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Diffstat (limited to 'q3radiant/BMP.H')
-rwxr-xr-x | q3radiant/BMP.H | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/q3radiant/BMP.H b/q3radiant/BMP.H new file mode 100755 index 0000000..367d652 --- /dev/null +++ b/q3radiant/BMP.H @@ -0,0 +1,101 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +#ifndef _BMP_H
+#define _BMP_H
+
+#define xBI_NONE 0
+#define xBI_RGB 0
+#define xBI_RLE4 2
+#define xBI_RLE8 1
+
+#define BMP_SIGNATURE_WORD 0x4d42
+
+#pragma pack(1)
+
+
+
+typedef struct {
+ unsigned short bfType; // signature - 'BM'
+ unsigned long bfSize; // file size in bytes
+ unsigned short bfReserved1; // 0
+ unsigned short bfReserved2; // 0
+ unsigned long bfOffBits; // offset to bitmap
+} bmphd_t;
+
+
+
+typedef struct {
+ unsigned long biSize; // size of this struct
+ long biWidth; // bmap width in pixels
+ long biHeight; // bmap height in pixels
+ unsigned short biPlanes; // num planes - always 1
+ unsigned short biBitCount; // bits perpixel
+ unsigned long biCompression; // compression flag
+ unsigned long biSizeImage; // image size in bytes
+ long biXPelsPerMeter; // horz resolution
+ long biYPelsPerMeter; // vert resolution
+ unsigned long biClrUsed; // 0 -> color table size
+ unsigned long biClrImportant; // important color count
+} binfo_t;
+
+
+typedef struct {
+ unsigned char blue;
+ unsigned char green;
+ unsigned char red;
+ unsigned char reserved;
+} drgb_t;
+
+
+// quake expects its palette to be bgr
+// this is totally backwards but what can you do
+typedef struct {
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+} rgb_t;
+
+
+typedef struct {
+ unsigned char b;
+ unsigned char g;
+ unsigned char r;
+} bgr_t;
+
+
+typedef struct {
+ int bpp; // bits per pixel
+ int width;
+ int height;
+ unsigned char *data;
+ rgb_t *palette;
+} bitmap_t;
+
+
+void LoadBMP(char *filename, bitmap_t *bit);
+void FreeBMP(bitmap_t *bitmap);
+void WriteBMP(char *filename, bitmap_t *bit);
+void NewBMP(int width, int height, int bpp, bitmap_t *bit);
+
+
+
+#endif
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