From e073592f14e06d16dbc565bf75ff6a4c3441b998 Mon Sep 17 00:00:00 2001 From: floam Date: Wed, 15 Feb 2006 01:17:29 +0000 Subject: Rules for installer-maker-folks. I also moved my name down since I'm not important and obfuscated my email because I'm paranoid. git-svn-id: svn://svn.icculus.org/quake3/trunk@541 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'README') diff --git a/README b/README index cd470ca..59ad848 100644 --- a/README +++ b/README @@ -181,14 +181,29 @@ planned at this time. However, improved graphics and sound patches will be accepted as long as they are entirely optional, do not require new media and are off by default. +--------------------------------------------- Building Official Installers ----- + +We need help getting automated installers on all the platforms that icculus.org/ +quake3 supports. We don't neccesarily care about all the installers being +identical, but we have some general guidelines: + + * Please include patch PK3's in your installer. Don't worry about + the EULA, this is all sorted. + + * Please don't require the PAK0.PK3, since not everyone using the engine + plans on playing Quake 3 Arena on it. It's fine to (optionally) + assist the user in copying the file for them or telling them about it. + + * Make sure to bump the version number to 1.34 in the source code when + you build binaries ------------------------------------------------------------------ Credits ----- Maintainers - Aaron Gyes Ludwig Nussel Ryan C. Gordon Tim Angus + Aaron Gyes Zachary J. Slater Significant contributions from -- cgit v1.2.3