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* * General decrufting:tma2005-10-291-1/+1
| | | | | | | | | | * Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to https://bugzilla.icculus.org/show_bug.cgi?id=2454tma2005-10-281-0/+7
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@192 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Cap the maximum snaps a client can request at the server framerate rathertma2005-10-191-2/+2
| | | | | | | | | | | | than a hard-coded 30 (from misantropia). I'm slightly nervous about this since it changes the behaviour versus 1.32b in that a client requesting e.g. 25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm not sure why anyone would want this though -- it may even destablise their inter/extrapolation. I'll leave the bug (2422) open for a while and if no one complains it can be closed. git-svn-id: svn://svn.icculus.org/quake3/trunk@167 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* Ludwig's 1st diff: Some 64bit fixes for x86_64. Also fixes Makefile build.zakk2005-08-271-5/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1531/+1531
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1531
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea