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* Removed some tab chars.icculus2005-09-041-16/+16
* More fixens.zakk2005-09-031-0/+1
* Updates and fixenszakk2005-09-031-0/+3
* remove useless setuid codeludwig2005-09-033-12/+1
* Another patch from gladiac, cleans up the makefile a little.zakk2005-09-021-10/+1
* Cleanups from pomac!zakk2005-09-023-11/+12
* remove =? assignments. use "make CC=foo" instead of "CC=foo make"ludwig2005-09-021-4/+4
* assume a default if sndspeed==0 to stay compatible with the originalludwig2005-09-011-1/+2
* Screw with (de)initialization code.icculus2005-09-013-11/+18
* Make a shot at total client shutdown on crash.icculus2005-09-011-1/+3
* Added console output so I know what's going on...icculus2005-09-011-0/+2
* backed out broken patch.icculus2005-09-011-16/+12
* Removed some FIXMEsicculus2005-09-012-4/+0
* Renamed the SDL stuff to not be Linux specific.icculus2005-09-013-11/+11
* From Cameron Eure:zakk2005-09-011-12/+16
* Uh, yeah. glub glub. mo blon.zakk2005-08-311-1/+1
* Added SDL joystick support.icculus2005-08-311-72/+86
* try to fix keyboard handling. Works with German keyboard now AFAICTludwig2005-08-311-30/+37
* SDL-based audio.icculus2005-08-313-0/+257
* First diff from Andreas Schneider:zakk2005-08-312-6/+6
* Show the system cursor when ungrabbing the mouse, so you know it'sicculus2005-08-311-0/+2
* Shutdown game if user clicks the 'X' on his window.icculus2005-08-311-0/+3
* First patch from vapier for easier packaging:zakk2005-08-312-6/+15
* More SDL fixes:icculus2005-08-311-8/+15
* Removed included SDL headers (ludwig pointed the makefile to system-installedicculus2005-08-3128-7072/+0
* add s390, s390x and ia64. It builds, don't know if it runs tough.ludwig2005-08-312-0/+20
* fix cdpath, deuglify dlopen code, load dll also from cdpathludwig2005-08-311-37/+45
* use system SDL libludwig2005-08-311-2/+2
* First update of the changelog, more to come as time goes by.zakk2005-08-311-0/+4
* glub glub mo blonzakk2005-08-311-1/+1
* oops!zakk2005-08-301-0/+1410
* First version of Ryan Gorodon's SDL work:zakk2005-08-3031-1/+7099
* support for 64bit native modsludwig2005-08-302-3/+4
* fix ppc64 stringludwig2005-08-301-1/+1
* always try native dll firstludwig2005-08-301-1/+2
* fix build against system libfreetypeludwig2005-08-301-1/+8
* fix build on ppc. no guarantee it runs thoughludwig2005-08-301-8/+17
* remove svn:executable propertyludwig2005-08-2843-0/+0
* prepare for ppc supportludwig2005-08-281-8/+14
* -fno-strict-aliasing got lost..ludwig2005-08-281-1/+1
* cleanupludwig2005-08-281-62/+27
* try to fix build using consludwig2005-08-282-3/+40
* add parenthesis to avoid warningludwig2005-08-281-1/+1
* add checks for LAN IPs to prevent q3ded from trying to authenticateludwig2005-08-281-0/+13
* -mtune isn't supported by gcc3, change to -march=i686. Who run q3 on aludwig2005-08-281-1/+1
* Patching from floam with some edits by myself:zakk2005-08-282-83/+24
* From ludwig: Unsigned overflows don't work in 64bit address space ...zakk2005-08-271-0/+6
* from floam: quake3_dont_build_debug_by_default_and_dericeify.patch:zakk2005-08-271-8/+8
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-273-57/+63
* newlines fixedzakk2005-08-2643-33677/+33677