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Diffstat (limited to 'code/splines/math_angles.cpp')
-rw-r--r-- | code/splines/math_angles.cpp | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/code/splines/math_angles.cpp b/code/splines/math_angles.cpp deleted file mode 100644 index 5e6b597..0000000 --- a/code/splines/math_angles.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -#include "q_shared.h" -#include <float.h> - -angles_t ang_zero( 0.0f, 0.0f, 0.0f ); - -void toAngles( mat3_t &src, angles_t &dst ) { - double theta; - double cp; - double sp; - - sp = src[ 0 ][ 2 ]; - - // cap off our sin value so that we don't get any NANs - if ( sp > 1.0 ) { - sp = 1.0; - } else if ( sp < -1.0 ) { - sp = -1.0; - } - - theta = -asin( sp ); - cp = cos( theta ); - - if ( cp > 8192 * FLT_EPSILON ) { - dst.pitch = theta * 180 / M_PI; - dst.yaw = atan2( src[ 0 ][ 1 ], src[ 0 ][ 0 ] ) * 180 / M_PI; - dst.roll = atan2( src[ 1 ][ 2 ], src[ 2 ][ 2 ] ) * 180 / M_PI; - } else { - dst.pitch = theta * 180 / M_PI; - dst.yaw = -atan2( src[ 1 ][ 0 ], src[ 1 ][ 1 ] ) * 180 / M_PI; - dst.roll = 0; - } -} - -void toAngles( quat_t &src, angles_t &dst ) { - mat3_t temp; - - toMatrix( src, temp ); - toAngles( temp, dst ); -} - -void toAngles( idVec3_t &src, angles_t &dst ) { - dst.pitch = src[ 0 ]; - dst.yaw = src[ 1 ]; - dst.roll = src[ 2 ]; -} - -void angles_t::toVectors( idVec3_t *forward, idVec3_t *right, idVec3_t *up ) { - float angle; - static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs - - angle = yaw * ( M_PI * 2 / 360 ); - sy = sin( angle ); - cy = cos( angle ); - - angle = pitch * ( M_PI * 2 / 360 ); - sp = sin( angle ); - cp = cos( angle ); - - angle = roll * ( M_PI * 2 / 360 ); - sr = sin( angle ); - cr = cos( angle ); - - if ( forward ) { - forward->set( cp * cy, cp * sy, -sp ); - } - - if ( right ) { - right->set( -sr * sp * cy + cr * sy, -sr * sp * sy + -cr * cy, -sr * cp ); - } - - if ( up ) { - up->set( cr * sp * cy + -sr * -sy, cr * sp * sy + -sr * cy, cr * cp ); - } -} - -idVec3_t angles_t::toForward( void ) { - float angle; - static float sp, sy, cp, cy; // static to help MS compiler fp bugs - - angle = yaw * ( M_PI * 2 / 360 ); - sy = sin( angle ); - cy = cos( angle ); - - angle = pitch * ( M_PI * 2 / 360 ); - sp = sin( angle ); - cp = cos( angle ); - - return idVec3_t( cp * cy, cp * sy, -sp ); -} - -/* -================= -Normalize360 - -returns angles normalized to the range [0 <= angle < 360] -================= -*/ -angles_t& angles_t::Normalize360( void ) { - pitch = (360.0 / 65536) * ( ( int )( pitch * ( 65536 / 360.0 ) ) & 65535 ); - yaw = (360.0 / 65536) * ( ( int )( yaw * ( 65536 / 360.0 ) ) & 65535 ); - roll = (360.0 / 65536) * ( ( int )( roll * ( 65536 / 360.0 ) ) & 65535 ); - - return *this; -} - - -/* -================= -Normalize180 - -returns angles normalized to the range [-180 < angle <= 180] -================= -*/ -angles_t& angles_t::Normalize180( void ) { - Normalize360(); - - if ( pitch > 180.0 ) { - pitch -= 360.0; - } - - if ( yaw > 180.0 ) { - yaw -= 360.0; - } - - if ( roll > 180.0 ) { - roll -= 360.0; - } - return *this; -} |