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* * (bug 3674) Change default for s_alGain from 0.4 to 1.0tma2008-08-081-1/+1
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-031-6/+17
* * Rename voip cvar to cl_voiptma2008-07-071-5/+5
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-071-0/+4
* Changed a few VoIP cvars to be latched.icculus2008-06-011-1/+1
* Initial patch for in-game VoIP support!icculus2008-06-011-46/+174
* * Fix a bunch of compile warningstma2008-05-101-13/+25
* * Remove work around for a 2 year old OpenAL bug that now actually causes atma2007-11-111-7/+0
* * Move the conditional compilation of bg_lib.c from the Makefile to cpp intma2007-09-221-2/+2
* Remove cvar s_alMaxSpeakerDistance for the same task can better be achieved w...thilo2007-03-171-4/+2
* - Fix loads of format string bugsthilo2007-01-241-6/+4
* - Fix two non-C-standard variable declarations.thilo2007-01-071-2/+6
* - tag more functions with gnu format attributeludwig2006-12-301-1/+1
* There's still a little bug in my recent change...thilo2006-11-261-1/+1
* - Add input sanitising to various sound playing functions called from MODs.thilo2006-11-251-3/+40
* Fix bug in parameter checking. Thanks to Neil Toronto for reporting.thilo2006-11-231-1/+1
* - Explicitly set distance attenuation model.thilo2006-11-031-64/+133
* * (bug 2893) OpenAL was not tracking one-shot sound effects to the entity'stjw2006-10-131-2/+1
* looks like ALCchar is not available on older openal versionsludwig2006-09-051-2/+2
* - Fixed filehandle / filedescriptor leak in S_AL_StartBackgroundTrack introdu...thilo2006-08-271-28/+70
* - Change available device list to be displayed on sound initialization andthilo2006-08-191-8/+6
* * Compiler warning fixtma2006-08-191-2/+3
* - tweak enumeration support, remove win32 dependencythilo2006-08-191-17/+4
* - Add device enumeration support on windows and make "Generic Software" new d...thilo2006-08-191-0/+75
* bug 2747tjw2006-08-031-1/+5
* bug 2747tjw2006-08-031-13/+10
* bug 2723tjw2006-08-021-0/+2
* * OpenAL bug fix (from Josh Weisskopf)tma2006-06-171-0/+1
* * Entity sounds on the player entity are now AL_SOURCE_RELATIVEtma2006-02-281-24/+89
* * Sound related bug fixes from Thilo Schulztma2006-02-261-0/+16
* * Change the default for s_alSpatEntOrigin. I need to think of a way to do thetma2006-02-231-1/+1
* * Fix to a woopsietma2006-02-131-1/+1
* * OpenAL now respatializes using the player entity origin instead of the viewtma2006-02-121-5/+15
* * Removed (unintentional) C99 codetma2006-02-071-13/+0
* * workaround for msvc compiler bug.maik2006-02-071-0/+14
* * Fix to an OpenAL "bug" involving Team Arenatma2006-01-221-2/+15
* * Added Q_isnan for NaN tests with -ffast-mathtma2006-01-191-9/+6
* * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise thistma2006-01-191-0/+29
* * Change defaults for s_alRolloff and s_alMinDistancetma2006-01-151-2/+2
* * Increase default for s_alSources to 96tma2005-12-111-2/+2
* * Same as last revision, but I didn't forget to save this timetma2005-12-031-3/+3
* * Improved the robustity^Wrobustosity^Wrobustness of the OpenAL music and rawtma2005-12-031-81/+100
* * Fix to an OpenAL "bug"tma2005-12-021-0/+5
* * Fixed bug where if two looping sounds were added to a single entity theytma2005-12-011-122/+121
* * Support RIFF files with zero length data chunks (yes they exist, and yes,tma2005-11-301-15/+43
* * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.localtma2005-11-261-4/+4
* make internal functions staticludwig2005-11-191-2/+42
* soname is libopenal.so.0ludwig2005-11-131-1/+1
* * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>tma2005-11-131-0/+1567