From f499058467a91b1db84891b2afeb540dc7d85ae1 Mon Sep 17 00:00:00 2001
From: floam We provide web forums to facilitate the desire for a place to discuss this project
-and seek help from peers online. Please be courteous! Enter the icculus.org/quake3 forums. There are two mailing lists used by this project. Here's a description and instructions
-for each. There is a general discussion mailing list where you can discuss this project,
-ask for help, announce patches, and anything else that could possibly be talked
-about with the developers and users of icculus.org/quake3. To join the list, send a blank e-mail to
-quake3-subscribe@icculus.org.
- There is also this read-only mailing list which tracks changes to the
-SVN tree. You'll be sent an email each time
-someone commits a change. This is not normally a high-volume list, but it certainly
-can be at times. The instructions for this list are identical to the instructions
-for regular list, just change the quake3 part of the
-e-mail addresses to quake3-commits. To join the IRC channel, aim
-your client at #icculus.org/quake3 on irc.freenode.net
-Please make sure you've read the Help page before
-you start wasting your time bugging people!
- Provides latest patch pk3 data from
- id. You need to copy your pak0.pk3 from the CD-ROM
- when the installation process is completed.
- Download for Windows x86, 26MB.
- MD5: cd1298f0430ec9b040f2c855d78363c5
- Thanks to Philip
- Nelson. You must download patch data seperately
- with these installers. When the installation is complete,
- you need to copy your pak0.pk3 from your legal CD-ROM.
- Execute the .run file as root with something like
- sh ioquake3-version_etc.run
-
- Download for x86, 2.7MB.
- MD5:
- 1f77f6afb2b6428e8e47ddc3d8bc8b98
- Thanks to Ludwig
- Nussel.
- You must download patch data seperately
- with this dmg. When the installation is complete,
- you need to copy your pak0.pk3 from your legal CD-ROM.
- Further instruction is in the ReadMe.rtf included in
- the dmg. Intel binaries will be coming shortly.
- Download for OS X (PowerPC), 5.5MB. Thanks to Vincent Morenas for help in creating this dmg. $error[description] $error[detail] The Quake 3 engine is open source, this does not
-mean that Quake III: Arena the game is free. You must purchase the game to use the data! There are three methods of installation. The preffered way is to use an official
-installer. We have provided installers for the most popular platforms icculus.org/quake3
-supports. These have been tested, and if they do not work you can report bugs to us
-about them. If you\'re lucky your Operating System provider or someone else using it may have already
-done all of the work for you. Please report problems with these to those who are
-guilty. There are packages for the i386 and amd64 versions of
- Ubuntu and Debian Linux, thanks to
- Bruno "Fuddl" Kleinert. To install these, as root run dpkg -i
- package.deb. There are also i686 binaries
- built on Ubuntu made by Pascal de Bruijn. Untar this into /opt/
- or where ever you keep weird isolated installs. There is a decent
- chance these will work on most distributions, these are not
- .debs. Ed "Sketch" Byrne has been so kind as to provide i386 RPMs for
- Fedora Core 3, Fedora
- Core 4, and RedHat Enterprise Linux 4. Be sure to read his
- Readme
- to learn how to install it. Gentoo users can just
- emerge quake3 to get a recent snapshot of our Subversion repository. This part assumes Windows users are using Cygwin.
-If you aren\'t, TortoiseSVN is a good
-client. We all can compile it ourselves: After you\'ve done all of that, you can double click
- on the .app file, or change to
- the /Applications/Quake3/ directory in a terminal
- and run the binary.
- Building on Windows is slightly complicated.
- You can either use Microsoft Visual C++ or MinGW.
- MinGW works better currently; both methods are described
- in the
- README
- that you already are supposed to have read. You'll need to agree to the EULA if you want the
- updated data. Good for you. You can
-
- download the pk3s now. Newer pk3 files from id point release patches
-are required to play Quake III: Arena on icculus.org/quake3. In order for us to distribute the updated pk3 files from id
-Software, you need to agree to their EULA. Read through it, then click Agree if
-you Agree. You have four choices for help: documentation, You can try asking on th
- the mailing list, the IRC channel,
-and Bugzilla. There is some great documentation for Linux users at the
-Linux Gamers' FAQ, and also at
-id's original page (though you
-should no-longer contact them for support). Windows users and Mac users should just
-Google their errors to check for preexisting solutions.
-You can try asking on the mailing list and
-IRC channel.. To file a bug report
-with Bugzilla, check out our Bugzilla website.
-Make sure that you check documentation, and read the
-Linux Gamers' FAQ before asking for
-help! Most questions people have are not unique! Icculus.org/quake3 has introduced a number of new cvars and commands, mostly
-because of new features. To force Q3 to use shared libraries instead of
-QVMs run it with the following parameters:
- Copy demoq3/pak0.pk3 from the demo installer to your baseq3
-directory. The QVM files in this
-pak0.pk3 will not work, so you have to use the native
-shared libraries or QVMs from
-this project. To use the new QVMs,
-they must be put into a .pk3 file. A pk3 file is just a zip file,
-so any compression tool that can create such files will work. The shared libraries
-should already be in the correct place. Please bear in mind that you will not be able to play online using the demo data,
-nor is it something that we like to spend much time maintaining or supporting. If you wish to compile external mods as shared libraries on a 64bit platform,
-and the mod source is derived from the id Q3 SDK, you will need to modify the
-interface code a little. Open the files ending in _syscalls.c and change
-every instance of int to intptr_t in the declaration of the syscall
-function pointer and the dllEntry function. Also find the vmMain function
-for each module (usually in cg_main.c, g_main.c, etc.) and similarly
-replace the return value in the prototype with intptr_t (arg0, arg1, ...stay int).
-
-Add the following code snippet to q_shared.h:
-Web Forums
-
-If you need more technical help, or have a bug to report, please consult the mailing lists
-and Bugzilla.Mailing Lists
-quake3@icculus.org
-
-To send an e-mail to the list, address it to
-quake3@icculus.org.
-
-To unsubscribe, send a blank e-mail to
-quake3-unsubscribe@icculus.org.
-
-For more help, send a blank email to
-quake3-help@icculus.org.
-All of the above information plus more will be sent to you.
-quake3-commits@icculus.org
-IRC
-Windows (x86)
-
- Built from Subversion
- revision 647.
- Linux (x86, x86_64, PowerPC)
-
-
- Download for x86_64, 3.4MB.
- MD5:
- bf338d31d40991e0e8f930a0e5b078c7
-
- Download for PowerPC, 2.7MB.
- MD5:
- cefbaca88dd5c5cd8b151f21f38f20df
- Built from Subversion
- revision 629.
- Mac OS X (PowerPC)
-
- Built from Subversion revision 653.Get icculus.org/quake3
-Sanctioned Installers
-
- $installers
-
";
-
-$unofficial = 'Using packages for your Operating System
-
-
';
-
-$source =
-'Debian & Ubuntu
-
-
- Fedora Core, RHEL
- Gentoo
- Check out and build from Subversion
-Prerequisites
-
-
-
-
';
-
-switch ($_GET['method']){
- case "official":
- echo $official;
- break;
- case "unofficial":
- echo $unofficial;
- break;
- case "source":
- echo $source;
- break;
- default:
- echo $official;
- break;
-}
-?>
diff --git a/web/include/getdata.php b/web/include/getdata.php
deleted file mode 100644
index fc35804..0000000
--- a/web/include/getdata.php
+++ /dev/null
@@ -1,34 +0,0 @@
-KEINE DATEN FÜR SIE!
-
- svn co svn://svn.icculus.org/quake3/trunk quake3
-
- (You can check out a specific revision with the -r option, like this:
- svn co svn://svn.icculus.org/quake3/trunk quake3 -r100)
-
-
- Linux and friends
-
-
-
- COPYDIR="/opt/quake3" make copyfiles
- Mac OS X
-
-
- Windows
- You agree!
- EULA
-
-$eula
-
-";
-}
-echo $html;
diff --git a/web/include/help.php b/web/include/help.php
deleted file mode 100644
index 8b8fd96..0000000
--- a/web/include/help.php
+++ /dev/null
@@ -1,253 +0,0 @@
-Something isn't working right. Heeeeeeeelp!
-New Cvars & Commands
-
-
-
-
- Cvar
- Type
- Description
-
-
- cl_autoRecordDemo Boolean
- Record a new demo on each map change.
-
-
- cl_aviFrameRate Integer
- The framerate to use when capturing video.
-
-
- cl_aviMotionJpeg Boolean
- Use the mjpeg codec when capturing video.
-
-
-
- s_useOpenAL Boolean
- Use the OpenAL sound backend if it's available.
-
-
- s_alPrecache Boolean
- Cache OpenAL sounds before use.
-
-
- s_alGain Float
- The value of AL_GAIN for each source.
-
-
- s_alSources Integer
- The total number of sources (memory) to allocate.
-
-
- s_alDopplerFactor Float
- The value passed to alDopplerFactor().
-
-
- s_alDopplerSpeed Float
- The value passed to alDopplerVelocity().
-
-
- s_alMinDistance Float
- The value of AL_REFERENCE_DISTANCE for each source.
-
-
- s_alRolloff Float
- The value of AL_ROLLOFF_FACTOR for each source.
-
-
- s_alMaxSpeakerDistance Float
- ET_SPEAKERS beyond this distance are culled.
-
-
- s_alDriver String
- Which OpenAL library to use.
-
-
-
- s_sdlBits Integer
- SDL bit resolution.
-
-
- s_sdlSpeed Integer
- SDL sample rate.
-
-
- s_sdlChannels Integer
- SDL number of channels.
-
-
- s_sdlDevSamps Integer
- SDL DMA buffer size override.
-
-
- s_sdlMixSamps Integer
- SDL mix buffer size override.
-
-
-
- ttycon_ansicolor Boolean
- Enable the addition of ANSI escape codes for colors in the tty.
-
-
- r_GLlibCoolDownMsec Integer
- Wait for a number of milliseconds to close GL library.
-
-
- com_altivec Boolean
- Enable the use of Altivec on PowerPC systems.
-
-
- s_backend RO String
- Indicates the current sound backend.
-
-
- cl_consoleHistory RO String
- Stores the console history.
-
-
-cl_platformSensitivity RO Float
- Indicates the mouse input scaling.
-
-
-
-
-
- Command
- Description
-
-
- video <filename>
- Start video capture (use with demo command). Outputs to
- filename.
-
-
-stopvidep
- Stop the video capture.
- Using shared libraries instead of QVMs
-
+set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0Using Demo Data Files
-64-bit Mods
-#ifdef Q3_VM
-typedef int intptr_t;
-#else
-#include <stdint.h>
-#endif
-Note: if you simply wish to run mods on a 64bit platform, you do not
-need to recompile anything since by default Q3 uses a virtual machine system.
If you're using this package to create mods for the last official release of -Quake III, it is necessary to pass the command-line option -vq3 to your -invocation of q3asm. This is because by default q3asm outputs -an updated QVM format that is necessary -to fix a bug involving the optimizing pass of the x86 vm JIT compiler. Read -the web-forum post -about this issue for more details.
- -If you've come up with an improvement or fixed something, we'd love to hear about it! -Firstly, try to make sure that the patch breaks less than it fixes. We don't -require everyone to be decorated Geniuses, but do attempt to produce a patch that you've -tested and at list sort-of understand what you're doing.
- -The preferred way to get the ball rolling on a patch is to file a -Bugzilla bug for your request with the patch attached -to it and then send a notice to the mailing list -about it. If you're really so lazy that you can't do this, we would prefer you at -least mail it to zakk@icculus.org rather than -not do anything at all.
- -Please make it clear if the patch you're submitting for inclusion isn't yours. Point
-out where you found it and who authored it. This is so we know who to attribute
-blame credit to.
If you know how to code, but never made a patch before, that's okay. Here's the 10¢ -survival guide to generating patches.
-If you checked the source code out with SVN, - the client makes it rather easy to generate patches. In fact it's a function - of the client itself. Once you've made a change in your checkout that is - not upstream, here is how you use it:
-If you didn't get the source code via SVN, - or for some reason that doesn't work for your situations, here's how to generate - them using the tried-and-trusted diff tool between - two files:
-For more information on diff, patch, -and svn, read their respective man -and info pages. For a more in-depth guide on Subversion take -a look at the SVN -Book.
- - --This is literally the only frequenty asked question we get, and it's starting to -wear on us. No, we will not be removing the CD-key check. The -Quake III: Arena data is not free, and you must purchase -a CD to play it! Don't let this confuse you, the engine is open source, and is absolutely -100% free. If someone makes a new game based on the source code that does not use -the pay-for game data, they of course don't need to and should not require a CD -key in their game. -
- diff --git a/web/include/home.php b/web/include/home.php deleted file mode 100644 index 5aae6b7..0000000 --- a/web/include/home.php +++ /dev/null @@ -1,31 +0,0 @@ -Quake 3 engine source code was released on August 20, 2005 by the fine folks -at id Software. We thank them for that, and are continuing the mission of producing a Quake 3 that -is without fault.
- - -This project aims to build upon id Software's Quake 3 source code release. The source -code was released on August 20, 2005 under the -GPL. -Since then, we have been cleaning up, fixing bugs, and adding features. Our -eventual goal is to have created the open source Quake 3 distribution upon which -people base their games, ports, and mods. We also aim to keep compatibility with the id data -in perpetuity, for both single player and multiplayer, plus mods (Urban Terror, Reaction Quake3, etc) -Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux. -Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades -(ie. bloom lighting) would have to be disabled by default. -
--As an Open-Source project we expect comments and criticism to go the either the maintainer -zakk@timedoctor.org, or more preferably -to the mailing list. -
-While a lot is left to be done, quite a few goals have been met already. Quake 3 -now works natively on x86-64 and PowerPC architectures, plus the game builds and runs -on FreeBSD, and OS X/x86! -SDL is now used for input, -OpenGL context management, and sound, making the game a lot easier to port to new platforms -and architectures than it was before. Security holes and other problems have been repaired. -A more in-depth database of new features and working status on different platforms, plus a roadmap, are all -on the Status section.
diff --git a/web/include/id_patch_pk3s_Q3A_EULA.txt b/web/include/id_patch_pk3s_Q3A_EULA.txt deleted file mode 100644 index f8cdde3..0000000 --- a/web/include/id_patch_pk3s_Q3A_EULA.txt +++ /dev/null @@ -1,219 +0,0 @@ -LIMITED USE SOFTWARE LICENSE AGREEMENT - - - -This Limited Use Software License Agreement (the "Agreement") is a legal -agreement between you, the end-user, and Id Software, Inc. ("ID"). BY -CONTINUING THE INSTALLATION OF THIS GAME DEMO PROGRAM ENTITLED QUAKE III: -ARENA (THE "SOFTWARE"), BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING -OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, COMPUTER RAM OR -OTHER STORAGE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS -AGREEMENT. - - - -1. Grant of License. Subject to the terms and provisions of this -Agreement, ID grants to you the non-exclusive and limited right to use the -Software only in executable or object code form. The term "Software" -includes all elements of the Software, including, without limitation, data -files and screen displays. You are not receiving any ownership or -proprietary right, title or interest in or to the Software or the -copyright, trademarks, or other rights related thereto. For purposes of -this section, "use" means loading the Software into RAM and/or onto -computer hard drive, as well as installation of the Software on a hard -disk or other storage device and means the uses permitted in section 3. -hereinbelow. You agree that the Software will not be shipped, -transferred or exported into any country in violation of the U.S. Export -Administration Act (or any other law governing such matters) by you or -anyone at your direction and that you will not utilize and will not -authorize anyone to utilize, in any other manner, the Software in -violation of any applicable law. The Software may not be downloaded -or otherwise exported or exported into (or to a national or resident -of) any country to which the U.S. has embargoed goods or to anyone -or into any country who/which are prohibited, by applicable law, from -receiving such property. - - - -2. Prohibitions. You, either directly or indirectly, shall not do -any of the following acts: - - - -a. rent the Software; - - - -b. sell the Software; - - - -c. lease or lend the Software; - - - -d. offer the Software on a "pay-per-play" basis; - - - -e. distribute the Software (except as permitted by section 3. -hereinbelow); - - - -f. in any other manner and through any medium whatsoever -commercially exploit the Software or use the Software for any commercial -purpose; - - - -g. disassemble, reverse engineer, decompile, modify or alter the -Software including, without limitation, creating or developing extra or -add-on levels for the Software; - - - -h. translate the Software; - - - -i. reproduce or copy the Software (except as permitted by section -3. hereinbelow); - - - -j. publicly display the Software; - - - -k. prepare or develop derivative works based upon the Software; or - - - -l. remove or alter any legal notices or other markings or -legends, such as trademark and copyright notices, affixed on or within -the Software. - - - -3. Permitted Distribution and Copying. So long as this Agreement -accompanies each copy you make of the Software, and so long as you fully -comply, at all times, with this Agreement, ID grants to you the -non-exclusive and limited right to copy the Software and to distribute -such copies of the Software free of charge for non-commercial purposes -which shall include the free of charge distribution of copies of the -Software as mounted on the covers of magazines; provided, however, you -shall not copy or distribute the Software in any infringing manner or -in any manner which violates any law or third party right and you shall -not distribute the Software together with any material which is -infringing, libelous, defamatory, obscene, false, misleading, or -otherwise illegal or unlawful. You agree to label conspicuously as -"SHAREWARE" or "DEMO" each CD or other non-electronic copy of the -Software that you make and distribute. ID reserves all rights not -granted in this Agreement. You shall not commercially distribute the -Software unless you first enter into a separate contract with ID, a -copy of which you may request, but which ID may decline to execute. -For more information visit www.quake3arena.com. - - - -4. Intellectual Property Rights. The Software and all copyrights, -trademarks and all other conceivable intellectual property rights related -to the Software are owned by ID and are protected by United States -copyright laws, international treaty provisions and all applicable law, -such as the Lanham Act. You must treat the Software like any other -copyrighted material, as required by 17 U.S.C., §101 et seq. and other -applicable law. You agree to use your best efforts to see that any user -of the Software licensed hereunder complies with this Agreement. You -agree that you are receiving a copy of the Software by license only -and not by sale and that the "first sale" doctrine of 17 U.S.C. §109 -does not apply to your receipt or use of the Software. - - - -5. NO WARRANTIES. ID DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR -IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO THE -SOFTWARE. ID DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE -UNINTERRUPTED OR ERROR FREE OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC -REQUIREMENTS. ADDITIONAL STATEMENTS SUCH AS PRESENTATIONS, WHETHER ORAL -OR WRITTEN, DO NOT CONSTITUTE WARRANTIES BY ID AND SHOULD NOT BE RELIED -UPON. THIS SECTION 5. SHALL SURVIVE CANCELLATION OR TERMINATION OF THIS -AGREEMENT. - - - -6. Governing Law, Venue, Indemnity and Liability Limitation. This -Agreement shall be construed in accordance with and governed by the -applicable laws of the State of Texas and applicable United States federal -law. Copyright and other proprietary matters will be governed by United -States laws and international treaties. Exclusive venue for all -litigation regarding this Agreement shall be in Dallas County, Texas -and you agree to submit to the jurisdiction of the courts in Dallas, -Texas for any such litigation. You agree to indemnify, defend and hold -harmless ID and ID's officers, employees, directors, agents, licensees -(excluding you), successors and assigns from and against all losses, -lawsuits, damages, causes of action and claims relating to and/or -arising from your breach of this Agreement. You agree that your -unauthorized use of the Software, or any part thereof, may immediately -and irreparably damage ID such that ID could not be adequately -compensated solely by a monetary award and that at ID's option ID shall -be entitled to an injunctive order, in addition to all other available -remedies including a monetary award, appropriately restraining and/or -prohibiting such unauthorized use without the necessity of ID posting -bond or other security. IN ANY CASE, ID AND ID'S OFFICERS, EMPLOYEES, -DIRECTORS, AGENTS, LICENSEES, SUBLICENSEES, SUCCESSORS AND ASSIGNS -SHALL NOT BE LIABLE FOR LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, -SPECIAL, INCIDENTAL, CONSEQUENTIAL, INDIRECT, PUNITIVE OR OTHER SIMILAR -DAMAGES ARISING FROM ANY ALLEGED CLAIM FOR BREACH OF WARRANTY, BREACH -OF CONTRACT, NEGLIGENCE, STRICT PRODUCT LIABILITY, OR OTHER LEGAL -THEORY EVEN IF ID OR ITS AGENT HAVE BEEN ADVISED OF THE POSSIBILITY -OF SUCH DAMAGES OR EVEN IF SUCH DAMAGES ARE FORESEEABLE, OR LIABLE -FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do not allow -the exclusion or limitation of incidental or consequential damages, -so the above limitation or exclusion may not apply to you. This -Section 6. shall survive cancellation or termination of this Agreement. - - - -7. U.S. Government Restricted Rights. To the extent applicable, -the United States Government shall only have those rights to use the -Software as expressly stated and expressly limited and restricted in -this Agreement, as provided in 48 C.F.R. §§ 227.7201 through 227.7204, -inclusive. - - - -8. General Provisions. Neither this Agreement nor any part or -portion hereof shall be assigned or sublicensed by you. ID may assign its -rights under this Agreement in ID's sole discretion. Should any provision -of this Agreement be held to be void, invalid, unenforceable or illegal by -a court of competent jurisdiction, the validity and enforceability of the -other provisions shall not be affected thereby. If any provision is -determined to be unenforceable by a court of competent jurisdiction, you -agree to a modification of such provision to provide for enforcement of -the provision's intent, to the extent permitted by applicable law. -Failure of ID to enforce any provision of this Agreement shall not -constitute or be construed as a waiver of such provision or of the right -to enforce such provision. Immediately upon your failure to comply with -or breach of any term or provision of this Agreement, THIS AGREEMENT -AND YOUR LICENSE SHALL AUTOMATICALLY TERMINATE, WITHOUT NOTICE, AND ID -MAY PURSUE ALL RELIEF AND REMEDIES AGAINST YOU WHICH ARE AVAILABLE UNDER -APPLICABLE LAW AND/OR THIS AGREEMENT. In the event this Agreement is -terminated, you shall have no right to use the Software, in any manner, -and you shall immediately destroy all copies of the Software in your -possession, custody or control. - - - -YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND THIS -AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE -SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING OR COPYING -THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE OR RAM, YOU AGREE TO BE BOUND -BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. YOU FURTHER AGREE THAT, -EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND YOU, THIS -AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND -LIABILITIES OF THE PARTIES HERETO. THIS AGREEMENT SUPERSEDES ALL PRIOR -ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER -COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF -THIS AGREEMENT. diff --git a/web/include/media.php b/web/include/media.php deleted file mode 100644 index 517a7fc..0000000 --- a/web/include/media.php +++ /dev/null @@ -1,32 +0,0 @@ -Here be some screenshots of icculus.org/quake3 in action on different platforms and games.
-Tremulous is the first Quake3 mod to evolve - into it's very own standalone game, based upon our engine.
-Put some information here like most places do with links to big versions of the -logo and talk about general asshattery.
diff --git a/web/include/news.php b/web/include/news.php deleted file mode 100644 index fe1a2c8..0000000 --- a/web/include/news.php +++ /dev/null @@ -1,53 +0,0 @@ -" . $item['title'] . " - " . date("F j, Y", strtotime($item['postdate'])) . "\n" . $item['text'] . "
"; - if ($current_post++ == $news_item_count - 1) - $lastid = $digestItem['id']; - } - } - echo ""; - if ($news_item_count == $news_item_max) - echo "←Backpedal"; - if ($news_index != false) - echo "To Newest→"; - echo "
"; -} - -news_logout($sock); - -if ($err) { - $code = 500; - $detail = $err; - require("errors.php"); -} -?> diff --git a/web/include/status.php b/web/include/status.php deleted file mode 100644 index 66268b7..0000000 --- a/web/include/status.php +++ /dev/null @@ -1,189 +0,0 @@ -Here is a table of the most up to date information we have regarding -icculus.org/quake3's working status on different operating systems. There are things -to bear in mind when viewing this: -
OS | -Platform | -Status | -LKWR | -Notes | -
---|---|---|---|---|
Linux | -gcc-x86 | -working | -- | - |
gcc-x86_64 | -working | -- | JIT bytecode compiler requires GNU as. | -|
gcc-ppc | -working | -- | JIT compiler does not work. | -|
gcc-alpha | -working | -- | Dedicated server only with VM interpreter. | -|
Windows | -mingw-x86 | -working | -- | - |
MSVC-x86 | -working | -- | - | |
Mac OS X | -gcc-ppcG3 | -working | -- | - |
gcc-ppcG4 | -working | -- | JIT compiler does not work. | -|
gcc-x86 | -working | -- | - | |
FreeBSD | -gcc-x86 | -working | -- | - |
NetBSD | -gcc-x86 | -working | -- | Dedicated server only with native libs. | -
Solaris | -gcc-x86 | -working | -- | - |
gcc-sparc | -working | -- | - | |
IRIX | -cc-* | -broken | -- | Patch pending, I think. | -
You can keep an eye on the Subversion repository via the -Web interface.
- -There is a listing on the Help section with information -on new cvars and commands introduced in this project.
- -Before a release can occur, the following must occur for each platform:
-Note: The above is a list of steps that remain to be completed, -so the lists will get shorter as release approaches. Items already completed are -not on the roadmap.
- -Even Balance's Punkbuster support can never -be included with any open-source version of Quake 3 due to it being removed from the -source-code before the release, and the binary-only nature of its anti-cheating software. -
-While it is possible that someone could write an open-source equivalent of PunkBuster, -it's not very feasible for a number of reasons.
diff --git a/web/include/thebrain.php b/web/include/thebrain.php deleted file mode 100644 index 6b95b61..0000000 --- a/web/include/thebrain.php +++ /dev/null @@ -1,42 +0,0 @@ -parent == "Validation Checkers")) { - $content_type = "application/xhtml+xml"; -} - -elseif ((strpos($_SERVER['HTTP_ACCEPT'], "application/xml")) || ($ua->browser == "IE" && $ua->version >= 6)) { - if ($ua->browser == "IE") { - $extradoctype = ""; - } - $content_type = "application/xml"; -} -else { - $content_type = "text/html"; -} - -header("Content-type: $content_type; charset=UTF-8"); - -$navlist = array( - "home" => "Home", - "get" => "Get It", - "help" => "Help", - "status" => "Status", - "discuss" => "Discussion", -); - -function include_safe($file) { - if (file_exists("include/$file")) { - include($file); - } - else { - $code = 404; - require("errors.php"); - } -} - -if (!$_GET['page']) { - $page = "home"; -} -else { - $page = $_GET['page']; -} -?> diff --git a/web/index.php b/web/index.php deleted file mode 100644 index 50e06fd..0000000 --- a/web/index.php +++ /dev/null @@ -1,48 +0,0 @@ - -"; - echo $extradoctype; -?> - - - - - - -