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* * Sign check com_maxfps* variablestma2008-07-211-3/+3
* * Use Sys_Sleep to limit FPS, which will save CPUtma2008-07-216-49/+33
* * Fix confusion of cgame and renderer entity array bounds (Tr3B)tma2008-07-161-2/+1
* * Revert r1341 as there doesn't seem to be a lot of point to the change and ittma2008-07-161-8/+1
* fix build without VOIP (David Severwright, bug#3720)ludwig2008-07-161-0/+2
* * Remove cl_platformSensitivity as it predates the move to SDL everywheretma2008-07-123-5/+1
* * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>)tma2008-07-091-1/+1
* * Fix server info string voip settingtma2008-07-081-1/+1
* * Allow floating point values for r_zneartma2008-07-081-1/+1
* * Rename voip cvar to cl_voiptma2008-07-0723-109/+238
* Reverted svn revision #1410 to sv_init.cicculus2008-07-061-0/+4
* Fixed compiler warning on Mac OS X.icculus2008-07-061-1/+1
* Reverting.zakk2008-07-061-65/+122
* * Don't start UI when starting client binary with +set dedicated 1tma2008-07-061-4/+4
* * Fix killserver command for client binary based dedicated servertma2008-07-061-1/+1
* Theoretical higher chance of working.zakk2008-07-061-14/+10
* It's either the Wu-Tang Symbol or the tango quake3 logo, someone pleasezakk2008-07-061-130/+77
* * Remove silly range check on sv_voip during initialisationtma2008-07-063-13/+1
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* * In the dedicated binary, prevent setting dedicated cvar to 0tma2008-07-061-0/+8
* * Change dedicated cvar to CVAR_LATCH on the dedicated servertma2008-07-061-1/+1
* * Fix to speex compile warningtma2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-0511-65/+131
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-052-1/+9
* Whitespace cleanup.icculus2008-06-291-1/+1
* Don't show VoIP meter in all the common scenarios.icculus2008-06-291-4/+13
* minor spelling fix.zakk2008-06-251-1/+1
* VoIP: allow targetting last attacker, or the one in your crosshairs.icculus2008-06-251-0/+12
* VoIP: Added cheapie VoIP meter.icculus2008-06-253-3/+43
* Added ioq3-specific credits screen.icculus2008-06-251-1/+47
* pass the correct size to Q_vsnprintf (Ian Lindsay)ludwig2008-06-201-1/+1
* Thanks to Lakitu7 for pointing this out.zakk2008-06-171-1/+1
* Added GL_EXT_texture_compression_s3tc support.icculus2008-06-133-14/+54
* bind ipv6 sockets firstludwig2008-06-121-20/+21
* show numeric address the server binds toludwig2008-06-121-6/+6
* Whoops, maybe this is the right header location...icculus2008-06-091-1/+1
* Added #include to fix compiler warning on Mac OS X.icculus2008-06-091-0/+1
* VoIP: Save own voice when recording a demo.icculus2008-06-084-2/+34
* VoIP: Don't lose gain for good if using VAD on disconnect.icculus2008-06-081-0/+4
* Removed an obsolete FIXME.icculus2008-06-081-1/+1
* VoIP: tweaked VAD code.icculus2008-06-082-1/+4
* VoIP: Enable Automatic Gain Control.icculus2008-06-081-0/+4
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-082-22/+12
* VoIP: changed debug output filenames.icculus2008-06-071-2/+2
* VoIP: initial shot at voice activation.icculus2008-06-074-34/+71
* VoIP: Only update from cl_voipSendTarget if sending data.icculus2008-06-071-25/+26
* VoIP: Initial work on adding Speex preprocessor.icculus2008-06-073-2/+14
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-075-8/+17
* VoIP: Fixed per-user gain output.icculus2008-06-051-1/+1
* Add PRODUCT_VERSION back into q_shared.h for MSVC builds.juz2008-06-041-0/+4