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-rw-r--r--code/qcommon/common.c2
-rw-r--r--code/qcommon/files.c10
2 files changed, 6 insertions, 6 deletions
diff --git a/code/qcommon/common.c b/code/qcommon/common.c
index 5708146..1980edc 100644
--- a/code/qcommon/common.c
+++ b/code/qcommon/common.c
@@ -2600,7 +2600,7 @@ void Com_WriteConfiguration( void ) {
if (UI_usesUniqueCDKey() && fs && fs->string[0] != 0) {
Com_WriteCDKey( fs->string, &cl_cdkey[16] );
} else {
- Com_WriteCDKey( "baseq3", cl_cdkey );
+ Com_WriteCDKey( BASEGAME, cl_cdkey );
}
#endif
}
diff --git a/code/qcommon/files.c b/code/qcommon/files.c
index 5bb91a8..51bf5ef 100644
--- a/code/qcommon/files.c
+++ b/code/qcommon/files.c
@@ -2182,7 +2182,7 @@ int FS_GetModList( char *listbuf, int bufsize ) {
continue;
}
// we drop "baseq3" "." and ".."
- if (Q_stricmp(name, "baseq3") && Q_stricmpn(name, ".", 1)) {
+ if (Q_stricmp(name, BASEGAME) && Q_stricmpn(name, ".", 1)) {
// now we need to find some .pk3 files to validate the mod
// NOTE TTimo: (actually I'm not sure why .. what if it's a mod under developement with no .pk3?)
// we didn't keep the information when we merged the directory names, as to what OS Path it was found under
@@ -2618,7 +2618,7 @@ qboolean FS_ComparePaks( char *neededpaks, int len, qboolean dlstring ) {
havepak = qfalse;
// never autodownload any of the id paks
- if ( FS_idPak(fs_serverReferencedPakNames[i], "baseq3") || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
+ if ( FS_idPak(fs_serverReferencedPakNames[i], BASEGAME) || FS_idPak(fs_serverReferencedPakNames[i], "missionpack") ) {
continue;
}
@@ -2829,7 +2829,7 @@ static void FS_Startup( const char *gameName ) {
}
}
- Com_ReadCDKey( "baseq3" );
+ Com_ReadCDKey(BASEGAME);
fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
if (fs && fs->string[0] != 0) {
Com_AppendCDKey( fs->string );
@@ -2877,7 +2877,7 @@ static void FS_CheckPak0( void )
for( path = fs_searchpaths; path; path = path->next ) {
if( path->pack &&
!Q_stricmpn( path->pack->pakBasename, "pak0", MAX_OSPATH ) &&
- (!Q_stricmpn( path->pack->pakGamename, "baseq3", MAX_OSPATH ) ||
+ (!Q_stricmpn( path->pack->pakGamename, BASEGAME, MAX_OSPATH ) ||
!Q_stricmpn( path->pack->pakGamename, "demoq3", MAX_OSPATH ))) {
foundPak0 = qtrue;
@@ -2903,7 +2903,7 @@ static void FS_CheckPak0( void )
if( !foundPak0 ) {
Com_Error( ERR_FATAL, "Couldn't find pak0.pk3. Check that your Q3\n"
"executable is in the correct place and that every file\n"
- "in the baseq3 directory is present and readable." );
+ "in the %s directory is present and readable.", BASEGAME);
}
}