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Diffstat (limited to 'code/splines/splines.cpp')
-rw-r--r-- | code/splines/splines.cpp | 1250 |
1 files changed, 0 insertions, 1250 deletions
diff --git a/code/splines/splines.cpp b/code/splines/splines.cpp deleted file mode 100644 index 9bcef08..0000000 --- a/code/splines/splines.cpp +++ /dev/null @@ -1,1250 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -//#include "stdafx.h" -//#include "qe3.h" - -#include "q_shared.hpp" -#include "splines.h" - -extern "C" { -int FS_Write( const void *buffer, int len, fileHandle_t h ); -int FS_ReadFile( const char *qpath, void **buffer ); -void FS_FreeFile( void *buffer ); -fileHandle_t FS_FOpenFileWrite( const char *filename ); -void FS_FCloseFile( fileHandle_t f ); -} - -float Q_fabs( float f ) { - int tmp = * ( int * ) &f; - tmp &= 0x7FFFFFFF; - return * ( float * ) &tmp; -} - - -//#include "../shared/windings.h" -//#include "../qcommon/qcommon.h" -//#include "../sys/sys_public.h" -//#include "../game/game_entity.h" - -idCameraDef splineList; -idCameraDef *g_splineList = &splineList; - -idVec3_t idSplineList::zero(0,0,0); -/* -void glLabeledPoint(idVec3_t &color, idVec3_t &point, float size, const char *label) { - qglColor3fv(color); - qglPointSize(size); - qglBegin(GL_POINTS); - qglVertex3fv(point); - qglEnd(); - idVec3_t v = point; - v.x += 1; - v.y += 1; - v.z += 1; - qglRasterPos3fv (v); - qglCallLists (strlen(label), GL_UNSIGNED_BYTE, label); -} - - -void glBox(idVec3_t &color, idVec3_t &point, float size) { - idVec3_t mins(point); - idVec3_t maxs(point); - mins[0] -= size; - mins[1] += size; - mins[2] -= size; - maxs[0] += size; - maxs[1] -= size; - maxs[2] += size; - qglColor3fv(color); - qglBegin(GL_LINE_LOOP); - qglVertex3f(mins[0],mins[1],mins[2]); - qglVertex3f(maxs[0],mins[1],mins[2]); - qglVertex3f(maxs[0],maxs[1],mins[2]); - qglVertex3f(mins[0],maxs[1],mins[2]); - qglEnd(); - qglBegin(GL_LINE_LOOP); - qglVertex3f(mins[0],mins[1],maxs[2]); - qglVertex3f(maxs[0],mins[1],maxs[2]); - qglVertex3f(maxs[0],maxs[1],maxs[2]); - qglVertex3f(mins[0],maxs[1],maxs[2]); - qglEnd(); - - qglBegin(GL_LINES); - qglVertex3f(mins[0],mins[1],mins[2]); - qglVertex3f(mins[0],mins[1],maxs[2]); - qglVertex3f(mins[0],maxs[1],maxs[2]); - qglVertex3f(mins[0],maxs[1],mins[2]); - qglVertex3f(maxs[0],mins[1],mins[2]); - qglVertex3f(maxs[0],mins[1],maxs[2]); - qglVertex3f(maxs[0],maxs[1],maxs[2]); - qglVertex3f(maxs[0],maxs[1],mins[2]); - qglEnd(); - -} - -void splineTest() { - //g_splineList->load("p:/doom/base/maps/test_base1.camera"); -} - -void splineDraw() { - //g_splineList->addToRenderer(); -} - - -//extern void D_DebugLine( const idVec3_t &color, const idVec3_t &start, const idVec3_t &end ); - -void debugLine(idVec3_t &color, float x, float y, float z, float x2, float y2, float z2) { - //idVec3_t from(x, y, z); - //idVec3_t to(x2, y2, z2); - //D_DebugLine(color, from, to); -} - - -void idSplineList::addToRenderer() { - - if (controlPoints.Num() == 0) { - return; - } - - idVec3_t mins, maxs; - idVec3_t yellow(1.0, 1.0, 0); - idVec3_t white(1.0, 1.0, 1.0); - int i; - - for(i = 0; i < controlPoints.Num(); i++) { - VectorCopy(*controlPoints[i], mins); - VectorCopy(mins, maxs); - mins[0] -= 8; - mins[1] += 8; - mins[2] -= 8; - maxs[0] += 8; - maxs[1] -= 8; - maxs[2] += 8; - debugLine( yellow, mins[0], mins[1], mins[2], maxs[0], mins[1], mins[2]); - debugLine( yellow, maxs[0], mins[1], mins[2], maxs[0], maxs[1], mins[2]); - debugLine( yellow, maxs[0], maxs[1], mins[2], mins[0], maxs[1], mins[2]); - debugLine( yellow, mins[0], maxs[1], mins[2], mins[0], mins[1], mins[2]); - - debugLine( yellow, mins[0], mins[1], maxs[2], maxs[0], mins[1], maxs[2]); - debugLine( yellow, maxs[0], mins[1], maxs[2], maxs[0], maxs[1], maxs[2]); - debugLine( yellow, maxs[0], maxs[1], maxs[2], mins[0], maxs[1], maxs[2]); - debugLine( yellow, mins[0], maxs[1], maxs[2], mins[0], mins[1], maxs[2]); - - } - - int step = 0; - idVec3_t step1; - for(i = 3; i < controlPoints.Num(); i++) { - for (float tension = 0.0f; tension < 1.001f; tension += 0.1f) { - float x = 0; - float y = 0; - float z = 0; - for (int j = 0; j < 4; j++) { - x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension); - y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension); - z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension); - } - if (step == 0) { - step1[0] = x; - step1[1] = y; - step1[2] = z; - step = 1; - } else { - debugLine( white, step1[0], step1[1], step1[2], x, y, z); - step = 0; - } - - } - } -} -*/ - -void idSplineList::buildSpline() { - //int start = Sys_Milliseconds(); - clearSpline(); - for(int i = 3; i < controlPoints.Num(); i++) { - for (float tension = 0.0f; tension < 1.001f; tension += granularity) { - float x = 0; - float y = 0; - float z = 0; - for (int j = 0; j < 4; j++) { - x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension); - y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension); - z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension); - } - splinePoints.Append(new idVec3_t(x, y, z)); - } - } - dirty = false; - //Com_Printf("Spline build took %f seconds\n", (float)(Sys_Milliseconds() - start) / 1000); -} - -/* -void idSplineList::draw(bool editMode) { - int i; - vec4_t yellow(1, 1, 0, 1); - - if (controlPoints.Num() == 0) { - return; - } - - if (dirty) { - buildSpline(); - } - - - qglColor3fv(controlColor); - qglPointSize(5); - - qglBegin(GL_POINTS); - for (i = 0; i < controlPoints.Num(); i++) { - qglVertex3fv(*controlPoints[i]); - } - qglEnd(); - - if (editMode) { - for(i = 0; i < controlPoints.Num(); i++) { - glBox(activeColor, *controlPoints[i], 4); - } - } - - //Draw the curve - qglColor3fv(pathColor); - qglBegin(GL_LINE_STRIP); - int count = splinePoints.Num(); - for (i = 0; i < count; i++) { - qglVertex3fv(*splinePoints[i]); - } - qglEnd(); - - if (editMode) { - qglColor3fv(segmentColor); - qglPointSize(3); - qglBegin(GL_POINTS); - for (i = 0; i < count; i++) { - qglVertex3fv(*splinePoints[i]); - } - qglEnd(); - } - if (count > 0) { - //assert(activeSegment >=0 && activeSegment < count); - if (activeSegment >=0 && activeSegment < count) { - glBox(activeColor, *splinePoints[activeSegment], 6); - glBox(yellow, *splinePoints[activeSegment], 8); - } - } - -} -*/ - -float idSplineList::totalDistance() { - - if (controlPoints.Num() == 0) { - return 0.0; - } - - if (dirty) { - buildSpline(); - } - - float dist = 0.0; - idVec3_t temp; - int count = splinePoints.Num(); - for(int i = 1; i < count; i++) { - temp = *splinePoints[i-1]; - temp -= *splinePoints[i]; - dist += temp.Length(); - } - return dist; -} - -void idSplineList::initPosition(long bt, long totalTime) { - - if (dirty) { - buildSpline(); - } - - if (splinePoints.Num() == 0) { - return; - } - - baseTime = bt; - time = totalTime; - - // calc distance to travel ( this will soon be broken into time segments ) - splineTime.Clear(); - splineTime.Append(bt); - double dist = totalDistance(); - double distSoFar = 0.0; - idVec3_t temp; - int count = splinePoints.Num(); - //for(int i = 2; i < count - 1; i++) { - for(int i = 1; i < count; i++) { - temp = *splinePoints[i-1]; - temp -= *splinePoints[i]; - distSoFar += temp.Length(); - double percent = distSoFar / dist; - percent *= totalTime; - splineTime.Append(percent + bt); - } - assert(splineTime.Num() == splinePoints.Num()); - activeSegment = 0; -} - - - -float idSplineList::calcSpline(int step, float tension) { - switch(step) { - case 0: return (pow(1 - tension, 3)) / 6; - case 1: return (3 * pow(tension, 3) - 6 * pow(tension, 2) + 4) / 6; - case 2: return (-3 * pow(tension, 3) + 3 * pow(tension, 2) + 3 * tension + 1) / 6; - case 3: return pow(tension, 3) / 6; - } - return 0.0; -} - - - -void idSplineList::updateSelection(const idVec3_t &move) { - if (selected) { - dirty = true; - VectorAdd(*selected, move, *selected); - } -} - - -void idSplineList::setSelectedPoint(idVec3_t *p) { - if (p) { - p->Snap(); - for(int i = 0; i < controlPoints.Num(); i++) { - if (*p == *controlPoints[i]) { - selected = controlPoints[i]; - } - } - } else { - selected = NULL; - } -} - -const idVec3_t *idSplineList::getPosition(long t) { - static idVec3_t interpolatedPos; - //static long lastTime = -1; - - int count = splineTime.Num(); - if (count == 0) { - return &zero; - } - - Com_Printf("Time: %d\n", t); - assert(splineTime.Num() == splinePoints.Num()); - - while (activeSegment < count) { - if (splineTime[activeSegment] >= t) { - if (activeSegment > 0 && activeSegment < count - 1) { - double timeHi = splineTime[activeSegment + 1]; - double timeLo = splineTime[activeSegment - 1]; - double percent = (timeHi - t) / (timeHi - timeLo); - // pick two bounding points - idVec3_t v1 = *splinePoints[activeSegment-1]; - idVec3_t v2 = *splinePoints[activeSegment+1]; - v2 *= (1.0 - percent); - v1 *= percent; - v2 += v1; - interpolatedPos = v2; - return &interpolatedPos; - } - return splinePoints[activeSegment]; - } else { - activeSegment++; - } - } - return splinePoints[count-1]; -} - -void idSplineList::parse(const char *(*text) ) { - const char *token; - //Com_MatchToken( text, "{" ); - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !Q_stricmp (token, "}") ) { - break; - } - - do { - // if token is not a brace, it is a key for a key/value pair - if ( !token[0] || !Q_stricmp (token, "(") || !Q_stricmp(token, "}")) { - break; - } - - Com_UngetToken(); - idStr key = Com_ParseOnLine(text); - const char *token = Com_Parse(text); - if (Q_stricmp(key.c_str(), "granularity") == 0) { - granularity = atof(token); - } else if (Q_stricmp(key.c_str(), "name") == 0) { - name = token; - } - token = Com_Parse(text); - - } while (1); - - if ( !Q_stricmp (token, "}") ) { - break; - } - - Com_UngetToken(); - // read the control point - idVec3_t point; - Com_Parse1DMatrix( text, 3, point ); - addPoint(point.x, point.y, point.z); - } while (1); - - //Com_UngetToken(); - //Com_MatchToken( text, "}" ); - dirty = true; -} - -void idSplineList::write(fileHandle_t file, const char *p) { - idStr s = va("\t\t%s {\n", p); - FS_Write(s.c_str(), s.length(), file); - //s = va("\t\tname %s\n", name.c_str()); - //FS_Write(s.c_str(), s.length(), file); - s = va("\t\t\tgranularity %f\n", granularity); - FS_Write(s.c_str(), s.length(), file); - int count = controlPoints.Num(); - for (int i = 0; i < count; i++) { - s = va("\t\t\t( %f %f %f )\n", controlPoints[i]->x, controlPoints[i]->y, controlPoints[i]->z); - FS_Write(s.c_str(), s.length(), file); - } - s = "\t\t}\n"; - FS_Write(s.c_str(), s.length(), file); -} - - -void idCameraDef::getActiveSegmentInfo(int segment, idVec3_t &origin, idVec3_t &direction, float *fov) { -#if 0 - if (!cameraSpline.validTime()) { - buildCamera(); - } - double d = (double)segment / numSegments(); - getCameraInfo(d * totalTime * 1000, origin, direction, fov); -#endif -/* - if (!cameraSpline.validTime()) { - buildCamera(); - } - origin = *cameraSpline.getSegmentPoint(segment); - - - idVec3_t temp; - - int numTargets = getTargetSpline()->controlPoints.Num(); - int count = cameraSpline.splineTime.Num(); - if (numTargets == 0) { - // follow the path - if (cameraSpline.getActiveSegment() < count - 1) { - temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1]; - } - } else if (numTargets == 1) { - temp = *getTargetSpline()->controlPoints[0]; - } else { - temp = *getTargetSpline()->getSegmentPoint(segment); - } - - temp -= origin; - temp.Normalize(); - direction = temp; -*/ -} - -bool idCameraDef::getCameraInfo(long time, idVec3_t &origin, idVec3_t &direction, float *fv) { - - - if ((time - startTime) / 1000 > totalTime) { - return false; - } - - - for (int i = 0; i < events.Num(); i++) { - if (time >= startTime + events[i]->getTime() && !events[i]->getTriggered()) { - events[i]->setTriggered(true); - if (events[i]->getType() == idCameraEvent::EVENT_TARGET) { - setActiveTargetByName(events[i]->getParam()); - getActiveTarget()->start(startTime + events[i]->getTime()); - //Com_Printf("Triggered event switch to target: %s\n",events[i]->getParam()); - } else if (events[i]->getType() == idCameraEvent::EVENT_TRIGGER) { - //idEntity *ent = NULL; - //ent = level.FindTarget( ent, events[i]->getParam()); - //if (ent) { - // ent->signal( SIG_TRIGGER ); - // ent->ProcessEvent( &EV_Activate, world ); - //} - } else if (events[i]->getType() == idCameraEvent::EVENT_FOV) { - //*fv = fov = atof(events[i]->getParam()); - } else if (events[i]->getType() == idCameraEvent::EVENT_STOP) { - return false; - } - } - } - - origin = *cameraPosition->getPosition(time); - - *fv = fov.getFOV(time); - - idVec3_t temp = origin; - - int numTargets = targetPositions.Num(); - if (numTargets == 0) { -/* - // follow the path - if (cameraSpline.getActiveSegment() < count - 1) { - temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1]; - if (temp == origin) { - int index = cameraSpline.getActiveSegment() + 2; - while (temp == origin && index < count - 1) { - temp = *cameraSpline.splinePoints[index++]; - } - } - } -*/ - } else { - temp = *getActiveTarget()->getPosition(time); - } - - temp -= origin; - temp.Normalize(); - direction = temp; - - return true; -} - -bool idCameraDef::waitEvent(int index) { - //for (int i = 0; i < events.Num(); i++) { - // if (events[i]->getSegment() == index && events[i]->getType() == idCameraEvent::EVENT_WAIT) { - // return true; - // } - //} - return false; -} - - -#define NUM_CCELERATION_SEGS 10 -#define CELL_AMT 5 - -void idCameraDef::buildCamera() { - int i; - //int lastSwitch = 0; - idList<float> waits; - idList<int> targets; - - totalTime = baseTime; - cameraPosition->setTime(totalTime * 1000); - // we have a base time layout for the path and the target path - // now we need to layer on any wait or speed changes - for (i = 0; i < events.Num(); i++) { - //idCameraEvent *ev = events[i]; - events[i]->setTriggered(false); - switch (events[i]->getType()) { - case idCameraEvent::EVENT_TARGET : { - targets.Append(i); - break; - } - case idCameraEvent::EVENT_WAIT : { - waits.Append(atof(events[i]->getParam())); - cameraPosition->addVelocity(events[i]->getTime(), atof(events[i]->getParam()) * 1000, 0); - break; - } - case idCameraEvent::EVENT_TARGETWAIT : { - //targetWaits.Append(i); - break; - } - case idCameraEvent::EVENT_SPEED : { -/* - // take the average delay between up to the next five segments - float adjust = atof(events[i]->getParam()); - int index = events[i]->getSegment(); - total = 0; - count = 0; - - // get total amount of time over the remainder of the segment - for (j = index; j < cameraSpline.numSegments() - 1; j++) { - total += cameraSpline.getSegmentTime(j + 1) - cameraSpline.getSegmentTime(j); - count++; - } - - // multiply that by the adjustment - double newTotal = total * adjust; - // what is the difference.. - newTotal -= total; - totalTime += newTotal / 1000; - - // per segment difference - newTotal /= count; - int additive = newTotal; - - // now propogate that difference out to each segment - for (j = index; j < cameraSpline.numSegments(); j++) { - cameraSpline.addSegmentTime(j, additive); - additive += newTotal; - } - break; -*/ - } - default: break; // FIXME: what about other idCameraEvent? - } - } - - - for (i = 0; i < waits.Num(); i++) { - totalTime += waits[i]; - } - - // on a new target switch, we need to take time to this point ( since last target switch ) - // and allocate it across the active target, then reset time to this point - long timeSoFar = 0; - long total = (int)(totalTime * 1000); - for (i = 0; i < targets.Num(); i++) { - long t; - if (i < targets.Num() - 1) { - t = events[targets[i+1]]->getTime(); - } else { - t = total - timeSoFar; - } - // t is how much time to use for this target - setActiveTargetByName(events[targets[i]]->getParam()); - getActiveTarget()->setTime(t); - timeSoFar += t; - } - - -} - -void idCameraDef::startCamera(long t) { - buildCamera(); - cameraPosition->start(t); - //for (int i = 0; i < targetPositions.Num(); i++) { - // targetPositions[i]-> - //} - startTime = t; - cameraRunning = true; -} - - -void idCameraDef::parse(const char *(*text) ) { - - const char *token; - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !Q_stricmp (token, "}") ) { - break; - } - - if (Q_stricmp(token, "time") == 0) { - baseTime = Com_ParseFloat(text); - } - - if (Q_stricmp(token, "camera_fixed") == 0) { - cameraPosition = new idFixedPosition(); - cameraPosition->parse(text); - } - - if (Q_stricmp(token, "camera_interpolated") == 0) { - cameraPosition = new idInterpolatedPosition(); - cameraPosition->parse(text); - } - - if (Q_stricmp(token, "camera_spline") == 0) { - cameraPosition = new idSplinePosition(); - cameraPosition->parse(text); - } - - if (Q_stricmp(token, "target_fixed") == 0) { - idFixedPosition *pos = new idFixedPosition(); - pos->parse(text); - targetPositions.Append(pos); - } - - if (Q_stricmp(token, "target_interpolated") == 0) { - idInterpolatedPosition *pos = new idInterpolatedPosition(); - pos->parse(text); - targetPositions.Append(pos); - } - - if (Q_stricmp(token, "target_spline") == 0) { - idSplinePosition *pos = new idSplinePosition(); - pos->parse(text); - targetPositions.Append(pos); - } - - if (Q_stricmp(token, "fov") == 0) { - fov.parse(text); - } - - if (Q_stricmp(token, "event") == 0) { - idCameraEvent *event = new idCameraEvent(); - event->parse(text); - addEvent(event); - } - - - } while (1); - - Com_UngetToken(); - Com_MatchToken( text, "}" ); - -} - -qboolean idCameraDef::load(const char *filename) { - char *buf; - const char *buf_p; - //int length = - FS_ReadFile( filename, (void **)&buf ); - if ( !buf ) { - return qfalse; - } - - clear(); - Com_BeginParseSession( filename ); - buf_p = buf; - parse(&buf_p); - Com_EndParseSession(); - FS_FreeFile( buf ); - - return qtrue; -} - -void idCameraDef::save(const char *filename) { - fileHandle_t file = FS_FOpenFileWrite(filename); - if (file) { - int i; - idStr s = "cameraPathDef { \n"; - FS_Write(s.c_str(), s.length(), file); - s = va("\ttime %f\n", baseTime); - FS_Write(s.c_str(), s.length(), file); - - cameraPosition->write(file, va("camera_%s",cameraPosition->typeStr())); - - for (i = 0; i < numTargets(); i++) { - targetPositions[i]->write(file, va("target_%s", targetPositions[i]->typeStr())); - } - - for (i = 0; i < events.Num(); i++) { - events[i]->write(file, "event"); - } - - fov.write(file, "fov"); - - s = "}\n"; - FS_Write(s.c_str(), s.length(), file); - } - FS_FCloseFile(file); -} - -int idCameraDef::sortEvents(const void *p1, const void *p2) { - idCameraEvent *ev1 = (idCameraEvent*)(p1); - idCameraEvent *ev2 = (idCameraEvent*)(p2); - - if (ev1->getTime() > ev2->getTime()) { - return -1; - } - if (ev1->getTime() < ev2->getTime()) { - return 1; - } - return 0; -} - -void idCameraDef::addEvent(idCameraEvent *event) { - events.Append(event); - //events.Sort(&sortEvents); - -} -void idCameraDef::addEvent(idCameraEvent::eventType t, const char *param, long time) { - addEvent(new idCameraEvent(t, param, time)); - buildCamera(); -} - - -const char *idCameraEvent::eventStr[] = { - "NA", - "WAIT", - "TARGETWAIT", - "SPEED", - "TARGET", - "SNAPTARGET", - "FOV", - "SCRIPT", - "TRIGGER", - "STOP" -}; - -void idCameraEvent::parse(const char *(*text) ) { - const char *token; - Com_MatchToken( text, "{" ); - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !strcmp (token, "}") ) { - break; - } - - // here we may have to jump over brush epairs ( only used in editor ) - do { - // if token is not a brace, it is a key for a key/value pair - if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) { - break; - } - - Com_UngetToken(); - idStr key = Com_ParseOnLine(text); - const char *token = Com_Parse(text); - if (Q_stricmp(key.c_str(), "type") == 0) { - type = static_cast<idCameraEvent::eventType>(atoi(token)); - } else if (Q_stricmp(key.c_str(), "param") == 0) { - paramStr = token; - } else if (Q_stricmp(key.c_str(), "time") == 0) { - time = atoi(token); - } - token = Com_Parse(text); - - } while (1); - - if ( !strcmp (token, "}") ) { - break; - } - - } while (1); - - Com_UngetToken(); - Com_MatchToken( text, "}" ); -} - -void idCameraEvent::write(fileHandle_t file, const char *name) { - idStr s = va("\t%s {\n", name); - FS_Write(s.c_str(), s.length(), file); - s = va("\t\ttype %d\n", static_cast<int>(type)); - FS_Write(s.c_str(), s.length(), file); - s = va("\t\tparam %s\n", paramStr.c_str()); - FS_Write(s.c_str(), s.length(), file); - s = va("\t\ttime %d\n", time); - FS_Write(s.c_str(), s.length(), file); - s = "\t}\n"; - FS_Write(s.c_str(), s.length(), file); -} - - -const char *idCameraPosition::positionStr[] = { - "Fixed", - "Interpolated", - "Spline", -}; - - - -const idVec3_t *idInterpolatedPosition::getPosition(long t) { - static idVec3_t interpolatedPos; - - float velocity = getVelocity(t); - float timePassed = t - lastTime; - lastTime = t; - - // convert to seconds - timePassed /= 1000; - - float distToTravel = timePassed *= velocity; - - idVec3_t temp = startPos; - temp -= endPos; - float distance = temp.Length(); - - distSoFar += distToTravel; - float percent = (float)(distSoFar) / distance; - - if (percent > 1.0) { - percent = 1.0; - } else if (percent < 0.0) { - percent = 0.0; - } - - // the following line does a straigt calc on percentage of time - // float percent = (float)(startTime + time - t) / time; - - idVec3_t v1 = startPos; - idVec3_t v2 = endPos; - v1 *= (1.0 - percent); - v2 *= percent; - v1 += v2; - interpolatedPos = v1; - return &interpolatedPos; -} - - -void idCameraFOV::parse(const char *(*text) ) { - const char *token; - Com_MatchToken( text, "{" ); - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !strcmp (token, "}") ) { - break; - } - - // here we may have to jump over brush epairs ( only used in editor ) - do { - // if token is not a brace, it is a key for a key/value pair - if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) { - break; - } - - Com_UngetToken(); - idStr key = Com_ParseOnLine(text); - const char *token = Com_Parse(text); - if (Q_stricmp(key.c_str(), "fov") == 0) { - fov = atof(token); - } else if (Q_stricmp(key.c_str(), "startFOV") == 0) { - startFOV = atof(token); - } else if (Q_stricmp(key.c_str(), "endFOV") == 0) { - endFOV = atof(token); - } else if (Q_stricmp(key.c_str(), "time") == 0) { - time = atoi(token); - } - token = Com_Parse(text); - - } while (1); - - if ( !strcmp (token, "}") ) { - break; - } - - } while (1); - - Com_UngetToken(); - Com_MatchToken( text, "}" ); -} - -bool idCameraPosition::parseToken(const char *key, const char *(*text)) { - const char *token = Com_Parse(text); - if (Q_stricmp(key, "time") == 0) { - time = atol(token); - return true; - } else if (Q_stricmp(key, "type") == 0) { - type = static_cast<idCameraPosition::positionType>(atoi(token)); - return true; - } else if (Q_stricmp(key, "velocity") == 0) { - long t = atol(token); - token = Com_Parse(text); - long d = atol(token); - token = Com_Parse(text); - float s = atof(token); - addVelocity(t, d, s); - return true; - } else if (Q_stricmp(key, "baseVelocity") == 0) { - baseVelocity = atof(token); - return true; - } else if (Q_stricmp(key, "name") == 0) { - name = token; - return true; - } else if (Q_stricmp(key, "time") == 0) { - time = atoi(token); - return true; - } - Com_UngetToken(); - return false; -} - - - -void idFixedPosition::parse(const char *(*text) ) { - const char *token; - Com_MatchToken( text, "{" ); - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !strcmp (token, "}") ) { - break; - } - - // here we may have to jump over brush epairs ( only used in editor ) - do { - // if token is not a brace, it is a key for a key/value pair - if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) { - break; - } - - Com_UngetToken(); - idStr key = Com_ParseOnLine(text); - - const char *token = Com_Parse(text); - if (Q_stricmp(key.c_str(), "pos") == 0) { - Com_UngetToken(); - Com_Parse1DMatrix( text, 3, pos ); - } else { - Com_UngetToken(); - idCameraPosition::parseToken(key.c_str(), text); - } - token = Com_Parse(text); - - } while (1); - - if ( !strcmp (token, "}") ) { - break; - } - - } while (1); - - Com_UngetToken(); - Com_MatchToken( text, "}" ); -} - -void idInterpolatedPosition::parse(const char *(*text) ) { - const char *token; - Com_MatchToken( text, "{" ); - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !strcmp (token, "}") ) { - break; - } - - // here we may have to jump over brush epairs ( only used in editor ) - do { - // if token is not a brace, it is a key for a key/value pair - if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) { - break; - } - - Com_UngetToken(); - idStr key = Com_ParseOnLine(text); - - const char *token = Com_Parse(text); - if (Q_stricmp(key.c_str(), "startPos") == 0) { - Com_UngetToken(); - Com_Parse1DMatrix( text, 3, startPos ); - } else if (Q_stricmp(key.c_str(), "endPos") == 0) { - Com_UngetToken(); - Com_Parse1DMatrix( text, 3, endPos ); - } else { - Com_UngetToken(); - idCameraPosition::parseToken(key.c_str(), text); - } - token = Com_Parse(text); - - } while (1); - - if ( !strcmp (token, "}") ) { - break; - } - - } while (1); - - Com_UngetToken(); - Com_MatchToken( text, "}" ); -} - - -void idSplinePosition::parse(const char *(*text) ) { - const char *token; - Com_MatchToken( text, "{" ); - do { - token = Com_Parse( text ); - - if ( !token[0] ) { - break; - } - if ( !strcmp (token, "}") ) { - break; - } - - // here we may have to jump over brush epairs ( only used in editor ) - do { - // if token is not a brace, it is a key for a key/value pair - if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) { - break; - } - - Com_UngetToken(); - idStr key = Com_ParseOnLine(text); - - const char *token = Com_Parse(text); - if (Q_stricmp(key.c_str(), "target") == 0) { - target.parse(text); - } else { - Com_UngetToken(); - idCameraPosition::parseToken(key.c_str(), text); - } - token = Com_Parse(text); - - } while (1); - - if ( !strcmp (token, "}") ) { - break; - } - - } while (1); - - Com_UngetToken(); - Com_MatchToken( text, "}" ); -} - - - -void idCameraFOV::write(fileHandle_t file, const char *p) { - idStr s = va("\t%s {\n", p); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\tfov %f\n", fov); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\tstartFOV %f\n", startFOV); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\tendFOV %f\n", endFOV); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\ttime %i\n", time); - FS_Write(s.c_str(), s.length(), file); - - s = "\t}\n"; - FS_Write(s.c_str(), s.length(), file); -} - - -void idCameraPosition::write(fileHandle_t file, const char *p) { - - idStr s = va("\t\ttime %i\n", time); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\ttype %i\n", static_cast<int>(type)); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\tname %s\n", name.c_str()); - FS_Write(s.c_str(), s.length(), file); - - s = va("\t\tbaseVelocity %f\n", baseVelocity); - FS_Write(s.c_str(), s.length(), file); - - for (int i = 0; i < velocities.Num(); i++) { - s = va("\t\tvelocity %i %i %f\n", velocities[i]->startTime, velocities[i]->time, velocities[i]->speed); - FS_Write(s.c_str(), s.length(), file); - } - -} - -void idFixedPosition::write(fileHandle_t file, const char *p) { - idStr s = va("\t%s {\n", p); - FS_Write(s.c_str(), s.length(), file); - idCameraPosition::write(file, p); - s = va("\t\tpos ( %f %f %f )\n", pos.x, pos.y, pos.z); - FS_Write(s.c_str(), s.length(), file); - s = "\t}\n"; - FS_Write(s.c_str(), s.length(), file); -} - -void idInterpolatedPosition::write(fileHandle_t file, const char *p) { - idStr s = va("\t%s {\n", p); - FS_Write(s.c_str(), s.length(), file); - idCameraPosition::write(file, p); - s = va("\t\tstartPos ( %f %f %f )\n", startPos.x, startPos.y, startPos.z); - FS_Write(s.c_str(), s.length(), file); - s = va("\t\tendPos ( %f %f %f )\n", endPos.x, endPos.y, endPos.z); - FS_Write(s.c_str(), s.length(), file); - s = "\t}\n"; - FS_Write(s.c_str(), s.length(), file); -} - -void idSplinePosition::write(fileHandle_t file, const char *p) { - idStr s = va("\t%s {\n", p); - FS_Write(s.c_str(), s.length(), file); - idCameraPosition::write(file, p); - target.write(file, "target"); - s = "\t}\n"; - FS_Write(s.c_str(), s.length(), file); -} - -void idCameraDef::addTarget(const char *name, idCameraPosition::positionType type) { - //const char *text = (name == NULL) ? va("target0%d", numTargets()+1) : name; // TTimo: unused - idCameraPosition *pos = newFromType(type); - if (pos) { - pos->setName(name); - targetPositions.Append(pos); - activeTarget = numTargets()-1; - if (activeTarget == 0) { - // first one - addEvent(idCameraEvent::EVENT_TARGET, name, 0); - } - } -} - - - -idCameraDef camera; - -extern "C" { -qboolean loadCamera(const char *name) { - camera.clear(); - return static_cast<qboolean>(camera.load(name)); -} - -qboolean getCameraInfo(int time, float *origin, float*angles) { - idVec3_t dir, org; - org[0] = origin[0]; - org[1] = origin[1]; - org[2] = origin[2]; - float fov = 90; - if (camera.getCameraInfo(time, org, dir, &fov)) { - origin[0] = org[0]; - origin[1] = org[1]; - origin[2] = org[2]; - angles[1] = atan2 (dir[1], dir[0])*180/3.14159; - angles[0] = asin (dir[2])*180/3.14159; - return qtrue; - } - return qfalse; -} - -void startCamera(int time) { - camera.startCamera(time); -} - -} - - |