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-rw-r--r--web/include/get.php70
1 files changed, 36 insertions, 34 deletions
diff --git a/web/include/get.php b/web/include/get.php
index d5b15df..a8a12b6 100644
--- a/web/include/get.php
+++ b/web/include/get.php
@@ -26,13 +26,13 @@ done all of the work for you.</p>
<li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/ubuntu/breezy">
Packages for Ubuntu Linux.</a> These are intended for Ubuntu Breezy.</li>
</ul>
- <p>To install these, as root run <span class="shell">dpkg -i
- <em>package.deb</em></span>.</p>
+ <p>To install these, as root run <tt>dpkg -i
+ <em>package.deb</em></tt>.</p>
<p>There are also i686 <a href="http://www.xs4all.nl/~bruijn9/quake3/breezy/">binaries
built on Ubuntu</a> made by Pascal de Bruijn. Untar this into /opt/
or where ever you keep weird isolated installs. There is a decent
chance these will work on most distributions, these are not
- <span class="shell">.deb</span>s.</p>
+ <tt>.deb</tt>s.</p>
</li>
<li>
<h3>Fedora Core, RHEL</h3>
@@ -44,8 +44,8 @@ done all of the work for you.</p>
</li>
<li>
<h3>Gentoo</h3>
- <p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell">
- emerge quake3</span> to get a recent snapshot of our Subversion repository.</p>
+ <p><a href="http://www.gentoo.org/">Gentoo</a> users can just <tt>
+ emerge quake3</tt> to get a recent snapshot of our Subversion repository.</p>
</li>
<li>
<h3>SUSE</h3>
@@ -64,10 +64,10 @@ client.</em></p>
<ol>
<li>Change into a directory that you want the tree to be kept in.</li>
<li>Check out the source tree:<br />
- <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span>
+ <tt>svn co svn://svn.icculus.org/quake3/trunk quake3</tt>
<br />
(You can check out a specific revision with the -r option, like this:
- <span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)
+ <tt>svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</tt>)
</li>
<li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
file. Really. Do it.</li>
@@ -81,49 +81,51 @@ client.</em></p>
Software, you still need to copy over legal PK3s like
before.</li>
<li>Change into the top level directory (it contains
- the <span class="shell">ui</span> and
- <span class="shell">code</span> directories.)</li>
- <li>Run <span class="shell">make</span>.</li>
- <li>Set <span class="shell">$COPYDIR</span> to the
- directory you installed Quake3 to and make the copyfiles
- target. Make sure you are changed to the owner of
- this path (probably root).<br />
- <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span>
+ the <tt>ui<tt> and
+ <tt>code<tt> directories.)</li>
+ <li>Run <tt>make</tt>.</li>
+ <li>Set <tt>$COPYDIR</tt> to the
+ directory you installed Quake3 to and make
+ the copyfiles target. Make sure you are
+ changed to the owner of this path (probably
+ root).<br />
+ <tt>COPYDIR="/opt/quake3" make copyfiles<tt>
</li>
</ol>
</li>
<li><h3>Mac OS X</h3>
<ol>
<li>Change into the top level directory (it contains
- the <span class="shell">ui</span> and
- <span class="shell">code</span> directories.)</li>
- <li>Run <span class="shell">make</span>.</li>
+ the <tt>ui</tt> and
+ <tt>code</tt> directories.)</li>
+ <li>Run <tt>make</tt>.</li>
<li>Install the latest point release for OS X.</li>
- <li>Copy <span class="shell">ioquake3.ppc</span>
- in <span class="shell">build/release-darwin-ppc/</span>
- to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>.</li>
+ <li>Copy <tt>ioquake3.ppc</tt>
+ in <tt>build/release-darwin-ppc/</tt>
+ to <tt>/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</tt>.</li>
<li>You need a libSDL-1.2.0.dylib in that .app's
MacOS directory.</li>
- <li>You need to copy your <span class="shell">pak0.pk3</span>
- from your Quake 3 CD-ROM's <span class="shell">/baseq3</span>
- directory to your <span class="shell">/Applications/Quake3/baseq3</span>
+ <li>You need to copy your <tt>pak0.pk3</tt>
+ from your Quake 3 CD-ROM's <tt>/baseq3</tt>
+ directory to your <tt>/Applications/Quake3/baseq3</tt>
directory.</li>
<li>Ditto for the Team Arena mission pack, though
- you would be substituting <span class="shell">baseq3</span>
- in the above example for <span class="shell">missionpack</span>.</li>
+ you would be substituting <tt>baseq3</tt>
+ in the above example for <tt>missionpack</tt>.</li>
</ol>
<p>After you've done all of that, you can double click
- on the <span class="shell">.app</span> file, or change to
- the <span class="shell">/Applications/Quake3/</span> directory
- in a terminal and run the binary.
+ on the <tt>.app</tt> file, or change to
+ the <tt>/Applications/Quake3/</tt> directory in a terminal
+ and run the binary.
</p>
</li>
<li><h3>Windows</h3>
- <p>Building on Windows is slightly complicated. You can either
- use Microsoft Visual C++ or MinGW. MinGW works better currently;
- both methods are described in the
+ <p>Building on Windows is slightly complicated.
+ You can either use Microsoft Visual C++ or MinGW.
+ MinGW works better currently; both methods are described
+ in the
<a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
- you already are supposed to have read.</p>
+ that you already are supposed to have read.</p>
</li>
</ul>
</li>
@@ -132,7 +134,7 @@ client.</em></p>
</ol>
<h2>Point Release Installers</h2>
<p>The id software patches are still needed before installing
-this project because they contain updated <span class="shell">pk3</span>
+this project because they contain updated <tt>.pk3</tt>
files. We mirror them for your convenience:</p>
<ul>
<li><a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">Linux</a></li>