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* bug 2723tjw2006-08-021-1/+6
| | | | | | | | | | | | | | * adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary * fixes Mac OS X x86 VM crashes (-mstackrealign) * adds current working directory to the search path on Mac OS X to make working with .app bundles easier * various tweaks to make ioquake3 build against the 10.2 SDK * changed default OpenAL .dylib location to the path of the one included with the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN) * updated to a Universal libSDL-1.2.0.dylib git-svn-id: svn://svn.icculus.org/quake3/trunk@830 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fixed shit commited by myself.thilo2006-07-301-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@821 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Better SDL joystick support (from Erik Auerswald)tma2006-06-171-20/+121
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@809 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Fixed incompatibility to original VMs introduced by anisotropic filtering ↵thilo2006-04-301-6/+6
| | | | | | | | | patch. - Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1 git-svn-id: svn://svn.icculus.org/quake3/trunk@734 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Fix r_overBrightBits variable getting ignored on Linuxthilo2006-04-301-7/+32
| | | | | | | - Replaced SDL_SetGamma by SDL_SetGammaRamp with gamma behaviour now matching win_gamma.c git-svn-id: svn://svn.icculus.org/quake3/trunk@733 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Anisotropic texture filtering (from Echon)tma2006-04-221-0/+24
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@719 edf5b092-35ff-0310-97b2-ce42778d08ea
* Removed redundant assignment.thilo2006-04-201-1/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@713 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix backspace on MacOS X (from tjw)tma2006-04-141-1/+8
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@699 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change window titletma2006-03-241-4/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@666 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OS X/SDL mouse sensitivity fixtma2006-02-081-0/+4
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@537 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Do not cull non-ascii keyboard chars at the SDL level any more, these aretma2006-02-041-20/+13
| | | | | | | handled in cl_keys.c. (This fixes ctrl-c not working). git-svn-id: svn://svn.icculus.org/quake3/trunk@532 edf5b092-35ff-0310-97b2-ce42778d08ea
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-251-0/+28
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to some warnings in linux_glimp.ctma2006-01-151-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@487 edf5b092-35ff-0310-97b2-ce42778d08ea
* r_smp now works as expected with sdl_glimp.c on Mac OS X.icculus2005-12-011-5/+32
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@397 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fixed comment.icculus2005-11-281-4/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@386 edf5b092-35ff-0310-97b2-ce42778d08ea
* First shot at SMP renderer with sdl_glimp. Does not work yet!icculus2005-11-281-45/+101
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@385 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-261-2/+2
| | | | | | | | | * Remove -gfull from linux section in Makefile -- it's darwin only * Cast away some warnings that surfaced from using "new" AL headers * Various whitespace and consistency fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-261-25/+45
| | | | | | | | | | | | | | | Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Tidy-up of q_platform.htma2005-11-061-1/+1
| | | | | | | | | * Introduced Q3_BIG_ENDIAN and Q3_LITTLE_ENDIAN #defines * Changed some stricmp to Q_stricmp so that #define stricmp strcasecmp could be removed git-svn-id: svn://svn.icculus.org/quake3/trunk@287 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Beginnings of Solaris support from Vincent S. Cojottma2005-10-291-2/+2
| | | | | | | * Note this patch also splits USE_SDL into USE_SDL_VIDEO and USE_SDL_AUDIO git-svn-id: svn://svn.icculus.org/quake3/trunk@199 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed unused variable warningtma2005-10-231-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@177 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove french keyboard hack. we cannot know what this does on otherludwig2005-10-231-1/+0
| | | | | | | layouts git-svn-id: svn://svn.icculus.org/quake3/trunk@175 edf5b092-35ff-0310-97b2-ce42778d08ea
* map extra mouse buttons to K_AUX*ludwig2005-10-231-56/+14
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@174 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added a little hack to support the console key on french keyboardstma2005-10-141-0/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed hard coded mouse acceleration in the unix build(s)tma2005-10-141-4/+2
| | | | | | | | * Added CVAR_ROM cl_platformSensitivity to normalise the scale of cl_sensitivity across platforms git-svn-id: svn://svn.icculus.org/quake3/trunk@160 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Applied ajax's cleanup patchtma2005-09-231-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
* use r_ignorehwgamma cvar to allow user to disable gamma correctionludwig2005-09-081-1/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@89 edf5b092-35ff-0310-97b2-ce42778d08ea
* Possible fix for 16-bit displays (untested)...reset the gl red/green/blueicculus2005-09-071-0/+1
| | | | | | | size to 4 bits unless we have a 24-bit framebuffer. git-svn-id: svn://svn.icculus.org/quake3/trunk@85 edf5b092-35ff-0310-97b2-ce42778d08ea
* Fixed all lowercase input (Bugzilla #2364).icculus2005-09-041-2/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@83 edf5b092-35ff-0310-97b2-ce42778d08ea
* Removed some tab chars.icculus2005-09-041-16/+16
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@82 edf5b092-35ff-0310-97b2-ce42778d08ea
* Cleanups from pomac!zakk2005-09-021-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
* Screw with (de)initialization code.icculus2005-09-011-10/+15
| | | | | | | | | | | | This fixes: - Mouse grab being lost after alt-enter goes windowed in the SDL driver. - Joystick ceasing to function on vid_restart in the SDL driver. - Audio failing to work after after snd_restart in the SDL driver. - Probably other things. git-svn-id: svn://svn.icculus.org/quake3/trunk@62 edf5b092-35ff-0310-97b2-ce42778d08ea
* backed out broken patch.icculus2005-09-011-16/+12
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@59 edf5b092-35ff-0310-97b2-ce42778d08ea
* Removed some FIXMEsicculus2005-09-011-2/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@57 edf5b092-35ff-0310-97b2-ce42778d08ea
* Renamed the SDL stuff to not be Linux specific.icculus2005-09-011-0/+1447
git-svn-id: svn://svn.icculus.org/quake3/trunk@56 edf5b092-35ff-0310-97b2-ce42778d08ea