From 952c5c128f9efaea89d41d882c4ea3ade7df4591 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 04:48:05 +0000 Subject: Itsa me, quake3io! git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/be_ai_goal.c | 1821 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1821 insertions(+) create mode 100755 code/botlib/be_ai_goal.c (limited to 'code/botlib/be_ai_goal.c') diff --git a/code/botlib/be_ai_goal.c b/code/botlib/be_ai_goal.c new file mode 100755 index 0000000..2735c57 --- /dev/null +++ b/code/botlib/be_ai_goal.c @@ -0,0 +1,1821 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: be_ai_goal.c + * + * desc: goal AI + * + * $Archive: /MissionPack/code/botlib/be_ai_goal.c $ + * + *****************************************************************************/ + +#include "../game/q_shared.h" +#include "l_utils.h" +#include "l_libvar.h" +#include "l_memory.h" +#include "l_log.h" +#include "l_script.h" +#include "l_precomp.h" +#include "l_struct.h" +#include "aasfile.h" +#include "../game/botlib.h" +#include "../game/be_aas.h" +#include "be_aas_funcs.h" +#include "be_interface.h" +#include "be_ai_weight.h" +#include "../game/be_ai_goal.h" +#include "../game/be_ai_move.h" + +//#define DEBUG_AI_GOAL +#ifdef RANDOMIZE +#define UNDECIDEDFUZZY +#endif //RANDOMIZE +#define DROPPEDWEIGHT +//minimum avoid goal time +#define AVOID_MINIMUM_TIME 10 +//default avoid goal time +#define AVOID_DEFAULT_TIME 30 +//avoid dropped goal time +#define AVOID_DROPPED_TIME 10 +// +#define TRAVELTIME_SCALE 0.01 +//item flags +#define IFL_NOTFREE 1 //not in free for all +#define IFL_NOTTEAM 2 //not in team play +#define IFL_NOTSINGLE 4 //not in single player +#define IFL_NOTBOT 8 //bot should never go for this +#define IFL_ROAM 16 //bot roam goal + +//location in the map "target_location" +typedef struct maplocation_s +{ + vec3_t origin; + int areanum; + char name[MAX_EPAIRKEY]; + struct maplocation_s *next; +} maplocation_t; + +//camp spots "info_camp" +typedef struct campspot_s +{ + vec3_t origin; + int areanum; + char name[MAX_EPAIRKEY]; + float range; + float weight; + float wait; + float random; + struct campspot_s *next; +} campspot_t; + +//FIXME: these are game specific +typedef enum { + GT_FFA, // free for all + GT_TOURNAMENT, // one on one tournament + GT_SINGLE_PLAYER, // single player tournament + + //-- team games go after this -- + + GT_TEAM, // team deathmatch + GT_CTF, // capture the flag +#ifdef MISSIONPACK + GT_1FCTF, + GT_OBELISK, + GT_HARVESTER, +#endif + GT_MAX_GAME_TYPE +} gametype_t; + +typedef struct levelitem_s +{ + int number; //number of the level item + int iteminfo; //index into the item info + int flags; //item flags + float weight; //fixed roam weight + vec3_t origin; //origin of the item + int goalareanum; //area the item is in + vec3_t goalorigin; //goal origin within the area + int entitynum; //entity number + float timeout; //item is removed after this time + struct levelitem_s *prev, *next; +} levelitem_t; + +typedef struct iteminfo_s +{ + char classname[32]; //classname of the item + char name[MAX_STRINGFIELD]; //name of the item + char model[MAX_STRINGFIELD]; //model of the item + int modelindex; //model index + int type; //item type + int index; //index in the inventory + float respawntime; //respawn time + vec3_t mins; //mins of the item + vec3_t maxs; //maxs of the item + int number; //number of the item info +} iteminfo_t; + +#define ITEMINFO_OFS(x) (int)&(((iteminfo_t *)0)->x) + +fielddef_t iteminfo_fields[] = +{ +{"name", ITEMINFO_OFS(name), FT_STRING}, +{"model", ITEMINFO_OFS(model), FT_STRING}, +{"modelindex", ITEMINFO_OFS(modelindex), FT_INT}, +{"type", ITEMINFO_OFS(type), FT_INT}, +{"index", ITEMINFO_OFS(index), FT_INT}, +{"respawntime", ITEMINFO_OFS(respawntime), FT_FLOAT}, +{"mins", ITEMINFO_OFS(mins), FT_FLOAT|FT_ARRAY, 3}, +{"maxs", ITEMINFO_OFS(maxs), FT_FLOAT|FT_ARRAY, 3}, +{0, 0, 0} +}; + +structdef_t iteminfo_struct = +{ + sizeof(iteminfo_t), iteminfo_fields +}; + +typedef struct itemconfig_s +{ + int numiteminfo; + iteminfo_t *iteminfo; +} itemconfig_t; + +//goal state +typedef struct bot_goalstate_s +{ + struct weightconfig_s *itemweightconfig; //weight config + int *itemweightindex; //index from item to weight + // + int client; //client using this goal state + int lastreachabilityarea; //last area with reachabilities the bot was in + // + bot_goal_t goalstack[MAX_GOALSTACK]; //goal stack + int goalstacktop; //the top of the goal stack + // + int avoidgoals[MAX_AVOIDGOALS]; //goals to avoid + float avoidgoaltimes[MAX_AVOIDGOALS]; //times to avoid the goals +} bot_goalstate_t; + +bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; // bk001206 - FIXME: init? +//item configuration +itemconfig_t *itemconfig = NULL; // bk001206 - init +//level items +levelitem_t *levelitemheap = NULL; // bk001206 - init +levelitem_t *freelevelitems = NULL; // bk001206 - init +levelitem_t *levelitems = NULL; // bk001206 - init +int numlevelitems = 0; +//map locations +maplocation_t *maplocations = NULL; // bk001206 - init +//camp spots +campspot_t *campspots = NULL; // bk001206 - init +//the game type +int g_gametype = 0; // bk001206 - init +//additional dropped item weight +libvar_t *droppedweight = NULL; // bk001206 - init + +//======================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//======================================================================== +bot_goalstate_t *BotGoalStateFromHandle(int handle) +{ + if (handle <= 0 || handle > MAX_CLIENTS) + { + botimport.Print(PRT_FATAL, "goal state handle %d out of range\n", handle); + return NULL; + } //end if + if (!botgoalstates[handle]) + { + botimport.Print(PRT_FATAL, "invalid goal state %d\n", handle); + return NULL; + } //end if + return botgoalstates[handle]; +} //end of the function BotGoalStateFromHandle +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child) +{ + bot_goalstate_t *p1, *p2, *c; + + p1 = BotGoalStateFromHandle(parent1); + p2 = BotGoalStateFromHandle(parent2); + c = BotGoalStateFromHandle(child); + + InterbreedWeightConfigs(p1->itemweightconfig, p2->itemweightconfig, + c->itemweightconfig); +} //end of the function BotInterbreedingGoalFuzzyLogic +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotSaveGoalFuzzyLogic(int goalstate, char *filename) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + + //WriteWeightConfig(filename, gs->itemweightconfig); +} //end of the function BotSaveGoalFuzzyLogic +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotMutateGoalFuzzyLogic(int goalstate, float range) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + + EvolveWeightConfig(gs->itemweightconfig); +} //end of the function BotMutateGoalFuzzyLogic +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +itemconfig_t *LoadItemConfig(char *filename) +{ + int max_iteminfo; + token_t token; + char path[MAX_PATH]; + source_t *source; + itemconfig_t *ic; + iteminfo_t *ii; + + max_iteminfo = (int) LibVarValue("max_iteminfo", "256"); + if (max_iteminfo < 0) + { + botimport.Print(PRT_ERROR, "max_iteminfo = %d\n", max_iteminfo); + max_iteminfo = 256; + LibVarSet( "max_iteminfo", "256" ); + } + + strncpy( path, filename, MAX_PATH ); + PC_SetBaseFolder(BOTFILESBASEFOLDER); + source = LoadSourceFile( path ); + if( !source ) { + botimport.Print( PRT_ERROR, "counldn't load %s\n", path ); + return NULL; + } //end if + //initialize item config + ic = (itemconfig_t *) GetClearedHunkMemory(sizeof(itemconfig_t) + + max_iteminfo * sizeof(iteminfo_t)); + ic->iteminfo = (iteminfo_t *) ((char *) ic + sizeof(itemconfig_t)); + ic->numiteminfo = 0; + //parse the item config file + while(PC_ReadToken(source, &token)) + { + if (!strcmp(token.string, "iteminfo")) + { + if (ic->numiteminfo >= max_iteminfo) + { + SourceError(source, "more than %d item info defined\n", max_iteminfo); + FreeMemory(ic); + FreeSource(source); + return NULL; + } //end if + ii = &ic->iteminfo[ic->numiteminfo]; + Com_Memset(ii, 0, sizeof(iteminfo_t)); + if (!PC_ExpectTokenType(source, TT_STRING, 0, &token)) + { + FreeMemory(ic); + FreeMemory(source); + return NULL; + } //end if + StripDoubleQuotes(token.string); + strncpy(ii->classname, token.string, sizeof(ii->classname)-1); + if (!ReadStructure(source, &iteminfo_struct, (char *) ii)) + { + FreeMemory(ic); + FreeSource(source); + return NULL; + } //end if + ii->number = ic->numiteminfo; + ic->numiteminfo++; + } //end if + else + { + SourceError(source, "unknown definition %s\n", token.string); + FreeMemory(ic); + FreeSource(source); + return NULL; + } //end else + } //end while + FreeSource(source); + // + if (!ic->numiteminfo) botimport.Print(PRT_WARNING, "no item info loaded\n"); + botimport.Print(PRT_MESSAGE, "loaded %s\n", path); + return ic; +} //end of the function LoadItemConfig +//=========================================================================== +// index to find the weight function of an iteminfo +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int *ItemWeightIndex(weightconfig_t *iwc, itemconfig_t *ic) +{ + int *index, i; + + //initialize item weight index + index = (int *) GetClearedMemory(sizeof(int) * ic->numiteminfo); + + for (i = 0; i < ic->numiteminfo; i++) + { + index[i] = FindFuzzyWeight(iwc, ic->iteminfo[i].classname); + if (index[i] < 0) + { + Log_Write("item info %d \"%s\" has no fuzzy weight\r\n", i, ic->iteminfo[i].classname); + } //end if + } //end for + return index; +} //end of the function ItemWeightIndex +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void InitLevelItemHeap(void) +{ + int i, max_levelitems; + + if (levelitemheap) FreeMemory(levelitemheap); + + max_levelitems = (int) LibVarValue("max_levelitems", "256"); + levelitemheap = (levelitem_t *) GetClearedMemory(max_levelitems * sizeof(levelitem_t)); + + for (i = 0; i < max_levelitems-1; i++) + { + levelitemheap[i].next = &levelitemheap[i + 1]; + } //end for + levelitemheap[max_levelitems-1].next = NULL; + // + freelevelitems = levelitemheap; +} //end of the function InitLevelItemHeap +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +levelitem_t *AllocLevelItem(void) +{ + levelitem_t *li; + + li = freelevelitems; + if (!li) + { + botimport.Print(PRT_FATAL, "out of level items\n"); + return NULL; + } //end if + // + freelevelitems = freelevelitems->next; + Com_Memset(li, 0, sizeof(levelitem_t)); + return li; +} //end of the function AllocLevelItem +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void FreeLevelItem(levelitem_t *li) +{ + li->next = freelevelitems; + freelevelitems = li; +} //end of the function FreeLevelItem +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void AddLevelItemToList(levelitem_t *li) +{ + if (levelitems) levelitems->prev = li; + li->prev = NULL; + li->next = levelitems; + levelitems = li; +} //end of the function AddLevelItemToList +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void RemoveLevelItemFromList(levelitem_t *li) +{ + if (li->prev) li->prev->next = li->next; + else levelitems = li->next; + if (li->next) li->next->prev = li->prev; +} //end of the function RemoveLevelItemFromList +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotFreeInfoEntities(void) +{ + maplocation_t *ml, *nextml; + campspot_t *cs, *nextcs; + + for (ml = maplocations; ml; ml = nextml) + { + nextml = ml->next; + FreeMemory(ml); + } //end for + maplocations = NULL; + for (cs = campspots; cs; cs = nextcs) + { + nextcs = cs->next; + FreeMemory(cs); + } //end for + campspots = NULL; +} //end of the function BotFreeInfoEntities +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotInitInfoEntities(void) +{ + char classname[MAX_EPAIRKEY]; + maplocation_t *ml; + campspot_t *cs; + int ent, numlocations, numcampspots; + + BotFreeInfoEntities(); + // + numlocations = 0; + numcampspots = 0; + for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent)) + { + if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue; + + //map locations + if (!strcmp(classname, "target_location")) + { + ml = (maplocation_t *) GetClearedMemory(sizeof(maplocation_t)); + AAS_VectorForBSPEpairKey(ent, "origin", ml->origin); + AAS_ValueForBSPEpairKey(ent, "message", ml->name, sizeof(ml->name)); + ml->areanum = AAS_PointAreaNum(ml->origin); + ml->next = maplocations; + maplocations = ml; + numlocations++; + } //end if + //camp spots + else if (!strcmp(classname, "info_camp")) + { + cs = (campspot_t *) GetClearedMemory(sizeof(campspot_t)); + AAS_VectorForBSPEpairKey(ent, "origin", cs->origin); + //cs->origin[2] += 16; + AAS_ValueForBSPEpairKey(ent, "message", cs->name, sizeof(cs->name)); + AAS_FloatForBSPEpairKey(ent, "range", &cs->range); + AAS_FloatForBSPEpairKey(ent, "weight", &cs->weight); + AAS_FloatForBSPEpairKey(ent, "wait", &cs->wait); + AAS_FloatForBSPEpairKey(ent, "random", &cs->random); + cs->areanum = AAS_PointAreaNum(cs->origin); + if (!cs->areanum) + { + botimport.Print(PRT_MESSAGE, "camp spot at %1.1f %1.1f %1.1f in solid\n", cs->origin[0], cs->origin[1], cs->origin[2]); + FreeMemory(cs); + continue; + } //end if + cs->next = campspots; + campspots = cs; + //AAS_DrawPermanentCross(cs->origin, 4, LINECOLOR_YELLOW); + numcampspots++; + } //end else if + } //end for + if (bot_developer) + { + botimport.Print(PRT_MESSAGE, "%d map locations\n", numlocations); + botimport.Print(PRT_MESSAGE, "%d camp spots\n", numcampspots); + } //end if +} //end of the function BotInitInfoEntities +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotInitLevelItems(void) +{ + int i, spawnflags, value; + char classname[MAX_EPAIRKEY]; + vec3_t origin, end; + int ent, goalareanum; + itemconfig_t *ic; + levelitem_t *li; + bsp_trace_t trace; + + //initialize the map locations and camp spots + BotInitInfoEntities(); + + //initialize the level item heap + InitLevelItemHeap(); + levelitems = NULL; + numlevelitems = 0; + // + ic = itemconfig; + if (!ic) return; + + //if there's no AAS file loaded + if (!AAS_Loaded()) return; + + //update the modelindexes of the item info + for (i = 0; i < ic->numiteminfo; i++) + { + //ic->iteminfo[i].modelindex = AAS_IndexFromModel(ic->iteminfo[i].model); + if (!ic->iteminfo[i].modelindex) + { + Log_Write("item %s has modelindex 0", ic->iteminfo[i].classname); + } //end if + } //end for + + for (ent = AAS_NextBSPEntity(0); ent; ent = AAS_NextBSPEntity(ent)) + { + if (!AAS_ValueForBSPEpairKey(ent, "classname", classname, MAX_EPAIRKEY)) continue; + // + spawnflags = 0; + AAS_IntForBSPEpairKey(ent, "spawnflags", &spawnflags); + // + for (i = 0; i < ic->numiteminfo; i++) + { + if (!strcmp(classname, ic->iteminfo[i].classname)) break; + } //end for + if (i >= ic->numiteminfo) + { + Log_Write("entity %s unknown item\r\n", classname); + continue; + } //end if + //get the origin of the item + if (!AAS_VectorForBSPEpairKey(ent, "origin", origin)) + { + botimport.Print(PRT_ERROR, "item %s without origin\n", classname); + continue; + } //end else + // + goalareanum = 0; + //if it is a floating item + if (spawnflags & 1) + { + //if the item is not floating in water + if (!(AAS_PointContents(origin) & CONTENTS_WATER)) + { + VectorCopy(origin, end); + end[2] -= 32; + trace = AAS_Trace(origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs, end, -1, CONTENTS_SOLID|CONTENTS_PLAYERCLIP); + //if the item not near the ground + if (trace.fraction >= 1) + { + //if the item is not reachable from a jumppad + goalareanum = AAS_BestReachableFromJumpPadArea(origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs); + Log_Write("item %s reachable from jumppad area %d\r\n", ic->iteminfo[i].classname, goalareanum); + //botimport.Print(PRT_MESSAGE, "item %s reachable from jumppad area %d\r\n", ic->iteminfo[i].classname, goalareanum); + if (!goalareanum) continue; + } //end if + } //end if + } //end if + + li = AllocLevelItem(); + if (!li) return; + // + li->number = ++numlevelitems; + li->timeout = 0; + li->entitynum = 0; + // + li->flags = 0; + AAS_IntForBSPEpairKey(ent, "notfree", &value); + if (value) li->flags |= IFL_NOTFREE; + AAS_IntForBSPEpairKey(ent, "notteam", &value); + if (value) li->flags |= IFL_NOTTEAM; + AAS_IntForBSPEpairKey(ent, "notsingle", &value); + if (value) li->flags |= IFL_NOTSINGLE; + AAS_IntForBSPEpairKey(ent, "notbot", &value); + if (value) li->flags |= IFL_NOTBOT; + if (!strcmp(classname, "item_botroam")) + { + li->flags |= IFL_ROAM; + AAS_FloatForBSPEpairKey(ent, "weight", &li->weight); + } //end if + //if not a stationary item + if (!(spawnflags & 1)) + { + if (!AAS_DropToFloor(origin, ic->iteminfo[i].mins, ic->iteminfo[i].maxs)) + { + botimport.Print(PRT_MESSAGE, "%s in solid at (%1.1f %1.1f %1.1f)\n", + classname, origin[0], origin[1], origin[2]); + } //end if + } //end if + //item info of the level item + li->iteminfo = i; + //origin of the item + VectorCopy(origin, li->origin); + // + if (goalareanum) + { + li->goalareanum = goalareanum; + VectorCopy(origin, li->goalorigin); + } //end if + else + { + //get the item goal area and goal origin + li->goalareanum = AAS_BestReachableArea(origin, + ic->iteminfo[i].mins, ic->iteminfo[i].maxs, + li->goalorigin); + if (!li->goalareanum) + { + botimport.Print(PRT_MESSAGE, "%s not reachable for bots at (%1.1f %1.1f %1.1f)\n", + classname, origin[0], origin[1], origin[2]); + } //end if + } //end else + // + AddLevelItemToList(li); + } //end for + botimport.Print(PRT_MESSAGE, "found %d level items\n", numlevelitems); +} //end of the function BotInitLevelItems +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotGoalName(int number, char *name, int size) +{ + levelitem_t *li; + + if (!itemconfig) return; + // + for (li = levelitems; li; li = li->next) + { + if (li->number == number) + { + strncpy(name, itemconfig->iteminfo[li->iteminfo].name, size-1); + name[size-1] = '\0'; + return; + } //end for + } //end for + strcpy(name, ""); + return; +} //end of the function BotGoalName +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotResetAvoidGoals(int goalstate) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + Com_Memset(gs->avoidgoals, 0, MAX_AVOIDGOALS * sizeof(int)); + Com_Memset(gs->avoidgoaltimes, 0, MAX_AVOIDGOALS * sizeof(float)); +} //end of the function BotResetAvoidGoals +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotDumpAvoidGoals(int goalstate) +{ + int i; + bot_goalstate_t *gs; + char name[32]; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + for (i = 0; i < MAX_AVOIDGOALS; i++) + { + if (gs->avoidgoaltimes[i] >= AAS_Time()) + { + BotGoalName(gs->avoidgoals[i], name, 32); + Log_Write("avoid goal %s, number %d for %f seconds", name, + gs->avoidgoals[i], gs->avoidgoaltimes[i] - AAS_Time()); + } //end if + } //end for +} //end of the function BotDumpAvoidGoals +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotAddToAvoidGoals(bot_goalstate_t *gs, int number, float avoidtime) +{ + int i; + + for (i = 0; i < MAX_AVOIDGOALS; i++) + { + //if the avoid goal is already stored + if (gs->avoidgoals[i] == number) + { + gs->avoidgoals[i] = number; + gs->avoidgoaltimes[i] = AAS_Time() + avoidtime; + return; + } //end if + } //end for + + for (i = 0; i < MAX_AVOIDGOALS; i++) + { + //if this avoid goal has expired + if (gs->avoidgoaltimes[i] < AAS_Time()) + { + gs->avoidgoals[i] = number; + gs->avoidgoaltimes[i] = AAS_Time() + avoidtime; + return; + } //end if + } //end for +} //end of the function BotAddToAvoidGoals +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotRemoveFromAvoidGoals(int goalstate, int number) +{ + int i; + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + //don't use the goals the bot wants to avoid + for (i = 0; i < MAX_AVOIDGOALS; i++) + { + if (gs->avoidgoals[i] == number && gs->avoidgoaltimes[i] >= AAS_Time()) + { + gs->avoidgoaltimes[i] = 0; + return; + } //end if + } //end for +} //end of the function BotRemoveFromAvoidGoals +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +float BotAvoidGoalTime(int goalstate, int number) +{ + int i; + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return 0; + //don't use the goals the bot wants to avoid + for (i = 0; i < MAX_AVOIDGOALS; i++) + { + if (gs->avoidgoals[i] == number && gs->avoidgoaltimes[i] >= AAS_Time()) + { + return gs->avoidgoaltimes[i] - AAS_Time(); + } //end if + } //end for + return 0; +} //end of the function BotAvoidGoalTime +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime) +{ + bot_goalstate_t *gs; + levelitem_t *li; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) + return; + if (avoidtime < 0) + { + if (!itemconfig) + return; + // + for (li = levelitems; li; li = li->next) + { + if (li->number == number) + { + avoidtime = itemconfig->iteminfo[li->iteminfo].respawntime; + if (!avoidtime) + avoidtime = AVOID_DEFAULT_TIME; + if (avoidtime < AVOID_MINIMUM_TIME) + avoidtime = AVOID_MINIMUM_TIME; + BotAddToAvoidGoals(gs, number, avoidtime); + return; + } //end for + } //end for + return; + } //end if + else + { + BotAddToAvoidGoals(gs, number, avoidtime); + } //end else +} //end of the function BotSetAvoidGoalTime +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotGetLevelItemGoal(int index, char *name, bot_goal_t *goal) +{ + levelitem_t *li; + + if (!itemconfig) return -1; + li = levelitems; + if (index >= 0) + { + for (; li; li = li->next) + { + if (li->number == index) + { + li = li->next; + break; + } //end if + } //end for + } //end for + for (; li; li = li->next) + { + // + if (g_gametype == GT_SINGLE_PLAYER) { + if (li->flags & IFL_NOTSINGLE) continue; + } + else if (g_gametype >= GT_TEAM) { + if (li->flags & IFL_NOTTEAM) continue; + } + else { + if (li->flags & IFL_NOTFREE) continue; + } + if (li->flags & IFL_NOTBOT) continue; + // + if (!Q_stricmp(name, itemconfig->iteminfo[li->iteminfo].name)) + { + goal->areanum = li->goalareanum; + VectorCopy(li->goalorigin, goal->origin); + goal->entitynum = li->entitynum; + VectorCopy(itemconfig->iteminfo[li->iteminfo].mins, goal->mins); + VectorCopy(itemconfig->iteminfo[li->iteminfo].maxs, goal->maxs); + goal->number = li->number; + goal->flags = GFL_ITEM; + if (li->timeout) goal->flags |= GFL_DROPPED; + //botimport.Print(PRT_MESSAGE, "found li %s\n", itemconfig->iteminfo[li->iteminfo].name); + return li->number; + } //end if + } //end for + return -1; +} //end of the function BotGetLevelItemGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotGetMapLocationGoal(char *name, bot_goal_t *goal) +{ + maplocation_t *ml; + vec3_t mins = {-8, -8, -8}, maxs = {8, 8, 8}; + + for (ml = maplocations; ml; ml = ml->next) + { + if (!Q_stricmp(ml->name, name)) + { + goal->areanum = ml->areanum; + VectorCopy(ml->origin, goal->origin); + goal->entitynum = 0; + VectorCopy(mins, goal->mins); + VectorCopy(maxs, goal->maxs); + return qtrue; + } //end if + } //end for + return qfalse; +} //end of the function BotGetMapLocationGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotGetNextCampSpotGoal(int num, bot_goal_t *goal) +{ + int i; + campspot_t *cs; + vec3_t mins = {-8, -8, -8}, maxs = {8, 8, 8}; + + if (num < 0) num = 0; + i = num; + for (cs = campspots; cs; cs = cs->next) + { + if (--i < 0) + { + goal->areanum = cs->areanum; + VectorCopy(cs->origin, goal->origin); + goal->entitynum = 0; + VectorCopy(mins, goal->mins); + VectorCopy(maxs, goal->maxs); + return num+1; + } //end if + } //end for + return 0; +} //end of the function BotGetNextCampSpotGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotFindEntityForLevelItem(levelitem_t *li) +{ + int ent, modelindex; + itemconfig_t *ic; + aas_entityinfo_t entinfo; + vec3_t dir; + + ic = itemconfig; + if (!itemconfig) return; + for (ent = AAS_NextEntity(0); ent; ent = AAS_NextEntity(ent)) + { + //get the model index of the entity + modelindex = AAS_EntityModelindex(ent); + // + if (!modelindex) continue; + //get info about the entity + AAS_EntityInfo(ent, &entinfo); + //if the entity is still moving + if (entinfo.origin[0] != entinfo.lastvisorigin[0] || + entinfo.origin[1] != entinfo.lastvisorigin[1] || + entinfo.origin[2] != entinfo.lastvisorigin[2]) continue; + // + if (ic->iteminfo[li->iteminfo].modelindex == modelindex) + { + //check if the entity is very close + VectorSubtract(li->origin, entinfo.origin, dir); + if (VectorLength(dir) < 30) + { + //found an entity for this level item + li->entitynum = ent; + } //end if + } //end if + } //end for +} //end of the function BotFindEntityForLevelItem +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== + +//NOTE: enum entityType_t in bg_public.h +#define ET_ITEM 2 + +void BotUpdateEntityItems(void) +{ + int ent, i, modelindex; + vec3_t dir; + levelitem_t *li, *nextli; + aas_entityinfo_t entinfo; + itemconfig_t *ic; + + //timeout current entity items if necessary + for (li = levelitems; li; li = nextli) + { + nextli = li->next; + //if it is a item that will time out + if (li->timeout) + { + //timeout the item + if (li->timeout < AAS_Time()) + { + RemoveLevelItemFromList(li); + FreeLevelItem(li); + } //end if + } //end if + } //end for + //find new entity items + ic = itemconfig; + if (!itemconfig) return; + // + for (ent = AAS_NextEntity(0); ent; ent = AAS_NextEntity(ent)) + { + if (AAS_EntityType(ent) != ET_ITEM) continue; + //get the model index of the entity + modelindex = AAS_EntityModelindex(ent); + // + if (!modelindex) continue; + //get info about the entity + AAS_EntityInfo(ent, &entinfo); + //FIXME: don't do this + //skip all floating items for now + //if (entinfo.groundent != ENTITYNUM_WORLD) continue; + //if the entity is still moving + if (entinfo.origin[0] != entinfo.lastvisorigin[0] || + entinfo.origin[1] != entinfo.lastvisorigin[1] || + entinfo.origin[2] != entinfo.lastvisorigin[2]) continue; + //check if the entity is already stored as a level item + for (li = levelitems; li; li = li->next) + { + //if the level item is linked to an entity + if (li->entitynum && li->entitynum == ent) + { + //the entity is re-used if the models are different + if (ic->iteminfo[li->iteminfo].modelindex != modelindex) + { + //remove this level item + RemoveLevelItemFromList(li); + FreeLevelItem(li); + li = NULL; + break; + } //end if + else + { + if (entinfo.origin[0] != li->origin[0] || + entinfo.origin[1] != li->origin[1] || + entinfo.origin[2] != li->origin[2]) + { + VectorCopy(entinfo.origin, li->origin); + //also update the goal area number + li->goalareanum = AAS_BestReachableArea(li->origin, + ic->iteminfo[li->iteminfo].mins, ic->iteminfo[li->iteminfo].maxs, + li->goalorigin); + } //end if + break; + } //end else + } //end if + } //end for + if (li) continue; + //try to link the entity to a level item + for (li = levelitems; li; li = li->next) + { + //if this level item is already linked + if (li->entitynum) continue; + // + if (g_gametype == GT_SINGLE_PLAYER) { + if (li->flags & IFL_NOTSINGLE) continue; + } + else if (g_gametype >= GT_TEAM) { + if (li->flags & IFL_NOTTEAM) continue; + } + else { + if (li->flags & IFL_NOTFREE) continue; + } + //if the model of the level item and the entity are the same + if (ic->iteminfo[li->iteminfo].modelindex == modelindex) + { + //check if the entity is very close + VectorSubtract(li->origin, entinfo.origin, dir); + if (VectorLength(dir) < 30) + { + //found an entity for this level item + li->entitynum = ent; + //if the origin is different + if (entinfo.origin[0] != li->origin[0] || + entinfo.origin[1] != li->origin[1] || + entinfo.origin[2] != li->origin[2]) + { + //update the level item origin + VectorCopy(entinfo.origin, li->origin); + //also update the goal area number + li->goalareanum = AAS_BestReachableArea(li->origin, + ic->iteminfo[li->iteminfo].mins, ic->iteminfo[li->iteminfo].maxs, + li->goalorigin); + } //end if +#ifdef DEBUG + Log_Write("linked item %s to an entity", ic->iteminfo[li->iteminfo].classname); +#endif //DEBUG + break; + } //end if + } //end else + } //end for + if (li) continue; + //check if the model is from a known item + for (i = 0; i < ic->numiteminfo; i++) + { + if (ic->iteminfo[i].modelindex == modelindex) + { + break; + } //end if + } //end for + //if the model is not from a known item + if (i >= ic->numiteminfo) continue; + //allocate a new level item + li = AllocLevelItem(); + // + if (!li) continue; + //entity number of the level item + li->entitynum = ent; + //number for the level item + li->number = numlevelitems + ent; + //set the item info index for the level item + li->iteminfo = i; + //origin of the item + VectorCopy(entinfo.origin, li->origin); + //get the item goal area and goal origin + li->goalareanum = AAS_BestReachableArea(li->origin, + ic->iteminfo[i].mins, ic->iteminfo[i].maxs, + li->goalorigin); + //never go for items dropped into jumppads + if (AAS_AreaJumpPad(li->goalareanum)) + { + FreeLevelItem(li); + continue; + } //end if + //time this item out after 30 seconds + //dropped items disappear after 30 seconds + li->timeout = AAS_Time() + 30; + //add the level item to the list + AddLevelItemToList(li); + //botimport.Print(PRT_MESSAGE, "found new level item %s\n", ic->iteminfo[i].classname); + } //end for + /* + for (li = levelitems; li; li = li->next) + { + if (!li->entitynum) + { + BotFindEntityForLevelItem(li); + } //end if + } //end for*/ +} //end of the function BotUpdateEntityItems +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotDumpGoalStack(int goalstate) +{ + int i; + bot_goalstate_t *gs; + char name[32]; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + for (i = 1; i <= gs->goalstacktop; i++) + { + BotGoalName(gs->goalstack[i].number, name, 32); + Log_Write("%d: %s", i, name); + } //end for +} //end of the function BotDumpGoalStack +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotPushGoal(int goalstate, bot_goal_t *goal) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + if (gs->goalstacktop >= MAX_GOALSTACK-1) + { + botimport.Print(PRT_ERROR, "goal heap overflow\n"); + BotDumpGoalStack(goalstate); + return; + } //end if + gs->goalstacktop++; + Com_Memcpy(&gs->goalstack[gs->goalstacktop], goal, sizeof(bot_goal_t)); +} //end of the function BotPushGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotPopGoal(int goalstate) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + if (gs->goalstacktop > 0) gs->goalstacktop--; +} //end of the function BotPopGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotEmptyGoalStack(int goalstate) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + gs->goalstacktop = 0; +} //end of the function BotEmptyGoalStack +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotGetTopGoal(int goalstate, bot_goal_t *goal) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return qfalse; + if (!gs->goalstacktop) return qfalse; + Com_Memcpy(goal, &gs->goalstack[gs->goalstacktop], sizeof(bot_goal_t)); + return qtrue; +} //end of the function BotGetTopGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotGetSecondGoal(int goalstate, bot_goal_t *goal) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return qfalse; + if (gs->goalstacktop <= 1) return qfalse; + Com_Memcpy(goal, &gs->goalstack[gs->goalstacktop-1], sizeof(bot_goal_t)); + return qtrue; +} //end of the function BotGetSecondGoal +//=========================================================================== +// pops a new long term goal on the goal stack in the goalstate +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags) +{ + int areanum, t, weightnum; + float weight, bestweight, avoidtime; + iteminfo_t *iteminfo; + itemconfig_t *ic; + levelitem_t *li, *bestitem; + bot_goal_t goal; + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) + return qfalse; + if (!gs->itemweightconfig) + return qfalse; + //get the area the bot is in + areanum = BotReachabilityArea(origin, gs->client); + //if the bot is in solid or if the area the bot is in has no reachability links + if (!areanum || !AAS_AreaReachability(areanum)) + { + //use the last valid area the bot was in + areanum = gs->lastreachabilityarea; + } //end if + //remember the last area with reachabilities the bot was in + gs->lastreachabilityarea = areanum; + //if still in solid + if (!areanum) + return qfalse; + //the item configuration + ic = itemconfig; + if (!itemconfig) + return qfalse; + //best weight and item so far + bestweight = 0; + bestitem = NULL; + Com_Memset(&goal, 0, sizeof(bot_goal_t)); + //go through the items in the level + for (li = levelitems; li; li = li->next) + { + if (g_gametype == GT_SINGLE_PLAYER) { + if (li->flags & IFL_NOTSINGLE) + continue; + } + else if (g_gametype >= GT_TEAM) { + if (li->flags & IFL_NOTTEAM) + continue; + } + else { + if (li->flags & IFL_NOTFREE) + continue; + } + if (li->flags & IFL_NOTBOT) + continue; + //if the item is not in a possible goal area + if (!li->goalareanum) + continue; + //FIXME: is this a good thing? added this for items that never spawned into the game (f.i. CTF flags in obelisk) + if (!li->entitynum && !(li->flags & IFL_ROAM)) + continue; + //get the fuzzy weight function for this item + iteminfo = &ic->iteminfo[li->iteminfo]; + weightnum = gs->itemweightindex[iteminfo->number]; + if (weightnum < 0) + continue; + +#ifdef UNDECIDEDFUZZY + weight = FuzzyWeightUndecided(inventory, gs->itemweightconfig, weightnum); +#else + weight = FuzzyWeight(inventory, gs->itemweightconfig, weightnum); +#endif //UNDECIDEDFUZZY +#ifdef DROPPEDWEIGHT + //HACK: to make dropped items more attractive + if (li->timeout) + weight += droppedweight->value; +#endif //DROPPEDWEIGHT + //use weight scale for item_botroam + if (li->flags & IFL_ROAM) weight *= li->weight; + // + if (weight > 0) + { + //get the travel time towards the goal area + t = AAS_AreaTravelTimeToGoalArea(areanum, origin, li->goalareanum, travelflags); + //if the goal is reachable + if (t > 0) + { + //if this item won't respawn before we get there + avoidtime = BotAvoidGoalTime(goalstate, li->number); + if (avoidtime - t * 0.009 > 0) + continue; + // + weight /= (float) t * TRAVELTIME_SCALE; + // + if (weight > bestweight) + { + bestweight = weight; + bestitem = li; + } //end if + } //end if + } //end if + } //end for + //if no goal item found + if (!bestitem) + { + /* + //if not in lava or slime + if (!AAS_AreaLava(areanum) && !AAS_AreaSlime(areanum)) + { + if (AAS_RandomGoalArea(areanum, travelflags, &goal.areanum, goal.origin)) + { + VectorSet(goal.mins, -15, -15, -15); + VectorSet(goal.maxs, 15, 15, 15); + goal.entitynum = 0; + goal.number = 0; + goal.flags = GFL_ROAM; + goal.iteminfo = 0; + //push the goal on the stack + BotPushGoal(goalstate, &goal); + // +#ifdef DEBUG + botimport.Print(PRT_MESSAGE, "chosen roam goal area %d\n", goal.areanum); +#endif //DEBUG + return qtrue; + } //end if + } //end if + */ + return qfalse; + } //end if + //create a bot goal for this item + iteminfo = &ic->iteminfo[bestitem->iteminfo]; + VectorCopy(bestitem->goalorigin, goal.origin); + VectorCopy(iteminfo->mins, goal.mins); + VectorCopy(iteminfo->maxs, goal.maxs); + goal.areanum = bestitem->goalareanum; + goal.entitynum = bestitem->entitynum; + goal.number = bestitem->number; + goal.flags = GFL_ITEM; + if (bestitem->timeout) + goal.flags |= GFL_DROPPED; + if (bestitem->flags & IFL_ROAM) + goal.flags |= GFL_ROAM; + goal.iteminfo = bestitem->iteminfo; + //if it's a dropped item + if (bestitem->timeout) + { + avoidtime = AVOID_DROPPED_TIME; + } //end if + else + { + avoidtime = iteminfo->respawntime; + if (!avoidtime) + avoidtime = AVOID_DEFAULT_TIME; + if (avoidtime < AVOID_MINIMUM_TIME) + avoidtime = AVOID_MINIMUM_TIME; + } //end else + //add the chosen goal to the goals to avoid for a while + BotAddToAvoidGoals(gs, bestitem->number, avoidtime); + //push the goal on the stack + BotPushGoal(goalstate, &goal); + // + return qtrue; +} //end of the function BotChooseLTGItem +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, + bot_goal_t *ltg, float maxtime) +{ + int areanum, t, weightnum, ltg_time; + float weight, bestweight, avoidtime; + iteminfo_t *iteminfo; + itemconfig_t *ic; + levelitem_t *li, *bestitem; + bot_goal_t goal; + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) + return qfalse; + if (!gs->itemweightconfig) + return qfalse; + //get the area the bot is in + areanum = BotReachabilityArea(origin, gs->client); + //if the bot is in solid or if the area the bot is in has no reachability links + if (!areanum || !AAS_AreaReachability(areanum)) + { + //use the last valid area the bot was in + areanum = gs->lastreachabilityarea; + } //end if + //remember the last area with reachabilities the bot was in + gs->lastreachabilityarea = areanum; + //if still in solid + if (!areanum) + return qfalse; + // + if (ltg) ltg_time = AAS_AreaTravelTimeToGoalArea(areanum, origin, ltg->areanum, travelflags); + else ltg_time = 99999; + //the item configuration + ic = itemconfig; + if (!itemconfig) + return qfalse; + //best weight and item so far + bestweight = 0; + bestitem = NULL; + Com_Memset(&goal, 0, sizeof(bot_goal_t)); + //go through the items in the level + for (li = levelitems; li; li = li->next) + { + if (g_gametype == GT_SINGLE_PLAYER) { + if (li->flags & IFL_NOTSINGLE) + continue; + } + else if (g_gametype >= GT_TEAM) { + if (li->flags & IFL_NOTTEAM) + continue; + } + else { + if (li->flags & IFL_NOTFREE) + continue; + } + if (li->flags & IFL_NOTBOT) + continue; + //if the item is in a possible goal area + if (!li->goalareanum) + continue; + //FIXME: is this a good thing? added this for items that never spawned into the game (f.i. CTF flags in obelisk) + if (!li->entitynum && !(li->flags & IFL_ROAM)) + continue; + //get the fuzzy weight function for this item + iteminfo = &ic->iteminfo[li->iteminfo]; + weightnum = gs->itemweightindex[iteminfo->number]; + if (weightnum < 0) + continue; + // +#ifdef UNDECIDEDFUZZY + weight = FuzzyWeightUndecided(inventory, gs->itemweightconfig, weightnum); +#else + weight = FuzzyWeight(inventory, gs->itemweightconfig, weightnum); +#endif //UNDECIDEDFUZZY +#ifdef DROPPEDWEIGHT + //HACK: to make dropped items more attractive + if (li->timeout) + weight += droppedweight->value; +#endif //DROPPEDWEIGHT + //use weight scale for item_botroam + if (li->flags & IFL_ROAM) weight *= li->weight; + // + if (weight > 0) + { + //get the travel time towards the goal area + t = AAS_AreaTravelTimeToGoalArea(areanum, origin, li->goalareanum, travelflags); + //if the goal is reachable + if (t > 0 && t < maxtime) + { + //if this item won't respawn before we get there + avoidtime = BotAvoidGoalTime(goalstate, li->number); + if (avoidtime - t * 0.009 > 0) + continue; + // + weight /= (float) t * TRAVELTIME_SCALE; + // + if (weight > bestweight) + { + t = 0; + if (ltg && !li->timeout) + { + //get the travel time from the goal to the long term goal + t = AAS_AreaTravelTimeToGoalArea(li->goalareanum, li->goalorigin, ltg->areanum, travelflags); + } //end if + //if the travel back is possible and doesn't take too long + if (t <= ltg_time) + { + bestweight = weight; + bestitem = li; + } //end if + } //end if + } //end if + } //end if + } //end for + //if no goal item found + if (!bestitem) + return qfalse; + //create a bot goal for this item + iteminfo = &ic->iteminfo[bestitem->iteminfo]; + VectorCopy(bestitem->goalorigin, goal.origin); + VectorCopy(iteminfo->mins, goal.mins); + VectorCopy(iteminfo->maxs, goal.maxs); + goal.areanum = bestitem->goalareanum; + goal.entitynum = bestitem->entitynum; + goal.number = bestitem->number; + goal.flags = GFL_ITEM; + if (bestitem->timeout) + goal.flags |= GFL_DROPPED; + if (bestitem->flags & IFL_ROAM) + goal.flags |= GFL_ROAM; + goal.iteminfo = bestitem->iteminfo; + //if it's a dropped item + if (bestitem->timeout) + { + avoidtime = AVOID_DROPPED_TIME; + } //end if + else + { + avoidtime = iteminfo->respawntime; + if (!avoidtime) + avoidtime = AVOID_DEFAULT_TIME; + if (avoidtime < AVOID_MINIMUM_TIME) + avoidtime = AVOID_MINIMUM_TIME; + } //end else + //add the chosen goal to the goals to avoid for a while + BotAddToAvoidGoals(gs, bestitem->number, avoidtime); + //push the goal on the stack + BotPushGoal(goalstate, &goal); + // + return qtrue; +} //end of the function BotChooseNBGItem +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotTouchingGoal(vec3_t origin, bot_goal_t *goal) +{ + int i; + vec3_t boxmins, boxmaxs; + vec3_t absmins, absmaxs; + vec3_t safety_maxs = {0, 0, 0}; //{4, 4, 10}; + vec3_t safety_mins = {0, 0, 0}; //{-4, -4, 0}; + + AAS_PresenceTypeBoundingBox(PRESENCE_NORMAL, boxmins, boxmaxs); + VectorSubtract(goal->mins, boxmaxs, absmins); + VectorSubtract(goal->maxs, boxmins, absmaxs); + VectorAdd(absmins, goal->origin, absmins); + VectorAdd(absmaxs, goal->origin, absmaxs); + //make the box a little smaller for safety + VectorSubtract(absmaxs, safety_maxs, absmaxs); + VectorSubtract(absmins, safety_mins, absmins); + + for (i = 0; i < 3; i++) + { + if (origin[i] < absmins[i] || origin[i] > absmaxs[i]) return qfalse; + } //end for + return qtrue; +} //end of the function BotTouchingGoal +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal) +{ + aas_entityinfo_t entinfo; + bsp_trace_t trace; + vec3_t middle; + + if (!(goal->flags & GFL_ITEM)) return qfalse; + // + VectorAdd(goal->mins, goal->mins, middle); + VectorScale(middle, 0.5, middle); + VectorAdd(goal->origin, middle, middle); + // + trace = AAS_Trace(eye, NULL, NULL, middle, viewer, CONTENTS_SOLID); + //if the goal middle point is visible + if (trace.fraction >= 1) + { + //the goal entity number doesn't have to be valid + //just assume it's valid + if (goal->entitynum <= 0) + return qfalse; + // + //if the entity data isn't valid + AAS_EntityInfo(goal->entitynum, &entinfo); + //NOTE: for some wacko reason entities are sometimes + // not updated + //if (!entinfo.valid) return qtrue; + if (entinfo.ltime < AAS_Time() - 0.5) + return qtrue; + } //end if + return qfalse; +} //end of the function BotItemGoalInVisButNotVisible +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotResetGoalState(int goalstate) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + Com_Memset(gs->goalstack, 0, MAX_GOALSTACK * sizeof(bot_goal_t)); + gs->goalstacktop = 0; + BotResetAvoidGoals(goalstate); +} //end of the function BotResetGoalState +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotLoadItemWeights(int goalstate, char *filename) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return BLERR_CANNOTLOADITEMWEIGHTS; + //load the weight configuration + gs->itemweightconfig = ReadWeightConfig(filename); + if (!gs->itemweightconfig) + { + botimport.Print(PRT_FATAL, "couldn't load weights\n"); + return BLERR_CANNOTLOADITEMWEIGHTS; + } //end if + //if there's no item configuration + if (!itemconfig) return BLERR_CANNOTLOADITEMWEIGHTS; + //create the item weight index + gs->itemweightindex = ItemWeightIndex(gs->itemweightconfig, itemconfig); + //everything went ok + return BLERR_NOERROR; +} //end of the function BotLoadItemWeights +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotFreeItemWeights(int goalstate) +{ + bot_goalstate_t *gs; + + gs = BotGoalStateFromHandle(goalstate); + if (!gs) return; + if (gs->itemweightconfig) FreeWeightConfig(gs->itemweightconfig); + if (gs->itemweightindex) FreeMemory(gs->itemweightindex); +} //end of the function BotFreeItemWeights +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotAllocGoalState(int client) +{ + int i; + + for (i = 1; i <= MAX_CLIENTS; i++) + { + if (!botgoalstates[i]) + { + botgoalstates[i] = GetClearedMemory(sizeof(bot_goalstate_t)); + botgoalstates[i]->client = client; + return i; + } //end if + } //end for + return 0; +} //end of the function BotAllocGoalState +//======================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//======================================================================== +void BotFreeGoalState(int handle) +{ + if (handle <= 0 || handle > MAX_CLIENTS) + { + botimport.Print(PRT_FATAL, "goal state handle %d out of range\n", handle); + return; + } //end if + if (!botgoalstates[handle]) + { + botimport.Print(PRT_FATAL, "invalid goal state handle %d\n", handle); + return; + } //end if + BotFreeItemWeights(handle); + FreeMemory(botgoalstates[handle]); + botgoalstates[handle] = NULL; +} //end of the function BotFreeGoalState +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +int BotSetupGoalAI(void) +{ + char *filename; + + //check if teamplay is on + g_gametype = LibVarValue("g_gametype", "0"); + //item configuration file + filename = LibVarString("itemconfig", "items.c"); + //load the item configuration + itemconfig = LoadItemConfig(filename); + if (!itemconfig) + { + botimport.Print(PRT_FATAL, "couldn't load item config\n"); + return BLERR_CANNOTLOADITEMCONFIG; + } //end if + // + droppedweight = LibVar("droppedweight", "1000"); + //everything went ok + return BLERR_NOERROR; +} //end of the function BotSetupGoalAI +//=========================================================================== +// +// Parameter: - +// Returns: - +// Changes Globals: - +//=========================================================================== +void BotShutdownGoalAI(void) +{ + int i; + + if (itemconfig) FreeMemory(itemconfig); + itemconfig = NULL; + if (levelitemheap) FreeMemory(levelitemheap); + levelitemheap = NULL; + freelevelitems = NULL; + levelitems = NULL; + numlevelitems = 0; + + BotFreeInfoEntities(); + + for (i = 1; i <= MAX_CLIENTS; i++) + { + if (botgoalstates[i]) + { + BotFreeGoalState(i); + } //end if + } //end for +} //end of the function BotShutdownGoalAI -- cgit v1.2.3