| Commit message (Collapse) | Author | Age | Files | Lines |
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- make missing pak0 non fatal if fs_game != baseq3. This way total
conversions like westernq3 work without Q3 data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1024 edf5b092-35ff-0310-97b2-ce42778d08ea
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MAX_PAKFILES limitation
git-svn-id: svn://svn.icculus.org/quake3/trunk@1022 edf5b092-35ff-0310-97b2-ce42778d08ea
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as it was originally described.
git-svn-id: svn://svn.icculus.org/quake3/trunk@880 edf5b092-35ff-0310-97b2-ce42778d08ea
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FS_Shutdown
closes all files.
git-svn-id: svn://svn.icculus.org/quake3/trunk@879 edf5b092-35ff-0310-97b2-ce42778d08ea
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was just wrong.
git-svn-id: svn://svn.icculus.org/quake3/trunk@875 edf5b092-35ff-0310-97b2-ce42778d08ea
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* replaced my cheap hack to search current working dir on OS X with a more
complex hack that detects the .app bundle directory structure. This is so
the game data dirs do not need to be inside of the .app bundle btw.
git-svn-id: svn://svn.icculus.org/quake3/trunk@844 edf5b092-35ff-0310-97b2-ce42778d08ea
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* adds a shell script ./make-macosx-ub.sh that builds Mac OS X Universal Binary
* fixes Mac OS X x86 VM crashes (-mstackrealign)
* adds current working directory to the search path on Mac OS X to make
working with .app bundles easier
* various tweaks to make ioquake3 build against the 10.2 SDK
* changed default OpenAL .dylib location to the path of the one included with
the Framework bundled in 10.4 (for USE_OPENAL_DLOPEN)
* updated to a Universal libSDL-1.2.0.dylib
git-svn-id: svn://svn.icculus.org/quake3/trunk@830 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Add myself to maintainer list :)
git-svn-id: svn://svn.icculus.org/quake3/trunk@811 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@805 edf5b092-35ff-0310-97b2-ce42778d08ea
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the quake3 directory.
Reported by Luigi Auriemma.
- Moved directory traversal check to a more proper location.
- Added a few sanity checks for checksum/pakname storage to fix a crash that can occur under certain circumstances.
git-svn-id: svn://svn.icculus.org/quake3/trunk@804 edf5b092-35ff-0310-97b2-ce42778d08ea
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server by checking requested file name against the list of loaded pk3 files. See CVE-2006-2082
git-svn-id: svn://svn.icculus.org/quake3/trunk@777 edf5b092-35ff-0310-97b2-ce42778d08ea
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R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@724 edf5b092-35ff-0310-97b2-ce42778d08ea
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extension chop-off is done. D'oh!
git-svn-id: svn://svn.icculus.org/quake3/trunk@722 edf5b092-35ff-0310-97b2-ce42778d08ea
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hit by *every* official server release from ID.
git-svn-id: svn://svn.icculus.org/quake3/trunk@718 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@629 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@515 edf5b092-35ff-0310-97b2-ce42778d08ea
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- No longer does weird stuff like move the cursor inappropriately
- Autocomplete works with compound commands
- Special autocomplete on some commands e.g. \map, \demo
- Removed various hacks used to counter the original autocomplete code
git-svn-id: svn://svn.icculus.org/quake3/trunk@514 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Removed Com_BlockChecksumkey and replaced its functionality in the calling
function
git-svn-id: svn://svn.icculus.org/quake3/trunk@504 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Add FS_CheckPak0 for better error messages where dumb users are involved
git-svn-id: svn://svn.icculus.org/quake3/trunk@459 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Uses motion jpeg codec by default
- Use cl_avidemo to set a framerate
- \video [filename] to start capture
- \stopvideo to stop capture
- Audio capture is a bit ropey
git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@453 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@367 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@364 edf5b092-35ff-0310-97b2-ce42778d08ea
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* A couple of RIFF decoder tweaks/fixes
git-svn-id: svn://svn.icculus.org/quake3/trunk@363 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@119 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@101 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fix to COM_ParseExt 1 byte overwrite bug
* Fixed some missing calls to trap_FS_FCloseFile
* Fixed q3msgboom and q3infoboom bugs
* Fixed some qboolean type confusion
* Above fixes from http://www.quakesrc.org/forums/viewtopic.php?t=5374
git-svn-id: svn://svn.icculus.org/quake3/trunk@95 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@80 edf5b092-35ff-0310-97b2-ce42778d08ea
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Visual C does not accept the inline keyword, only __inline.
Visual C does not recognize the #warning compiler directive
git-svn-id: svn://svn.icculus.org/quake3/trunk@78 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@29 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@28 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@24 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@7 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@2 edf5b092-35ff-0310-97b2-ce42778d08ea
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