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Age
Files
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*
* Sign check com_maxfps* variables
tma
2008-07-21
1
-3
/
+3
*
* Use Sys_Sleep to limit FPS, which will save CPU
tma
2008-07-21
6
-49
/
+33
*
* Fix confusion of cgame and renderer entity array bounds (Tr3B)
tma
2008-07-16
1
-2
/
+1
*
* Revert r1341 as there doesn't seem to be a lot of point to the change and it
tma
2008-07-16
1
-8
/
+1
*
fix build without VOIP (David Severwright, bug#3720)
ludwig
2008-07-16
1
-0
/
+2
*
* Remove cl_platformSensitivity as it predates the move to SDL everywhere
tma
2008-07-12
3
-5
/
+1
*
* (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>)
tma
2008-07-09
1
-1
/
+1
*
* Fix server info string voip setting
tma
2008-07-08
1
-1
/
+1
*
* Allow floating point values for r_znear
tma
2008-07-08
1
-1
/
+1
*
* Rename voip cvar to cl_voip
tma
2008-07-07
23
-109
/
+238
*
Reverted svn revision #1410 to sv_init.c
icculus
2008-07-06
1
-0
/
+4
*
Fixed compiler warning on Mac OS X.
icculus
2008-07-06
1
-1
/
+1
*
Reverting.
zakk
2008-07-06
1
-65
/
+122
*
* Don't start UI when starting client binary with +set dedicated 1
tma
2008-07-06
1
-4
/
+4
*
* Fix killserver command for client binary based dedicated server
tma
2008-07-06
1
-1
/
+1
*
Theoretical higher chance of working.
zakk
2008-07-06
1
-14
/
+10
*
It's either the Wu-Tang Symbol or the tango quake3 logo, someone please
zakk
2008-07-06
1
-130
/
+77
*
* Remove silly range check on sv_voip during initialisation
tma
2008-07-06
3
-13
/
+1
*
* Fixed client binary dedicated server
tma
2008-07-06
1
-5
/
+5
*
* In the dedicated binary, prevent setting dedicated cvar to 0
tma
2008-07-06
1
-0
/
+8
*
* Change dedicated cvar to CVAR_LATCH on the dedicated server
tma
2008-07-06
1
-1
/
+1
*
* Fix to speex compile warning
tma
2008-07-06
1
-1
/
+1
*
* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
tma
2008-07-05
11
-65
/
+131
*
VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.
icculus
2008-07-05
2
-1
/
+9
*
Whitespace cleanup.
icculus
2008-06-29
1
-1
/
+1
*
Don't show VoIP meter in all the common scenarios.
icculus
2008-06-29
1
-4
/
+13
*
minor spelling fix.
zakk
2008-06-25
1
-1
/
+1
*
VoIP: allow targetting last attacker, or the one in your crosshairs.
icculus
2008-06-25
1
-0
/
+12
*
VoIP: Added cheapie VoIP meter.
icculus
2008-06-25
3
-3
/
+43
*
Added ioq3-specific credits screen.
icculus
2008-06-25
1
-1
/
+47
*
pass the correct size to Q_vsnprintf (Ian Lindsay)
ludwig
2008-06-20
1
-1
/
+1
*
Thanks to Lakitu7 for pointing this out.
zakk
2008-06-17
1
-1
/
+1
*
Added GL_EXT_texture_compression_s3tc support.
icculus
2008-06-13
3
-14
/
+54
*
bind ipv6 sockets first
ludwig
2008-06-12
1
-20
/
+21
*
show numeric address the server binds to
ludwig
2008-06-12
1
-6
/
+6
*
Whoops, maybe this is the right header location...
icculus
2008-06-09
1
-1
/
+1
*
Added #include to fix compiler warning on Mac OS X.
icculus
2008-06-09
1
-0
/
+1
*
VoIP: Save own voice when recording a demo.
icculus
2008-06-08
4
-2
/
+34
*
VoIP: Don't lose gain for good if using VAD on disconnect.
icculus
2008-06-08
1
-0
/
+4
*
Removed an obsolete FIXME.
icculus
2008-06-08
1
-1
/
+1
*
VoIP: tweaked VAD code.
icculus
2008-06-08
2
-1
/
+4
*
VoIP: Enable Automatic Gain Control.
icculus
2008-06-08
1
-0
/
+4
*
VoIP: attempt at changing voipPower calc and using it for VAD.
icculus
2008-06-08
2
-22
/
+12
*
VoIP: changed debug output filenames.
icculus
2008-06-07
1
-2
/
+2
*
VoIP: initial shot at voice activation.
icculus
2008-06-07
4
-34
/
+71
*
VoIP: Only update from cl_voipSendTarget if sending data.
icculus
2008-06-07
1
-25
/
+26
*
VoIP: Initial work on adding Speex preprocessor.
icculus
2008-06-07
3
-2
/
+14
*
VoIP: Don't hardcode Speex sample rate.
icculus
2008-06-07
5
-8
/
+17
*
VoIP: Fixed per-user gain output.
icculus
2008-06-05
1
-1
/
+1
*
Add PRODUCT_VERSION back into q_shared.h for MSVC builds.
juz
2008-06-04
1
-0
/
+4
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