| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Uses motion jpeg codec by default
- Use cl_avidemo to set a framerate
- \video [filename] to start capture
- \stopvideo to stop capture
- Audio capture is a bit ropey
git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@404 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@376 edf5b092-35ff-0310-97b2-ce42778d08ea
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Still work to be done, but this at least matches the PowerPC Linux status
now.
MacOS-specific directory (and XCode project) is gone...this now uses SDL,
OpenAL, and the Unix Makefiles.
--ryan.
git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
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and/or agpgart bug
git-svn-id: svn://svn.icculus.org/quake3/trunk@103 edf5b092-35ff-0310-97b2-ce42778d08ea
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* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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