From 1b0951174be220ffb20b6c2bcc52dcbc1e0072b3 Mon Sep 17 00:00:00 2001 From: thilo Date: Fri, 16 Oct 2009 20:26:18 +0000 Subject: Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 git-svn-id: svn://svn.icculus.org/quake3/trunk@1672 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/renderer/tr_init.c | 4 ++++ code/renderer/tr_local.h | 2 ++ code/renderer/tr_marks.c | 45 ++++++++++++++++++++++++++++----------------- 3 files changed, 34 insertions(+), 17 deletions(-) diff --git a/code/renderer/tr_init.c b/code/renderer/tr_init.c index c58006f..7670770 100644 --- a/code/renderer/tr_init.c +++ b/code/renderer/tr_init.c @@ -155,6 +155,8 @@ cvar_t *r_debugSort; cvar_t *r_printShaders; cvar_t *r_saveFontData; +cvar_t *r_marksOnTriangleMeshes; + cvar_t *r_maxpolys; int max_polys; cvar_t *r_maxpolyverts; @@ -1009,6 +1011,8 @@ void R_Register( void ) r_noportals = ri.Cvar_Get ("r_noportals", "0", CVAR_CHEAT); r_shadows = ri.Cvar_Get( "cg_shadows", "1", 0 ); + r_marksOnTriangleMeshes = ri.Cvar_Get("r_marksOnTriangleMeshes", "0", CVAR_ARCHIVE); + r_maxpolys = ri.Cvar_Get( "r_maxpolys", va("%d", MAX_POLYS), 0); r_maxpolyverts = ri.Cvar_Get( "r_maxpolyverts", va("%d", MAX_POLYVERTS), 0); diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h index 3abcfbe..1a2cdae 100644 --- a/code/renderer/tr_local.h +++ b/code/renderer/tr_local.h @@ -1114,6 +1114,8 @@ extern cvar_t *r_debugSort; extern cvar_t *r_printShaders; extern cvar_t *r_saveFontData; +extern cvar_t *r_marksOnTriangleMeshes; + extern cvar_t *r_GLlibCoolDownMsec; //==================================================================== diff --git a/code/renderer/tr_marks.c b/code/renderer/tr_marks.c index a283815..b83c77b 100644 --- a/code/renderer/tr_marks.c +++ b/code/renderer/tr_marks.c @@ -173,7 +173,9 @@ void R_BoxSurfaces_r(mnode_t *node, vec3_t mins, vec3_t maxs, surfaceType_t **li surf->viewCount = tr.viewCount; } } - else if (*(surfaceType_t *) (surf->data) != SF_GRID) surf->viewCount = tr.viewCount; + else if (*(surfaceType_t *) (surf->data) != SF_GRID && + *(surfaceType_t *) (surf->data) != SF_TRIANGLES) + surf->viewCount = tr.viewCount; // check the viewCount because the surface may have // already been added if it spans multiple leafs if (surf->viewCount != tr.viewCount) { @@ -263,7 +265,6 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio vec3_t clipPoints[2][MAX_VERTS_ON_POLY]; int numClipPoints; float *v; - srfSurfaceFace_t *surf; srfGridMesh_t *cv; drawVert_t *dv; vec3_t normal; @@ -399,25 +400,20 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio } else if (*surfaces[i] == SF_FACE) { - surf = ( srfSurfaceFace_t * ) surfaces[i]; + srfSurfaceFace_t *surf = ( srfSurfaceFace_t * ) surfaces[i]; + // check the normal of this face if (DotProduct(surf->plane.normal, projectionDir) > -0.5) { continue; } - /* - VectorSubtract(clipPoints[0][0], clipPoints[0][1], v1); - VectorSubtract(clipPoints[0][2], clipPoints[0][1], v2); - CrossProduct(v1, v2, normal); - VectorNormalize(normal); - if (DotProduct(normal, projectionDir) > -0.5) continue; - */ indexes = (int *)( (byte *)surf + surf->ofsIndices ); for ( k = 0 ; k < surf->numIndices ; k += 3 ) { for ( j = 0 ; j < 3 ; j++ ) { v = surf->points[0] + VERTEXSIZE * indexes[k+j];; VectorMA( v, MARKER_OFFSET, surf->plane.normal, clipPoints[0][j] ); } + // add the fragments of this face R_AddMarkFragments( 3 , clipPoints, numPlanes, normals, dists, @@ -428,14 +424,29 @@ int R_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projectio return returnedFragments; // not enough space for more fragments } } - continue; } - else { - // ignore all other world surfaces - // might be cool to also project polygons on a triangle soup - // however this will probably create huge amounts of extra polys - // even more than the projection onto curves - continue; + else if(*surfaces[i] == SF_TRIANGLES && r_marksOnTriangleMeshes->integer) { + + srfTriangles_t *surf = (srfTriangles_t *) surfaces[i]; + + for (k = 0; k < surf->numIndexes; k += 3) + { + for(j = 0; j < 3; j++) + { + v = surf->verts[surf->indexes[k + j]].xyz; + VectorMA(v, MARKER_OFFSET, surf->verts[surf->indexes[k + j]].normal, clipPoints[0][j]); + } + + // add the fragments of this face + R_AddMarkFragments(3, clipPoints, + numPlanes, normals, dists, + maxPoints, pointBuffer, + maxFragments, fragmentBuffer, &returnedPoints, &returnedFragments, mins, maxs); + if(returnedFragments == maxFragments) + { + return returnedFragments; // not enough space for more fragments + } + } } } return returnedFragments; -- cgit v1.2.3