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-rw-r--r--code/client/snd_openal.c197
1 files changed, 133 insertions, 64 deletions
diff --git a/code/client/snd_openal.c b/code/client/snd_openal.c
index 78781a4..4f67f35 100644
--- a/code/client/snd_openal.c
+++ b/code/client/snd_openal.c
@@ -36,7 +36,9 @@ cvar_t *s_alSources;
cvar_t *s_alDopplerFactor;
cvar_t *s_alDopplerSpeed;
cvar_t *s_alMinDistance;
+cvar_t *s_alMaxDistance;
cvar_t *s_alRolloff;
+cvar_t *s_alGraceDistance;
cvar_t *s_alDriver;
cvar_t *s_alDevice;
cvar_t *s_alAvailableDevices;
@@ -464,6 +466,9 @@ typedef struct src_s
int isLooping; // Is this a looping effect (attached to an entity)
int isTracking; // Is this object tracking it's owner
+ float curGain; // gain employed if source is within maxdistance.
+ float scaleGain; // Last gain value for this source. 0 if muted.
+
qboolean local; // Is this local (relative to the cam)
} src_t;
@@ -513,6 +518,50 @@ static void _S_AL_SanitiseVector( vec3_t v, int line )
/*
=================
+S_AL_ScaleGain
+Adapt the gain if necessary to get a quicker fadeout when the source is too far away.
+=================
+*/
+
+static void S_AL_ScaleGain(src_t *chksrc, vec3_t origin)
+{
+ float distance;
+
+ if(chksrc->local)
+ distance = VectorLength(origin);
+ else
+ distance = Distance(origin, lastListenerOrigin);
+
+ // If we exceed a certain distance, scale the gain linearly until the sound
+ // vanishes into nothingness.
+ if((distance -= s_alMaxDistance->value) > 0)
+ {
+ float scaleFactor;
+
+ if(distance >= s_alGraceDistance->value)
+ scaleFactor = 0.0f;
+ else
+ scaleFactor = 1.0f - distance / s_alGraceDistance->value;
+
+ scaleFactor *= chksrc->curGain;
+
+ if(chksrc->scaleGain != scaleFactor);
+ {
+ chksrc->scaleGain = scaleFactor;
+ // if(scaleFactor > 0.0f)
+ // Com_Printf("%f\n", scaleFactor);
+ qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain);
+ }
+ }
+ else if(chksrc->scaleGain != chksrc->curGain)
+ {
+ chksrc->scaleGain = chksrc->curGain;
+ qalSourcef(chksrc->alSource, AL_GAIN, chksrc->scaleGain);
+ }
+}
+
+/*
+=================
S_AL_HearingThroughEntity
=================
*/
@@ -616,41 +665,46 @@ static void S_AL_SrcSetup(srcHandle_t src, sfxHandle_t sfx, alSrcPriority_t prio
int entity, int channel, qboolean local)
{
ALuint buffer;
+ src_t *curSource;
// Mark the SFX as used, and grab the raw AL buffer
S_AL_BufferUse(sfx);
buffer = S_AL_BufferGet(sfx);
// Set up src struct
- srcList[src].lastUsedTime = Sys_Milliseconds();
- srcList[src].sfx = sfx;
- srcList[src].priority = priority;
- srcList[src].entity = entity;
- srcList[src].channel = channel;
- srcList[src].isActive = qtrue;
- srcList[src].isLocked = qfalse;
- srcList[src].isLooping = qfalse;
- srcList[src].isTracking = qfalse;
- srcList[src].local = local;
+ curSource = &srcList[src];
+
+ curSource->lastUsedTime = Sys_Milliseconds();
+ curSource->sfx = sfx;
+ curSource->priority = priority;
+ curSource->entity = entity;
+ curSource->channel = channel;
+ curSource->isActive = qtrue;
+ curSource->isLocked = qfalse;
+ curSource->isLooping = qfalse;
+ curSource->isTracking = qfalse;
+ curSource->curGain = s_alGain->value * s_volume->value;
+ curSource->scaleGain = curSource->curGain;
+ curSource->local = local;
// Set up OpenAL source
- qalSourcei(srcList[src].alSource, AL_BUFFER, buffer);
- qalSourcef(srcList[src].alSource, AL_PITCH, 1.0f);
- qalSourcef(srcList[src].alSource, AL_GAIN, s_alGain->value * s_volume->value);
- qalSourcefv(srcList[src].alSource, AL_POSITION, vec3_origin);
- qalSourcefv(srcList[src].alSource, AL_VELOCITY, vec3_origin);
- qalSourcei(srcList[src].alSource, AL_LOOPING, AL_FALSE);
- qalSourcef(srcList[src].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
+ qalSourcei(curSource->alSource, AL_BUFFER, buffer);
+ qalSourcef(curSource->alSource, AL_PITCH, 1.0f);
+ qalSourcef(curSource->alSource, AL_GAIN, curSource->curGain);
+ qalSourcefv(curSource->alSource, AL_POSITION, vec3_origin);
+ qalSourcefv(curSource->alSource, AL_VELOCITY, vec3_origin);
+ qalSourcei(curSource->alSource, AL_LOOPING, AL_FALSE);
+ qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
if(local)
{
- qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_TRUE);
- qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, 0.0f);
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f);
}
else
{
- qalSourcei(srcList[src].alSource, AL_SOURCE_RELATIVE, AL_FALSE);
- qalSourcef(srcList[src].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
}
}
@@ -887,6 +941,7 @@ void S_AL_StartSound( vec3_t origin, int entnum, int entchannel, sfxHandle_t sfx
S_AL_SanitiseVector( sorigin );
qalSourcefv( srcList[ src ].alSource, AL_POSITION, sorigin );
+ S_AL_ScaleGain(&srcList[src], sorigin);
// Start it playing
qalSourcePlay(srcList[src].alSource);
@@ -918,6 +973,7 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
{
int src;
sentity_t *sent = &entityList[ entityNum ];
+ src_t *curSource;
// Do we need to allocate a new source for this entity
if( !sent->srcAllocated )
@@ -945,28 +1001,33 @@ static void S_AL_SrcLoop( alSrcPriority_t priority, sfxHandle_t sfx,
// If this is not set then the looping sound is removed
sent->loopAddedThisFrame = qtrue;
+ curSource = &srcList[src];
+
// UGH
// These lines should be called via S_AL_SrcSetup, but we
// can't call that yet as it buffers sfxes that may change
// with subsequent calls to S_AL_SrcLoop
- srcList[ src ].entity = entityNum;
- srcList[ src ].isLooping = qtrue;
- srcList[ src ].isActive = qtrue;
+ curSource->entity = entityNum;
+ curSource->isLooping = qtrue;
+ curSource->isActive = qtrue;
if( S_AL_HearingThroughEntity( entityNum ) )
{
- srcList[ src ].local = qtrue;
+ curSource->local = qtrue;
- qalSourcefv( srcList[ src ].alSource, AL_POSITION, vec3_origin );
- qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, vec3_origin );
+ qalSourcefv( curSource->alSource, AL_POSITION, vec3_origin );
+ qalSourcefv( curSource->alSource, AL_VELOCITY, vec3_origin );
}
else
{
- srcList[ src ].local = qfalse;
+ curSource->local = qfalse;
- qalSourcefv( srcList[ src ].alSource, AL_POSITION, (ALfloat *)sent->origin );
- qalSourcefv( srcList[ src ].alSource, AL_VELOCITY, (ALfloat *)velocity );
+ qalSourcefv( curSource->alSource, AL_POSITION, (ALfloat *)sent->origin );
+ qalSourcefv( curSource->alSource, AL_VELOCITY, (ALfloat *)velocity );
+
}
+
+ S_AL_ScaleGain(curSource, sent->origin);
}
/*
@@ -1028,63 +1089,65 @@ void S_AL_SrcUpdate( void )
int i;
int entityNum;
ALint state;
+ src_t *curSource;
for(i = 0; i < srcCount; i++)
{
entityNum = srcList[i].entity;
+ curSource = &srcList[i];
- if(srcList[i].isLocked)
+ if(curSource->isLocked)
continue;
- if(!srcList[i].isActive)
+ if(!curSource->isActive)
continue;
// Update source parameters
if((s_alGain->modified)||(s_volume->modified))
- qalSourcef(srcList[i].alSource, AL_GAIN, s_alGain->value * s_volume->value);
- if((s_alRolloff->modified)&&(!srcList[i].local))
- qalSourcef(srcList[i].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
+ curSource->curGain = s_alGain->value * s_volume->value;
+ if((s_alRolloff->modified)&&(!curSource->local))
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
if(s_alMinDistance->modified)
- qalSourcef(srcList[i].alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
+ qalSourcef(curSource->alSource, AL_REFERENCE_DISTANCE, s_alMinDistance->value);
- if( srcList[ i ].isLooping )
+ if(curSource->isLooping)
{
sentity_t *sent = &entityList[ entityNum ];
// If a looping effect hasn't been touched this frame, kill it
- if( sent->loopAddedThisFrame )
+ if(sent->loopAddedThisFrame)
{
// The sound has changed without an intervening removal
- if( srcList[ i ].isActive && !sent->startLoopingSound &&
- srcList[ i ].sfx != sent->loopSfx )
+ if(curSource->isActive && !sent->startLoopingSound &&
+ curSource->sfx != sent->loopSfx)
{
- qalSourceStop( srcList[ i ].alSource );
- qalSourcei( srcList[ i ].alSource, AL_BUFFER, 0 );
+ qalSourceStop(curSource->alSource);
+ qalSourcei(curSource->alSource, AL_BUFFER, 0);
sent->startLoopingSound = qtrue;
}
- // Ths sound hasn't been started yet
- if( sent->startLoopingSound )
+ // The sound hasn't been started yet
+ if(sent->startLoopingSound)
{
- S_AL_SrcSetup( i, sent->loopSfx, sent->loopPriority,
- entityNum, -1, srcList[ i ].local );
- srcList[ i ].isLooping = qtrue;
- qalSourcei( srcList[ i ].alSource, AL_LOOPING, AL_TRUE );
- qalSourcePlay( srcList[ i ].alSource );
+ S_AL_SrcSetup(i, sent->loopSfx, sent->loopPriority,
+ entityNum, -1, curSource->local);
+ curSource->isLooping = qtrue;
+ qalSourcei(curSource->alSource, AL_LOOPING, AL_TRUE);
+ qalSourcePlay(curSource->alSource);
sent->startLoopingSound = qfalse;
}
// Update locality
- if( srcList[ i ].local)
+ if(curSource->local)
{
- qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_TRUE );
- qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, 0.0f );
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_TRUE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, 0.0f);
}
else
{
- qalSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, AL_FALSE );
- qalSourcef( srcList[ i ].alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value );
+ qalSourcei(curSource->alSource, AL_SOURCE_RELATIVE, AL_FALSE);
+ qalSourcef(curSource->alSource, AL_ROLLOFF_FACTOR, s_alRolloff->value);
}
}
else
@@ -1093,20 +1156,23 @@ void S_AL_SrcUpdate( void )
continue;
}
- // Query relativity of source, don't move if it's true
- qalGetSourcei( srcList[ i ].alSource, AL_SOURCE_RELATIVE, &state );
-
- // See if it needs to be moved
- if( srcList[ i ].isTracking && !state )
- qalSourcefv(srcList[i].alSource, AL_POSITION, entityList[entityNum].origin);
-
// Check if it's done, and flag it
- qalGetSourcei(srcList[i].alSource, AL_SOURCE_STATE, &state);
+ qalGetSourcei(curSource->alSource, AL_SOURCE_STATE, &state);
if(state == AL_STOPPED)
{
S_AL_SrcKill(i);
continue;
}
+
+ // Query relativity of source, don't move if it's true
+ qalGetSourcei(curSource->alSource, AL_SOURCE_RELATIVE, &state);
+
+ // See if it needs to be moved
+ if(curSource->isTracking && !state)
+ {
+ qalSourcefv(curSource->alSource, AL_POSITION, entityList[entityNum].origin);
+ S_AL_ScaleGain(curSource, entityList[entityNum].origin);
+ }
}
}
@@ -1775,7 +1841,9 @@ qboolean S_AL_Init( soundInterface_t *si )
s_alDopplerFactor = Cvar_Get( "s_alDopplerFactor", "1.0", CVAR_ARCHIVE );
s_alDopplerSpeed = Cvar_Get( "s_alDopplerSpeed", "2200", CVAR_ARCHIVE );
s_alMinDistance = Cvar_Get( "s_alMinDistance", "120", CVAR_CHEAT );
- s_alRolloff = Cvar_Get( "s_alRolloff", "0.8", CVAR_CHEAT );
+ s_alMaxDistance = Cvar_Get("s_alMaxDistance", "1024", CVAR_CHEAT);
+ s_alRolloff = Cvar_Get( "s_alRolloff", "2", CVAR_CHEAT);
+ s_alGraceDistance = Cvar_Get("s_alGraceDistance", "512", CVAR_CHEAT);
s_alMaxSpeakerDistance = Cvar_Get( "s_alMaxSpeakerDistance", "1024", CVAR_ARCHIVE );
s_alDriver = Cvar_Get( "s_alDriver", ALDRIVER_DEFAULT, CVAR_ARCHIVE );
@@ -1787,7 +1855,7 @@ qboolean S_AL_Init( soundInterface_t *si )
return qfalse;
}
- // Device enumeration support (extension currently only exists for windows).
+ // Device enumeration support (extension is implemented reasonably only on Windows right now).
if((enumsupport = qalcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")))
{
char devicenames[1024] = "";
@@ -1863,6 +1931,7 @@ qboolean S_AL_Init( soundInterface_t *si )
S_AL_SrcInit( );
// Set up OpenAL parameters (doppler, etc)
+ qalDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
qalDopplerFactor( s_alDopplerFactor->value );
qalDopplerVelocity( s_alDopplerSpeed->value );