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-rw-r--r--code/renderer/tr_shader.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/code/renderer/tr_shader.c b/code/renderer/tr_shader.c
index f896f31..7e9a37e 100644
--- a/code/renderer/tr_shader.c
+++ b/code/renderer/tr_shader.c
@@ -1432,6 +1432,12 @@ static qboolean ParseShader( char **text )
// stage definition
else if ( token[0] == '{' )
{
+ // 20051019 misantropia -- fix buffer overrun.
+ if ( s >= MAX_SHADER_STAGES ) {
+ ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
+ return qfalse;
+ }
+
if ( !ParseStage( &stages[s], text ) )
{
return qfalse;
@@ -1439,12 +1445,6 @@ static qboolean ParseShader( char **text )
stages[s].active = qtrue;
s++;
- // 20051019 misantropia -- fix buffer overrun.
- if ( s >= MAX_SHADER_STAGES ) {
- ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
- return qfalse;
- }
-
continue;
}
// skip stuff that only the QuakeEdRadient needs