| Commit message (Collapse) | Author | Age | Files | Lines |
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R_RemapShader buffer overflow exploit that can be found here:
http://milw0rm.com/exploits/1750
git-svn-id: svn://svn.icculus.org/quake3/trunk@765 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@739 edf5b092-35ff-0310-97b2-ce42778d08ea
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hang when server gets killed, as suggested by Tony J. White
- Added newline to final message sent to clients.
- Added check for whether client is running at all before CL_Shutdown runs through.
git-svn-id: svn://svn.icculus.org/quake3/trunk@738 edf5b092-35ff-0310-97b2-ce42778d08ea
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etc...)
- Applied md5 64-bit safety patch by Tony White.
git-svn-id: svn://svn.icculus.org/quake3/trunk@727 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
git-svn-id: svn://svn.icculus.org/quake3/trunk@726 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@720 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@701 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Video export doesn't crap out when writing > 2Gb files anymore
git-svn-id: svn://svn.icculus.org/quake3/trunk@646 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@594 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Thus no need to s_alSpatEntOrigin anymore
git-svn-id: svn://svn.icculus.org/quake3/trunk@593 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@587 edf5b092-35ff-0310-97b2-ce42778d08ea
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same thing without degrading the sound quality or changing the API.
git-svn-id: svn://svn.icculus.org/quake3/trunk@583 edf5b092-35ff-0310-97b2-ce42778d08ea
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sample)
git-svn-id: svn://svn.icculus.org/quake3/trunk@580 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@577 edf5b092-35ff-0310-97b2-ce42778d08ea
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- change vmMain arguments back to int. 64bit types are apparently not
needed there. Only the syscall function needs them.
git-svn-id: svn://svn.icculus.org/quake3/trunk@550 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@540 edf5b092-35ff-0310-97b2-ce42778d08ea
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origin by default. The old behaviour is available by setting
s_alSpatEntOrigin to 0.
git-svn-id: svn://svn.icculus.org/quake3/trunk@539 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@536 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@533 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@531 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@530 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@522 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@518 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@516 edf5b092-35ff-0310-97b2-ce42778d08ea
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- No longer does weird stuff like move the cursor inappropriately
- Autocomplete works with compound commands
- Special autocomplete on some commands e.g. \map, \demo
- Removed various hacks used to counter the original autocomplete code
git-svn-id: svn://svn.icculus.org/quake3/trunk@514 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@513 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Fixed UT/OpenAL work around
git-svn-id: svn://svn.icculus.org/quake3/trunk@510 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@508 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@495 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@486 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@468 edf5b092-35ff-0310-97b2-ce42778d08ea
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default)
git-svn-id: svn://svn.icculus.org/quake3/trunk@465 edf5b092-35ff-0310-97b2-ce42778d08ea
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on each map change
git-svn-id: svn://svn.icculus.org/quake3/trunk@458 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@457 edf5b092-35ff-0310-97b2-ce42778d08ea
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- Uses motion jpeg codec by default
- Use cl_avidemo to set a framerate
- \video [filename] to start capture
- \stopvideo to stop capture
- Audio capture is a bit ropey
git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Source allocation warning on looping sounds demoted to developer only
git-svn-id: svn://svn.icculus.org/quake3/trunk@438 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@434 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@433 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@432 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
git-svn-id: svn://svn.icculus.org/quake3/trunk@417 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@408 edf5b092-35ff-0310-97b2-ce42778d08ea
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stream systems
* Implemented S_AL_BufferEvict for more graceful behaviour when OpenAL runs
out of memory
git-svn-id: svn://svn.icculus.org/quake3/trunk@407 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@405 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Added a Makefile option USE_LOCAL_HEADERS which can be disabled to use system
headers if desired
git-svn-id: svn://svn.icculus.org/quake3/trunk@402 edf5b092-35ff-0310-97b2-ce42778d08ea
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git-svn-id: svn://svn.icculus.org/quake3/trunk@401 edf5b092-35ff-0310-97b2-ce42778d08ea
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would fight for a source and you'd get a horrible distorted sound that was
each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
git-svn-id: svn://svn.icculus.org/quake3/trunk@400 edf5b092-35ff-0310-97b2-ce42778d08ea
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they're legal)
* Colourise the OpenAL warnings so they're somewhat more obvious
git-svn-id: svn://svn.icculus.org/quake3/trunk@389 edf5b092-35ff-0310-97b2-ce42778d08ea
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* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
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Still work to be done, but this at least matches the PowerPC Linux status
now.
MacOS-specific directory (and XCode project) is gone...this now uses SDL,
OpenAL, and the Unix Makefiles.
--ryan.
git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
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