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-rw-r--r--code/server/sv_init.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/code/server/sv_init.c b/code/server/sv_init.c
index 52102ce..41ac351 100644
--- a/code/server/sv_init.c
+++ b/code/server/sv_init.c
@@ -216,7 +216,7 @@ to the clients -- only the fields that differ from the
baseline will be transmitted
================
*/
-void SV_CreateBaseline( void ) {
+static void SV_CreateBaseline( void ) {
sharedEntity_t *svent;
int entnum;
@@ -241,7 +241,7 @@ SV_BoundMaxClients
===============
*/
-void SV_BoundMaxClients( int minimum ) {
+static void SV_BoundMaxClients( int minimum ) {
// get the current maxclients value
Cvar_Get( "sv_maxclients", "8", 0 );
@@ -265,7 +265,7 @@ NOT cause this to be called, unless the game is exited to
the menu system first.
===============
*/
-void SV_Startup( void ) {
+static void SV_Startup( void ) {
if ( svs.initialized ) {
Com_Error( ERR_FATAL, "SV_Startup: svs.initialized" );
}
@@ -363,7 +363,7 @@ void SV_ChangeMaxClients( void ) {
SV_ClearServer
================
*/
-void SV_ClearServer(void) {
+static void SV_ClearServer(void) {
int i;
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
@@ -381,7 +381,7 @@ SV_TouchCGame
touch the cgame.vm so that a pure client can load it if it's in a seperate pk3
================
*/
-void SV_TouchCGame(void) {
+static void SV_TouchCGame(void) {
fileHandle_t f;
char filename[MAX_QPATH];
@@ -627,8 +627,6 @@ SV_Init
Only called at main exe startup, not for each game
===============
*/
-void SV_BotInitBotLib(void);
-
void SV_Init (void) {
SV_AddOperatorCommands ();