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* Theoretical higher chance of working.zakk2008-07-061-14/+10
* It's either the Wu-Tang Symbol or the tango quake3 logo, someone pleasezakk2008-07-061-130/+77
* * Remove silly range check on sv_voip during initialisationtma2008-07-063-13/+1
* * Fixed client binary dedicated servertma2008-07-061-5/+5
* * In the dedicated binary, prevent setting dedicated cvar to 0tma2008-07-061-0/+8
* * Change dedicated cvar to CVAR_LATCH on the dedicated servertma2008-07-061-1/+1
* * Fix to speex compile warningtma2008-07-061-1/+1
* * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend tma2008-07-0511-65/+131
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-052-1/+9
* Whitespace cleanup.icculus2008-06-291-1/+1
* Don't show VoIP meter in all the common scenarios.icculus2008-06-291-4/+13
* minor spelling fix.zakk2008-06-251-1/+1
* VoIP: allow targetting last attacker, or the one in your crosshairs.icculus2008-06-251-0/+12
* VoIP: Added cheapie VoIP meter.icculus2008-06-253-3/+43
* Added ioq3-specific credits screen.icculus2008-06-251-1/+47
* pass the correct size to Q_vsnprintf (Ian Lindsay)ludwig2008-06-201-1/+1
* Thanks to Lakitu7 for pointing this out.zakk2008-06-171-1/+1
* Added GL_EXT_texture_compression_s3tc support.icculus2008-06-133-14/+54
* bind ipv6 sockets firstludwig2008-06-121-20/+21
* show numeric address the server binds toludwig2008-06-121-6/+6
* Whoops, maybe this is the right header location...icculus2008-06-091-1/+1
* Added #include to fix compiler warning on Mac OS X.icculus2008-06-091-0/+1
* VoIP: Save own voice when recording a demo.icculus2008-06-084-2/+34
* VoIP: Don't lose gain for good if using VAD on disconnect.icculus2008-06-081-0/+4
* Removed an obsolete FIXME.icculus2008-06-081-1/+1
* VoIP: tweaked VAD code.icculus2008-06-082-1/+4
* VoIP: Enable Automatic Gain Control.icculus2008-06-081-0/+4
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-082-22/+12
* VoIP: changed debug output filenames.icculus2008-06-071-2/+2
* VoIP: initial shot at voice activation.icculus2008-06-074-34/+71
* VoIP: Only update from cl_voipSendTarget if sending data.icculus2008-06-071-25/+26
* VoIP: Initial work on adding Speex preprocessor.icculus2008-06-073-2/+14
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-075-8/+17
* VoIP: Fixed per-user gain output.icculus2008-06-051-1/+1
* Add PRODUCT_VERSION back into q_shared.h for MSVC builds.juz2008-06-041-0/+4
* VoIP: functionality to adjust incoming audio gain, per-user.icculus2008-06-044-3/+41
* VoIP: client can now specify targets for voice transmission.icculus2008-06-044-1/+21
* VoIP: voip cvar should be 1 by default.icculus2008-06-031-1/+1
* Patched to compile on non Mac platforms.icculus2008-06-031-0/+4
* Changed the protocol for VoIP packets to support legacy clients.icculus2008-06-036-16/+79
* Don't allow client to capture audio if playing back a demo.icculus2008-06-031-0/+2
* More VoIP work: treat voip/sv_voip cvars as protocol version numbers.icculus2008-06-023-2/+12
* Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).icculus2008-06-022-1/+7
* sv_voip cvar should be latched.icculus2008-06-021-1/+1
* fix openal dlopenludwig2008-06-021-0/+15
* Added libspeex to revision control, and updated Makefile to use it.icculus2008-06-01102-0/+27607
* Changed a few VoIP cvars to be latched.icculus2008-06-012-3/+3
* Forbid setting voip cvar if network data rate is too low.icculus2008-06-011-11/+23
* Client shouldn't try to capture audio data if voip cvar is disabled.icculus2008-06-011-0/+2
* Initial patch for in-game VoIP support!icculus2008-06-0118-127/+1144