From fd11b527674659ac69c334a3e5505cd12b7ce7c3 Mon Sep 17 00:00:00 2001 From: ludwig Date: Sat, 2 May 2009 18:01:02 +0000 Subject: make some functions static (#4014) git-svn-id: svn://svn.icculus.org/quake3/trunk@1534 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/renderer/tr_surface.c | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/code/renderer/tr_surface.c b/code/renderer/tr_surface.c index a1346c8..1365569 100644 --- a/code/renderer/tr_surface.c +++ b/code/renderer/tr_surface.c @@ -189,7 +189,7 @@ static void RB_SurfaceSprite( void ) { RB_SurfacePolychain ============= */ -void RB_SurfacePolychain( srfPoly_t *p ) { +static void RB_SurfacePolychain( srfPoly_t *p ) { int i; int numv; @@ -223,7 +223,7 @@ void RB_SurfacePolychain( srfPoly_t *p ) { RB_SurfaceTriangles ============= */ -void RB_SurfaceTriangles( srfTriangles_t *srf ) { +static void RB_SurfaceTriangles( srfTriangles_t *srf ) { int i; drawVert_t *dv; float *xyz, *normal, *texCoords; @@ -284,7 +284,7 @@ void RB_SurfaceTriangles( srfTriangles_t *srf ) { RB_SurfaceBeam ============== */ -void RB_SurfaceBeam( void ) +static void RB_SurfaceBeam( void ) { #define NUM_BEAM_SEGS 6 refEntity_t *e; @@ -454,7 +454,7 @@ static void DoRailDiscs( int numSegs, const vec3_t start, const vec3_t dir, cons /* ** RB_SurfaceRailRinges */ -void RB_SurfaceRailRings( void ) { +static void RB_SurfaceRailRings( void ) { refEntity_t *e; int numSegs; int len; @@ -484,7 +484,7 @@ void RB_SurfaceRailRings( void ) { /* ** RB_SurfaceRailCore */ -void RB_SurfaceRailCore( void ) { +static void RB_SurfaceRailCore( void ) { refEntity_t *e; int len; vec3_t right; @@ -514,7 +514,7 @@ void RB_SurfaceRailCore( void ) { /* ** RB_SurfaceLightningBolt */ -void RB_SurfaceLightningBolt( void ) { +static void RB_SurfaceLightningBolt( void ) { refEntity_t *e; int len; vec3_t right; @@ -856,7 +856,7 @@ static void LerpMeshVertexes(md3Surface_t *surf, float backlerp) RB_SurfaceMesh ============= */ -void RB_SurfaceMesh(md3Surface_t *surface) { +static void RB_SurfaceMesh(md3Surface_t *surface) { int j; float backlerp; int *triangles; @@ -903,7 +903,7 @@ void RB_SurfaceMesh(md3Surface_t *surface) { RB_SurfaceFace ============== */ -void RB_SurfaceFace( srfSurfaceFace_t *surf ) { +static void RB_SurfaceFace( srfSurfaceFace_t *surf ) { int i; unsigned *indices, *tessIndexes; float *v; @@ -993,7 +993,7 @@ RB_SurfaceGrid Just copy the grid of points and triangulate ============= */ -void RB_SurfaceGrid( srfGridMesh_t *cv ) { +static void RB_SurfaceGrid( srfGridMesh_t *cv ) { int i, j; float *xyz; float *texCoords; @@ -1160,7 +1160,7 @@ RB_SurfaceAxis Draws x/y/z lines from the origin for orientation debugging =================== */ -void RB_SurfaceAxis( void ) { +static void RB_SurfaceAxis( void ) { GL_Bind( tr.whiteImage ); qglLineWidth( 3 ); qglBegin( GL_LINES ); @@ -1186,7 +1186,7 @@ RB_SurfaceEntity Entities that have a single procedurally generated surface ==================== */ -void RB_SurfaceEntity( surfaceType_t *surfType ) { +static void RB_SurfaceEntity( surfaceType_t *surfType ) { switch( backEnd.currentEntity->e.reType ) { case RT_SPRITE: RB_SurfaceSprite(); @@ -1210,23 +1210,23 @@ void RB_SurfaceEntity( surfaceType_t *surfType ) { return; } -void RB_SurfaceBad( surfaceType_t *surfType ) { +static void RB_SurfaceBad( surfaceType_t *surfType ) { ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" ); } -void RB_SurfaceFlare(srfFlare_t *surf) +static void RB_SurfaceFlare(srfFlare_t *surf) { if (r_flares->integer) RB_AddFlare(surf, tess.fogNum, surf->origin, surf->color, surf->normal); } -void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { +static void RB_SurfaceDisplayList( srfDisplayList_t *surf ) { // all apropriate state must be set in RB_BeginSurface // this isn't implemented yet... qglCallList( surf->listNum ); } -void RB_SurfaceSkip( void *surf ) { +static void RB_SurfaceSkip( void *surf ) { } -- cgit v1.2.3