diff options
Diffstat (limited to 'code/sdl')
| -rw-r--r-- | code/sdl/sdl_gamma.c | 84 | ||||
| -rw-r--r-- | code/sdl/sdl_glimp.c | 804 | ||||
| -rw-r--r-- | code/sdl/sdl_icon.h | 132 | ||||
| -rw-r--r-- | code/sdl/sdl_input.c | 801 | ||||
| -rw-r--r-- | code/sdl/sdl_snd.c | 295 | 
5 files changed, 2116 insertions, 0 deletions
| diff --git a/code/sdl/sdl_gamma.c b/code/sdl/sdl_gamma.c new file mode 100644 index 0000000..69143cb --- /dev/null +++ b/code/sdl/sdl_gamma.c @@ -0,0 +1,84 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA +=========================================================================== +*/ + +#include "SDL.h" +#include "../renderer/tr_local.h" +#include "../qcommon/qcommon.h" + +/* +================= +GLimp_SetGamma +================= +*/ +void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) +{ +	Uint16 table[3][256]; +	int i, j; + +	if( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer ) +		return; + +	for (i = 0; i < 256; i++) +	{ +		table[0][i] = ( ( ( Uint16 ) red[i] ) << 8 ) | red[i]; +		table[1][i] = ( ( ( Uint16 ) green[i] ) << 8 ) | green[i]; +		table[2][i] = ( ( ( Uint16 ) blue[i] ) << 8 ) | blue[i]; +	} + +#ifdef _WIN32 +#include <windows.h> + +	// Win2K and newer put this odd restriction on gamma ramps... +	OSVERSIONINFO	vinfo; + +	vinfo.dwOSVersionInfoSize = sizeof( vinfo ); +	GetVersionEx( &vinfo ); +	if( vinfo.dwMajorVersion >= 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) +	{ +		Com_DPrintf( "performing gamma clamp.\n" ); +		for( j = 0 ; j < 3 ; j++ ) +		{ +			for( i = 0 ; i < 128 ; i++ ) +			{ +				if( table[ j ] [ i] > ( ( 128 + i ) << 8 ) ) +					table[ j ][ i ] = ( 128 + i ) << 8; +			} + +			if( table[ j ] [127 ] > 254 << 8 ) +				table[ j ][ 127 ] = 254 << 8; +		} +	} +#endif + +	// enforce constantly increasing +	for (j = 0; j < 3; j++) +	{ +		for (i = 1; i < 256; i++) +		{ +			if (table[j][i] < table[j][i-1]) +				table[j][i] = table[j][i-1]; +		} +	} + +	SDL_SetGammaRamp(table[0], table[1], table[2]); +} + diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c new file mode 100644 index 0000000..b32dac1 --- /dev/null +++ b/code/sdl/sdl_glimp.c @@ -0,0 +1,804 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA +=========================================================================== +*/ + +#include "SDL.h" + +#ifdef SMP +#include "SDL_thread.h" +#endif + +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "../sys/sys_local.h" +#include "sdl_icon.h" + +/* Just hack it for now. */ +#ifdef MACOS_X +typedef CGLContextObj QGLContext; +#define GLimp_GetCurrentContext() CGLGetCurrentContext() +#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx) +#else +typedef void *QGLContext; +#define GLimp_GetCurrentContext() (NULL) +#define GLimp_SetCurrentContext(ctx) +#endif + +static QGLContext opengl_context; + +typedef enum +{ +	RSERR_OK, + +	RSERR_INVALID_FULLSCREEN, +	RSERR_INVALID_MODE, + +	RSERR_UNKNOWN +} rserr_t; + +static SDL_Surface *screen = NULL; + +cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained + +void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); +void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); +void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); + +void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); +void ( APIENTRY * qglUnlockArraysEXT) ( void ); + +/* +=============== +GLimp_Shutdown +=============== +*/ +void GLimp_Shutdown( void ) +{ +	IN_Shutdown(); + +	SDL_QuitSubSystem( SDL_INIT_VIDEO ); +	screen = NULL; + +	memset( &glConfig, 0, sizeof( glConfig ) ); +	memset( &glState, 0, sizeof( glState ) ); +} + +/* +=============== +GLimp_LogComment +=============== +*/ +void GLimp_LogComment( char *comment ) +{ +} + +/* +=============== +GLimp_SetMode +=============== +*/ +static int GLimp_SetMode( int mode, qboolean fullscreen ) +{ +	const char*   glstring; +	int sdlcolorbits; +	int colorbits, depthbits, stencilbits; +	int tcolorbits, tdepthbits, tstencilbits; +	int i = 0; +	SDL_Surface *vidscreen = NULL; + +	ri.Printf( PRINT_ALL, "Initializing OpenGL display\n"); + +	ri.Printf (PRINT_ALL, "...setting mode %d:", mode ); + +	if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) ) +	{ +		ri.Printf( PRINT_ALL, " invalid mode\n" ); +		return RSERR_INVALID_MODE; +	} +	ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight); + +	Uint32 flags = SDL_OPENGL; +	if (fullscreen) +	{ +		flags |= SDL_FULLSCREEN; +		glConfig.isFullscreen = qtrue; +	} +	else +		glConfig.isFullscreen = qfalse; + +	if (!r_colorbits->value) +		colorbits = 24; +	else +		colorbits = r_colorbits->value; + +	if (!r_depthbits->value) +		depthbits = 24; +	else +		depthbits = r_depthbits->value; +	stencilbits = r_stencilbits->value; + +	for (i = 0; i < 16; i++) +	{ +		// 0 - default +		// 1 - minus colorbits +		// 2 - minus depthbits +		// 3 - minus stencil +		if ((i % 4) == 0 && i) +		{ +			// one pass, reduce +			switch (i / 4) +			{ +				case 2 : +					if (colorbits == 24) +						colorbits = 16; +					break; +				case 1 : +					if (depthbits == 24) +						depthbits = 16; +					else if (depthbits == 16) +						depthbits = 8; +				case 3 : +					if (stencilbits == 24) +						stencilbits = 16; +					else if (stencilbits == 16) +						stencilbits = 8; +			} +		} + +		tcolorbits = colorbits; +		tdepthbits = depthbits; +		tstencilbits = stencilbits; + +		if ((i % 4) == 3) +		{ // reduce colorbits +			if (tcolorbits == 24) +				tcolorbits = 16; +		} + +		if ((i % 4) == 2) +		{ // reduce depthbits +			if (tdepthbits == 24) +				tdepthbits = 16; +			else if (tdepthbits == 16) +				tdepthbits = 8; +		} + +		if ((i % 4) == 1) +		{ // reduce stencilbits +			if (tstencilbits == 24) +				tstencilbits = 16; +			else if (tstencilbits == 16) +				tstencilbits = 8; +			else +				tstencilbits = 0; +		} + +		sdlcolorbits = 4; +		if (tcolorbits == 24) +			sdlcolorbits = 8; + +		SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits ); +		SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits ); +		SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits ); +		SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits ); +		SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits ); +		SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + +		// If not allowing software GL, demand accelerated +		if( !r_allowSoftwareGL->integer ) +		{ +			if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 ) +			{ +				ri.Printf( PRINT_ALL, "Unable to guarantee accelerated " +						"visual with libSDL < 1.2.10\n" ); +			} +		} + +		if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 ) +			ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" ); + +#ifdef USE_ICON +		{ +			SDL_Surface *icon = SDL_CreateRGBSurfaceFrom( +					(void *)CLIENT_WINDOW_ICON.pixel_data, +					CLIENT_WINDOW_ICON.width, +					CLIENT_WINDOW_ICON.height, +					CLIENT_WINDOW_ICON.bytes_per_pixel * 8, +					CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width, +#ifdef Q3_LITTLE_ENDIAN +					0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF +#else +					0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 +#endif +					); + +			SDL_WM_SetIcon( icon, NULL ); +			SDL_FreeSurface( icon ); +		} +#endif + +		SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE); +		SDL_ShowCursor(0); + +		if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags))) +		{ +			ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) ); +			continue; +		} + +		opengl_context = GLimp_GetCurrentContext(); + +		ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n", +				sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits); + +		glConfig.colorBits = tcolorbits; +		glConfig.depthBits = tdepthbits; +		glConfig.stencilBits = tstencilbits; +		break; +	} + +	if (!vidscreen) +	{ +		ri.Printf( PRINT_ALL, "Couldn't get a visual\n" ); +		return RSERR_INVALID_MODE; +	} + +	screen = vidscreen; + +	glstring = (char *) qglGetString (GL_RENDERER); +	ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring ); + +	return RSERR_OK; +} + +/* +=============== +GLimp_StartDriverAndSetMode +=============== +*/ +static qboolean GLimp_StartDriverAndSetMode( int mode, qboolean fullscreen ) +{ +	rserr_t err; + +	if (!SDL_WasInit(SDL_INIT_VIDEO)) +	{ +		ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO )... "); +		if (SDL_Init(SDL_INIT_VIDEO) == -1) +		{ +			ri.Printf( PRINT_ALL, "FAILED (%s)\n", SDL_GetError()); +			return qfalse; +		} +		ri.Printf( PRINT_ALL, "OK\n"); +	} + +	if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) ) +	{ +		ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n"); +		ri.Cvar_Set( "r_fullscreen", "0" ); +		r_fullscreen->modified = qfalse; +		fullscreen = qfalse; +	} + +	err = GLimp_SetMode( mode, fullscreen ); + +	switch ( err ) +	{ +		case RSERR_INVALID_FULLSCREEN: +			ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" ); +			return qfalse; +		case RSERR_INVALID_MODE: +			ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode ); +			return qfalse; +		default: +			break; +	} + +	return qtrue; +} +/* +=============== +GLimp_InitExtensions +=============== +*/ +static void GLimp_InitExtensions( void ) +{ +	if ( !r_allowExtensions->integer ) +	{ +		ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" ); +		return; +	} + +	ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); + +	// GL_S3_s3tc +	if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) ) +	{ +		if ( r_ext_compressed_textures->value ) +		{ +			glConfig.textureCompression = TC_S3TC; +			ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" ); +		} +		else +		{ +			glConfig.textureCompression = TC_NONE; +			ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" ); +		} +	} +	else +	{ +		glConfig.textureCompression = TC_NONE; +		ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" ); +	} + +	// GL_EXT_texture_env_add +	glConfig.textureEnvAddAvailable = qfalse; +	if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) ) +	{ +		if ( r_ext_texture_env_add->integer ) +		{ +			glConfig.textureEnvAddAvailable = qtrue; +			ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" ); +		} +		else +		{ +			glConfig.textureEnvAddAvailable = qfalse; +			ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" ); +		} +	} +	else +	{ +		ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" ); +	} + +	// GL_ARB_multitexture +	qglMultiTexCoord2fARB = NULL; +	qglActiveTextureARB = NULL; +	qglClientActiveTextureARB = NULL; +	if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) ) +	{ +		if ( r_ext_multitexture->value ) +		{ +			qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" ); +			qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" ); +			qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" ); + +			if ( qglActiveTextureARB ) +			{ +				GLint glint = 0; +				qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint ); +				glConfig.maxActiveTextures = (int) glint; +				if ( glConfig.maxActiveTextures > 1 ) +				{ +					ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" ); +				} +				else +				{ +					qglMultiTexCoord2fARB = NULL; +					qglActiveTextureARB = NULL; +					qglClientActiveTextureARB = NULL; +					ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" ); +				} +			} +		} +		else +		{ +			ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" ); +		} +	} +	else +	{ +		ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" ); +	} + +	// GL_EXT_compiled_vertex_array +	if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) ) +	{ +		if ( r_ext_compiled_vertex_array->value ) +		{ +			ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" ); +			qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" ); +			qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" ); +			if (!qglLockArraysEXT || !qglUnlockArraysEXT) +			{ +				ri.Error (ERR_FATAL, "bad getprocaddress"); +			} +		} +		else +		{ +			ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" ); +		} +	} +	else +	{ +		ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" ); +	} + +	textureFilterAnisotropic = qfalse; +	if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) ) +	{ +		if ( r_ext_texture_filter_anisotropic->integer ) { +			qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy ); +			if ( maxAnisotropy <= 0 ) { +				ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" ); +				maxAnisotropy = 0; +			} +			else +			{ +				ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy ); +				textureFilterAnisotropic = qtrue; +			} +		} +		else +		{ +			ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" ); +		} +	} +	else +	{ +		ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" ); +	} +} + +#define R_MODE_FALLBACK 3 // 640 * 480 + +/* +=============== +GLimp_Init + +This routine is responsible for initializing the OS specific portions +of OpenGL +=============== +*/ +void GLimp_Init( void ) +{ +	qboolean success = qtrue; + +	r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH ); + +	// create the window and set up the context +	if( !GLimp_StartDriverAndSetMode( r_mode->integer, r_fullscreen->integer ) ) +	{ +		if( r_mode->integer != R_MODE_FALLBACK ) +		{ +			ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d", +					r_mode->integer, R_MODE_FALLBACK ); +			if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) ) +				success = qfalse; +		} +		else +			success = qfalse; +	} + +	if( !success ) +		ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" ); + +	// This values force the UI to disable driver selection +	glConfig.driverType = GLDRV_ICD; +	glConfig.hardwareType = GLHW_GENERIC; +	glConfig.deviceSupportsGamma = !!( SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0 ); + +	// get our config strings +	Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) ); +	Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) ); +	if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n') +		glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0; +	Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) ); +	Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) ); + +	// initialize extensions +	GLimp_InitExtensions( ); + +	// This depends on SDL_INIT_VIDEO, hence having it here +	IN_Init( ); + +	return; +} + + +/* +=============== +GLimp_EndFrame + +Responsible for doing a swapbuffers +=============== +*/ +void GLimp_EndFrame( void ) +{ +	// don't flip if drawing to front buffer +	if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 ) +	{ +		SDL_GL_SwapBuffers(); +	} + +	if( r_fullscreen->modified ) +	{ +		qboolean    fullscreen; +		qboolean    sdlToggled = qfalse; +		SDL_Surface *s = SDL_GetVideoSurface( ); + +		if( s ) +		{ +			// Find out the current state +			if( s->flags & SDL_FULLSCREEN ) +				fullscreen = qtrue; +			else +				fullscreen = qfalse; + +			// Is the state we want different from the current state? +			if( !!r_fullscreen->integer != fullscreen ) +				sdlToggled = SDL_WM_ToggleFullScreen( s ); +			else +				sdlToggled = qtrue; +		} + +		// SDL_WM_ToggleFullScreen didn't work, so do it the slow way +		if( !sdlToggled ) +			Cbuf_AddText( "vid_restart" ); + +		r_fullscreen->modified = qfalse; +	} +} + + + +#ifdef SMP +/* +=========================================================== + +SMP acceleration + +=========================================================== +*/ + +/* + * I have no idea if this will even work...most platforms don't offer + * thread-safe OpenGL libraries, and it looks like the original Linux + * code counted on each thread claiming the GL context with glXMakeCurrent(), + * which you can't currently do in SDL. We'll just have to hope for the best. + */ + +static SDL_mutex *smpMutex = NULL; +static SDL_cond *renderCommandsEvent = NULL; +static SDL_cond *renderCompletedEvent = NULL; +static void (*glimpRenderThread)( void ) = NULL; +static SDL_Thread *renderThread = NULL; + +/* +=============== +GLimp_ShutdownRenderThread +=============== +*/ +static void GLimp_ShutdownRenderThread(void) +{ +	if (smpMutex != NULL) +	{ +		SDL_DestroyMutex(smpMutex); +		smpMutex = NULL; +	} + +	if (renderCommandsEvent != NULL) +	{ +		SDL_DestroyCond(renderCommandsEvent); +		renderCommandsEvent = NULL; +	} + +	if (renderCompletedEvent != NULL) +	{ +		SDL_DestroyCond(renderCompletedEvent); +		renderCompletedEvent = NULL; +	} + +	glimpRenderThread = NULL; +} + +/* +=============== +GLimp_RenderThreadWrapper +=============== +*/ +static int GLimp_RenderThreadWrapper( void *arg ) +{ +	Com_Printf( "Render thread starting\n" ); + +	glimpRenderThread(); + +	GLimp_SetCurrentContext(NULL); + +	Com_Printf( "Render thread terminating\n" ); + +	return 0; +} + +/* +=============== +GLimp_SpawnRenderThread +=============== +*/ +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ +	static qboolean warned = qfalse; +	if (!warned) +	{ +		Com_Printf("WARNING: You enable r_smp at your own risk!\n"); +		warned = qtrue; +	} + +#ifndef MACOS_X +	return qfalse;  /* better safe than sorry for now. */ +#endif + +	if (renderThread != NULL)  /* hopefully just a zombie at this point... */ +	{ +		Com_Printf("Already a render thread? Trying to clean it up...\n"); +		SDL_WaitThread(renderThread, NULL); +		renderThread = NULL; +		GLimp_ShutdownRenderThread(); +	} + +	smpMutex = SDL_CreateMutex(); +	if (smpMutex == NULL) +	{ +		Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() ); +		GLimp_ShutdownRenderThread(); +		return qfalse; +	} + +	renderCommandsEvent = SDL_CreateCond(); +	if (renderCommandsEvent == NULL) +	{ +		Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() ); +		GLimp_ShutdownRenderThread(); +		return qfalse; +	} + +	renderCompletedEvent = SDL_CreateCond(); +	if (renderCompletedEvent == NULL) +	{ +		Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() ); +		GLimp_ShutdownRenderThread(); +		return qfalse; +	} + +	glimpRenderThread = function; +	renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL); +	if ( renderThread == NULL ) +	{ +		ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() ); +		GLimp_ShutdownRenderThread(); +		return qfalse; +	} +	else +	{ +		// tma 01/09/07: don't think this is necessary anyway? +		// +		// !!! FIXME: No detach API available in SDL! +		//ret = pthread_detach( renderThread ); +		//if ( ret ) { +		//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) ); +		//} +	} + +	return qtrue; +} + +static volatile void    *smpData = NULL; +static volatile qboolean smpDataReady; + +/* +=============== +GLimp_RendererSleep +=============== +*/ +void *GLimp_RendererSleep( void ) +{ +	void  *data = NULL; + +	GLimp_SetCurrentContext(NULL); + +	SDL_LockMutex(smpMutex); +	{ +		smpData = NULL; +		smpDataReady = qfalse; + +		// after this, the front end can exit GLimp_FrontEndSleep +		SDL_CondSignal(renderCompletedEvent); + +		while ( !smpDataReady ) +			SDL_CondWait(renderCommandsEvent, smpMutex); + +		data = (void *)smpData; +	} +	SDL_UnlockMutex(smpMutex); + +	GLimp_SetCurrentContext(opengl_context); + +	return data; +} + +/* +=============== +GLimp_FrontEndSleep +=============== +*/ +void GLimp_FrontEndSleep( void ) +{ +	SDL_LockMutex(smpMutex); +	{ +		while ( smpData ) +			SDL_CondWait(renderCompletedEvent, smpMutex); +	} +	SDL_UnlockMutex(smpMutex); + +	GLimp_SetCurrentContext(opengl_context); +} + +/* +=============== +GLimp_WakeRenderer +=============== +*/ +void GLimp_WakeRenderer( void *data ) +{ +	GLimp_SetCurrentContext(NULL); + +	SDL_LockMutex(smpMutex); +	{ +		assert( smpData == NULL ); +		smpData = data; +		smpDataReady = qtrue; + +		// after this, the renderer can continue through GLimp_RendererSleep +		SDL_CondSignal(renderCommandsEvent); +	} +	SDL_UnlockMutex(smpMutex); +} + +#else + +// No SMP - stubs +void GLimp_RenderThreadWrapper( void *arg ) +{ +} + +qboolean GLimp_SpawnRenderThread( void (*function)( void ) ) +{ +	ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n"); +	return qfalse; +} + +void *GLimp_RendererSleep( void ) +{ +	return NULL; +} + +void GLimp_FrontEndSleep( void ) +{ +} + +void GLimp_WakeRenderer( void *data ) +{ +} + +#endif diff --git a/code/sdl/sdl_icon.h b/code/sdl/sdl_icon.h new file mode 100644 index 0000000..866c549 --- /dev/null +++ b/code/sdl/sdl_icon.h @@ -0,0 +1,132 @@ +/* GIMP RGBA C-Source image dump (sdl_icon.h) */ + +static const struct { +  unsigned int 	 width; +  unsigned int 	 height; +  unsigned int 	 bytes_per_pixel; /* 3:RGB, 4:RGBA */  +  unsigned char	 pixel_data[32 * 32 * 4 + 1]; +} CLIENT_WINDOW_ICON = { +  32, 32, 4, +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0w\0\0\377w\0\0\377\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  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"\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0" +  "\0\0\0\0\0\0\0\0", +}; + diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c new file mode 100644 index 0000000..89b8be6 --- /dev/null +++ b/code/sdl/sdl_input.c @@ -0,0 +1,801 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA +=========================================================================== +*/ + +#include "SDL.h" + +#include <stdarg.h> +#include <stdio.h> +#include <stdlib.h> + +#include "../renderer/tr_local.h" +#include "../client/client.h" +#include "../sys/sys_local.h" + +#ifdef MACOS_X +// Mouse acceleration needs to be disabled +#define MACOS_X_ACCELERATION_HACK +// Cursor needs hack to hide +#define MACOS_X_CURSOR_HACK +#endif + +#ifdef MACOS_X_ACCELERATION_HACK +#include <IOKit/hidsystem/IOHIDLib.h> +#include <IOKit/hidsystem/IOHIDParameter.h> +#include <drivers/event_status_driver.h> +#endif + +//#define KBD_DBG + +static SDL_Joystick *stick = NULL; + +static qboolean mouseAvailable = qfalse; +static qboolean mouseActive = qfalse; +static qboolean keyRepeatEnabled = qfalse; + +static cvar_t *in_mouse; +#ifdef MACOS_X_ACCELERATION_HACK +static cvar_t *in_disablemacosxmouseaccel; +static double originalMouseSpeed = -1.0; +#endif +static cvar_t *in_nograb; + +static cvar_t *in_joystick          = NULL; +static cvar_t *in_joystickDebug     = NULL; +static cvar_t *in_joystickThreshold = NULL; + +/* +=============== +IN_TranslateSDLToQ3Key +=============== +*/ +static const char *IN_TranslateSDLToQ3Key(SDL_keysym *keysym, int *key) +{ +	static char buf[2] = { '\0', '\0' }; +	*buf = '\0'; + +	*key = 0; + +	// these happen to match the ASCII chars. +	if ((keysym->sym >= ' ') && (keysym->sym <= '~')) +	{ +		*key = (int) keysym->sym; +	} +	else +	{ +		switch (keysym->sym) +		{ +			case SDLK_PAGEUP:       *key = K_PGUP;          break; +			case SDLK_KP9:          *key = K_KP_PGUP;       break; +			case SDLK_PAGEDOWN:     *key = K_PGDN;          break; +			case SDLK_KP3:          *key = K_KP_PGDN;       break; +			case SDLK_KP7:          *key = K_KP_HOME;       break; +			case SDLK_HOME:         *key = K_HOME;          break; +			case SDLK_KP1:          *key = K_KP_END;        break; +			case SDLK_END:          *key = K_END;           break; +			case SDLK_KP4:          *key = K_KP_LEFTARROW;  break; +			case SDLK_LEFT:         *key = K_LEFTARROW;     break; +			case SDLK_KP6:          *key = K_KP_RIGHTARROW; break; +			case SDLK_RIGHT:        *key = K_RIGHTARROW;    break; +			case SDLK_KP2:          *key = K_KP_DOWNARROW;  break; +			case SDLK_DOWN:         *key = K_DOWNARROW;     break; +			case SDLK_KP8:          *key = K_KP_UPARROW;    break; +			case SDLK_UP:           *key = K_UPARROW;       break; +			case SDLK_ESCAPE:       *key = K_ESCAPE;        break; +			case SDLK_KP_ENTER:     *key = K_KP_ENTER;      break; +			case SDLK_RETURN:       *key = K_ENTER;         break; +			case SDLK_TAB:          *key = K_TAB;           break; +			case SDLK_F1:           *key = K_F1;            break; +			case SDLK_F2:           *key = K_F2;            break; +			case SDLK_F3:           *key = K_F3;            break; +			case SDLK_F4:           *key = K_F4;            break; +			case SDLK_F5:           *key = K_F5;            break; +			case SDLK_F6:           *key = K_F6;            break; +			case SDLK_F7:           *key = K_F7;            break; +			case SDLK_F8:           *key = K_F8;            break; +			case SDLK_F9:           *key = K_F9;            break; +			case SDLK_F10:          *key = K_F10;           break; +			case SDLK_F11:          *key = K_F11;           break; +			case SDLK_F12:          *key = K_F12;           break; +			case SDLK_F13:          *key = K_F13;           break; +			case SDLK_F14:          *key = K_F14;           break; +			case SDLK_F15:          *key = K_F15;           break; + +			case SDLK_BACKSPACE:    *key = K_BACKSPACE;     break; // ctrl-h +			case SDLK_KP_PERIOD:    *key = K_KP_DEL;        break; +			case SDLK_DELETE:       *key = K_DEL;           break; +			case SDLK_PAUSE:        *key = K_PAUSE;         break; + +			case SDLK_LSHIFT: +			case SDLK_RSHIFT:       *key = K_SHIFT;         break; + +			case SDLK_LCTRL: +			case SDLK_RCTRL:        *key = K_CTRL;          break; + +			case SDLK_RMETA: +			case SDLK_LMETA: +			case SDLK_RALT: +			case SDLK_LALT:         *key = K_ALT;           break; + +			case SDLK_LSUPER: +			case SDLK_RSUPER:       *key = K_SUPER;         break; + +			case SDLK_KP5:          *key = K_KP_5;          break; +			case SDLK_INSERT:       *key = K_INS;           break; +			case SDLK_KP0:          *key = K_KP_INS;        break; +			case SDLK_KP_MULTIPLY:  *key = K_KP_STAR;       break; +			case SDLK_KP_PLUS:      *key = K_KP_PLUS;       break; +			case SDLK_KP_MINUS:     *key = K_KP_MINUS;      break; +			case SDLK_KP_DIVIDE:    *key = K_KP_SLASH;      break; + +			case SDLK_MODE:         *key = K_MODE;          break; +			case SDLK_COMPOSE:      *key = K_COMPOSE;       break; +			case SDLK_HELP:         *key = K_HELP;          break; +			case SDLK_PRINT:        *key = K_PRINT;         break; +			case SDLK_SYSREQ:       *key = K_SYSREQ;        break; +			case SDLK_BREAK:        *key = K_BREAK;         break; +			case SDLK_MENU:         *key = K_MENU;          break; +			case SDLK_POWER:        *key = K_POWER;         break; +			case SDLK_EURO:         *key = K_EURO;          break; +			case SDLK_UNDO:         *key = K_UNDO;          break; +			case SDLK_SCROLLOCK:    *key = K_SCROLLOCK;     break; +			case SDLK_NUMLOCK:      *key = K_KP_NUMLOCK;    break; +			case SDLK_CAPSLOCK:     *key = K_CAPSLOCK;      break; + +			default: +				if (keysym->sym >= SDLK_WORLD_0 && keysym->sym <= SDLK_WORLD_95) +					*key = (keysym->sym - SDLK_WORLD_0) + K_WORLD_0; +				break; +		} +	} + +	if( keysym->unicode <= 127 )  // maps to ASCII? +	{ +		char ch = (char) keysym->unicode; +		if (ch == '~') +			*key = '~'; // console HACK + +		// translate K_BACKSPACE to ctrl-h for MACOS_X (others?) +		if (ch == K_BACKSPACE && keysym->sym != SDLK_DELETE) +		{ +			*key = 'h' - 'a' + 1; +			buf[0] = *key; +		} +		else +			buf[0] = ch; +	} + +	return buf; +} + +/* +=============== +IN_PrintKey +=============== +*/ +static void IN_PrintKey(const SDL_Event* event) +{ +#ifdef KBD_DBG +	fprintf( stderr, "key name: %s", SDL_GetKeyName (event->key.keysym.sym ) ); +	if(event->key.keysym.unicode) +	{ +		fprintf( stderr, " unicode: %hx", event->key.keysym.unicode ); +		if( event->key.keysym.unicode >= '0' && +				event->key.keysym.unicode <= '~')  // printable? +		{ +			fprintf( stderr, " (%c)", (unsigned char)event->key.keysym.unicode ); +		} +	} +	fflush( stderr ); +#endif +} + +#ifdef MACOS_X_ACCELERATION_HACK +/* +=============== +IN_GetIOHandle +=============== +*/ +static io_connect_t IN_GetIOHandle() // mac os x mouse accel hack +{ +	io_connect_t iohandle = MACH_PORT_NULL; +	kern_return_t status; +	io_service_t iohidsystem = MACH_PORT_NULL; +	mach_port_t masterport; + +	status = IOMasterPort(MACH_PORT_NULL, &masterport); +	if(status != KERN_SUCCESS) +		return 0; + +	iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem"); +	if(!iohidsystem) +		return 0; + +	status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle); +	IOObjectRelease(iohidsystem); + +	return iohandle; +} +#endif + +/* +=============== +IN_ActivateMouse +=============== +*/ +static void IN_ActivateMouse( void ) +{ +	if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) ) +		return; + +#ifdef MACOS_X_ACCELERATION_HACK +	if (!mouseActive) // mac os x mouse accel hack +	{ +		// Save the status of mouse acceleration +		originalMouseSpeed = -1.0; // in case of error +		if(in_disablemacosxmouseaccel->integer) +		{ +			io_connect_t mouseDev = IN_GetIOHandle(); +			if(mouseDev != 0) +			{ +				if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess) +				{ +					Com_Printf("previous mouse acceleration: %f\n", originalMouseSpeed); +					if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess) +					{ +						Com_Printf("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); +						Cvar_Set ("in_disablemacosxmouseaccel", 0); +					} +				} +				else +				{ +					Com_Printf("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n"); +					Cvar_Set ("in_disablemacosxmouseaccel", 0); +				} +				IOServiceClose(mouseDev); +			} +			else +			{ +				Com_Printf("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n"); +				Cvar_Set ("in_disablemacosxmouseaccel", 0); +			} +		} +	} +#endif + +	if( !mouseActive ) +	{ +		SDL_WM_GrabInput( SDL_GRAB_ON ); +		SDL_ShowCursor( 0 ); + +#ifdef MACOS_X_CURSOR_HACK +		// This is a bug in the current SDL/macosx...have to toggle it a few +		//  times to get the cursor to hide. +		SDL_ShowCursor( 1 ); +		SDL_ShowCursor( 0 ); +#endif +	} + +	// in_nograb makes no sense unless fullscreen +	if( !r_fullscreen->integer ) +	{ +		if( in_nograb->modified || !mouseActive ) +		{ +			if( in_nograb->integer ) +				SDL_WM_GrabInput( SDL_GRAB_OFF ); +			else +				SDL_WM_GrabInput( SDL_GRAB_ON ); + +			in_nograb->modified = qfalse; +		} +	} + +	mouseActive = qtrue; +} + +/* +=============== +IN_DeactivateMouse +=============== +*/ +static void IN_DeactivateMouse( void ) +{ +	if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) ) +		return; + +#ifdef MACOS_X_ACCELERATION_HACK +	if (mouseActive) // mac os x mouse accel hack +	{ +		if(originalMouseSpeed != -1.0) +		{ +			io_connect_t mouseDev = IN_GetIOHandle(); +			if(mouseDev != 0) +			{ +				Com_Printf("restoring mouse acceleration to: %f\n", originalMouseSpeed); +				if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess) +					Com_Printf("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n"); +				IOServiceClose(mouseDev); +			} +			else +				Com_Printf("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n"); +		} +	} +#endif + +	if( mouseActive ) +	{ +		SDL_ShowCursor( 1 ); +		SDL_WM_GrabInput( SDL_GRAB_OFF ); + +		mouseActive = qfalse; +	} +} + +// We translate axes movement into keypresses +static int joy_keys[16] = { +	K_LEFTARROW, K_RIGHTARROW, +	K_UPARROW, K_DOWNARROW, +	K_JOY16, K_JOY17, +	K_JOY18, K_JOY19, +	K_JOY20, K_JOY21, +	K_JOY22, K_JOY23, + +	K_JOY24, K_JOY25, +	K_JOY26, K_JOY27 +}; + +// translate hat events into keypresses +// the 4 highest buttons are used for the first hat ... +static int hat_keys[16] = { +	K_JOY29, K_JOY30, +	K_JOY31, K_JOY32, +	K_JOY25, K_JOY26, +	K_JOY27, K_JOY28, +	K_JOY21, K_JOY22, +	K_JOY23, K_JOY24, +	K_JOY17, K_JOY18, +	K_JOY19, K_JOY20 +}; + + +extern cvar_t *  in_joystick; +extern cvar_t *  in_joystickDebug; +extern cvar_t *  in_joystickThreshold; +cvar_t *in_joystickNo; + +#define ARRAYLEN(x) (sizeof (x) / sizeof (x[0])) +struct +{ +	qboolean buttons[16];  // !!! FIXME: these might be too many. +	unsigned int oldaxes; +	unsigned int oldhats; +} stick_state; + + +/* +=============== +IN_StartupJoystick +=============== +*/ +static void IN_StartupJoystick( void ) +{ +	int i = 0; +	int total = 0; + +	if (stick != NULL) +		SDL_JoystickClose(stick); + +	stick = NULL; +	memset(&stick_state, '\0', sizeof (stick_state)); + +	if( !in_joystick->integer ) { +		Com_DPrintf( "Joystick is not active.\n" ); +		return; +	} + +	if (!SDL_WasInit(SDL_INIT_JOYSTICK)) +	{ +		Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); +		if (SDL_Init(SDL_INIT_JOYSTICK) == -1) +		{ +			Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); +			return; +		} +		Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n"); +	} + +	total = SDL_NumJoysticks(); +	Com_DPrintf("%d possible joysticks\n", total); +	for (i = 0; i < total; i++) +		Com_DPrintf("[%d] %s\n", i, SDL_JoystickName(i)); + +	in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE ); +	if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total ) +		Cvar_Set( "in_joystickNo", "0" ); + +	stick = SDL_JoystickOpen( in_joystickNo->integer ); + +	if (stick == NULL) { +		Com_DPrintf( "No joystick opened.\n" ); +		return; +	} + +	Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer ); +	Com_DPrintf( "Name:    %s\n", SDL_JoystickName(in_joystickNo->integer) ); +	Com_DPrintf( "Axes:    %d\n", SDL_JoystickNumAxes(stick) ); +	Com_DPrintf( "Hats:    %d\n", SDL_JoystickNumHats(stick) ); +	Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); +	Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); + +	SDL_JoystickEventState(SDL_QUERY); + +	return; +} + +/* +=============== +IN_JoyMove +=============== +*/ +static void IN_JoyMove( void ) +{ +	qboolean joy_pressed[ARRAYLEN(joy_keys)]; +	unsigned int axes = 0; +	unsigned int hats = 0; +	int total = 0; +	int i = 0; + +	if (!stick) +		return; + +	SDL_JoystickUpdate(); + +	memset(joy_pressed, '\0', sizeof (joy_pressed)); + +	// update the ball state. +	total = SDL_JoystickNumBalls(stick); +	if (total > 0) +	{ +		int balldx = 0; +		int balldy = 0; +		for (i = 0; i < total; i++) +		{ +			int dx = 0; +			int dy = 0; +			SDL_JoystickGetBall(stick, i, &dx, &dy); +			balldx += dx; +			balldy += dy; +		} +		if (balldx || balldy) +		{ +			// !!! FIXME: is this good for stick balls, or just mice? +			// Scale like the mouse input... +			if (abs(balldx) > 1) +				balldx *= 2; +			if (abs(balldy) > 1) +				balldy *= 2; +			Com_QueueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); +		} +	} + +	// now query the stick buttons... +	total = SDL_JoystickNumButtons(stick); +	if (total > 0) +	{ +		if (total > ARRAYLEN(stick_state.buttons)) +			total = ARRAYLEN(stick_state.buttons); +		for (i = 0; i < total; i++) +		{ +			qboolean pressed = (SDL_JoystickGetButton(stick, i) != 0); +			if (pressed != stick_state.buttons[i]) +			{ +				Com_QueueEvent( 0, SE_KEY, K_JOY1 + i, pressed, 0, NULL ); +				stick_state.buttons[i] = pressed; +			} +		} +	} + +	// look at the hats... +	total = SDL_JoystickNumHats(stick); +	if (total > 0) +	{ +		if (total > 4) total = 4; +		for (i = 0; i < total; i++) +		{ +			((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i); +		} +	} + +	// update hat state +	if (hats != stick_state.oldhats) +	{ +		for( i = 0; i < 4; i++ ) { +			if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) { +				// release event +				switch( ((Uint8 *)&stick_state.oldhats)[i] ) { +					case SDL_HAT_UP: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); +						break; +					case SDL_HAT_RIGHT: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); +						break; +					case SDL_HAT_DOWN: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); +						break; +					case SDL_HAT_LEFT: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); +						break; +					case SDL_HAT_RIGHTUP: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); +						break; +					case SDL_HAT_RIGHTDOWN: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); +						break; +					case SDL_HAT_LEFTUP: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); +						break; +					case SDL_HAT_LEFTDOWN: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); +						break; +					default: +						break; +				} +				// press event +				switch( ((Uint8 *)&hats)[i] ) { +					case SDL_HAT_UP: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); +						break; +					case SDL_HAT_RIGHT: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); +						break; +					case SDL_HAT_DOWN: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); +						break; +					case SDL_HAT_LEFT: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); +						break; +					case SDL_HAT_RIGHTUP: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); +						break; +					case SDL_HAT_RIGHTDOWN: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); +						break; +					case SDL_HAT_LEFTUP: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); +						break; +					case SDL_HAT_LEFTDOWN: +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); +						Com_QueueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); +						break; +					default: +						break; +				} +			} +		} +	} + +	// save hat state +	stick_state.oldhats = hats; + +	// finally, look at the axes... +	total = SDL_JoystickNumAxes(stick); +	if (total > 0) +	{ +		if (total > 16) total = 16; +		for (i = 0; i < total; i++) +		{ +			Sint16 axis = SDL_JoystickGetAxis(stick, i); +			float f = ( (float) axis ) / 32767.0f; +			if( f < -in_joystickThreshold->value ) { +				axes |= ( 1 << ( i * 2 ) ); +			} else if( f > in_joystickThreshold->value ) { +				axes |= ( 1 << ( ( i * 2 ) + 1 ) ); +			} +		} +	} + +	/* Time to update axes state based on old vs. new. */ +	if (axes != stick_state.oldaxes) +	{ +		for( i = 0; i < 16; i++ ) { +			if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { +				Com_QueueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); +			} + +			if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { +				Com_QueueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); +			} +		} +	} + +	/* Save for future generations. */ +	stick_state.oldaxes = axes; +} + +/* +=============== +IN_ProcessEvents +=============== +*/ +static void IN_ProcessEvents( void ) +{ +	SDL_Event e; +	const char *p = NULL; +	int key = 0; + +	if( !SDL_WasInit( SDL_INIT_VIDEO ) ) +			return; + +	if( cls.keyCatchers == 0 && keyRepeatEnabled ) +	{ +		SDL_EnableKeyRepeat( 0, 0 ); +		keyRepeatEnabled = qfalse; +	} +	else if( !keyRepeatEnabled ) +	{ +		SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, +			SDL_DEFAULT_REPEAT_INTERVAL ); +		keyRepeatEnabled = qtrue; +	} + +	while (SDL_PollEvent(&e)) +	{ +		switch (e.type) +		{ +			case SDL_KEYDOWN: +				IN_PrintKey(&e); +				p = IN_TranslateSDLToQ3Key(&e.key.keysym, &key); +				if( key ) +					Com_QueueEvent( 0, SE_KEY, key, qtrue, 0, NULL ); + +				if( p ) +				{ +					while( *p ) +						Com_QueueEvent( 0, SE_CHAR, *p++, 0, 0, NULL ); +				} +				break; + +			case SDL_KEYUP: +				IN_TranslateSDLToQ3Key(&e.key.keysym, &key); +				Com_QueueEvent( 0, SE_KEY, key, qfalse, 0, NULL ); +				break; + +			case SDL_MOUSEMOTION: +				if (mouseActive) +					Com_QueueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); +				break; + +			case SDL_MOUSEBUTTONDOWN: +			case SDL_MOUSEBUTTONUP: +				{ +					unsigned char b; +					switch (e.button.button) +					{ +						case 1:   b = K_MOUSE1;     break; +						case 2:   b = K_MOUSE3;     break; +						case 3:   b = K_MOUSE2;     break; +						case 4:   b = K_MWHEELUP;   break; +						case 5:   b = K_MWHEELDOWN; break; +						case 6:   b = K_MOUSE4;     break; +						case 7:   b = K_MOUSE5;     break; +						default:  b = K_AUX1 + (e.button.button - 8)%16; break; +					} +					Com_QueueEvent( 0, SE_KEY, b, +						( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL ); +				} +				break; + +			case SDL_QUIT: +				Sys_Quit(); +				break; + +			default: +				break; +		} +	} +} + +/* +=============== +IN_Frame +=============== +*/ +void IN_Frame (void) +{ +	IN_JoyMove( ); + +	// Release the mouse if the console if down and we're windowed +	if( ( cls.keyCatchers & KEYCATCH_CONSOLE ) && !r_fullscreen->integer ) +		IN_DeactivateMouse( ); +	else +		IN_ActivateMouse( ); + +	IN_ProcessEvents( ); +} + +/* +=============== +IN_Init +=============== +*/ +void IN_Init(void) +{ +	if( !SDL_WasInit( SDL_INIT_VIDEO ) ) +	{ +		Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )\n" ); +		return; +	} + +	Com_DPrintf ("\n------- Input Initialization -------\n"); + +	// mouse variables +	in_mouse = Cvar_Get ("in_mouse", "1", CVAR_ARCHIVE); +	in_nograb = Cvar_Get ("in_nograb", "0", CVAR_ARCHIVE); + +	in_joystick = Cvar_Get ("in_joystick", "0", CVAR_ARCHIVE|CVAR_LATCH); +	in_joystickDebug = Cvar_Get ("in_debugjoystick", "0", CVAR_TEMP); +	in_joystickThreshold = Cvar_Get ("in_joystickThreshold", "0.15", CVAR_ARCHIVE); + +#ifdef MACOS_X_ACCELERATION_HACK +	in_disablemacosxmouseaccel = Cvar_Get ("in_disablemacosxmouseaccel", "1", CVAR_ARCHIVE); +#endif + +	Cvar_Set( "cl_platformSensitivity", "1.0" ); + +	SDL_EnableUNICODE(1); +	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); +	keyRepeatEnabled = qtrue; + +	if (in_mouse->value) +		mouseAvailable = qtrue; +	else +		mouseAvailable = qfalse; + +	IN_StartupJoystick( ); +	Com_DPrintf ("------------------------------------\n"); +} + +/* +=============== +IN_Shutdown +=============== +*/ +void IN_Shutdown(void) +{ +	IN_DeactivateMouse(); + +	mouseAvailable = qfalse; + +	if (stick) +	{ +		SDL_JoystickClose(stick); +		stick = NULL; +	} + +	SDL_QuitSubSystem(SDL_INIT_JOYSTICK); +} diff --git a/code/sdl/sdl_snd.c b/code/sdl/sdl_snd.c new file mode 100644 index 0000000..dfc2316 --- /dev/null +++ b/code/sdl/sdl_snd.c @@ -0,0 +1,295 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Quake III Arena source code; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA +=========================================================================== +*/ + +#include <stdlib.h> +#include <stdio.h> + +#include "SDL.h" + +#include "../qcommon/q_shared.h" +#include "../client/snd_local.h" + +qboolean snd_inited = qfalse; + +cvar_t *s_sdlBits; +cvar_t *s_sdlSpeed; +cvar_t *s_sdlChannels; +cvar_t *s_sdlDevSamps; +cvar_t *s_sdlMixSamps; + +/* The audio callback. All the magic happens here. */ +static int dmapos = 0; +static int dmasize = 0; + +/* +=============== +SNDDMA_AudioCallback +=============== +*/ +static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len) +{ +	int pos = (dmapos * (dma.samplebits/8)); +	if (pos >= dmasize) +		dmapos = pos = 0; + +	if (!snd_inited)  /* shouldn't happen, but just in case... */ +	{ +		memset(stream, '\0', len); +		return; +	} +	else +	{ +		int tobufend = dmasize - pos;  /* bytes to buffer's end. */ +		int len1 = len; +		int len2 = 0; + +		if (len1 > tobufend) +		{ +			len1 = tobufend; +			len2 = len - len1; +		} +		memcpy(stream, dma.buffer + pos, len1); +		if (len2 <= 0) +			dmapos += (len1 / (dma.samplebits/8)); +		else  /* wraparound? */ +		{ +			memcpy(stream+len1, dma.buffer, len2); +			dmapos = (len2 / (dma.samplebits/8)); +		} +	} + +	if (dmapos >= dmasize) +		dmapos = 0; +} + +static struct +{ +	Uint16	enumFormat; +	char		*stringFormat; +} formatToStringTable[ ] = +{ +	{ AUDIO_U8,     "AUDIO_U8" }, +	{ AUDIO_S8,     "AUDIO_S8" }, +	{ AUDIO_U16LSB, "AUDIO_U16LSB" }, +	{ AUDIO_S16LSB, "AUDIO_S16LSB" }, +	{ AUDIO_U16MSB, "AUDIO_U16MSB" }, +	{ AUDIO_S16MSB, "AUDIO_S16MSB" } +}; + +static int formatToStringTableSize = +  sizeof( formatToStringTable ) / sizeof( formatToStringTable[ 0 ] ); + +/* +=============== +SNDDMA_PrintAudiospec +=============== +*/ +static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec) +{ +	int		i; +	char	*fmt = NULL; + +	Com_Printf("%s:\n", str); + +	for( i = 0; i < formatToStringTableSize; i++ ) { +		if( spec->format == formatToStringTable[ i ].enumFormat ) { +			fmt = formatToStringTable[ i ].stringFormat; +		} +	} + +	if( fmt ) { +		Com_Printf( "  Format:   %s\n", fmt ); +	} else { +		Com_Printf( "  Format:   " S_COLOR_RED "UNKNOWN\n"); +	} + +	Com_Printf( "  Freq:     %d\n", (int) spec->freq ); +	Com_Printf( "  Samples:  %d\n", (int) spec->samples ); +	Com_Printf( "  Channels: %d\n", (int) spec->channels ); +} + +/* +=============== +SNDDMA_Init +=============== +*/ +qboolean SNDDMA_Init(void) +{ +	char drivername[128]; +	SDL_AudioSpec desired; +	SDL_AudioSpec obtained; +	int tmp; + +	if (snd_inited) +		return qtrue; + +	if (!s_sdlBits) { +		s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE); +		s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE); +		s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE); +		s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE); +		s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE); +	} + +	Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " ); + +	if (!SDL_WasInit(SDL_INIT_AUDIO)) +	{ +		if (SDL_Init(SDL_INIT_AUDIO) == -1) +		{ +			Com_Printf( "FAILED (%s)\n", SDL_GetError( ) ); +			return qfalse; +		} +	} + +	Com_Printf( "OK\n" ); + +	if (SDL_AudioDriverName(drivername, sizeof (drivername)) == NULL) +		strcpy(drivername, "(UNKNOWN)"); +	Com_Printf("SDL audio driver is \"%s\".\n", drivername); + +	memset(&desired, '\0', sizeof (desired)); +	memset(&obtained, '\0', sizeof (obtained)); + +	tmp = ((int) s_sdlBits->value); +	if ((tmp != 16) && (tmp != 8)) +		tmp = 16; + +	desired.freq = (int) s_sdlSpeed->value; +	if(!desired.freq) desired.freq = 22050; +	desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8); + +	// I dunno if this is the best idea, but I'll give it a try... +	//  should probably check a cvar for this... +	if (s_sdlDevSamps->value) +		desired.samples = s_sdlDevSamps->value; +	else +	{ +		// just pick a sane default. +		if (desired.freq <= 11025) +			desired.samples = 256; +		else if (desired.freq <= 22050) +			desired.samples = 512; +		else if (desired.freq <= 44100) +			desired.samples = 1024; +		else +			desired.samples = 2048;  // (*shrug*) +	} + +	desired.channels = (int) s_sdlChannels->value; +	desired.callback = SNDDMA_AudioCallback; + +	if (SDL_OpenAudio(&desired, &obtained) == -1) +	{ +		Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError()); +		SDL_QuitSubSystem(SDL_INIT_AUDIO); +		return qfalse; +	} + +	SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained); + +	// dma.samples needs to be big, or id's mixer will just refuse to +	//  work at all; we need to keep it significantly bigger than the +	//  amount of SDL callback samples, and just copy a little each time +	//  the callback runs. +	// 32768 is what the OSS driver filled in here on my system. I don't +	//  know if it's a good value overall, but at least we know it's +	//  reasonable...this is why I let the user override. +	tmp = s_sdlMixSamps->value; +	if (!tmp) +		tmp = (obtained.samples * obtained.channels) * 10; + +	if (tmp & (tmp - 1))  // not a power of two? Seems to confuse something. +	{ +		int val = 1; +		while (val < tmp) +			val <<= 1; + +		tmp = val; +	} + +	dmapos = 0; +	dma.samplebits = obtained.format & 0xFF;  // first byte of format is bits. +	dma.channels = obtained.channels; +	dma.samples = tmp; +	dma.submission_chunk = 1; +	dma.speed = obtained.freq; +	dmasize = (dma.samples * (dma.samplebits/8)); +	dma.buffer = calloc(1, dmasize); + +	Com_Printf("Starting SDL audio callback...\n"); +	SDL_PauseAudio(0);  // start callback. + +	Com_Printf("SDL audio initialized.\n"); +	snd_inited = qtrue; +	return qtrue; +} + +/* +=============== +SNDDMA_GetDMAPos +=============== +*/ +int SNDDMA_GetDMAPos(void) +{ +	return dmapos; +} + +/* +=============== +SNDDMA_Shutdown +=============== +*/ +void SNDDMA_Shutdown(void) +{ +	Com_Printf("Closing SDL audio device...\n"); +	SDL_PauseAudio(1); +	SDL_CloseAudio(); +	SDL_QuitSubSystem(SDL_INIT_AUDIO); +	free(dma.buffer); +	dma.buffer = NULL; +	dmapos = dmasize = 0; +	snd_inited = qfalse; +	Com_Printf("SDL audio device shut down.\n"); +} + +/* +=============== +SNDDMA_Submit + +Send sound to device if buffer isn't really the dma buffer +=============== +*/ +void SNDDMA_Submit(void) +{ +	SDL_UnlockAudio(); +} + +/* +=============== +SNDDMA_BeginPainting +=============== +*/ +void SNDDMA_BeginPainting (void) +{ +	SDL_LockAudio(); +} | 
