From 3e8753057670d8970c086f8344afe0979191b397 Mon Sep 17 00:00:00 2001 From: tma Date: Sun, 25 Oct 2009 23:07:11 +0000 Subject: * Update SDL headers and win32 libs to 1.2.14 git-svn-id: svn://svn.icculus.org/quake3/trunk@1707 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/SDL12/include/SDL.h | 47 +++++++++++++++++++++++++++-------------------- 1 file changed, 27 insertions(+), 20 deletions(-) (limited to 'code/SDL12/include/SDL.h') diff --git a/code/SDL12/include/SDL.h b/code/SDL12/include/SDL.h index 60ac26c..119ed7f 100644 --- a/code/SDL12/include/SDL.h +++ b/code/SDL12/include/SDL.h @@ -1,6 +1,6 @@ /* SDL - Simple DirectMedia Layer - Copyright (C) 1997-2006 Sam Lantinga + Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public @@ -20,7 +20,9 @@ slouken@libsdl.org */ -/* Main include header for the SDL library */ +/** @file SDL.h + * Main include header for the SDL library + */ #ifndef _SDL_H #define _SDL_H @@ -47,41 +49,46 @@ extern "C" { #endif -/* As of version 0.5, SDL is loaded dynamically into the application */ +/** @file SDL.h + * @note As of version 0.5, SDL is loaded dynamically into the application + */ -/* These are the flags which may be passed to SDL_Init() -- you should - specify the subsystems which you will be using in your application. -*/ +/** @name SDL_INIT Flags + * These are the flags which may be passed to SDL_Init() -- you should + * specify the subsystems which you will be using in your application. + */ +/*@{*/ #define SDL_INIT_TIMER 0x00000001 #define SDL_INIT_AUDIO 0x00000010 #define SDL_INIT_VIDEO 0x00000020 #define SDL_INIT_CDROM 0x00000100 #define SDL_INIT_JOYSTICK 0x00000200 -#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ -#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ #define SDL_INIT_EVERYTHING 0x0000FFFF +/*@}*/ -/* This function loads the SDL dynamically linked library and initializes - * the subsystems specified by 'flags' (and those satisfying dependencies) - * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup - * signal handlers for some commonly ignored fatal signals (like SIGSEGV) +/** This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) */ extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); -/* This function initializes specific SDL subsystems */ +/** This function initializes specific SDL subsystems */ extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); -/* This function cleans up specific SDL subsystems */ +/** This function cleans up specific SDL subsystems */ extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); -/* This function returns mask of the specified subsystems which have - been initialized. - If 'flags' is 0, it returns a mask of all initialized subsystems. -*/ +/** This function returns mask of the specified subsystems which have + * been initialized. + * If 'flags' is 0, it returns a mask of all initialized subsystems. + */ extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); -/* This function cleans up all initialized subsystems and unloads the - * dynamically linked library. You should call it upon all exit conditions. +/** This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. */ extern DECLSPEC void SDLCALL SDL_Quit(void); -- cgit v1.2.3