From eaf7440bdbae8e125184bf6719253e133604339a Mon Sep 17 00:00:00 2001 From: tma Date: Sun, 18 Oct 2009 00:02:24 +0000 Subject: * Remove the SDL patch as it has since been incorporated into SDL svn git-svn-id: svn://svn.icculus.org/quake3/trunk@1679 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 20 -------------------- 1 file changed, 20 deletions(-) (limited to 'README') diff --git a/README b/README index 92233ec..b348b6a 100644 --- a/README +++ b/README @@ -425,26 +425,6 @@ SDL Keyboard Differences text. Also, in addition to the nominated console keys, Shift-ESC is hard coded to always toggle the console. -Mouse Input On Windows - ioq3 uses SDL to abstract away as much as possible from platform specific - implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs - and limitations with respect to mouse input on the Windows platform. We - provide a patch against the SDL subversion 1.2 branch which fixes the - following problems: - - * DirectX (and thus DirectInput) driver not functional when using an - OpenGL SDL_Surface. - - * DirectX (and thus DirectInput) driver not functional in windowed mode. - - * Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5 - not exposing the required functionality. Use DirectInput 7 instead. - - * Low quality mouse input data when using the windib driver due to use of - WM_MOUSEMOVE events. Use GetCursorPos API call instead. - - The patch can be found in misc/sdl-win32-fixes.diff. - PNG support ioquake3 supports the use of PNG (Portable Network Graphic) images as textures. It should be noted that the use of such images in a map will -- cgit v1.2.3