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-rw-r--r--code/server/sv_main.c79
1 files changed, 57 insertions, 22 deletions
diff --git a/code/server/sv_main.c b/code/server/sv_main.c
index 23dc50f..5d3c7ff 100644
--- a/code/server/sv_main.c
+++ b/code/server/sv_main.c
@@ -234,56 +234,91 @@ but not on every player enter or exit.
#define HEARTBEAT_MSEC 300*1000
#define HEARTBEAT_GAME "QuakeArena-1"
void SV_MasterHeartbeat( void ) {
- static netadr_t adr[MAX_MASTER_SERVERS];
+ static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
int i;
int res;
+ int netenabled;
+
+ netenabled = Cvar_VariableIntegerValue("net_enabled");
// "dedicated 1" is for lan play, "dedicated 2" is for inet public play
- if ( !com_dedicated || com_dedicated->integer != 2 ) {
+ if (!com_dedicated || com_dedicated->integer != 2 || !(netenabled & (NET_ENABLEV4 | NET_ENABLEV6)))
return; // only dedicated servers send heartbeats
- }
// if not time yet, don't send anything
- if ( svs.time < svs.nextHeartbeatTime ) {
+ if ( svs.time < svs.nextHeartbeatTime )
return;
- }
- svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
+ svs.nextHeartbeatTime = svs.time + HEARTBEAT_MSEC;
// send to group masters
- for ( i = 0 ; i < MAX_MASTER_SERVERS ; i++ ) {
- if ( !sv_master[i]->string[0] ) {
+ for (i = 0; i < MAX_MASTER_SERVERS; i++)
+ {
+ if(!sv_master[i]->string[0])
continue;
- }
// see if we haven't already resolved the name
// resolving usually causes hitches on win95, so only
// do it when needed
- if ( sv_master[i]->modified ) {
+ if(sv_master[i]->modified || (adr[i][0].type == NA_BAD && adr[i][1].type == NA_BAD))
+ {
sv_master[i]->modified = qfalse;
-
- Com_Printf( "Resolving %s\n", sv_master[i]->string );
- res = NET_StringToAdr( sv_master[i]->string, &adr[i], NA_UNSPEC );
- if ( !res ) {
+
+ if(netenabled & NET_ENABLEV4)
+ {
+ Com_Printf("Resolving %s (IPv4)\n", sv_master[i]->string);
+ res = NET_StringToAdr(sv_master[i]->string, &adr[i][0], NA_IP);
+
+ if(res == 2)
+ {
+ // if no port was specified, use the default master port
+ adr[i][0].port = BigShort(PORT_MASTER);
+ }
+
+ if(res)
+ Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i][0]));
+ else
+ Com_Printf( "%s has no IPv4 address.\n", sv_master[i]->string);
+ }
+
+ if(netenabled & NET_ENABLEV6)
+ {
+ Com_Printf("Resolving %s (IPv6)\n", sv_master[i]->string);
+ res = NET_StringToAdr(sv_master[i]->string, &adr[i][1], NA_IP6);
+
+ if(res == 2)
+ {
+ // if no port was specified, use the default master port
+ adr[i][1].port = BigShort(PORT_MASTER);
+ }
+
+ if(res)
+ Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i][1]));
+ else
+ Com_Printf( "%s has no IPv6 address.\n", sv_master[i]->string);
+ }
+
+ if(adr[i][0].type == NA_BAD && adr[i][1].type == NA_BAD)
+ {
// if the address failed to resolve, clear it
// so we don't take repeated dns hits
- Com_Printf( "Couldn't resolve address: %s\n", sv_master[i]->string );
- Cvar_Set( sv_master[i]->name, "" );
+ Com_Printf("Couldn't resolve address: %s\n", sv_master[i]->string);
+ Cvar_Set(sv_master[i]->name, "");
sv_master[i]->modified = qfalse;
continue;
}
- if ( res == 2 ) {
- // if no port was specified, use the default master port
- adr[i].port = BigShort( PORT_MASTER );
- }
- Com_Printf( "%s resolved to %s\n", sv_master[i]->string, NET_AdrToStringwPort(adr[i]));
}
Com_Printf ("Sending heartbeat to %s\n", sv_master[i]->string );
+
// this command should be changed if the server info / status format
// ever incompatably changes
- NET_OutOfBandPrint( NS_SERVER, adr[i], "heartbeat %s\n", HEARTBEAT_GAME );
+
+ if(adr[i][0].type != NA_BAD)
+ NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_GAME );
+ if(adr[i][1].type != NA_BAD)
+ NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_GAME );
}
}