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Diffstat (limited to 'code/splines/q_shared.hpp')
-rw-r--r-- | code/splines/q_shared.hpp | 841 |
1 files changed, 0 insertions, 841 deletions
diff --git a/code/splines/q_shared.hpp b/code/splines/q_shared.hpp deleted file mode 100644 index 31ae71a..0000000 --- a/code/splines/q_shared.hpp +++ /dev/null @@ -1,841 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#ifndef __Q_SHARED_H -#define __Q_SHARED_H - -// q_shared.h -- included first by ALL program modules. -// these are the definitions that have no dependance on -// central system services, and can be used by any part -// of the program without any state issues. - -// A user mod should never modify this file - -// incursion of DOOM code into the Q3A codebase -//#define Q3_VERSION "DOOM 0.01" - -// alignment macros for SIMD -#define ALIGN_ON -#define ALIGN_OFF - -#ifdef _WIN32 - -#pragma warning(disable : 4018) // signed/unsigned mismatch -#pragma warning(disable : 4032) -#pragma warning(disable : 4051) -#pragma warning(disable : 4057) // slightly different base types -#pragma warning(disable : 4100) // unreferenced formal parameter -#pragma warning(disable : 4115) -#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence -#pragma warning(disable : 4127) // conditional expression is constant -#pragma warning(disable : 4136) -#pragma warning(disable : 4201) -#pragma warning(disable : 4214) -#pragma warning(disable : 4244) -#pragma warning(disable : 4305) // truncation from const double to float -#pragma warning(disable : 4310) // cast truncates constant value -#pragma warning(disable : 4514) -#pragma warning(disable : 4711) // selected for automatic inline expansion -#pragma warning(disable : 4220) // varargs matches remaining parameters - -#endif - -#include <assert.h> -#include <math.h> -#include <stdio.h> -#include <stdarg.h> -#include <string.h> -#include <stdlib.h> -#include <time.h> -#include <ctype.h> -#ifdef WIN32 // mac doesn't have malloc.h -#include <malloc.h> // for _alloca() -#endif -#ifdef _WIN32 - -//#pragma intrinsic( memset, memcpy ) - -#endif - - -// this is the define for determining if we have an asm version of a C function -#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__ -#define id386 1 -#else -#define id386 0 -#endif - -// for windows fastcall option - -#define QDECL - -//======================= WIN32 DEFINES ================================= - -#ifdef WIN32 - -#define MAC_STATIC - -#undef QDECL -#define QDECL __cdecl - -// buildstring will be incorporated into the version string -#ifdef NDEBUG -#ifdef _M_IX86 -#define CPUSTRING "win-x86" -#elif defined _M_ALPHA -#define CPUSTRING "win-AXP" -#endif -#else -#ifdef _M_IX86 -#define CPUSTRING "win-x86-debug" -#elif defined _M_ALPHA -#define CPUSTRING "win-AXP-debug" -#endif -#endif - - -#define PATH_SEP '\\' - -#endif - -//======================= MAC OS X SERVER DEFINES ===================== - -#if defined(__MACH__) && defined(__APPLE__) - -#define MAC_STATIC - -#ifdef __ppc__ -#define CPUSTRING "MacOSXS-ppc" -#elif defined __i386__ -#define CPUSTRING "MacOSXS-i386" -#else -#define CPUSTRING "MacOSXS-other" -#endif - -#define PATH_SEP '/' - -#define GAME_HARD_LINKED -#define CGAME_HARD_LINKED -#define UI_HARD_LINKED -#define _alloca alloca - -#undef ALIGN_ON -#undef ALIGN_OFF -#define ALIGN_ON #pragma align(16) -#define ALIGN_OFF #pragma align() - -#ifdef __cplusplus - extern "C" { -#endif - -void *osxAllocateMemory(long size); -void osxFreeMemory(void *pointer); - -#ifdef __cplusplus - } -#endif - -#endif - -//======================= MAC DEFINES ================================= - -#ifdef __MACOS__ - -#define MAC_STATIC static - -#define CPUSTRING "MacOS-PPC" - -#define PATH_SEP ':' - -void Sys_PumpEvents( void ); - -#endif - -#ifdef __MRC__ - -#define MAC_STATIC - -#define CPUSTRING "MacOS-PPC" - -#define PATH_SEP ':' - -void Sys_PumpEvents( void ); - -#undef QDECL -#define QDECL __cdecl - -#define _alloca alloca -#endif - -//======================= LINUX DEFINES ================================= - -// the mac compiler can't handle >32k of locals, so we -// just waste space and make big arrays static... -#ifdef __linux__ - -// bk001205 - from Makefile -#define stricmp strcasecmp - -#define MAC_STATIC // bk: FIXME - -#ifdef __i386__ -#define CPUSTRING "linux-i386" -#elif defined __axp__ -#define CPUSTRING "linux-alpha" -#else -#define CPUSTRING "linux-other" -#endif - -#define PATH_SEP '/' - -// bk001205 - try -#ifdef Q3_STATIC -#define GAME_HARD_LINKED -#define CGAME_HARD_LINKED -#define UI_HARD_LINKED -#define BOTLIB_HARD_LINKED -#endif - -#endif - -//======================= FreeBSD DEFINES ================================= - -// the mac compiler can't handle >32k of locals, so we -// just waste space and make big arrays static... -#ifdef __FreeBSD__ - -// bk001205 - from Makefile -#define stricmp strcasecmp - -#define MAC_STATIC // bk: FIXME - -#ifdef __i386__ -#define CPUSTRING "freebsd-i386" -#elif defined __axp__ -#define CPUSTRING "freebsd-alpha" -#else -#define CPUSTRING "freebsd-other" -#endif - -#define PATH_SEP '/' - -// bk001205 - try -#ifdef Q3_STATIC -#define GAME_HARD_LINKED -#define CGAME_HARD_LINKED -#define UI_HARD_LINKED -#define BOTLIB_HARD_LINKED -#endif - -#endif - -//============================================================= - - - -typedef enum {qfalse, qtrue} qboolean; - -typedef unsigned char byte; - -#define EQUAL_EPSILON 0.001 - -typedef int qhandle_t; -typedef int sfxHandle_t; -typedef int fileHandle_t; -typedef int clipHandle_t; - -typedef enum { - INVALID_JOINT = -1 -} jointHandle_t; - -#ifndef NULL -#define NULL ((void *)0) -#endif - -#define MAX_QINT 0x7fffffff -#define MIN_QINT (-MAX_QINT-1) - -#ifndef max -#define max( x, y ) ( ( ( x ) > ( y ) ) ? ( x ) : ( y ) ) -#define min( x, y ) ( ( ( x ) < ( y ) ) ? ( x ) : ( y ) ) -#endif - -#ifndef sign -#define sign( f ) ( ( f > 0 ) ? 1 : ( ( f < 0 ) ? -1 : 0 ) ) -#endif - -// angle indexes -#define PITCH 0 // up / down -#define YAW 1 // left / right -#define ROLL 2 // fall over - -// the game guarantees that no string from the network will ever -// exceed MAX_STRING_CHARS -#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString -#define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString -#define MAX_TOKEN_CHARS 1024 // max length of an individual token - -#define MAX_INFO_STRING 1024 -#define MAX_INFO_KEY 1024 -#define MAX_INFO_VALUE 1024 - - -#define MAX_QPATH 64 // max length of a quake game pathname -#define MAX_OSPATH 128 // max length of a filesystem pathname - -#define MAX_NAME_LENGTH 32 // max length of a client name - -// paramters for command buffer stuffing -typedef enum { - EXEC_NOW, // don't return until completed, a VM should NEVER use this, - // because some commands might cause the VM to be unloaded... - EXEC_INSERT, // insert at current position, but don't run yet - EXEC_APPEND // add to end of the command buffer (normal case) -} cbufExec_t; - - -// -// these aren't needed by any of the VMs. put in another header? -// -#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility - -#undef ERR_FATAL // malloc.h on unix - -// parameters to the main Error routine -typedef enum { - ERR_NONE, - ERR_FATAL, // exit the entire game with a popup window - ERR_DROP, // print to console and disconnect from game - ERR_DISCONNECT, // don't kill server - ERR_NEED_CD // pop up the need-cd dialog -} errorParm_t; - - -// font rendering values used by ui and cgame - -#define PROP_GAP_WIDTH 3 -#define PROP_SPACE_WIDTH 8 -#define PROP_HEIGHT 27 -#define PROP_SMALL_SIZE_SCALE 0.75 - -#define BLINK_DIVISOR 200 -#define PULSE_DIVISOR 75 - -#define UI_LEFT 0x00000000 // default -#define UI_CENTER 0x00000001 -#define UI_RIGHT 0x00000002 -#define UI_FORMATMASK 0x00000007 -#define UI_SMALLFONT 0x00000010 -#define UI_BIGFONT 0x00000020 // default -#define UI_GIANTFONT 0x00000040 -#define UI_DROPSHADOW 0x00000800 -#define UI_BLINK 0x00001000 -#define UI_INVERSE 0x00002000 -#define UI_PULSE 0x00004000 - - -/* -============================================================== - -MATHLIB - -============================================================== -*/ -#ifdef __cplusplus // so we can include this in C code -#define SIDE_FRONT 0 -#define SIDE_BACK 1 -#define SIDE_ON 2 -#define SIDE_CROSS 3 - -#define Q_PI 3.14159265358979323846 -#ifndef M_PI -#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h -#endif - -#include "math_vector.h" -#include "math_angles.h" -#include "math_matrix.h" -#include "math_quaternion.h" - -class idVec3_t; // for defining vectors -typedef idVec3_t &vec3_p; // for passing vectors as function arguments -typedef const idVec3_t &vec3_c; // for passing vectors as const function arguments - -class angles_t; // for defining angle vectors -typedef angles_t &angles_p; // for passing angles as function arguments -typedef const angles_t &angles_c; // for passing angles as const function arguments - -class mat3_t; // for defining matrices -typedef mat3_t &mat3_p; // for passing matrices as function arguments -typedef const mat3_t &mat3_c; // for passing matrices as const function arguments - - - -#define NUMVERTEXNORMALS 162 -extern idVec3_t bytedirs[NUMVERTEXNORMALS]; - -// all drawing is done to a 640*480 virtual screen size -// and will be automatically scaled to the real resolution -#define SCREEN_WIDTH 640 -#define SCREEN_HEIGHT 480 - -#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH) -#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2) - -#define SMALLCHAR_WIDTH 8 -#define SMALLCHAR_HEIGHT 16 - -#define BIGCHAR_WIDTH 16 -#define BIGCHAR_HEIGHT 16 - -#define GIANTCHAR_WIDTH 32 -#define GIANTCHAR_HEIGHT 48 - -extern vec4_t colorBlack; -extern vec4_t colorRed; -extern vec4_t colorGreen; -extern vec4_t colorBlue; -extern vec4_t colorYellow; -extern vec4_t colorMagenta; -extern vec4_t colorCyan; -extern vec4_t colorWhite; -extern vec4_t colorLtGrey; -extern vec4_t colorMdGrey; -extern vec4_t colorDkGrey; - -#define Q_COLOR_ESCAPE '^' -#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE ) - -#define COLOR_BLACK '0' -#define COLOR_RED '1' -#define COLOR_GREEN '2' -#define COLOR_YELLOW '3' -#define COLOR_BLUE '4' -#define COLOR_CYAN '5' -#define COLOR_MAGENTA '6' -#define COLOR_WHITE '7' -#define ColorIndex(c) ( ( (c) - '0' ) & 7 ) - -#define S_COLOR_BLACK "^0" -#define S_COLOR_RED "^1" -#define S_COLOR_GREEN "^2" -#define S_COLOR_YELLOW "^3" -#define S_COLOR_BLUE "^4" -#define S_COLOR_CYAN "^5" -#define S_COLOR_MAGENTA "^6" -#define S_COLOR_WHITE "^7" - -extern vec4_t g_color_table[8]; - -#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b -#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a - -#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F ) -#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI ) - -struct cplane_s; - -extern idVec3_t vec3_origin; -extern vec4_t vec4_origin; -extern mat3_t axisDefault; - -#define nanmask (255<<23) - -#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask) - -float Q_fabs( float f ); -float Q_rsqrt( float f ); // reciprocal square root - -#define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) ) - -signed char ClampChar( int i ); -signed short ClampShort( int i ); - -// this isn't a real cheap function to call! -int DirToByte( const idVec3_t &dir ); -void ByteToDir( int b, vec3_p dir ); - -#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2]) -#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2]) -#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2]) -#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2]) -//#define VectorCopy(a,b) ((b).x=(a).x,(b).y=(a).y,(b).z=(a).z]) - -#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s)) -#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s)) -#define CrossProduct(a,b,c) ((c)[0]=(a)[1]*(b)[2]-(a)[2]*(b)[1],(c)[1]=(a)[2]*(b)[0]-(a)[0]*(b)[2],(c)[2]=(a)[0]*(b)[1]-(a)[1]*(b)[0]) - -#define DotProduct4(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]+(x)[3]*(y)[3]) -#define VectorSubtract4(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2],(c)[3]=(a)[3]-(b)[3]) -#define VectorAdd4(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3]) -#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) -#define VectorScale4(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s),(o)[3]=(v)[3]*(s)) -#define VectorMA4(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s),(o)[3]=(v)[3]+(b)[3]*(s)) - - -#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0) -#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2]) -#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z)) -#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3]) - -#define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];} - -float NormalizeColor( vec3_c in, vec3_p out ); - -int VectorCompare( vec3_c v1, vec3_c v2 ); -float VectorLength( vec3_c v ); -float Distance( vec3_c p1, vec3_c p2 ); -float DistanceSquared( vec3_c p1, vec3_c p2 ); -float VectorNormalize (vec3_p v); // returns vector length -void VectorNormalizeFast(vec3_p v); // does NOT return vector length, uses rsqrt approximation -float VectorNormalize2( vec3_c v, vec3_p out ); -void VectorInverse (vec3_p v); -void VectorRotate( vec3_c in, mat3_c matrix, vec3_p out ); -void VectorPolar(vec3_p v, float radius, float theta, float phi); -void VectorSnap(vec3_p v); -void Vector53Copy( const idVec5_t &in, vec3_p out); -void Vector5Scale( const idVec5_t &v, float scale, idVec5_t &out); -void Vector5Add( const idVec5_t &va, const idVec5_t &vb, idVec5_t &out); -void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out); -void VectorRotate3Origin(vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out); - - -int Q_log2(int val); - -int Q_rand( int *seed ); -float Q_random( int *seed ); -float Q_crandom( int *seed ); - -#define random() ((rand () & 0x7fff) / ((float)0x7fff)) -#define crandom() (2.0 * (random() - 0.5)) - -float Q_rint( float in ); - -void vectoangles( vec3_c value1, angles_p angles); -void AnglesToAxis( angles_c angles, mat3_p axis ); - -void AxisCopy( mat3_c in, mat3_p out ); -qboolean AxisRotated( mat3_c in ); // assumes a non-degenerate axis - -int SignbitsForNormal( vec3_c normal ); -int BoxOnPlaneSide( const Bounds &b, struct cplane_s *p ); - -float AngleMod(float a); -float LerpAngle (float from, float to, float frac); -float AngleSubtract( float a1, float a2 ); -void AnglesSubtract( angles_c v1, angles_c v2, angles_p v3 ); - -float AngleNormalize360 ( float angle ); -float AngleNormalize180 ( float angle ); -float AngleDelta ( float angle1, float angle2 ); - -qboolean PlaneFromPoints( vec4_t &plane, vec3_c a, vec3_c b, vec3_c c ); -void ProjectPointOnPlane( vec3_p dst, vec3_c p, vec3_c normal ); -void RotatePointAroundVector( vec3_p dst, vec3_c dir, vec3_c point, float degrees ); -void RotateAroundDirection( mat3_p axis, float yaw ); -void MakeNormalVectors( vec3_c forward, vec3_p right, vec3_p up ); -// perpendicular vector could be replaced by this - -int PlaneTypeForNormal( vec3_c normal ); - -void MatrixMultiply( mat3_c in1, mat3_c in2, mat3_p out ); -void MatrixInverseMultiply( mat3_c in1, mat3_c in2, mat3_p out ); // in2 is transposed during multiply -void MatrixTransformVector( vec3_c in, mat3_c matrix, vec3_p out ); -void MatrixProjectVector( vec3_c in, mat3_c matrix, vec3_p out ); // Places the vector into a new coordinate system. -void AngleVectors( angles_c angles, vec3_p forward, vec3_p right, vec3_p up); -void PerpendicularVector( vec3_p dst, vec3_c src ); - -float TriangleArea( vec3_c a, vec3_c b, vec3_c c ); -#endif // __cplusplus - -//============================================= - -float Com_Clamp( float min, float max, float value ); - -#define FILE_HASH_SIZE 1024 -int Com_HashString( const char *fname ); - -char *Com_SkipPath( char *pathname ); - -// it is ok for out == in -void Com_StripExtension( const char *in, char *out ); - -// "extension" should include the dot: ".map" -void Com_DefaultExtension( char *path, int maxSize, const char *extension ); - -int Com_ParseInfos( const char *buf, int max, char infos[][MAX_INFO_STRING] ); - -/* -===================================================================================== - -SCRIPT PARSING - -===================================================================================== -*/ - -// this just controls the comment printing, it doesn't actually load a file -void Com_BeginParseSession( const char *filename ); -void Com_EndParseSession( void ); - -int Com_GetCurrentParseLine( void ); - -// Will never return NULL, just empty strings. -// An empty string will only be returned at end of file. -// ParseOnLine will return empty if there isn't another token on this line - -// this funny typedef just means a moving pointer into a const char * buffer -const char *Com_Parse( const char *(*data_p) ); -const char *Com_ParseOnLine( const char *(*data_p) ); -const char *Com_ParseRestOfLine( const char *(*data_p) ); - -void Com_UngetToken( void ); - -#ifdef __cplusplus -void Com_MatchToken( const char *(*buf_p), const char *match, qboolean warning = qfalse ); -#else -void Com_MatchToken( const char *(*buf_p), const char *match, qboolean warning ); -#endif - -void Com_ScriptError( const char *msg, ... ); -void Com_ScriptWarning( const char *msg, ... ); - -void Com_SkipBracedSection( const char *(*program) ); -void Com_SkipRestOfLine( const char *(*data) ); - -float Com_ParseFloat( const char *(*buf_p) ); -int Com_ParseInt( const char *(*buf_p) ); - -void Com_Parse1DMatrix( const char *(*buf_p), int x, float *m ); -void Com_Parse2DMatrix( const char *(*buf_p), int y, int x, float *m ); -void Com_Parse3DMatrix( const char *(*buf_p), int z, int y, int x, float *m ); - -//===================================================================================== -#ifdef __cplusplus - extern "C" { -#endif - -void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...); - - -// mode parm for FS_FOpenFile -typedef enum { - FS_READ, - FS_WRITE, - FS_APPEND, - FS_APPEND_SYNC -} fsMode_t; - -typedef enum { - FS_SEEK_CUR, - FS_SEEK_END, - FS_SEEK_SET -} fsOrigin_t; - -//============================================= - -int Q_isprint( int c ); -int Q_islower( int c ); -int Q_isupper( int c ); -int Q_isalpha( int c ); - -// portable case insensitive compare -int Q_stricmp (const char *s1, const char *s2); -int Q_strncmp (const char *s1, const char *s2, int n); -int Q_stricmpn (const char *s1, const char *s2, int n); -char *Q_strlwr( char *s1 ); -char *Q_strupr( char *s1 ); -char *Q_strrchr( const char* string, int c ); - -// buffer size safe library replacements -void Q_strncpyz( char *dest, const char *src, int destsize ); -void Q_strcat( char *dest, int size, const char *src ); - -// strlen that discounts Quake color sequences -int Q_PrintStrlen( const char *string ); -// removes color sequences from string -char *Q_CleanStr( char *string ); - -int Com_Filter( const char *filter, const char *name, int casesensitive ); -const char *Com_StringContains( const char *str1, const char *str2, int casesensitive ); - - -//============================================= - -short BigShort(short l); -short LittleShort(short l); -int BigLong (int l); -int LittleLong (int l); -float BigFloat (float l); -float LittleFloat (float l); - -void Swap_Init (void); -char * QDECL va(char *format, ...); - -#ifdef __cplusplus - } -#endif - - -//============================================= -#ifdef __cplusplus -// -// mapfile parsing -// -typedef struct ePair_s { - char *key; - char *value; -} ePair_t; - -typedef struct mapSide_s { - char material[MAX_QPATH]; - vec4_t plane; - vec4_t textureVectors[2]; -} mapSide_t; - -typedef struct { - int numSides; - mapSide_t **sides; -} mapBrush_t; - -typedef struct { - idVec3_t xyz; - float st[2]; -} patchVertex_t; - -typedef struct { - char material[MAX_QPATH]; - int width, height; - patchVertex_t *patchVerts; -} mapPatch_t; - -typedef struct { - char modelName[MAX_QPATH]; - float matrix[16]; -} mapModel_t; - -typedef struct mapPrimitive_s { - int numEpairs; - ePair_t **ePairs; - - // only one of these will be non-NULL - mapBrush_t *brush; - mapPatch_t *patch; - mapModel_t *model; -} mapPrimitive_t; - -typedef struct mapEntity_s { - int numPrimitives; - mapPrimitive_t **primitives; - - int numEpairs; - ePair_t **ePairs; -} mapEntity_t; - -typedef struct { - int numEntities; - mapEntity_t **entities; -} mapFile_t; - - -// the order of entities, brushes, and sides will be maintained, the -// lists won't be swapped on each load or save -mapFile_t *ParseMapFile( const char *text ); -void FreeMapFile( mapFile_t *mapFile ); -void WriteMapFile( const mapFile_t *mapFile, FILE *f ); - -// key names are case-insensitive -const char *ValueForMapEntityKey( const mapEntity_t *ent, const char *key ); -float FloatForMapEntityKey( const mapEntity_t *ent, const char *key ); -qboolean GetVectorForMapEntityKey( const mapEntity_t *ent, const char *key, idVec3_t &vec ); - -typedef struct { - idVec3_t xyz; - idVec2_t st; - idVec3_t normal; - idVec3_t tangents[2]; - byte smoothing[4]; // colors for silhouette smoothing -} drawVert_t; - -typedef struct { - int width, height; - drawVert_t *verts; -} drawVertMesh_t; - -// Tesselate a map patch into smoothed, drawable vertexes -// MaxError of around 4 is reasonable -drawVertMesh_t *SubdivideMapPatch( const mapPatch_t *patch, float maxError ); -#endif // __cplusplus - -//========================================= - -#ifdef __cplusplus - extern "C" { -#endif - -void QDECL Com_Error( int level, const char *error, ... ); -void QDECL Com_Printf( const char *msg, ... ); -void QDECL Com_DPrintf( const char *msg, ... ); - -#ifdef __cplusplus - } -#endif - - -typedef struct { - qboolean frameMemory; - int currentElements; - int maxElements; // will reallocate and move when exceeded - void **elements; -} growList_t; - -// you don't need to init the growlist if you don't mind it growing and moving -// the list as it expands -void Com_InitGrowList( growList_t *list, int maxElements ); -int Com_AddToGrowList( growList_t *list, void *data ); -void *Com_GrowListElement( const growList_t *list, int index ); -int Com_IndexForGrowListElement( const growList_t *list, const void *element ); - - -// -// key / value info strings -// -char *Info_ValueForKey( const char *s, const char *key ); -void Info_RemoveKey( char *s, const char *key ); -void Info_SetValueForKey( char *s, const char *key, const char *value ); -qboolean Info_Validate( const char *s ); -void Info_NextPair( const char *(*s), char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] ); - -// get cvar defs, collision defs, etc -//#include "../shared/interface.h" - -// get key code numbers for events -//#include "../shared/keycodes.h" - -#ifdef __cplusplus -// get the polygon winding functions -//#include "../shared/windings.h" - -// get the flags class -//#include "../shared/idflags.h" -#endif // __cplusplus - -#endif // __Q_SHARED_H - |