From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/be_aas_bsp.h | 178 +++++++++++++++++++++++------------------------ 1 file changed, 89 insertions(+), 89 deletions(-) (limited to 'code/botlib/be_aas_bsp.h') diff --git a/code/botlib/be_aas_bsp.h b/code/botlib/be_aas_bsp.h index d55353c..aa05e4b 100755 --- a/code/botlib/be_aas_bsp.h +++ b/code/botlib/be_aas_bsp.h @@ -1,89 +1,89 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -/***************************************************************************** - * name: be_aas_bsp.h - * - * desc: AAS - * - * $Archive: /source/code/botlib/be_aas_bsp.h $ - * - *****************************************************************************/ - -#ifdef AASINTERN -//loads the given BSP file -int AAS_LoadBSPFile(void); -//dump the loaded BSP data -void AAS_DumpBSPData(void); -//unlink the given entity from the bsp tree leaves -void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves); -//link the given entity to the bsp tree leaves of the given model -bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins, - vec3_t absmaxs, - int entnum, - int modelnum); - -//calculates collision with given entity -qboolean AAS_EntityCollision(int entnum, - vec3_t start, - vec3_t boxmins, - vec3_t boxmaxs, - vec3_t end, - int contentmask, - bsp_trace_t *trace); -//for debugging -void AAS_PrintFreeBSPLinks(char *str); -// -#endif //AASINTERN - -#define MAX_EPAIRKEY 128 - -//trace through the world -bsp_trace_t AAS_Trace( vec3_t start, - vec3_t mins, - vec3_t maxs, - vec3_t end, - int passent, - int contentmask); -//returns the contents at the given point -int AAS_PointContents(vec3_t point); -//returns true when p2 is in the PVS of p1 -qboolean AAS_inPVS(vec3_t p1, vec3_t p2); -//returns true when p2 is in the PHS of p1 -qboolean AAS_inPHS(vec3_t p1, vec3_t p2); -//returns true if the given areas are connected -qboolean AAS_AreasConnected(int area1, int area2); -//creates a list with entities totally or partly within the given box -int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount); -//gets the mins, maxs and origin of a BSP model -void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin); -//handle to the next bsp entity -int AAS_NextBSPEntity(int ent); -//return the value of the BSP epair key -int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size); -//get a vector for the BSP epair key -int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v); -//get a float for the BSP epair key -int AAS_FloatForBSPEpairKey(int ent, char *key, float *value); -//get an integer for the BSP epair key -int AAS_IntForBSPEpairKey(int ent, char *key, int *value); - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: be_aas_bsp.h + * + * desc: AAS + * + * $Archive: /source/code/botlib/be_aas_bsp.h $ + * + *****************************************************************************/ + +#ifdef AASINTERN +//loads the given BSP file +int AAS_LoadBSPFile(void); +//dump the loaded BSP data +void AAS_DumpBSPData(void); +//unlink the given entity from the bsp tree leaves +void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves); +//link the given entity to the bsp tree leaves of the given model +bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins, + vec3_t absmaxs, + int entnum, + int modelnum); + +//calculates collision with given entity +qboolean AAS_EntityCollision(int entnum, + vec3_t start, + vec3_t boxmins, + vec3_t boxmaxs, + vec3_t end, + int contentmask, + bsp_trace_t *trace); +//for debugging +void AAS_PrintFreeBSPLinks(char *str); +// +#endif //AASINTERN + +#define MAX_EPAIRKEY 128 + +//trace through the world +bsp_trace_t AAS_Trace( vec3_t start, + vec3_t mins, + vec3_t maxs, + vec3_t end, + int passent, + int contentmask); +//returns the contents at the given point +int AAS_PointContents(vec3_t point); +//returns true when p2 is in the PVS of p1 +qboolean AAS_inPVS(vec3_t p1, vec3_t p2); +//returns true when p2 is in the PHS of p1 +qboolean AAS_inPHS(vec3_t p1, vec3_t p2); +//returns true if the given areas are connected +qboolean AAS_AreasConnected(int area1, int area2); +//creates a list with entities totally or partly within the given box +int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount); +//gets the mins, maxs and origin of a BSP model +void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin); +//handle to the next bsp entity +int AAS_NextBSPEntity(int ent); +//return the value of the BSP epair key +int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size); +//get a vector for the BSP epair key +int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v); +//get a float for the BSP epair key +int AAS_FloatForBSPEpairKey(int ent, char *key, float *value); +//get an integer for the BSP epair key +int AAS_IntForBSPEpairKey(int ent, char *key, int *value); + -- cgit v1.2.3