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Diffstat (limited to 'code/unix/SDL12/include/SDL_main.h')
-rw-r--r-- | code/unix/SDL12/include/SDL_main.h | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/code/unix/SDL12/include/SDL_main.h b/code/unix/SDL12/include/SDL_main.h new file mode 100644 index 0000000..0bcc7de --- /dev/null +++ b/code/unix/SDL12/include/SDL_main.h @@ -0,0 +1,102 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_main.h,v 1.11 2002/08/20 00:20:06 slouken Exp $"; +#endif + +#ifndef _SDL_main_h +#define _SDL_main_h + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(WIN32) || defined(_WIN32) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(macintosh) || defined(__APPLE__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#if defined(WIN32) +#include "SDL_types.h" +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/* This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(macintosh) +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ + |