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* I'll retain the new way seeding the random number generator.. these calls ↵thilo2009-05-311-1/+0
| | | | | | are therefore redundant git-svn-id: svn://svn.icculus.org/quake3/trunk@1563 edf5b092-35ff-0310-97b2-ce42778d08ea
* Revert changes of rand() to random() as random() was redefined in quake3.thilo2009-05-311-1/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1562 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Introduce seeding of the random number generator at startupthilo2009-05-311-2/+1
| | | | | | | - Replaced all engine-side occurances of rand() with random() git-svn-id: svn://svn.icculus.org/quake3/trunk@1561 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Introduce new NET_CompareBaseAdrMask for easy comparison of ip address rangesthilo2009-05-241-0/+1
| | | | | | | | | | | - Overhaul of the new banning functions: * basic check for redundant bans/exceptions * introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from * bans can now be deleted by giving address ranges, too. git-svn-id: svn://svn.icculus.org/quake3/trunk@1557 edf5b092-35ff-0310-97b2-ce42778d08ea
* mark functions static (#4010)ludwig2009-05-081-7/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1550 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Rename voip cvar to cl_voiptma2008-07-071-5/+2
| | | | | | | | | * s/#if USE_VOIP/#ifdef USE_VOIP/ * Add generalised runtime cvar range checking, currently on [sv|cl]_voip, dedicated and a bunch of r_ variables git-svn-id: svn://svn.icculus.org/quake3/trunk@1420 edf5b092-35ff-0310-97b2-ce42778d08ea
* Reverted svn revision #1410 to sv_init.cicculus2008-07-061-0/+4
| | | | | | | | sv_voip is a protocol version number, not a boolean, so this check is reasonable and correct. git-svn-id: svn://svn.icculus.org/quake3/trunk@1419 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Remove silly range check on sv_voip during initialisationtma2008-07-061-4/+0
| | | | | | | * Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check git-svn-id: svn://svn.icculus.org/quake3/trunk@1410 edf5b092-35ff-0310-97b2-ce42778d08ea
* Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).icculus2008-06-021-0/+4
| | | | | | | Don't publish it to server's info string if set to zero. git-svn-id: svn://svn.icculus.org/quake3/trunk@1357 edf5b092-35ff-0310-97b2-ce42778d08ea
* sv_voip cvar should be latched.icculus2008-06-021-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1356 edf5b092-35ff-0310-97b2-ce42778d08ea
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1348 edf5b092-35ff-0310-97b2-ce42778d08ea
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-121-0/+3
| | | | | | | - add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods. git-svn-id: svn://svn.icculus.org/quake3/trunk@1312 edf5b092-35ff-0310-97b2-ce42778d08ea
* Add Multicast capabilities for LAN server scanning.thilo2008-04-091-0/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@1305 edf5b092-35ff-0310-97b2-ce42778d08ea
* * send along the reason for disconnection when sending the disconnect tjw2007-12-311-1/+1
| | | | | | | | | | cmd to all clients in SV_FinalMessage() * on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer value for the error. This can be used by a mod's ui to an draw error dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT) git-svn-id: svn://svn.icculus.org/quake3/trunk@1245 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3420) Don't respect sv_killserver unless a server is actually runningtma2007-11-231-0/+5
| | | | | | | * (bug 3431) USERINFO cvars created in cg_main not getting sent (arQon) git-svn-id: svn://svn.icculus.org/quake3/trunk@1216 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Merge unified-sdl to trunktma2007-09-051-0/+5
| | | | | | | * Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+2
| | | | | | | | | | are being loaded to play a demo. This restores the normal "timedemo" cvar behaviour. * (bug 3054) The "demo" command works properly now when connected to the local server git-svn-id: svn://svn.icculus.org/quake3/trunk@1062 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (bug 2784) help to prevent reliable command overflow in cases when a slowtjw2006-10-131-31/+80
| | | | | | | | | | | client is loading the map on a busy server. Specifically, hold back all configstring update commands while the client is CS_PRIMED. Once the client goes from CS_PRIMED to CS_ACTIVE, send the cleint commands for updating each of the configstring indexes which were updated while the client was CS_PRIMED. git-svn-id: svn://svn.icculus.org/quake3/trunk@935 edf5b092-35ff-0310-97b2-ce42778d08ea
* * add cURL support for HTTP/FTP downloading (bug 2661)tjw2006-09-111-0/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@898 edf5b092-35ff-0310-97b2-ce42778d08ea
* * sv_minRate (from R1CH)tma2006-06-171-0/+1
| | | | | | | * [cl|sv]_packetdelay (from tjw) git-svn-id: svn://svn.icculus.org/quake3/trunk@808 edf5b092-35ff-0310-97b2-ce42778d08ea
* - Added SV_Shutdown to Linux signal handler to ensure that clients don't ↵thilo2006-05-041-1/+1
| | | | | | | | | | hang when server gets killed, as suggested by Tony J. White - Added newline to final message sent to clients. - Added check for whether client is running at all before CL_Shutdown runs through. git-svn-id: svn://svn.icculus.org/quake3/trunk@738 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Displace the '\n's passed to SV_Shutdowntma2006-02-281-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to a bug where servers with long uptimes (~27 days) would consume 100%tma2006-02-231-1/+1
| | | | | | | | CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined. git-svn-id: svn://svn.icculus.org/quake3/trunk@584 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Deleted code/unix/vm_x86.c - wtf was that about anyway?tma2005-10-291-4/+0
| | | | | | | | | | | * Removed HAVE_VM_NATIVE * Removed DLL_ONLY * Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler should be enabled on the OS X and VC builds now * Remove the remainder of the freetype building stuff git-svn-id: svn://svn.icculus.org/quake3/trunk@194 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-281-0/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@192 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patch from Tim Angus, to fix a longstanding bugzakk2005-09-171-5/+8
| | | | | | | | | | | | | | | in the server, wherein running the server for more than 24 hours would cause the game to exhibit weirdness as described here: http://forums.wireheadstudios.org/index.php?act=ST&f=11&t=2749 That page would also indicate that more work needs to be done if the map isn't going to change for more than 24 hours. git-svn-id: svn://svn.icculus.org/quake3/trunk@91 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-695/+695
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+695
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea