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path: root/code/client/cl_main.c
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* * Revert 'Handle dead keys more gracefully by taking a "best guess" rather thantma2008-08-281-0/+5
* * Restrict OpenAL capture support test hack to OS X, where it is required; thistma2008-08-031-1/+1
* * Remove cl_platformSensitivity as it predates the move to SDL everywheretma2008-07-121-2/+0
* * Rename voip cvar to cl_voiptma2008-07-071-19/+17
* * Don't start UI when starting client binary with +set dedicated 1tma2008-07-061-4/+4
* * Fix killserver command for client binary based dedicated servertma2008-07-061-1/+1
* VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits.icculus2008-07-051-1/+8
* VoIP: Added cheapie VoIP meter.icculus2008-06-251-3/+6
* VoIP: Save own voice when recording a demo.icculus2008-06-081-0/+1
* VoIP: Don't lose gain for good if using VAD on disconnect.icculus2008-06-081-0/+4
* VoIP: tweaked VAD code.icculus2008-06-081-1/+3
* VoIP: attempt at changing voipPower calc and using it for VAD.icculus2008-06-081-18/+12
* VoIP: initial shot at voice activation.icculus2008-06-071-24/+55
* VoIP: Initial work on adding Speex preprocessor.icculus2008-06-071-1/+3
* VoIP: Don't hardcode Speex sample rate.icculus2008-06-071-2/+2
* VoIP: functionality to adjust incoming audio gain, per-user.icculus2008-06-041-0/+2
* VoIP: client can now specify targets for voice transmission.icculus2008-06-041-0/+16
* VoIP: voip cvar should be 1 by default.icculus2008-06-031-1/+1
* Don't allow client to capture audio if playing back a demo.icculus2008-06-031-0/+2
* More VoIP work: treat voip/sv_voip cvars as protocol version numbers.icculus2008-06-021-0/+6
* Changed a few VoIP cvars to be latched.icculus2008-06-011-2/+2
* Forbid setting voip cvar if network data rate is too low.icculus2008-06-011-11/+23
* Client shouldn't try to capture audio data if voip cvar is disabled.icculus2008-06-011-0/+2
* Initial patch for in-game VoIP support!icculus2008-06-011-0/+235
* mumble link supportludwig2008-05-301-0/+61
* - replace a few constant values with GL macros in tr_cmds.cthilo2008-05-011-0/+2
* remove commented codethilo2008-04-121-5/+0
* Another change to server parsing as a server reporting in from 69.79.84.0/24 ...thilo2008-04-121-29/+25
* * Fix some recently introduced warningstma2008-04-121-1/+1
* - fix a potential file descriptor leak in server side of pak downloadingthilo2008-04-121-1/+1
* - Revamp in-game server browser: you can now scan for games on multiple maste...thilo2008-04-111-106/+90
* Add com_standalone cvar for at-runtime handling of mods that do not require t...thilo2008-04-101-4/+3
* Include #ifdef to make it easier to create a stand-alone binary.thilo2008-04-091-1/+4
* Add Multicast capabilities for LAN server scanning.thilo2008-04-091-11/+12
* Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF...thilo2008-04-041-42/+91
* A more clean solution to this bug. Stop the renderer when the UI VM is not ru...thilo2008-03-271-4/+0
* Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id...thilo2008-03-271-0/+4
* Remove obsolete code for obfuscation.thilo2008-03-251-11/+1
* * (bug 3412) %s expansion security patch (DevHC)tma2008-01-221-3/+3
* Remove small redundancythilo2007-12-271-2/+2
* * Fix bug where an extraneous render command can cause a crash whentma2007-11-181-0/+2
* make master server used by client configurable (cl_master)ludwig2007-11-141-2/+4
* * Fix bug that prevented key up events getting to cgame/ui when not in gametma2007-10-021-6/+7
* * Move the conditional compilation of bg_lib.c from the Makefile to cpp intma2007-09-221-5/+5
* * Merge unified-sdl to trunktma2007-09-051-30/+110
* * Merge win_net.c and unix_net.ctma2007-08-281-9/+0
* * (bug 3018) Should not reset CVAR_CHEAT cvars when loading cgame/ui if theytjw2007-04-051-1/+2
* * (bug 3019) use the operating system's random number generator if possibletjw2007-02-161-7/+3
* * (bug 3019) adds the cvar cl_guidServerUniq (defaults to 1). When set totjw2007-02-121-11/+70
* - tag more functions with gnu format attributeludwig2006-12-301-1/+1