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-rw-r--r--code/win32/msvc/botlib.vcproj1559
-rw-r--r--code/win32/msvc/cgame.def3
-rw-r--r--code/win32/msvc/cgame.vcproj1160
-rw-r--r--code/win32/msvc/game.def3
-rw-r--r--code/win32/msvc/game.vcproj2043
-rw-r--r--code/win32/msvc/q3_ui.def3
-rw-r--r--code/win32/msvc/q3_ui.vcproj1928
-rw-r--r--code/win32/msvc/quake3.sln97
-rw-r--r--code/win32/msvc/quake3.vcproj3351
-rw-r--r--code/win32/msvc/ref_trin.def2
-rw-r--r--code/win32/msvc/renderer.vcproj6111
-rw-r--r--code/win32/msvc/ui.def3
-rw-r--r--code/win32/msvc/ui.vcproj879
13 files changed, 17142 insertions, 0 deletions
diff --git a/code/win32/msvc/botlib.vcproj b/code/win32/msvc/botlib.vcproj
new file mode 100644
index 0000000..f5cd4ab
--- /dev/null
+++ b/code/win32/msvc/botlib.vcproj
@@ -0,0 +1,1559 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="botlib"
+ ProjectGUID="{A410161F-AE9F-485D-A01F-5294891430A6}">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory=".\build\botlib_debug_ta"
+ IntermediateDirectory=".\build\botlib_debug_ta"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="1"
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;BOTLIB;DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)\botlib.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\build\botlib_release"
+ IntermediateDirectory=".\build\botlib_release"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BOTLIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)\botlib.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="vector|Win32"
+ OutputDirectory=".\build\botlib_vector0"
+ IntermediateDirectory=".\build\botlib_vector0"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/vec /vec:stats /vec:pii /vec:o10 /vec:yes "
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BOTLIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)\botlib.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\build\botlib_debug"
+ IntermediateDirectory=".\build\botlib_debug"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="1"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions="WIN32;_DEBUG;_LIB;BOTLIB;DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)\botlib.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory=".\build\botlib_release_ta"
+ IntermediateDirectory=".\build\botlib_release_ta"
+ ConfigurationType="4"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BOTLIB"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)\botlib.lib"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+ <File
+ RelativePath="..\..\botlib\be_aas_bspq3.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="vector|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions=""/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_cluster.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
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+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
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+ Name="VCCLCompilerTool"
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+ <FileConfiguration
+ Name="vector|Win32">
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+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_debug.c">
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+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ </FileConfiguration>
+ </File>
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+ RelativePath="..\..\botlib\be_aas_entity.c">
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+ Name="Debug TA|Win32">
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+ Name="Release TA|Win32">
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+ Name="VCCLCompilerTool"
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+ </FileConfiguration>
+ </File>
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+ RelativePath="..\..\botlib\be_aas_file.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
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+ Name="VCCLCompilerTool"
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+ Name="Release|Win32">
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+ Name="VCCLCompilerTool"
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+ Name="vector|Win32">
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+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_main.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ </File>
+ <File
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+ Name="Release TA|Win32">
+ <Tool
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+ PreprocessorDefinitions=""/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\botlib\l_log.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions=""
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+ </FileConfiguration>
+ <FileConfiguration
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+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ PreprocessorDefinitions=""/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\botlib\l_memory.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ </FileConfiguration>
+ <FileConfiguration
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+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
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+ </FileConfiguration>
+ </File>
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+ RelativePath="..\..\botlib\l_precomp.c">
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+ Name="Debug TA|Win32">
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+ Name="VCCLCompilerTool"
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+ <FileConfiguration
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+ Name="Debug TA|Win32">
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+ <FileConfiguration
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+ Name="Release TA|Win32">
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+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions=""/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\botlib\aasfile.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_bsp.h">
+ </File>
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+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_debug.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_def.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_entity.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_file.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_funcs.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_main.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_move.h">
+ </File>
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+ RelativePath="..\..\botlib\be_aas_optimize.h">
+ </File>
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+ RelativePath="..\..\botlib\be_aas_reach.h">
+ </File>
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+ RelativePath="..\..\botlib\be_aas_route.h">
+ </File>
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+ RelativePath="..\..\botlib\be_aas_routealt.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_aas_sample.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\be_ai_weight.h">
+ </File>
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+ RelativePath="..\..\botlib\be_interface.h">
+ </File>
+ <File
+ RelativePath="..\..\game\bg_public.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\cm_public.h">
+ </File>
+ <File
+ RelativePath="..\\..\game\g_public.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\l_crc.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\l_libvar.h">
+ </File>
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+ RelativePath="..\..\botlib\l_log.h">
+ </File>
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+ RelativePath="..\..\botlib\l_memory.h">
+ </File>
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+ RelativePath="..\..\botlib\l_precomp.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\l_script.h">
+ </File>
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+ RelativePath="..\..\botlib\l_struct.h">
+ </File>
+ <File
+ RelativePath="..\..\botlib\l_utils.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\q_shared.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\qcommon.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\qfiles.h">
+ </File>
+ <File
+ RelativePath="..\\..\server\server.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\surfaceflags.h">
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+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/code/win32/msvc/cgame.def b/code/win32/msvc/cgame.def
new file mode 100644
index 0000000..2ee748e
--- /dev/null
+++ b/code/win32/msvc/cgame.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
diff --git a/code/win32/msvc/cgame.vcproj b/code/win32/msvc/cgame.vcproj
new file mode 100644
index 0000000..514bf8c
--- /dev/null
+++ b/code/win32/msvc/cgame.vcproj
@@ -0,0 +1,1160 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="cgame"
+ ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory=".\build\cgame_release_ta"
+ IntermediateDirectory=".\build\cgame_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\/cgamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\$(IntDir)\cgame.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\build\cgame_debug"
+ IntermediateDirectory=".\build\cgame_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="1"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\cgame.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/cgame.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\build\cgame_release"
+ IntermediateDirectory=".\build\cgame_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\cgamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\cgame.def"
+ ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\cgamex86.map"
+ SubSystem="2"
+ BaseAddress="0x30000000"
+ ImportLibrary="$(IntDir)\cgamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/cgame.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
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+ Name="Debug TA|Win32"
+ OutputDirectory=".\build\cgame_debug_ta"
+ IntermediateDirectory=".\build\cgame_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
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+ PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\cgame\cg_weapons.c">
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\qcommon\q_math.c">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\q_shared.c">
+ </File>
+ <File
+ RelativePath="..\..\ui\ui_shared.c">
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h">
+ <File
+ RelativePath="..\..\game\bg_public.h">
+ </File>
+ <File
+ RelativePath="..\..\cgame\cg_local.h">
+ </File>
+ <File
+ RelativePath="..\..\cgame\cg_public.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\q_shared.h">
+ </File>
+ <File
+ RelativePath="..\..\qcommon\surfaceflags.h">
+ </File>
+ </Filter>
+ <File
+ RelativePath="..\..\cgame\cgame.def">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/code/win32/msvc/game.def b/code/win32/msvc/game.def
new file mode 100644
index 0000000..290f891
--- /dev/null
+++ b/code/win32/msvc/game.def
@@ -0,0 +1,3 @@
+EXPORTS
+ dllEntry
+ vmMain
diff --git a/code/win32/msvc/game.vcproj b/code/win32/msvc/game.vcproj
new file mode 100644
index 0000000..27069af
--- /dev/null
+++ b/code/win32/msvc/game.vcproj
@@ -0,0 +1,2043 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="game"
+ ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory=".\build\game_debug_ta"
+ IntermediateDirectory=".\build\game_debug_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="1"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug_TA/game.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\build\game_debug"
+ IntermediateDirectory=".\build\game_debug"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="1"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK"
+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/game.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release Alpha|Win32"
+ OutputDirectory=".\build\game_release_alpha"
+ IntermediateDirectory=".\build\game_release_alpha"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/QA21164 "
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="2"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagameaxp.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\game.def"
+ ProgramDatabaseFile="$(IntDir)\qagameaxp.pdb"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagameaxp.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\..\ReleaseAXP/game.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug Alpha|Win32"
+ OutputDirectory=".\build\game_debug_alpha"
+ IntermediateDirectory=".\build\game_debug_alpha"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/QA21164 /MTd "
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagameaxp.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\game.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\qagameaxp.pdb"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagameaxp.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\..\DebugAxp/game.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\build\game_release"
+ IntermediateDirectory=".\build\game_release"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(OutDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\game.def"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/game.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory=".\build\game_release_ta"
+ IntermediateDirectory=".\build\game_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\game.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib"
+ OutputFile="$(IntDir)\qagamex86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\game.def"
+ ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\qagamex86.map"
+ SubSystem="2"
+ BaseAddress="0x20000000"
+ ImportLibrary="$(IntDir)\qagamex86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/game.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
+ <File
+ RelativePath="..\..\game\ai_chat.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\game\ai_cmd.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\game\ai_dmnet.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\game\ai_dmq3.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\game\ai_main.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug Alpha|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\game\ai_team.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ RelativePath="..\..\qcommon\surfaceflags.h">
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+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
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diff --git a/code/win32/msvc/q3_ui.def b/code/win32/msvc/q3_ui.def
new file mode 100644
index 0000000..2ee748e
--- /dev/null
+++ b/code/win32/msvc/q3_ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
diff --git a/code/win32/msvc/q3_ui.vcproj b/code/win32/msvc/q3_ui.vcproj
new file mode 100644
index 0000000..6be94d2
--- /dev/null
+++ b/code/win32/msvc/q3_ui.vcproj
@@ -0,0 +1,1928 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="q3_ui"
+ ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug TA|Win32"
+ OutputDirectory=".\build\q3_ui_debug_ta"
+ IntermediateDirectory=".\build\q3_ui_debug_ta"
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+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
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+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
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+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLinkerTool"
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+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile="q3_ui.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
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+ ImportLibrary="$(IntDir)\uix86.lib"
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+ PreprocessorDefinitions="_DEBUG"
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+ HeaderFileName=""/>
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+ Name="VCPostBuildEventTool"/>
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+ Name="VCPreBuildEventTool"/>
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+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCWebDeploymentTool"/>
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+ Name="VCManagedWrapperGeneratorTool"/>
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+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory=".\build\q3_ui_release_ta"
+ IntermediateDirectory=".\build\q3_ui_release_ta"
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
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+ <Tool
+ Name="VCCLCompilerTool"
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+ InlineFunctionExpansion="1"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS"
+ StringPooling="TRUE"
+ RuntimeLibrary="0"
+ EnableFunctionLevelLinking="TRUE"
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+ PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
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+ ProgramDataBaseFileName="$(IntDir)\"
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+ Name="VCCustomBuildTool"/>
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+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
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+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile="q3_ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
+ ImportLibrary="$(IntDir)\q3_ui.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
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+ <FileConfiguration
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+ <Tool
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+ <File
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+ <Tool
+ Name="VCCLCompilerTool"
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+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ <File
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+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
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+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
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+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
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+ <FileConfiguration
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+ <Tool
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
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+ </FileConfiguration>
+ <FileConfiguration
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+ ExcludedFromBuild="TRUE">
+ <Tool
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+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
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+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ BrowseInformation="1"/>
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+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
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+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
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+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\ui\ui_syscalls.c">
+ <FileConfiguration
+ Name="Debug TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\q3_ui\ui_team.c">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
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+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\q3_ui\ui_teamorders.c">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\q3_ui\ui_video.c">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
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+ BrowseInformation="1"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+ BasicRuntimeChecks="3"
+ BrowseInformation="1"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl">
+ <File
+ RelativePath="..\..\q3_ui\keycodes.h">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\qcommon\q_shared.h">
+ </File>
+ <File
+ RelativePath="..\..\q3_ui\ui_local.h">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\q3_ui\ui_public.h">
+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/code/win32/msvc/quake3.sln b/code/win32/msvc/quake3.sln
new file mode 100644
index 0000000..1d55790
--- /dev/null
+++ b/code/win32/msvc/quake3.sln
@@ -0,0 +1,97 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "botlib.vcproj", "{A410161F-AE9F-485D-A01F-5294891430A6}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+ ProjectSection(ProjectDependencies) = postProject
+ {A410161F-AE9F-485D-A01F-5294891430A6} = {A410161F-AE9F-485D-A01F-5294891430A6}
+ {AB424155-FBED-4D8D-B007-5B6CF93EA395} = {AB424155-FBED-4D8D-B007-5B6CF93EA395}
+ EndProjectSection
+EndProject
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+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Debug TA = Debug TA
+ Release = Release
+ Release TA = Release TA
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {A410161F-AE9F-485D-A01F-5294891430A6}.Debug.ActiveCfg = Debug|Win32
+ {A410161F-AE9F-485D-A01F-5294891430A6}.Debug.Build.0 = Debug|Win32
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+ {A410161F-AE9F-485D-A01F-5294891430A6}.Debug TA.Build.0 = Debug TA|Win32
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+ {A410161F-AE9F-485D-A01F-5294891430A6}.Release.Build.0 = Release|Win32
+ {A410161F-AE9F-485D-A01F-5294891430A6}.Release TA.ActiveCfg = Release TA|Win32
+ {A410161F-AE9F-485D-A01F-5294891430A6}.Release TA.Build.0 = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug.ActiveCfg = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug.Build.0 = Debug|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA.ActiveCfg = Debug TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA.Build.0 = Debug TA|Win32
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+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA.ActiveCfg = Release TA|Win32
+ {C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA.Build.0 = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug.ActiveCfg = Debug|Win32
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+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA.Build.0 = Debug TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release.ActiveCfg = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release.Build.0 = Release|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA.ActiveCfg = Release TA|Win32
+ {F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA.Build.0 = Release TA|Win32
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+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release.Build.0 = Release|Win32
+ {D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA.ActiveCfg = Release TA|Win32
+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug.ActiveCfg = Debug|Win32
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+ {81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA.Build.0 = Release TA|Win32
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+ {AB424155-FBED-4D8D-B007-5B6CF93EA395}.Debug TA.Build.0 = Debug TA|Win32
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+ {AB424155-FBED-4D8D-B007-5B6CF93EA395}.Release TA.ActiveCfg = Release TA|Win32
+ {AB424155-FBED-4D8D-B007-5B6CF93EA395}.Release TA.Build.0 = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug.ActiveCfg = Debug|Win32
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+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA.Build.0 = Debug TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release.ActiveCfg = Release|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA.ActiveCfg = Release TA|Win32
+ {A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA.Build.0 = Release TA|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/code/win32/msvc/quake3.vcproj b/code/win32/msvc/quake3.vcproj
new file mode 100644
index 0000000..01d3a40
--- /dev/null
+++ b/code/win32/msvc/quake3.vcproj
@@ -0,0 +1,3351 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="quake3"
+ ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory=".\build\quake3_release_ta"
+ IntermediateDirectory=".\build\quake3_release_ta"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
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+ InlineFunctionExpansion="2"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\quake3.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="4"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="winmm.lib wsock32.lib"
+ OutputFile="$(OutDir)\quake3.exe"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\quake3.map"
+ SubSystem="2"
+ StackReserveSize="8388608"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName="$(IntDir)\quake3.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Post build processing.."
+ CommandLine="rem bash -c &quot;perl ./unix/cons -- release-TA&quot;"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\build\quake3_debug"
+ IntermediateDirectory=".\build\quake3_debug"
+ ConfigurationType="1"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE">
+ <Tool
+ Name="VCCLCompilerTool"
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new file mode 100644
index 0000000..cfbb471
--- /dev/null
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@@ -0,0 +1,2 @@
+EXPORTS
+ GetRefAPI
diff --git a/code/win32/msvc/renderer.vcproj b/code/win32/msvc/renderer.vcproj
new file mode 100644
index 0000000..638a1cf
--- /dev/null
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+ Name="Release TA|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="vector|Win32"
+ ExcludedFromBuild="TRUE">
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+ Name="VCCustomBuildTool"/>
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+ <File
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+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
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+ </FileConfiguration>
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+ ExcludedFromBuild="TRUE">
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+ <FileConfiguration
+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="vector|Win32"
+ ExcludedFromBuild="TRUE">
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+ <File
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+ <FileConfiguration
+ Name="Debug TA|Win32"
+ ExcludedFromBuild="TRUE">
+ <Tool
+ Name="VCCustomBuildTool"/>
+ </FileConfiguration>
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+ Name="Release|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
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+ Name="vector|Win32"
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+ <FileConfiguration
+ Name="Debug TA|Win32"
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+ Name="Release TA|Win32"
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+ Name="Release TA|Win32"
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+ Name="vector|Win32"
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+ Name="Debug TA|Win32"
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+ Name="Release TA|Win32"
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+ Name="vector|Win32"
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+ Name="VCCustomBuildTool"/>
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+ RelativePath="..\..\ft2\ttobjs.h">
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+ Name="Debug TA|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Release|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Debug|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
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+ Name="VCCustomBuildTool"/>
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+ Name="vector|Win32"
+ ExcludedFromBuild="TRUE">
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+ Name="VCCustomBuildTool"/>
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+ RelativePath="..\..\ft2\ttpload.h">
+ <FileConfiguration
+ Name="Debug TA|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Release|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Debug|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Release TA|Win32"
+ ExcludedFromBuild="TRUE">
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+ Name="VCCustomBuildTool"/>
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+ Name="vector|Win32"
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+ Name="VCCustomBuildTool"/>
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+ RelativePath="..\..\ft2\tttables.h">
+ <FileConfiguration
+ Name="Debug TA|Win32"
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+ Name="VCCustomBuildTool"/>
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+ Name="Debug|Win32"
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+ Name="vector|Win32"
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+ Name="VCCustomBuildTool"/>
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diff --git a/code/win32/msvc/ui.def b/code/win32/msvc/ui.def
new file mode 100644
index 0000000..2ee748e
--- /dev/null
+++ b/code/win32/msvc/ui.def
@@ -0,0 +1,3 @@
+EXPORTS
+ vmMain
+ dllEntry
diff --git a/code/win32/msvc/ui.vcproj b/code/win32/msvc/ui.vcproj
new file mode 100644
index 0000000..33a2ff5
--- /dev/null
+++ b/code/win32/msvc/ui.vcproj
@@ -0,0 +1,879 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="ui"
+ ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="vector|Win32"
+ OutputDirectory=".\build\ui_vector0"
+ IntermediateDirectory=".\build\ui_vector0"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\ui___Win32_vector/ui.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release TA|Win32"
+ OutputDirectory=".\build\ui_release_ta"
+ IntermediateDirectory=".\build\ui_release_ta"
+ ConfigurationType="2"
+ UseOfMFC="0"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="2"
+ InlineFunctionExpansion="1"
+ OptimizeForProcessor="2"
+ PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
+ StringPooling="TRUE"
+ RuntimeLibrary="4"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\ui.def"
+ ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release_TA/ui.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\build\ui_debug"
+ IntermediateDirectory=".\build\ui_debug"
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
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+ Name="VCCLCompilerTool"
+ Optimization="0"
+ OptimizeForProcessor="1"
+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
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+ RuntimeLibrary="1"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
+ AssemblerListingLocation="$(IntDir)\"
+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86_new.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\uix86_new.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86_new.lib"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/ui.tlb"
+ HeaderFileName=""/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_DEBUG"
+ Culture="1033"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
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+ Name="VCCLCompilerTool"
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+ <Tool
+ Name="VCLinkerTool"
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+ Name="VCPreBuildEventTool"/>
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+ PreprocessorDefinitions="NDEBUG"
+ Culture="1033"/>
+ <Tool
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+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
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+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
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+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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+ Name="Debug TA|Win32"
+ OutputDirectory=".\build\ui_debug_ta"
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+ Optimization="0"
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+ PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK"
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+ RuntimeLibrary="1"
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+ PrecompiledHeaderFile="$(IntDir)\ui.pch"
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+ ObjectFile="$(IntDir)\"
+ ProgramDataBaseFileName="$(IntDir)\"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="odbc32.lib odbccp32.lib"
+ OutputFile="$(OutDir)\uix86.dll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ ModuleDefinitionFile=".\ui.def"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(IntDir)\ui.pdb"
+ GenerateMapFile="TRUE"
+ MapFileName="$(IntDir)\uix86.map"
+ BaseAddress="0x40000000"
+ ImportLibrary="$(IntDir)\uix86.lib"
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