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-rw-r--r--code/server/sv_init.c2
-rw-r--r--code/server/sv_main.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/code/server/sv_init.c b/code/server/sv_init.c
index 4ce424e..02bd910 100644
--- a/code/server/sv_init.c
+++ b/code/server/sv_init.c
@@ -671,7 +671,7 @@ void SV_Shutdown( char *finalmsg ) {
return;
}
- Com_Printf( "----- Server Shutdown -----\n" );
+ Com_Printf( "----- Server Shutdown (%s) -----\n", finalmsg );
if ( svs.clients && !com_errorEntered ) {
SV_FinalMessage( finalmsg );
diff --git a/code/server/sv_main.c b/code/server/sv_main.c
index 99a3b81..e0d6f01 100644
--- a/code/server/sv_main.c
+++ b/code/server/sv_main.c
@@ -808,13 +808,13 @@ void SV_Frame( int msec ) {
// 2giga-milliseconds = 23 days, so it won't be too often
if ( svs.time > 0x70000000 ) {
SV_Shutdown( "Restarting server due to time wrapping" );
- Cbuf_AddText( "vstr nextmap\n" );
+ Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) );
return;
}
// this can happen considerably earlier when lots of clients play and the map doesn't change
if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) {
SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" );
- Cbuf_AddText( "vstr nextmap\n" );
+ Cbuf_AddText( va( "map %s\n", Cvar_VariableString( "mapname" ) ) );
return;
}