From 37e83072e300c6557b6009117e0335978efa67b7 Mon Sep 17 00:00:00 2001
From: zakk
Date: Mon, 5 Dec 2005 00:32:33 +0000
Subject: Quick and dirty updated OS X instructions, these will need to get
prettified and hopefully I haven't messed up anything.
git-svn-id: svn://svn.icculus.org/quake3/trunk@413 edf5b092-35ff-0310-97b2-ce42778d08ea
---
web/include/get.php | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/web/include/get.php b/web/include/get.php
index ba1487f..0bda286 100644
--- a/web/include/get.php
+++ b/web/include/get.php
@@ -8,7 +8,7 @@ mean that Quake 3 Arena the game is free. You must purchase the game to use the
SDL is required, Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.
OpenAL is required. It is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.
Subversion is used for acquiring our modified version of the id source code. If you're using a binary package, then you won't need this.
- Apple Mac OS X users need X Code installed for gcc, and then most likely fink for subversion and other interesthing things.
+ Apple Mac OS X users need X Code installed for gcc, and subversion and other interesting things.
Using packages for your Linux Distribution
@@ -74,8 +74,8 @@ client.
Mac OS X
- Open code/macosx/Quake3.pbproj in
- XCode, press build. Enjoy!
+ In a terminal, type make in the quake 3 directory you've downloaded with subversion, then install the latest id patch for OS X (at the bottom of this page), then copy the resulting darwinquake3 binary in code/unix/releaseppc/ to /Applications/Quake3/Quake3.app/Contents/MacOS/Quake3/. You'll need to copy your pak0.pk3 from your Quake 3 cd-rom's baseq3 directory to your /Applications/Quake3/baseq3/ directory. Ditto for the Team Arena mission pack, though you'd be changing baseq3 in the above example to missionpack.
+
Windows
Building on Windows is slightly complicated. You can either
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cgit v1.2.3