| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
git-svn-id: svn://svn.icculus.org/quake3/trunk@1431 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c
* Add Sys_ErrorDialog to report ERR_FATALs to the user
+ On Windows use a MessageBox and offer to copy the console log to the
clipboard
+ On everything else print to the terminal and save the console log as
crashlog.txt
git-svn-id: svn://svn.icculus.org/quake3/trunk@1222 edf5b092-35ff-0310-97b2-ce42778d08ea
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1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting
on input.
2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not
handled by signals on windows
3) Added history support
4) Added tab completion
5) Removed automatic cursor/scroll adjustment (too problematic)
6) Enable mousewheel scrolling
7) Stop using the InputBuffer for editing
This seems to work pretty well now, but I jumped the gun on a previous
commit message by saying you can scroll now without locking up your server.
That was only true up until the point that a server tried to print to
the console, at that point it will hang until you release the scroll bar :(
It may be possible to get around this by using a seperate thread for
console output, but that's a whole new can of worms.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Bump Q3_VERSION to 1.35
git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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