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* * Added STATUStma2005-10-291-1/+1
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Deleted code/unix/vm_x86.c - wtf was that about anyway?tma2005-10-291-4/+0
| | | | | | | | | | | * Removed HAVE_VM_NATIVE * Removed DLL_ONLY * Replace HAVE_VM_COMPILED with NO_VM_COMPILED -- this means the JIT compiler should be enabled on the OS X and VC builds now * Remove the remainder of the freetype building stuff git-svn-id: svn://svn.icculus.org/quake3/trunk@194 edf5b092-35ff-0310-97b2-ce42778d08ea
* * (Non-trivial) fix to the "opStack corrupted in compiled code" bugtma2005-10-131-0/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@156 edf5b092-35ff-0310-97b2-ce42778d08ea
* revert int->long change as it breaks on 64bit. Actually onlyludwig2005-09-261-1/+1
| | | | | | | | VM_CallInterpreted hurts as VM_CallCompiled is only used on 32bit. Use same arg types for consistency nevertheless. git-svn-id: svn://svn.icculus.org/quake3/trunk@118 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed some long/int warnings, hopefully this doesn't disrupt the MSVC ↵tma2005-09-261-4/+4
| | | | | | and/or 64bit builds git-svn-id: svn://svn.icculus.org/quake3/trunk@112 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to broken win32 fix patchtma2005-09-261-3/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@110 edf5b092-35ff-0310-97b2-ce42778d08ea
* Hopefully this will fix win32 msvc.netsuperduper++220000 extra entropy editionzakk2005-09-261-6/+6
| | | | | | | compilation, and I updated the readme a little apparently. git-svn-id: svn://svn.icculus.org/quake3/trunk@109 edf5b092-35ff-0310-97b2-ce42778d08ea
* * FreeBSD fixes/updates from Andreas Kohntma2005-09-251-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@107 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced lots of __linux__ || __FreeBSD__ with __GNUC__tma2005-09-231-73/+37
| | | | | | | | * MinGW port now uses asm versions of SnapVector and ftol * Improved the handling of mangled symbols in vm_x86.c git-svn-id: svn://svn.icculus.org/quake3/trunk@99 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Port to MinGWtma2005-09-221-4/+46
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@97 edf5b092-35ff-0310-97b2-ce42778d08ea
* remove svn:executable propertyludwig2005-08-281-0/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
* Patching from floam with some edits by myself:zakk2005-08-281-1/+1
| | | | | | | | | | | | | | I was working on a patch earlier to fix some more things up to be more modern, and I added a couple lines from that cleanup patch I showed you on irc. Some commented code was removed, some stuff was made to not be broke (old head usage), the makefile should install things better, and a a few GCC warnings were gagged. I also attempted to version it but you'll probably want to change that to whatever versioning rules you decide on using. git-svn-id: svn://svn.icculus.org/quake3/trunk@13 edf5b092-35ff-0310-97b2-ce42778d08ea
* newlines fixedzakk2005-08-261-1196/+1196
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
* Itsa me, quake3io!zakk2005-08-261-0/+1196
git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea