From 03adf14fd0c16df0f674f1aa69fdbb45996328a4 Mon Sep 17 00:00:00 2001 From: tjw Date: Wed, 14 Feb 2007 23:29:19 +0000 Subject: * (bug 2741) Adds support in the SDL client for many keys that were not recognized. For example, F13, F14, F15, WINDOWS, SCROLLLOCK, CAPSLOCK, WORLD_0 - WORLD_95, etc. (Christophe Cavalaria) * (bug 2741) Adds the hard-coded toggleConsole bind Shift-Escape * (bug 2741) Adds detailed explaination of SDL keyboard handling differences in the README file. git-svn-id: svn://svn.icculus.org/quake3/trunk@1044 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'README') diff --git a/README b/README index f862a31..d5d0c17 100644 --- a/README +++ b/README @@ -288,6 +288,28 @@ Multiuser Support on Windows systems ioquake3.exe +set fs_homepath "c:\ioquake3" Note that this cvar MUST be set as a command line parameter. +SDL Keyboard Differences + ioquake3 clients built againt SDL (e.g. Linux and Mac OS X) have different + keyboard behaviour than the original Quake3 clients. + + * "Caps Lock" and "Num Lock" can not be used as normal binds since they + do not send a KEYUP event until the key is pressed again. + + * SDL > 1.2.9 does not support disabling "Dead Key" recognition. + In order to send "Dead Key" characters (e.g. ~, ', `, and ^), you + must key a Space (or sometimes the same character again) after the + character to send it on many international keyboard layouts. + + * The SDL client supports many more keys than the original Quake3 client. + For example the keys: "Windows", "SysReq", "ScrollLock", and "Break". + For non-US keyboards, all of the so called "World" keys are now + supported as well as F13, F14, F15, and the country-specific + mode/meta keys. + + SDL's "Dead Key" behaviour makes the hard-coded toggleConsole binds ~ and ` + annoying to use on many non-US keyboards. In response, an additional + toggleConsole bind has been added on the key combination Shift-Esc. + ------------------------------------------------------------- Contributing ----- Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the -- cgit v1.2.3