diff options
Diffstat (limited to 'code')
-rw-r--r-- | code/client/snd_openal.c | 197 |
1 files changed, 133 insertions, 64 deletions
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c index 78781a4..4f67f35 100644 --- a/code/client/snd_openal.c +++ b/code/client/snd_openal.c @@ -36,7 +36,9 @@ cvar_t *s_alSources; cvar_t *s_alDopplerFactor; cvar_t *s_alDopplerSpeed; cvar_t *s_alMinDistance; +cvar_t *s_alMaxDistance; cvar_t *s_alRolloff; +cvar_t *s_alGraceDistance; cvar_t *s_alDriver; cvar_t *s_alDevice; cvar_t *s_alAvailableDevices; @@ -464,6 +466,9 @@ typedef struct src_s int isLooping; // Is this a looping effect (attached to an entity) int isTracking; // Is this object tracking it's owner + float curGain; // gain employed if source is within maxdistance. + float scaleGain; // Last gain value for this source. 0 if muted. + qboolean local; // Is this local (relative to the cam) } src_t; @@ -513,6 +518,50 @@ static void _S_AL_SanitiseVector( vec3_t v, int line ) /* ================= +S_AL_ScaleGain +Adapt the gain if necessary to get a quicker fadeout when the source is too far away. +================= +*/ + +static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin) +{ + float distance; + + if(chksrc->local) + distance = VectorLength(origin); + else + distance = Distance(origin, lastListenerOrigin); + + // If we exceed a certain distance, scale the gain linearly until the sound + // vanishes into nothingness. + if((distance -= s_alMaxDistance->value) > 0) + { + float scaleFactor; + + if(distance >= s_alGraceDistance->value) + scaleFactor = 0.0f; + else + scaleFactor = 1.0f - distance / s_alGraceDistance->value; + + scaleFactor *= chksrc->curGain; + + if(chksrc->scaleGain != scaleFactor); + { + chksrc->scaleGain = scaleFactor; + // if(scaleFactor > 0.0f) + // Com_Printf("%f\n", scaleFactor); + qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain); + } + } + else if(chksrc->scaleGain != chksrc->curGain) + { + chksrc->scaleGain = chksrc->curGain; + qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain); + } +} + +/* +================= S_AL_HearingThroughEntity ================= */ @@ -616,41 +665,46 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio int entity, int channel, qboolean local) { ALuint buffer; + src_t *curSource; // Mark the SFX as used, and grab the raw AL buffer S_AL_BufferUse(sfx); buffer = S_AL_BufferGet(sfx); // Set up src struct - srcList[src].lastUsedTime = Sys_Milliseconds(); - srcList[src].sfx = sfx; - srcList[src].priority = priority; - srcList[src].entity = entity; - srcList[src].channel = channel; - srcList[src].isActive = qtrue; - srcList[src].isLocked = qfalse; - srcList[src].isLooping = qfalse; - srcList[src].isTracking = qfalse; - srcList[src].local = local; + curSource = &srcList[src]; + + curSource->lastUsedTime = Sys_Milliseconds(); + curSource->sfx = sfx; + curSource->priority = priority; + curSource->entity = entity; + curSource->channel = channel; + curSource->isActive = qtrue; + curSource->isLocked = qfalse; + curSource->isLooping = qfalse; + curSource->isTracking = qfalse; + curSource->curGain = s_alGain->value * s_volume->value; + curSource->scaleGain = curSource->curGain; + curSource->local = local; // Set up OpenAL source - qalSourcei(srcList[src].alSource, AL_BUFFER, buffer); - qalSourcef(srcList[src].alSource, AL_PITCH, 1.0f); - qalSourcef(srcList[src].alSource, AL_GAIN, s_alGain->value * s_volume->value); - qalSourcefv(srcList[src].alSource, AL_POSITION, vec3_origin); - qalSourcefv(srcList[src].alSource, AL_VELOCITY, vec3_origin); - qalSourcei(srcList[src].alSource, AL_LOOPING, AL_FALSE); - qalSourcef(srcList[src].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); + qalSourcei(curSource->alSource, AL_BUFFER, buffer); + qalSourcef(curSource->alSource, AL_PITCH, 1.0f); + qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain); + qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin); + qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin); + qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE); + qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); if(local) { - qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_TRUE); - qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0.0f); + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f); } else { - qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_FALSE); - qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); } } @@ -887,6 +941,7 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx S_AL_SanitiseVector( sorigin ); qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin ); + S_AL_ScaleGain(&srcList[src], sorigin); // Start it playing qalSourcePlay(srcList[src].alSource); @@ -918,6 +973,7 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, { int src; sentity_t *sent = &entityList[ entityNum ]; + src_t *curSource; // Do we need to allocate a new source for this entity if( !sent->srcAllocated ) @@ -945,28 +1001,33 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx, // If this is not set then the looping sound is removed sent->loopAddedThisFrame = qtrue; + curSource = &srcList[src]; + // UGH // These lines should be called via S_AL_SrcSetup, but we // can't call that yet as it buffers sfxes that may change // with subsequent calls to S_AL_SrcLoop - srcList[ src ].entity = entityNum; - srcList[ src ].isLooping = qtrue; - srcList[ src ].isActive = qtrue; + curSource->entity = entityNum; + curSource->isLooping = qtrue; + curSource->isActive = qtrue; if( S_AL_HearingThroughEntity( entityNum ) ) { - srcList[ src ].local = qtrue; + curSource->local = qtrue; - qalSourcefv( srcList[ src ].alSource, AL_POSITION, vec3_origin ); - qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, vec3_origin ); + qalSourcefv( curSource->alSource, AL_POSITION, vec3_origin ); + qalSourcefv( curSource->alSource, AL_VELOCITY, vec3_origin ); } else { - srcList[ src ].local = qfalse; + curSource->local = qfalse; - qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin ); - qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity ); + qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sent->origin ); + qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity ); + } + + S_AL_ScaleGain(curSource, sent->origin); } /* @@ -1028,63 +1089,65 @@ void S_AL_SrcUpdate( void ) int i; int entityNum; ALint state; + src_t *curSource; for(i = 0; i < srcCount; i++) { entityNum = srcList[i].entity; + curSource = &srcList[i]; - if(srcList[i].isLocked) + if(curSource->isLocked) continue; - if(!srcList[i].isActive) + if(!curSource->isActive) continue; // Update source parameters if((s_alGain->modified)||(s_volume->modified)) - qalSourcef(srcList[i].alSource, AL_GAIN, s_alGain->value * s_volume->value); - if((s_alRolloff->modified)&&(!srcList[i].local)) - qalSourcef(srcList[i].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); + curSource->curGain = s_alGain->value * s_volume->value; + if((s_alRolloff->modified)&&(!curSource->local)) + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); if(s_alMinDistance->modified) - qalSourcef(srcList[i].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); + qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value); - if( srcList[ i ].isLooping ) + if(curSource->isLooping) { sentity_t *sent = &entityList[ entityNum ]; // If a looping effect hasn't been touched this frame, kill it - if( sent->loopAddedThisFrame ) + if(sent->loopAddedThisFrame) { // The sound has changed without an intervening removal - if( srcList[ i ].isActive && !sent->startLoopingSound && - srcList[ i ].sfx != sent->loopSfx ) + if(curSource->isActive && !sent->startLoopingSound && + curSource->sfx != sent->loopSfx) { - qalSourceStop( srcList[ i ].alSource ); - qalSourcei( srcList[ i ].alSource, AL_BUFFER, 0 ); + qalSourceStop(curSource->alSource); + qalSourcei(curSource->alSource, AL_BUFFER, 0); sent->startLoopingSound = qtrue; } - // Ths sound hasn't been started yet - if( sent->startLoopingSound ) + // The sound hasn't been started yet + if(sent->startLoopingSound) { - S_AL_SrcSetup( i, sent->loopSfx, sent->loopPriority, - entityNum, -1, srcList[ i ].local ); - srcList[ i ].isLooping = qtrue; - qalSourcei( srcList[ i ].alSource, AL_LOOPING, AL_TRUE ); - qalSourcePlay( srcList[ i ].alSource ); + S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority, + entityNum, -1, curSource->local); + curSource->isLooping = qtrue; + qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE); + qalSourcePlay(curSource->alSource); sent->startLoopingSound = qfalse; } // Update locality - if( srcList[ i ].local) + if(curSource->local) { - qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_TRUE ); - qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, 0.0f ); + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f); } else { - qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_FALSE ); - qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value ); + qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE); + qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value); } } else @@ -1093,20 +1156,23 @@ void S_AL_SrcUpdate( void ) continue; } - // Query relativity of source, don't move if it's true - qalGetSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, &state ); - - // See if it needs to be moved - if( srcList[ i ].isTracking && !state ) - qalSourcefv(srcList[i].alSource, AL_POSITION, entityList[entityNum].origin); - // Check if it's done, and flag it - qalGetSourcei(srcList[i].alSource, AL_SOURCE_STATE, &state); + qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state); if(state == AL_STOPPED) { S_AL_SrcKill(i); continue; } + + // Query relativity of source, don't move if it's true + qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state); + + // See if it needs to be moved + if(curSource->isTracking && !state) + { + qalSourcefv(curSource->alSource, AL_POSITION, entityList[entityNum].origin); + S_AL_ScaleGain(curSource, entityList[entityNum].origin); + } } } @@ -1775,7 +1841,9 @@ qboolean S_AL_Init( soundInterface_t *si ) s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE ); s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE ); s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT ); - s_alRolloff = Cvar_Get( "s_alRolloff", "0.8", CVAR_CHEAT ); + s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT); + s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT); + s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT); s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE ); s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE ); @@ -1787,7 +1855,7 @@ qboolean S_AL_Init( soundInterface_t *si ) return qfalse; } - // Device enumeration support (extension currently only exists for windows). + // Device enumeration support (extension is implemented reasonably only on Windows right now). if((enumsupport = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT"))) { char devicenames[1024] = ""; @@ -1863,6 +1931,7 @@ qboolean S_AL_Init( soundInterface_t *si ) S_AL_SrcInit( ); // Set up OpenAL parameters (doppler, etc) + qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); qalDopplerFactor( s_alDopplerFactor->value ); qalDopplerVelocity( s_alDopplerSpeed->value ); |