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* * Add Sys_GLimpInit for platform specific GLimp initialisationtma2008-08-081-0/+1
| | | | | | | | | | * Move Unix specific signal handlers to Sys_PlatformInit * (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already set externally * (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1 git-svn-id: svn://svn.icculus.org/quake3/trunk@1440 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on tma2008-08-031-0/+1
| | | | | | | | | | | | | | more or less any input event; fine for the server, not so much use for the client * In the main loop, don't bother sleeping if it's going to be less than 10ms as the methods we're using to sleep at the moment aren't very precise * Add Sys_PlatformInit for platform specific initialisation * In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order to get better fullscreen mouse input (in conjunction with a patched SDL DLL http://bugzilla.libsdl.org/show_bug.cgi?id=265) git-svn-id: svn://svn.icculus.org/quake3/trunk@1434 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Add con_log.c to log all console outputtma2007-11-301-6/+11
| | | | | | | | | | | | * Add con_passive.c to cut down on #ifdef DEDICATED in sys_main.c * Add Sys_ErrorDialog to report ERR_FATALs to the user + On Windows use a MessageBox and offer to copy the console log to the clipboard + On everything else print to the terminal and save the console log as crashlog.txt git-svn-id: svn://svn.icculus.org/quake3/trunk@1222 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Move MINSDL_ values to sys_local.h from Makefile/VC projecttma2007-11-261-0/+5
| | | | | | | | * Merge *BSD platform definitions in q_platform.h * IRIX support (Patrick Baggett <baggett.patrick@figglesoftware.com>) git-svn-id: svn://svn.icculus.org/quake3/trunk@1218 edf5b092-35ff-0310-97b2-ce42778d08ea
* * rewrite of the win32 dedicated console:tjw2007-09-151-0/+2
| | | | | | | | | | | | | | | | | | | | | | 1) NET_Sleep() no longer watches for input, Sys_Sleep() added for waiting on input. 2) Added "CtrlHandler" for trapping Ctrl-C and other quit methods not handled by signals on windows 3) Added history support 4) Added tab completion 5) Removed automatic cursor/scroll adjustment (too problematic) 6) Enable mousewheel scrolling 7) Stop using the InputBuffer for editing This seems to work pretty well now, but I jumped the gun on a previous commit message by saying you can scroll now without locking up your server. That was only true up until the point that a server tried to print to the console, at that point it will hang until you release the scroll bar :( It may be possible to get around this by using a seperate thread for console output, but that's a whole new can of worms. git-svn-id: svn://svn.icculus.org/quake3/trunk@1182 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Build dedicated server binary on Windowstma2007-09-061-6/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1169 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-0/+40
* Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea