From 67ee0c38c4fcc70e4610109d2c15023d4b7f23c0 Mon Sep 17 00:00:00 2001 From: tma Date: Wed, 26 Oct 2005 19:45:21 +0000 Subject: * Moved various source files from their mod sdk locations to places more appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/be_ai_char.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'code/botlib/be_ai_char.c') diff --git a/code/botlib/be_ai_char.c b/code/botlib/be_ai_char.c index ea34030..778a70d 100644 --- a/code/botlib/be_ai_char.c +++ b/code/botlib/be_ai_char.c @@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * *****************************************************************************/ -#include "../game/q_shared.h" +#include "../qcommon/q_shared.h" #include "l_log.h" #include "l_memory.h" #include "l_utils.h" @@ -38,11 +38,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include "l_struct.h" #include "l_libvar.h" #include "aasfile.h" -#include "../game/botlib.h" -#include "../game/be_aas.h" +#include "botlib.h" +#include "be_aas.h" #include "be_aas_funcs.h" #include "be_interface.h" -#include "../game/be_ai_char.h" +#include "be_ai_char.h" #define MAX_CHARACTERISTICS 80 -- cgit v1.2.3