From 98228cce0dfe6591dc1b3a1c44852be0ca2adb4f Mon Sep 17 00:00:00 2001 From: tma Date: Mon, 21 Jul 2008 22:02:54 +0000 Subject: * Use Sys_Sleep to limit FPS, which will save CPU * Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory * Fix reopening of bug 3703, I hope git-svn-id: svn://svn.icculus.org/quake3/trunk@1431 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'README') diff --git a/README b/README index e74203f..d76ce59 100644 --- a/README +++ b/README @@ -116,7 +116,7 @@ New cvars s_alRolloff - the value of AL_ROLLOFF_FACTOR for each source s_alGraceDistance - after having passed MaxDistance, length - until sounds are completely inaudible. + until sounds are completely inaudible s_alDriver - which OpenAL library to use s_alDevice - which OpenAL device to use s_alAvailableDevices - list of available OpenAL devices @@ -129,7 +129,9 @@ New cvars com_ansiColor - enable use of ANSI escape codes in the tty com_altivec - enable use of altivec on PowerPC systems - com_standalone - Run in standalone mode. + com_standalone - Run in standalone mode + com_maxfpsUnfocused - Maximum frames per second when unfocused + com_maxfpsMinimized - Maximum frames per second when minimized s_backend - read only, indicates the current sound backend s_muteWhenMinimized - mute sound when minimized @@ -165,13 +167,13 @@ New cvars just add 3 to the value for the wanted color combination. For red-blue and red-green you probably want to enable - r_greyscale. + r_greyscale r_stereoSeparation - Control eye separation. Resulting separation is r_zProj divided by this value in quake3 standard units. See also http://wiki.ioquake3.org/Stereo_Rendering - for more information. + for more information New commands video [filename] - start video capture (use with demo command) -- cgit v1.2.3