diff options
Diffstat (limited to 'code/splines/math_quaternion.cpp')
-rw-r--r-- | code/splines/math_quaternion.cpp | 78 |
1 files changed, 0 insertions, 78 deletions
diff --git a/code/splines/math_quaternion.cpp b/code/splines/math_quaternion.cpp deleted file mode 100644 index d799ce9..0000000 --- a/code/splines/math_quaternion.cpp +++ /dev/null @@ -1,78 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include "math_quaternion.h" -#include "math_matrix.h" - -void toQuat( idVec3_t &src, quat_t &dst ) { - dst.x = src.x; - dst.y = src.y; - dst.z = src.z; - dst.w = 0.0f; -} - -void toQuat( angles_t &src, quat_t &dst ) { - mat3_t temp; - - toMatrix( src, temp ); - toQuat( temp, dst ); -} - -void toQuat( mat3_t &src, quat_t &dst ) { - float trace; - float s; - int i; - int j; - int k; - - static int next[ 3 ] = { 1, 2, 0 }; - - trace = src[ 0 ][ 0 ] + src[ 1 ][ 1 ] + src[ 2 ][ 2 ]; - if ( trace > 0.0f ) { - s = ( float )sqrt( trace + 1.0f ); - dst.w = s * 0.5f; - s = 0.5f / s; - - dst.x = ( src[ 2 ][ 1 ] - src[ 1 ][ 2 ] ) * s; - dst.y = ( src[ 0 ][ 2 ] - src[ 2 ][ 0 ] ) * s; - dst.z = ( src[ 1 ][ 0 ] - src[ 0 ][ 1 ] ) * s; - } else { - i = 0; - if ( src[ 1 ][ 1 ] > src[ 0 ][ 0 ] ) { - i = 1; - } - if ( src[ 2 ][ 2 ] > src[ i ][ i ] ) { - i = 2; - } - - j = next[ i ]; - k = next[ j ]; - - s = ( float )sqrt( ( src[ i ][ i ] - ( src[ j ][ j ] + src[ k ][ k ] ) ) + 1.0f ); - dst[ i ] = s * 0.5f; - - s = 0.5f / s; - - dst.w = ( src[ k ][ j ] - src[ j ][ k ] ) * s; - dst[ j ] = ( src[ j ][ i ] + src[ i ][ j ] ) * s; - dst[ k ] = ( src[ k ][ i ] + src[ i ][ k ] ) * s; - } -} |