diff options
Diffstat (limited to 'code/win32')
-rw-r--r-- | code/win32/win_main.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/code/win32/win_main.c b/code/win32/win_main.c index 9c97183..51d68b0 100644 --- a/code/win32/win_main.c +++ b/code/win32/win_main.c @@ -526,10 +526,10 @@ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qp // fqpath param added 7/20/02 by T.Ray - Sys_LoadDll is only called in vm.c at this time // fqpath will be empty if dll not loaded, otherwise will hold fully qualified path of dll module loaded // fqpath buffersize must be at least MAX_QPATH+1 bytes long -void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPoint)(long, ...), - long (QDECL *systemcalls)(long, ...) ) { +void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **entryPoint)(intptr_t, ...), + intptr_t (QDECL *systemcalls)(intptr_t, ...) ) { HINSTANCE libHandle; - void (QDECL *dllEntry)( long (QDECL *syscallptr)(long, ...) ); + void (QDECL *dllEntry)( intptr_t (QDECL *syscallptr)(intptr_t, ...) ); char *basepath; char *cdpath; char *gamedir; @@ -606,8 +606,8 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , long (QDECL **entryPo } #endif - dllEntry = ( void (QDECL *)(long (QDECL *)( long, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); - *entryPoint = (long (QDECL *)(long,...))GetProcAddress( libHandle, "vmMain" ); + dllEntry = ( void (QDECL *)(intptr_t (QDECL *)( intptr_t, ... ) ) )GetProcAddress( libHandle, "dllEntry" ); + *entryPoint = (intptr_t (QDECL *)(intptr_t,...))GetProcAddress( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { FreeLibrary( libHandle ); return NULL; |