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* * Fix to a woopsietma2006-02-131-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@540 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-121-5/+15
| | | | | | | | origin by default. The old behaviour is available by setting s_alSpatEntOrigin to 0. git-svn-id: svn://svn.icculus.org/quake3/trunk@539 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed (unintentional) C99 codetma2006-02-071-13/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@536 edf5b092-35ff-0310-97b2-ce42778d08ea
* * workaround for msvc compiler bug.maik2006-02-071-0/+14
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@533 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Reimplement console history recall "bug" behaviour without the bugtma2006-02-041-2/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@531 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to an obo bug in the console history recall codetma2006-01-281-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@530 edf5b092-35ff-0310-97b2-ce42778d08ea
* * SDL build no longer requires a vid_restart when changing r_fullscreentma2006-01-251-22/+16
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@526 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Persistent console historytma2006-01-243-1/+110
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@522 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to an OpenAL "bug" involving Team Arenatma2006-01-221-2/+15
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@518 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix the operation of the delete key in *nixtma2006-01-221-0/+6
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@516 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Overhaul of console autocompletiontma2006-01-221-2/+2
| | | | | | | | | | - No longer does weird stuff like move the cursor inappropriately - Autocomplete works with compound commands - Special autocomplete on some commands e.g. \map, \demo - Removed various hacks used to counter the original autocomplete code git-svn-id: svn://svn.icculus.org/quake3/trunk@514 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to ability to diabled Ogg Vorbistma2006-01-212-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@513 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added Q_isnan for NaN tests with -ffast-mathtma2006-01-191-9/+6
| | | | | | | * Fixed UT/OpenAL work around git-svn-id: svn://svn.icculus.org/quake3/trunk@510 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise thistma2006-01-191-0/+29
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@508 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Don't try to auto record a demo while playing a demotma2006-01-161-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@495 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Change defaults for s_alRolloff and s_alMinDistancetma2006-01-151-2/+2
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@486 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Oops. Rename cl_avidemo to cl_aviFrameRatetma2006-01-064-11/+11
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@468 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Ogg codec support from Joerg Dietrich <dietrich_joerg@gmx.de> (disabled bytma2006-01-063-1/+469
| | | | | | | default) git-svn-id: svn://svn.icculus.org/quake3/trunk@465 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added cl_autoRecordDemo, which when enabled automatically records a new demotma2006-01-051-0/+40
| | | | | | | on each map change git-svn-id: svn://svn.icculus.org/quake3/trunk@458 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Only display the g_syncClients warning when it's appropriatetma2006-01-041-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@457 edf5b092-35ff-0310-97b2-ce42778d08ea
* * AVI video outputtma2006-01-046-8/+738
| | | | | | | | | | | - Uses motion jpeg codec by default - Use cl_avidemo to set a framerate - \video [filename] to start capture - \stopvideo to stop capture - Audio capture is a bit ropey git-svn-id: svn://svn.icculus.org/quake3/trunk@454 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Increase default for s_alSources to 96tma2005-12-111-2/+2
| | | | | | | * Source allocation warning on looping sounds demoted to developer only git-svn-id: svn://svn.icculus.org/quake3/trunk@438 edf5b092-35ff-0310-97b2-ce42778d08ea
* use memcpy for copying stuff around to fix alignment problemsludwig2005-12-061-82/+34
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@434 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed seemingly unnecessary OS X implementation of yuv_to_rgb24tma2005-12-061-20/+0
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@433 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Solaris patch from Vincent S. Cojottma2005-12-061-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@432 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced ALIGN macro with PADtma2005-12-051-1/+1
| | | | | | | * Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h git-svn-id: svn://svn.icculus.org/quake3/trunk@417 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Same as last revision, but I didn't forget to save this timetma2005-12-031-3/+3
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@408 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Improved the robustity^Wrobustosity^Wrobustness of the OpenAL music and rawtma2005-12-031-81/+100
| | | | | | | | | stream systems * Implemented S_AL_BufferEvict for more graceful behaviour when OpenAL runs out of memory git-svn-id: svn://svn.icculus.org/quake3/trunk@407 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix to an OpenAL "bug"tma2005-12-021-0/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@405 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Updated AL headerstma2005-12-011-0/+6
| | | | | | | | * Added a Makefile option USE_LOCAL_HEADERS which can be disabled to use system headers if desired git-svn-id: svn://svn.icculus.org/quake3/trunk@402 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fix compilation when using SDL and dlopening OpenALtma2005-12-011-2/+5
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@401 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Fixed bug where if two looping sounds were added to a single entity theytma2005-12-011-122/+121
| | | | | | | | | | | would fight for a source and you'd get a horrible distorted sound that was each of the two sounds interleaved * Changed the default of s_alPrecache to 1 -- having it off seems to cause problems for some and it doesn't actually improve things much * Changed a few of the variable names in snd_openal.c to be more sane git-svn-id: svn://svn.icculus.org/quake3/trunk@400 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Support RIFF files with zero length data chunks (yes they exist, and yes,tma2005-11-302-22/+50
| | | | | | | | they're legal) * Colourise the OpenAL warnings so they're somewhat more obvious git-svn-id: svn://svn.icculus.org/quake3/trunk@389 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-262-13/+12
| | | | | | | | | * Remove -gfull from linux section in Makefile -- it's darwin only * Cast away some warnings that surfaced from using "new" AL headers * Various whitespace and consistency fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@375 edf5b092-35ff-0310-97b2-ce42778d08ea
* Mac OS X work...lots of little changes that touch a lot of random places.icculus2005-11-264-16/+91
| | | | | | | | | | | | | | | Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan. git-svn-id: svn://svn.icculus.org/quake3/trunk@373 edf5b092-35ff-0310-97b2-ce42778d08ea
* Don't byteswap when resampling audio...we byteswapped it previously in theicculus2005-11-201-1/+1
| | | | | | | codecs. git-svn-id: svn://svn.icculus.org/quake3/trunk@372 edf5b092-35ff-0310-97b2-ce42778d08ea
* make internal functions staticludwig2005-11-191-2/+42
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@368 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Partial implementation of FS_Seek for files in pk3stma2005-11-161-28/+25
| | | | | | | * A couple of RIFF decoder tweaks/fixes git-svn-id: svn://svn.icculus.org/quake3/trunk@363 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Oops, missed a bittma2005-11-141-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@357 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replace a redundant function in the wav decodertma2005-11-141-20/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@356 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Unbreak the MinGW build more...tma2005-11-132-4/+5
| | | | | | | * Unbreak USE_OPENAL_DLOPEN=1 git-svn-id: svn://svn.icculus.org/quake3/trunk@353 edf5b092-35ff-0310-97b2-ce42778d08ea
* link against libopenal by default rather than dlopening itludwig2005-11-132-1/+108
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@349 edf5b092-35ff-0310-97b2-ce42778d08ea
* soname is libopenal.so.0ludwig2005-11-131-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@348 edf5b092-35ff-0310-97b2-ce42778d08ea
* * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>tma2005-11-1310-489/+3354
| | | | | | | | | | | | | | | | | | + An abstract codec system, simplifying support for new formats + Changes versus BlackAura's patch: o Consolidated the OpenAL parts into one file o Changed the function naming scheme to more closely resemble Q3 o Changed the interface to fall back on the "base" sound system if loading OpenAL fails + This is enabled on Linux and MinGW for now, but should work on the other *nixs with appropriate additions to the Makefile + NOT enabled on OS X or MSVC Windows builds + Probably breaks the Windows build again * Retabulated sdl_snd.c and made the messages less verbose since there do not seem to be many having problems with SDL sound now git-svn-id: svn://svn.icculus.org/quake3/trunk@343 edf5b092-35ff-0310-97b2-ce42778d08ea
* - don't spam the tty with that messageludwig2005-11-061-1/+1
| | | | git-svn-id: svn://svn.icculus.org/quake3/trunk@296 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Replaced a bunch of inline and __inline with ID_INLINEtma2005-11-042-6/+4
| | | | | | | | | * Replaced a bunch of __i386__ with id386 * General tidy up of asm preprocessor decisions * Removed C_ONLY from the dedicated server build git-svn-id: svn://svn.icculus.org/quake3/trunk@269 edf5b092-35ff-0310-97b2-ce42778d08ea
* * General decrufting:tma2005-10-291-1/+1
| | | | | | | | | | * Removed Q3_STATIC and associated defines * Removed MAC_STATIC * Replaced __LCC__ with Q3_VM * Removed bspc and splines directories git-svn-id: svn://svn.icculus.org/quake3/trunk@201 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Added STATUStma2005-10-2919-19/+19
| | | | | | | | | | | * Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Moved various source files from their mod sdk locations to places moretma2005-10-267-6/+169
| | | | | | | | | appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
* * Removed hard coded mouse acceleration in the unix build(s)tma2005-10-143-1/+5
| | | | | | | | * Added CVAR_ROM cl_platformSensitivity to normalise the scale of cl_sensitivity across platforms git-svn-id: svn://svn.icculus.org/quake3/trunk@160 edf5b092-35ff-0310-97b2-ce42778d08ea