diff options
Diffstat (limited to 'code/q3_ui/ui_splevel.c')
-rwxr-xr-x | code/q3_ui/ui_splevel.c | 2016 |
1 files changed, 1008 insertions, 1008 deletions
diff --git a/code/q3_ui/ui_splevel.c b/code/q3_ui/ui_splevel.c index 0c57500..14f96a8 100755 --- a/code/q3_ui/ui_splevel.c +++ b/code/q3_ui/ui_splevel.c @@ -1,1008 +1,1008 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*
-=============================================================================
-
-SINGLE PLAYER LEVEL SELECT MENU
-
-=============================================================================
-*/
-
-#include "ui_local.h"
-
-
-#define ART_LEVELFRAME_FOCUS "menu/art/maps_select"
-#define ART_LEVELFRAME_SELECTED "menu/art/maps_selected"
-#define ART_ARROW "menu/art/narrow_0"
-#define ART_ARROW_FOCUS "menu/art/narrow_1"
-#define ART_MAP_UNKNOWN "menu/art/unknownmap"
-#define ART_MAP_COMPLETE1 "menu/art/level_complete1"
-#define ART_MAP_COMPLETE2 "menu/art/level_complete2"
-#define ART_MAP_COMPLETE3 "menu/art/level_complete3"
-#define ART_MAP_COMPLETE4 "menu/art/level_complete4"
-#define ART_MAP_COMPLETE5 "menu/art/level_complete5"
-#define ART_BACK0 "menu/art/back_0"
-#define ART_BACK1 "menu/art/back_1"
-#define ART_FIGHT0 "menu/art/fight_0"
-#define ART_FIGHT1 "menu/art/fight_1"
-#define ART_RESET0 "menu/art/reset_0"
-#define ART_RESET1 "menu/art/reset_1"
-#define ART_CUSTOM0 "menu/art/skirmish_0"
-#define ART_CUSTOM1 "menu/art/skirmish_1"
-
-#define ID_LEFTARROW 10
-#define ID_PICTURE0 11
-#define ID_PICTURE1 12
-#define ID_PICTURE2 13
-#define ID_PICTURE3 14
-#define ID_RIGHTARROW 15
-#define ID_PLAYERPIC 16
-#define ID_AWARD1 17
-#define ID_AWARD2 18
-#define ID_AWARD3 19
-#define ID_AWARD4 20
-#define ID_AWARD5 21
-#define ID_AWARD6 22
-#define ID_BACK 23
-#define ID_RESET 24
-#define ID_CUSTOM 25
-#define ID_NEXT 26
-
-#define PLAYER_Y 314
-#define AWARDS_Y (PLAYER_Y + 26)
-
-
-typedef struct {
- menuframework_s menu;
- menutext_s item_banner;
- menubitmap_s item_leftarrow;
- menubitmap_s item_maps[4];
- menubitmap_s item_rightarrow;
- menubitmap_s item_player;
- menubitmap_s item_awards[6];
- menubitmap_s item_back;
- menubitmap_s item_reset;
- menubitmap_s item_custom;
- menubitmap_s item_next;
- menubitmap_s item_null;
-
- qboolean reinit;
-
- const char * selectedArenaInfo;
- int numMaps;
- char levelPicNames[4][MAX_QPATH];
- char levelNames[4][16];
- int levelScores[4];
- int levelScoresSkill[4];
- qhandle_t levelSelectedPic;
- qhandle_t levelFocusPic;
- qhandle_t levelCompletePic[5];
-
- char playerModel[MAX_QPATH];
- char playerPicName[MAX_QPATH];
- int awardLevels[6];
- sfxHandle_t awardSounds[6];
-
- int numBots;
- qhandle_t botPics[7];
- char botNames[7][10];
-} levelMenuInfo_t;
-
-static levelMenuInfo_t levelMenuInfo;
-
-static int selectedArenaSet;
-static int selectedArena;
-static int currentSet;
-static int currentGame;
-static int trainingTier;
-static int finalTier;
-static int minTier;
-static int maxTier;
-
-
-/*
-=================
-PlayerIcon
-=================
-*/
-static void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) {
- char *skin;
- char model[MAX_QPATH];
-
- Q_strncpyz( model, modelAndSkin, sizeof(model));
- skin = Q_strrchr( model, '/' );
- if ( skin ) {
- *skin++ = '\0';
- }
- else {
- skin = "default";
- }
-
- Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin );
-
- if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) {
- Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model );
- }
-}
-
-
-/*
-=================
-PlayerIconhandle
-=================
-*/
-static qhandle_t PlayerIconHandle( const char *modelAndSkin ) {
- char iconName[MAX_QPATH];
-
- PlayerIcon( modelAndSkin, iconName, sizeof(iconName) );
- return trap_R_RegisterShaderNoMip( iconName );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_SetBots
-=================
-*/
-static void UI_SPLevelMenu_SetBots( void ) {
- char *p;
- char *bot;
- char *botInfo;
- char bots[MAX_INFO_STRING];
-
- levelMenuInfo.numBots = 0;
- if ( selectedArenaSet > currentSet ) {
- return;
- }
-
- Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) );
-
- p = &bots[0];
- while( *p && levelMenuInfo.numBots < 7 ) {
- //skip spaces
- while( *p && *p == ' ' ) {
- p++;
- }
- if( !p ) {
- break;
- }
-
- // mark start of bot name
- bot = p;
-
- // skip until space of null
- while( *p && *p != ' ' ) {
- p++;
- }
- if( *p ) {
- *p++ = 0;
- }
-
- botInfo = UI_GetBotInfoByName( bot );
- if( botInfo ) {
- levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
- Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 );
- }
- else {
- levelMenuInfo.botPics[levelMenuInfo.numBots] = 0;
- Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 );
- }
- Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] );
- levelMenuInfo.numBots++;
- }
-}
-
-
-/*
-=================
-UI_SPLevelMenu_SetMenuItems
-=================
-*/
-static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo ) {
- char map[MAX_QPATH];
-
- Q_strncpyz( map, Info_ValueForKey( arenaInfo, "map" ), sizeof(map) );
-
- Q_strncpyz( levelMenuInfo.levelNames[n], map, sizeof(levelMenuInfo.levelNames[n]) );
- Q_strupr( levelMenuInfo.levelNames[n] );
-
- UI_GetBestScore( level, &levelMenuInfo.levelScores[n], &levelMenuInfo.levelScoresSkill[n] );
- if( levelMenuInfo.levelScores[n] > 8 ) {
- levelMenuInfo.levelScores[n] = 8;
- }
-
- strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) );
- if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) {
- strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN );
- }
- levelMenuInfo.item_maps[n].shader = 0;
- if ( selectedArenaSet > currentSet ) {
- levelMenuInfo.item_maps[n].generic.flags |= QMF_GRAYED;
- }
- else {
- levelMenuInfo.item_maps[n].generic.flags &= ~QMF_GRAYED;
- }
-
- levelMenuInfo.item_maps[n].generic.flags &= ~QMF_INACTIVE;
-}
-
-static void UI_SPLevelMenu_SetMenuItems( void ) {
- int n;
- int level;
- const char *arenaInfo;
-
- if ( selectedArenaSet > currentSet ) {
- selectedArena = -1;
- }
- else if ( selectedArena == -1 ) {
- selectedArena = 0;
- }
-
- if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
- selectedArena = 0;
- }
-
- if( selectedArena != -1 ) {
- trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
- }
-
- if( selectedArenaSet == trainingTier ) {
- arenaInfo = UI_GetSpecialArenaInfo( "training" );
- level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
- UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
- levelMenuInfo.selectedArenaInfo = arenaInfo;
-
- levelMenuInfo.item_maps[0].generic.x = 256;
- Bitmap_Init( &levelMenuInfo.item_maps[0] );
- levelMenuInfo.item_maps[0].generic.bottom += 32;
- levelMenuInfo.numMaps = 1;
-
- levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
- levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
- levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
- levelMenuInfo.levelPicNames[1][0] = 0;
- levelMenuInfo.levelPicNames[2][0] = 0;
- levelMenuInfo.levelPicNames[3][0] = 0;
- levelMenuInfo.item_maps[1].shader = 0;
- levelMenuInfo.item_maps[2].shader = 0;
- levelMenuInfo.item_maps[3].shader = 0;
- }
- else if( selectedArenaSet == finalTier ) {
- arenaInfo = UI_GetSpecialArenaInfo( "final" );
- level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
- UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo );
- levelMenuInfo.selectedArenaInfo = arenaInfo;
-
- levelMenuInfo.item_maps[0].generic.x = 256;
- Bitmap_Init( &levelMenuInfo.item_maps[0] );
- levelMenuInfo.item_maps[0].generic.bottom += 32;
- levelMenuInfo.numMaps = 1;
-
- levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE;
- levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE;
- levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE;
- levelMenuInfo.levelPicNames[1][0] = 0;
- levelMenuInfo.levelPicNames[2][0] = 0;
- levelMenuInfo.levelPicNames[3][0] = 0;
- levelMenuInfo.item_maps[1].shader = 0;
- levelMenuInfo.item_maps[2].shader = 0;
- levelMenuInfo.item_maps[3].shader = 0;
- }
- else {
- levelMenuInfo.item_maps[0].generic.x = 46;
- Bitmap_Init( &levelMenuInfo.item_maps[0] );
- levelMenuInfo.item_maps[0].generic.bottom += 18;
- levelMenuInfo.numMaps = 4;
-
- for ( n = 0; n < 4; n++ ) {
- level = selectedArenaSet * ARENAS_PER_TIER + n;
- arenaInfo = UI_GetArenaInfoByNumber( level );
- UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo );
- }
-
- if( selectedArena != -1 ) {
- levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
- }
- }
-
- // enable/disable arrows when they are valid/invalid
- if ( selectedArenaSet == minTier ) {
- levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
- }
- else {
- levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
- }
-
- if ( selectedArenaSet == maxTier ) {
- levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN );
- }
- else {
- levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN );
- }
-
- UI_SPLevelMenu_SetBots();
-}
-
-
-/*
-=================
-UI_SPLevelMenu_ResetEvent
-=================
-*/
-static void UI_SPLevelMenu_ResetDraw( void ) {
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow );
- UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow );
-}
-
-static void UI_SPLevelMenu_ResetAction( qboolean result ) {
- if( !result ) {
- return;
- }
-
- // clear game variables
- UI_NewGame();
- trap_Cvar_SetValue( "ui_spSelection", -4 );
-
- // make the level select menu re-initialize
- UI_PopMenu();
- UI_SPLevelMenu();
-}
-
-static void UI_SPLevelMenu_ResetEvent( void* ptr, int event )
-{
- if (event != QM_ACTIVATED) {
- return;
- }
-
- UI_ConfirmMenu( "RESET GAME?", UI_SPLevelMenu_ResetDraw, UI_SPLevelMenu_ResetAction );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_LevelEvent
-=================
-*/
-static void UI_SPLevelMenu_LevelEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- if ( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) {
- return;
- }
-
- selectedArena = ((menucommon_s*)ptr)->id - ID_PICTURE0;
- levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena );
- UI_SPLevelMenu_SetBots();
-
- trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_LeftArrowEvent
-=================
-*/
-static void UI_SPLevelMenu_LeftArrowEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- if ( selectedArenaSet == minTier ) {
- return;
- }
-
- selectedArenaSet--;
- UI_SPLevelMenu_SetMenuItems();
-}
-
-
-/*
-=================
-UI_SPLevelMenu_RightArrowEvent
-=================
-*/
-static void UI_SPLevelMenu_RightArrowEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- if ( selectedArenaSet == maxTier ) {
- return;
- }
-
- selectedArenaSet++;
- UI_SPLevelMenu_SetMenuItems();
-}
-
-
-/*
-=================
-UI_SPLevelMenu_PlayerEvent
-=================
-*/
-static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- UI_PlayerSettingsMenu();
-}
-
-
-/*
-=================
-UI_SPLevelMenu_AwardEvent
-=================
-*/
-static void UI_SPLevelMenu_AwardEvent( void* ptr, int notification ) {
- int n;
-
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- n = ((menucommon_s*)ptr)->id - ID_AWARD1;
- trap_S_StartLocalSound( levelMenuInfo.awardSounds[n], CHAN_ANNOUNCER );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_NextEvent
-=================
-*/
-static void UI_SPLevelMenu_NextEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- if ( selectedArenaSet > currentSet ) {
- return;
- }
-
- if ( selectedArena == -1 ) {
- selectedArena = 0;
- }
-
- UI_SPSkillMenu( levelMenuInfo.selectedArenaInfo );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_BackEvent
-=================
-*/
-static void UI_SPLevelMenu_BackEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- if ( selectedArena == -1 ) {
- selectedArena = 0;
- }
-
- UI_PopMenu();
-}
-
-
-/*
-=================
-UI_SPLevelMenu_CustomEvent
-=================
-*/
-static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification ) {
- if (notification != QM_ACTIVATED) {
- return;
- }
-
- UI_StartServerMenu( qfalse );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_MenuDraw
-=================
-*/
-#define LEVEL_DESC_LEFT_MARGIN 332
-
-static void UI_SPLevelMenu_MenuDraw( void ) {
- int n, i;
- int x, y;
- vec4_t color;
- int level;
-// int fraglimit;
- int pad;
- char buf[MAX_INFO_VALUE];
- char string[64];
-
- if( levelMenuInfo.reinit ) {
- UI_PopMenu();
- UI_SPLevelMenu();
- return;
- }
-
- // draw player name
- trap_Cvar_VariableStringBuffer( "name", string, 32 );
- Q_CleanStr( string );
- UI_DrawProportionalString( 320, PLAYER_Y, string, UI_CENTER|UI_SMALLFONT, color_orange );
-
- // check for model changes
- trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) );
- if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 ) {
- Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) );
- PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
- levelMenuInfo.item_player.shader = 0;
- }
-
- // standard menu drawing
- Menu_Draw( &levelMenuInfo.menu );
-
- // draw player award levels
- y = AWARDS_Y;
- i = 0;
- for( n = 0; n < 6; n++ ) {
- level = levelMenuInfo.awardLevels[n];
- if( level > 0 ) {
- if( i & 1 ) {
- x = 224 - (i - 1 ) / 2 * (48 + 16);
- }
- else {
- x = 368 + i / 2 * (48 + 16);
- }
- i++;
-
- if( level == 1 ) {
- continue;
- }
-
- if( level >= 1000000 ) {
- Com_sprintf( string, sizeof(string), "%im", level / 1000000 );
- }
- else if( level >= 1000 ) {
- Com_sprintf( string, sizeof(string), "%ik", level / 1000 );
- }
- else {
- Com_sprintf( string, sizeof(string), "%i", level );
- }
-
- UI_DrawString( x + 24, y + 48, string, UI_CENTER, color_yellow );
- }
- }
-
- UI_DrawProportionalString( 18, 38, va( "Tier %i", selectedArenaSet + 1 ), UI_LEFT|UI_SMALLFONT, color_orange );
-
- for ( n = 0; n < levelMenuInfo.numMaps; n++ ) {
- x = levelMenuInfo.item_maps[n].generic.x;
- y = levelMenuInfo.item_maps[n].generic.y;
- UI_FillRect( x, y + 96, 128, 18, color_black );
- }
-
- if ( selectedArenaSet > currentSet ) {
- UI_DrawProportionalString( 320, 216, "ACCESS DENIED", UI_CENTER|UI_BIGFONT, color_red );
- return;
- }
-
- // show levelshots for levels of current tier
- Vector4Copy( color_white, color );
- color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR);
- for ( n = 0; n < levelMenuInfo.numMaps; n++ ) {
- x = levelMenuInfo.item_maps[n].generic.x;
- y = levelMenuInfo.item_maps[n].generic.y;
-
- UI_DrawString( x + 64, y + 96, levelMenuInfo.levelNames[n], UI_CENTER|UI_SMALLFONT, color_orange );
-
- if( levelMenuInfo.levelScores[n] == 1 ) {
- UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] );
- }
-
- if ( n == selectedArena ) {
- if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) {
- trap_R_SetColor( color );
- }
- UI_DrawHandlePic( x-1, y-1, 130, 130 - 14, levelMenuInfo.levelSelectedPic );
- trap_R_SetColor( NULL );
- }
- else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) {
- trap_R_SetColor( color );
- UI_DrawHandlePic( x-31, y-30, 256, 256-27, levelMenuInfo.levelFocusPic);
- trap_R_SetColor( NULL );
- }
- }
-
- // show map name and long name of selected level
- y = 192;
- Q_strncpyz( buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "map" ), 20 );
- Q_strupr( buf );
- Com_sprintf( string, sizeof(string), "%s: %s", buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "longname" ) );
- UI_DrawProportionalString( 320, y, string, UI_CENTER|UI_SMALLFONT, color_orange );
-
-// fraglimit = atoi( Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "fraglimit" ) );
-// UI_DrawString( 18, 212, va("Frags %i", fraglimit) , UI_LEFT|UI_SMALLFONT, color_orange );
-
- // draw bot opponents
- y += 24;
- pad = (7 - levelMenuInfo.numBots) * (64 + 26) / 2;
- for( n = 0; n < levelMenuInfo.numBots; n++ ) {
- x = 18 + pad + (64 + 26) * n;
- if( levelMenuInfo.botPics[n] ) {
- UI_DrawHandlePic( x, y, 64, 64, levelMenuInfo.botPics[n]);
- }
- else {
- UI_FillRect( x, y, 64, 64, color_black );
- UI_DrawProportionalString( x+22, y+18, "?", UI_BIGFONT, color_orange );
- }
- UI_DrawString( x, y + 64, levelMenuInfo.botNames[n], UI_SMALLFONT|UI_LEFT, color_orange );
- }
-}
-
-
-/*
-=================
-UI_SPLevelMenu_Cache
-=================
-*/
-void UI_SPLevelMenu_Cache( void ) {
- int n;
-
- trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
- trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
- trap_R_RegisterShaderNoMip( ART_ARROW );
- trap_R_RegisterShaderNoMip( ART_ARROW_FOCUS );
- trap_R_RegisterShaderNoMip( ART_MAP_UNKNOWN );
- trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
- trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
- trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
- trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
- trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
- trap_R_RegisterShaderNoMip( ART_BACK0 );
- trap_R_RegisterShaderNoMip( ART_BACK1 );
- trap_R_RegisterShaderNoMip( ART_FIGHT0 );
- trap_R_RegisterShaderNoMip( ART_FIGHT1 );
- trap_R_RegisterShaderNoMip( ART_RESET0 );
- trap_R_RegisterShaderNoMip( ART_RESET1 );
- trap_R_RegisterShaderNoMip( ART_CUSTOM0 );
- trap_R_RegisterShaderNoMip( ART_CUSTOM1 );
-
- for( n = 0; n < 6; n++ ) {
- trap_R_RegisterShaderNoMip( ui_medalPicNames[n] );
- levelMenuInfo.awardSounds[n] = trap_S_RegisterSound( ui_medalSounds[n], qfalse );
- }
-
- levelMenuInfo.levelSelectedPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED );
- levelMenuInfo.levelFocusPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS );
- levelMenuInfo.levelCompletePic[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 );
- levelMenuInfo.levelCompletePic[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 );
- levelMenuInfo.levelCompletePic[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 );
- levelMenuInfo.levelCompletePic[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 );
- levelMenuInfo.levelCompletePic[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_Init
-=================
-*/
-static void UI_SPLevelMenu_Init( void ) {
- int skill;
- int n;
- int x, y;
- int count;
- char buf[MAX_QPATH];
-
- skill = (int)trap_Cvar_VariableValue( "g_spSkill" );
- if( skill < 1 || skill > 5 ) {
- trap_Cvar_Set( "g_spSkill", "2" );
- skill = 2;
- }
-
- memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) );
- levelMenuInfo.menu.fullscreen = qtrue;
- levelMenuInfo.menu.wrapAround = qtrue;
- levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw;
-
- UI_SPLevelMenu_Cache();
-
- levelMenuInfo.item_banner.generic.type = MTYPE_BTEXT;
- levelMenuInfo.item_banner.generic.x = 320;
- levelMenuInfo.item_banner.generic.y = 16;
- levelMenuInfo.item_banner.string = "CHOOSE LEVEL";
- levelMenuInfo.item_banner.color = color_red;
- levelMenuInfo.item_banner.style = UI_CENTER;
-
- levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_leftarrow.generic.name = ART_ARROW;
- levelMenuInfo.item_leftarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- levelMenuInfo.item_leftarrow.generic.x = 18;
- levelMenuInfo.item_leftarrow.generic.y = 64;
- levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent;
- levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW;
- levelMenuInfo.item_leftarrow.width = 16;
- levelMenuInfo.item_leftarrow.height = 114;
- levelMenuInfo.item_leftarrow.focuspic = ART_ARROW_FOCUS;
-
- levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0];
- levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY;
- levelMenuInfo.item_maps[0].generic.x = 46;
- levelMenuInfo.item_maps[0].generic.y = 64;
- levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0;
- levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent;
- levelMenuInfo.item_maps[0].width = 128;
- levelMenuInfo.item_maps[0].height = 96;
-
- levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1];
- levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY;
- levelMenuInfo.item_maps[1].generic.x = 186;
- levelMenuInfo.item_maps[1].generic.y = 64;
- levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1;
- levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent;
- levelMenuInfo.item_maps[1].width = 128;
- levelMenuInfo.item_maps[1].height = 96;
-
- levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2];
- levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY;
- levelMenuInfo.item_maps[2].generic.x = 326;
- levelMenuInfo.item_maps[2].generic.y = 64;
- levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2;
- levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent;
- levelMenuInfo.item_maps[2].width = 128;
- levelMenuInfo.item_maps[2].height = 96;
-
- levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3];
- levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY;
- levelMenuInfo.item_maps[3].generic.x = 466;
- levelMenuInfo.item_maps[3].generic.y = 64;
- levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3;
- levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent;
- levelMenuInfo.item_maps[3].width = 128;
- levelMenuInfo.item_maps[3].height = 96;
-
- levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_rightarrow.generic.name = ART_ARROW;
- levelMenuInfo.item_rightarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- levelMenuInfo.item_rightarrow.generic.x = 606;
- levelMenuInfo.item_rightarrow.generic.y = 64;
- levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent;
- levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW;
- levelMenuInfo.item_rightarrow.width = -16;
- levelMenuInfo.item_rightarrow.height = 114;
- levelMenuInfo.item_rightarrow.focuspic = ART_ARROW_FOCUS;
-
- trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) );
- PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) );
- levelMenuInfo.item_player.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName;
- levelMenuInfo.item_player.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY;
- levelMenuInfo.item_player.generic.x = 288;
- levelMenuInfo.item_player.generic.y = AWARDS_Y;
- levelMenuInfo.item_player.generic.id = ID_PLAYERPIC;
- levelMenuInfo.item_player.generic.callback = UI_SPLevelMenu_PlayerEvent;
- levelMenuInfo.item_player.width = 64;
- levelMenuInfo.item_player.height = 64;
-
- for( n = 0; n < 6; n++ ) {
- levelMenuInfo.awardLevels[n] = UI_GetAwardLevel( n );
- }
- levelMenuInfo.awardLevels[AWARD_FRAGS] = 100 * (levelMenuInfo.awardLevels[AWARD_FRAGS] / 100);
-
- y = AWARDS_Y;
- count = 0;
- for( n = 0; n < 6; n++ ) {
- if( levelMenuInfo.awardLevels[n] ) {
- if( count & 1 ) {
- x = 224 - (count - 1 ) / 2 * (48 + 16);
- }
- else {
- x = 368 + count / 2 * (48 + 16);
- }
-
- levelMenuInfo.item_awards[count].generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_awards[count].generic.name = ui_medalPicNames[n];
- levelMenuInfo.item_awards[count].generic.flags = QMF_LEFT_JUSTIFY|QMF_SILENT|QMF_MOUSEONLY;
- levelMenuInfo.item_awards[count].generic.x = x;
- levelMenuInfo.item_awards[count].generic.y = y;
- levelMenuInfo.item_awards[count].generic.id = ID_AWARD1 + n;
- levelMenuInfo.item_awards[count].generic.callback = UI_SPLevelMenu_AwardEvent;
- levelMenuInfo.item_awards[count].width = 48;
- levelMenuInfo.item_awards[count].height = 48;
- count++;
- }
- }
-
- levelMenuInfo.item_back.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_back.generic.name = ART_BACK0;
- levelMenuInfo.item_back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- levelMenuInfo.item_back.generic.x = 0;
- levelMenuInfo.item_back.generic.y = 480-64;
- levelMenuInfo.item_back.generic.callback = UI_SPLevelMenu_BackEvent;
- levelMenuInfo.item_back.generic.id = ID_BACK;
- levelMenuInfo.item_back.width = 128;
- levelMenuInfo.item_back.height = 64;
- levelMenuInfo.item_back.focuspic = ART_BACK1;
-
- levelMenuInfo.item_reset.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_reset.generic.name = ART_RESET0;
- levelMenuInfo.item_reset.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- levelMenuInfo.item_reset.generic.x = 170;
- levelMenuInfo.item_reset.generic.y = 480-64;
- levelMenuInfo.item_reset.generic.callback = UI_SPLevelMenu_ResetEvent;
- levelMenuInfo.item_reset.generic.id = ID_RESET;
- levelMenuInfo.item_reset.width = 128;
- levelMenuInfo.item_reset.height = 64;
- levelMenuInfo.item_reset.focuspic = ART_RESET1;
-
- levelMenuInfo.item_custom.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_custom.generic.name = ART_CUSTOM0;
- levelMenuInfo.item_custom.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- levelMenuInfo.item_custom.generic.x = 342;
- levelMenuInfo.item_custom.generic.y = 480-64;
- levelMenuInfo.item_custom.generic.callback = UI_SPLevelMenu_CustomEvent;
- levelMenuInfo.item_custom.generic.id = ID_CUSTOM;
- levelMenuInfo.item_custom.width = 128;
- levelMenuInfo.item_custom.height = 64;
- levelMenuInfo.item_custom.focuspic = ART_CUSTOM1;
-
- levelMenuInfo.item_next.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_next.generic.name = ART_FIGHT0;
- levelMenuInfo.item_next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
- levelMenuInfo.item_next.generic.x = 640;
- levelMenuInfo.item_next.generic.y = 480-64;
- levelMenuInfo.item_next.generic.callback = UI_SPLevelMenu_NextEvent;
- levelMenuInfo.item_next.generic.id = ID_NEXT;
- levelMenuInfo.item_next.width = 128;
- levelMenuInfo.item_next.height = 64;
- levelMenuInfo.item_next.focuspic = ART_FIGHT1;
-
- levelMenuInfo.item_null.generic.type = MTYPE_BITMAP;
- levelMenuInfo.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
- levelMenuInfo.item_null.generic.x = 0;
- levelMenuInfo.item_null.generic.y = 0;
- levelMenuInfo.item_null.width = 640;
- levelMenuInfo.item_null.height = 480;
-
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_banner );
-
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_leftarrow );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[0] );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[1] );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[2] );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[3] );
- levelMenuInfo.item_maps[0].generic.bottom += 18;
- levelMenuInfo.item_maps[1].generic.bottom += 18;
- levelMenuInfo.item_maps[2].generic.bottom += 18;
- levelMenuInfo.item_maps[3].generic.bottom += 18;
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_rightarrow );
-
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_player );
-
- for( n = 0; n < count; n++ ) {
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_awards[n] );
- }
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_back );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_reset );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_custom );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
- Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_null );
-
- trap_Cvar_VariableStringBuffer( "ui_spSelection", buf, sizeof(buf) );
- if( *buf ) {
- n = atoi( buf );
- selectedArenaSet = n / ARENAS_PER_TIER;
- selectedArena = n % ARENAS_PER_TIER;
- }
- else {
- selectedArenaSet = currentSet;
- selectedArena = currentGame;
- }
-
- UI_SPLevelMenu_SetMenuItems();
-}
-
-
-/*
-=================
-UI_SPLevelMenu
-=================
-*/
-void UI_SPLevelMenu( void ) {
- int level;
- int trainingLevel;
- const char *arenaInfo;
-
- trainingTier = -1;
- arenaInfo = UI_GetSpecialArenaInfo( "training" );
- if( arenaInfo ) {
- minTier = trainingTier;
- trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) );
- }
- else {
- minTier = 0;
- trainingLevel = -2;
- }
-
- finalTier = UI_GetNumSPTiers();
- arenaInfo = UI_GetSpecialArenaInfo( "final" );
- if( arenaInfo ) {
- maxTier = finalTier;
- }
- else {
- maxTier = finalTier - 1;
- if( maxTier < minTier ) {
- maxTier = minTier;
- }
- }
-
- level = UI_GetCurrentGame();
- if ( level == -1 ) {
- level = UI_GetNumSPArenas() - 1;
- if( maxTier == finalTier ) {
- level++;
- }
- }
-
- if( level == trainingLevel ) {
- currentSet = -1;
- currentGame = 0;
- }
- else {
- currentSet = level / ARENAS_PER_TIER;
- currentGame = level % ARENAS_PER_TIER;
- }
-
- UI_SPLevelMenu_Init();
- UI_PushMenu( &levelMenuInfo.menu );
- Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.item_next );
-}
-
-
-/*
-=================
-UI_SPLevelMenu_f
-=================
-*/
-void UI_SPLevelMenu_f( void ) {
- trap_Key_SetCatcher( KEYCATCH_UI );
- uis.menusp = 0;
- UI_SPLevelMenu();
-}
-
-
-/*
-=================
-UI_SPLevelMenu_ReInit
-=================
-*/
-void UI_SPLevelMenu_ReInit( void ) {
- levelMenuInfo.reinit = qtrue;
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +============================================================================= + +SINGLE PLAYER LEVEL SELECT MENU + +============================================================================= +*/ + +#include "ui_local.h" + + +#define ART_LEVELFRAME_FOCUS "menu/art/maps_select" +#define ART_LEVELFRAME_SELECTED "menu/art/maps_selected" +#define ART_ARROW "menu/art/narrow_0" +#define ART_ARROW_FOCUS "menu/art/narrow_1" +#define ART_MAP_UNKNOWN "menu/art/unknownmap" +#define ART_MAP_COMPLETE1 "menu/art/level_complete1" +#define ART_MAP_COMPLETE2 "menu/art/level_complete2" +#define ART_MAP_COMPLETE3 "menu/art/level_complete3" +#define ART_MAP_COMPLETE4 "menu/art/level_complete4" +#define ART_MAP_COMPLETE5 "menu/art/level_complete5" +#define ART_BACK0 "menu/art/back_0" +#define ART_BACK1 "menu/art/back_1" +#define ART_FIGHT0 "menu/art/fight_0" +#define ART_FIGHT1 "menu/art/fight_1" +#define ART_RESET0 "menu/art/reset_0" +#define ART_RESET1 "menu/art/reset_1" +#define ART_CUSTOM0 "menu/art/skirmish_0" +#define ART_CUSTOM1 "menu/art/skirmish_1" + +#define ID_LEFTARROW 10 +#define ID_PICTURE0 11 +#define ID_PICTURE1 12 +#define ID_PICTURE2 13 +#define ID_PICTURE3 14 +#define ID_RIGHTARROW 15 +#define ID_PLAYERPIC 16 +#define ID_AWARD1 17 +#define ID_AWARD2 18 +#define ID_AWARD3 19 +#define ID_AWARD4 20 +#define ID_AWARD5 21 +#define ID_AWARD6 22 +#define ID_BACK 23 +#define ID_RESET 24 +#define ID_CUSTOM 25 +#define ID_NEXT 26 + +#define PLAYER_Y 314 +#define AWARDS_Y (PLAYER_Y + 26) + + +typedef struct { + menuframework_s menu; + menutext_s item_banner; + menubitmap_s item_leftarrow; + menubitmap_s item_maps[4]; + menubitmap_s item_rightarrow; + menubitmap_s item_player; + menubitmap_s item_awards[6]; + menubitmap_s item_back; + menubitmap_s item_reset; + menubitmap_s item_custom; + menubitmap_s item_next; + menubitmap_s item_null; + + qboolean reinit; + + const char * selectedArenaInfo; + int numMaps; + char levelPicNames[4][MAX_QPATH]; + char levelNames[4][16]; + int levelScores[4]; + int levelScoresSkill[4]; + qhandle_t levelSelectedPic; + qhandle_t levelFocusPic; + qhandle_t levelCompletePic[5]; + + char playerModel[MAX_QPATH]; + char playerPicName[MAX_QPATH]; + int awardLevels[6]; + sfxHandle_t awardSounds[6]; + + int numBots; + qhandle_t botPics[7]; + char botNames[7][10]; +} levelMenuInfo_t; + +static levelMenuInfo_t levelMenuInfo; + +static int selectedArenaSet; +static int selectedArena; +static int currentSet; +static int currentGame; +static int trainingTier; +static int finalTier; +static int minTier; +static int maxTier; + + +/* +================= +PlayerIcon +================= +*/ +static void PlayerIcon( const char *modelAndSkin, char *iconName, int iconNameMaxSize ) { + char *skin; + char model[MAX_QPATH]; + + Q_strncpyz( model, modelAndSkin, sizeof(model)); + skin = Q_strrchr( model, '/' ); + if ( skin ) { + *skin++ = '\0'; + } + else { + skin = "default"; + } + + Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_%s.tga", model, skin ); + + if( !trap_R_RegisterShaderNoMip( iconName ) && Q_stricmp( skin, "default" ) != 0 ) { + Com_sprintf(iconName, iconNameMaxSize, "models/players/%s/icon_default.tga", model ); + } +} + + +/* +================= +PlayerIconhandle +================= +*/ +static qhandle_t PlayerIconHandle( const char *modelAndSkin ) { + char iconName[MAX_QPATH]; + + PlayerIcon( modelAndSkin, iconName, sizeof(iconName) ); + return trap_R_RegisterShaderNoMip( iconName ); +} + + +/* +================= +UI_SPLevelMenu_SetBots +================= +*/ +static void UI_SPLevelMenu_SetBots( void ) { + char *p; + char *bot; + char *botInfo; + char bots[MAX_INFO_STRING]; + + levelMenuInfo.numBots = 0; + if ( selectedArenaSet > currentSet ) { + return; + } + + Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) ); + + p = &bots[0]; + while( *p && levelMenuInfo.numBots < 7 ) { + //skip spaces + while( *p && *p == ' ' ) { + p++; + } + if( !p ) { + break; + } + + // mark start of bot name + bot = p; + + // skip until space of null + while( *p && *p != ' ' ) { + p++; + } + if( *p ) { + *p++ = 0; + } + + botInfo = UI_GetBotInfoByName( bot ); + if( botInfo ) { + levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) ); + Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 ); + } + else { + levelMenuInfo.botPics[levelMenuInfo.numBots] = 0; + Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 ); + } + Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] ); + levelMenuInfo.numBots++; + } +} + + +/* +================= +UI_SPLevelMenu_SetMenuItems +================= +*/ +static void UI_SPLevelMenu_SetMenuArena( int n, int level, const char *arenaInfo ) { + char map[MAX_QPATH]; + + Q_strncpyz( map, Info_ValueForKey( arenaInfo, "map" ), sizeof(map) ); + + Q_strncpyz( levelMenuInfo.levelNames[n], map, sizeof(levelMenuInfo.levelNames[n]) ); + Q_strupr( levelMenuInfo.levelNames[n] ); + + UI_GetBestScore( level, &levelMenuInfo.levelScores[n], &levelMenuInfo.levelScoresSkill[n] ); + if( levelMenuInfo.levelScores[n] > 8 ) { + levelMenuInfo.levelScores[n] = 8; + } + + strcpy( levelMenuInfo.levelPicNames[n], va( "levelshots/%s.tga", map ) ); + if( !trap_R_RegisterShaderNoMip( levelMenuInfo.levelPicNames[n] ) ) { + strcpy( levelMenuInfo.levelPicNames[n], ART_MAP_UNKNOWN ); + } + levelMenuInfo.item_maps[n].shader = 0; + if ( selectedArenaSet > currentSet ) { + levelMenuInfo.item_maps[n].generic.flags |= QMF_GRAYED; + } + else { + levelMenuInfo.item_maps[n].generic.flags &= ~QMF_GRAYED; + } + + levelMenuInfo.item_maps[n].generic.flags &= ~QMF_INACTIVE; +} + +static void UI_SPLevelMenu_SetMenuItems( void ) { + int n; + int level; + const char *arenaInfo; + + if ( selectedArenaSet > currentSet ) { + selectedArena = -1; + } + else if ( selectedArena == -1 ) { + selectedArena = 0; + } + + if( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) { + selectedArena = 0; + } + + if( selectedArena != -1 ) { + trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena ); + } + + if( selectedArenaSet == trainingTier ) { + arenaInfo = UI_GetSpecialArenaInfo( "training" ); + level = atoi( Info_ValueForKey( arenaInfo, "num" ) ); + UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo ); + levelMenuInfo.selectedArenaInfo = arenaInfo; + + levelMenuInfo.item_maps[0].generic.x = 256; + Bitmap_Init( &levelMenuInfo.item_maps[0] ); + levelMenuInfo.item_maps[0].generic.bottom += 32; + levelMenuInfo.numMaps = 1; + + levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE; + levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE; + levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE; + levelMenuInfo.levelPicNames[1][0] = 0; + levelMenuInfo.levelPicNames[2][0] = 0; + levelMenuInfo.levelPicNames[3][0] = 0; + levelMenuInfo.item_maps[1].shader = 0; + levelMenuInfo.item_maps[2].shader = 0; + levelMenuInfo.item_maps[3].shader = 0; + } + else if( selectedArenaSet == finalTier ) { + arenaInfo = UI_GetSpecialArenaInfo( "final" ); + level = atoi( Info_ValueForKey( arenaInfo, "num" ) ); + UI_SPLevelMenu_SetMenuArena( 0, level, arenaInfo ); + levelMenuInfo.selectedArenaInfo = arenaInfo; + + levelMenuInfo.item_maps[0].generic.x = 256; + Bitmap_Init( &levelMenuInfo.item_maps[0] ); + levelMenuInfo.item_maps[0].generic.bottom += 32; + levelMenuInfo.numMaps = 1; + + levelMenuInfo.item_maps[1].generic.flags |= QMF_INACTIVE; + levelMenuInfo.item_maps[2].generic.flags |= QMF_INACTIVE; + levelMenuInfo.item_maps[3].generic.flags |= QMF_INACTIVE; + levelMenuInfo.levelPicNames[1][0] = 0; + levelMenuInfo.levelPicNames[2][0] = 0; + levelMenuInfo.levelPicNames[3][0] = 0; + levelMenuInfo.item_maps[1].shader = 0; + levelMenuInfo.item_maps[2].shader = 0; + levelMenuInfo.item_maps[3].shader = 0; + } + else { + levelMenuInfo.item_maps[0].generic.x = 46; + Bitmap_Init( &levelMenuInfo.item_maps[0] ); + levelMenuInfo.item_maps[0].generic.bottom += 18; + levelMenuInfo.numMaps = 4; + + for ( n = 0; n < 4; n++ ) { + level = selectedArenaSet * ARENAS_PER_TIER + n; + arenaInfo = UI_GetArenaInfoByNumber( level ); + UI_SPLevelMenu_SetMenuArena( n, level, arenaInfo ); + } + + if( selectedArena != -1 ) { + levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena ); + } + } + + // enable/disable arrows when they are valid/invalid + if ( selectedArenaSet == minTier ) { + levelMenuInfo.item_leftarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN ); + } + else { + levelMenuInfo.item_leftarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN ); + } + + if ( selectedArenaSet == maxTier ) { + levelMenuInfo.item_rightarrow.generic.flags |= ( QMF_INACTIVE | QMF_HIDDEN ); + } + else { + levelMenuInfo.item_rightarrow.generic.flags &= ~( QMF_INACTIVE | QMF_HIDDEN ); + } + + UI_SPLevelMenu_SetBots(); +} + + +/* +================= +UI_SPLevelMenu_ResetEvent +================= +*/ +static void UI_SPLevelMenu_ResetDraw( void ) { + UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, color_yellow ); + UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, color_yellow ); + UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, color_yellow ); + UI_DrawProportionalString( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, color_yellow ); +} + +static void UI_SPLevelMenu_ResetAction( qboolean result ) { + if( !result ) { + return; + } + + // clear game variables + UI_NewGame(); + trap_Cvar_SetValue( "ui_spSelection", -4 ); + + // make the level select menu re-initialize + UI_PopMenu(); + UI_SPLevelMenu(); +} + +static void UI_SPLevelMenu_ResetEvent( void* ptr, int event ) +{ + if (event != QM_ACTIVATED) { + return; + } + + UI_ConfirmMenu( "RESET GAME?", UI_SPLevelMenu_ResetDraw, UI_SPLevelMenu_ResetAction ); +} + + +/* +================= +UI_SPLevelMenu_LevelEvent +================= +*/ +static void UI_SPLevelMenu_LevelEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + if ( selectedArenaSet == trainingTier || selectedArenaSet == finalTier ) { + return; + } + + selectedArena = ((menucommon_s*)ptr)->id - ID_PICTURE0; + levelMenuInfo.selectedArenaInfo = UI_GetArenaInfoByNumber( selectedArenaSet * ARENAS_PER_TIER + selectedArena ); + UI_SPLevelMenu_SetBots(); + + trap_Cvar_SetValue( "ui_spSelection", selectedArenaSet * ARENAS_PER_TIER + selectedArena ); +} + + +/* +================= +UI_SPLevelMenu_LeftArrowEvent +================= +*/ +static void UI_SPLevelMenu_LeftArrowEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + if ( selectedArenaSet == minTier ) { + return; + } + + selectedArenaSet--; + UI_SPLevelMenu_SetMenuItems(); +} + + +/* +================= +UI_SPLevelMenu_RightArrowEvent +================= +*/ +static void UI_SPLevelMenu_RightArrowEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + if ( selectedArenaSet == maxTier ) { + return; + } + + selectedArenaSet++; + UI_SPLevelMenu_SetMenuItems(); +} + + +/* +================= +UI_SPLevelMenu_PlayerEvent +================= +*/ +static void UI_SPLevelMenu_PlayerEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + UI_PlayerSettingsMenu(); +} + + +/* +================= +UI_SPLevelMenu_AwardEvent +================= +*/ +static void UI_SPLevelMenu_AwardEvent( void* ptr, int notification ) { + int n; + + if (notification != QM_ACTIVATED) { + return; + } + + n = ((menucommon_s*)ptr)->id - ID_AWARD1; + trap_S_StartLocalSound( levelMenuInfo.awardSounds[n], CHAN_ANNOUNCER ); +} + + +/* +================= +UI_SPLevelMenu_NextEvent +================= +*/ +static void UI_SPLevelMenu_NextEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + if ( selectedArenaSet > currentSet ) { + return; + } + + if ( selectedArena == -1 ) { + selectedArena = 0; + } + + UI_SPSkillMenu( levelMenuInfo.selectedArenaInfo ); +} + + +/* +================= +UI_SPLevelMenu_BackEvent +================= +*/ +static void UI_SPLevelMenu_BackEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + if ( selectedArena == -1 ) { + selectedArena = 0; + } + + UI_PopMenu(); +} + + +/* +================= +UI_SPLevelMenu_CustomEvent +================= +*/ +static void UI_SPLevelMenu_CustomEvent( void* ptr, int notification ) { + if (notification != QM_ACTIVATED) { + return; + } + + UI_StartServerMenu( qfalse ); +} + + +/* +================= +UI_SPLevelMenu_MenuDraw +================= +*/ +#define LEVEL_DESC_LEFT_MARGIN 332 + +static void UI_SPLevelMenu_MenuDraw( void ) { + int n, i; + int x, y; + vec4_t color; + int level; +// int fraglimit; + int pad; + char buf[MAX_INFO_VALUE]; + char string[64]; + + if( levelMenuInfo.reinit ) { + UI_PopMenu(); + UI_SPLevelMenu(); + return; + } + + // draw player name + trap_Cvar_VariableStringBuffer( "name", string, 32 ); + Q_CleanStr( string ); + UI_DrawProportionalString( 320, PLAYER_Y, string, UI_CENTER|UI_SMALLFONT, color_orange ); + + // check for model changes + trap_Cvar_VariableStringBuffer( "model", buf, sizeof(buf) ); + if( Q_stricmp( buf, levelMenuInfo.playerModel ) != 0 ) { + Q_strncpyz( levelMenuInfo.playerModel, buf, sizeof(levelMenuInfo.playerModel) ); + PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) ); + levelMenuInfo.item_player.shader = 0; + } + + // standard menu drawing + Menu_Draw( &levelMenuInfo.menu ); + + // draw player award levels + y = AWARDS_Y; + i = 0; + for( n = 0; n < 6; n++ ) { + level = levelMenuInfo.awardLevels[n]; + if( level > 0 ) { + if( i & 1 ) { + x = 224 - (i - 1 ) / 2 * (48 + 16); + } + else { + x = 368 + i / 2 * (48 + 16); + } + i++; + + if( level == 1 ) { + continue; + } + + if( level >= 1000000 ) { + Com_sprintf( string, sizeof(string), "%im", level / 1000000 ); + } + else if( level >= 1000 ) { + Com_sprintf( string, sizeof(string), "%ik", level / 1000 ); + } + else { + Com_sprintf( string, sizeof(string), "%i", level ); + } + + UI_DrawString( x + 24, y + 48, string, UI_CENTER, color_yellow ); + } + } + + UI_DrawProportionalString( 18, 38, va( "Tier %i", selectedArenaSet + 1 ), UI_LEFT|UI_SMALLFONT, color_orange ); + + for ( n = 0; n < levelMenuInfo.numMaps; n++ ) { + x = levelMenuInfo.item_maps[n].generic.x; + y = levelMenuInfo.item_maps[n].generic.y; + UI_FillRect( x, y + 96, 128, 18, color_black ); + } + + if ( selectedArenaSet > currentSet ) { + UI_DrawProportionalString( 320, 216, "ACCESS DENIED", UI_CENTER|UI_BIGFONT, color_red ); + return; + } + + // show levelshots for levels of current tier + Vector4Copy( color_white, color ); + color[3] = 0.5+0.5*sin(uis.realtime/PULSE_DIVISOR); + for ( n = 0; n < levelMenuInfo.numMaps; n++ ) { + x = levelMenuInfo.item_maps[n].generic.x; + y = levelMenuInfo.item_maps[n].generic.y; + + UI_DrawString( x + 64, y + 96, levelMenuInfo.levelNames[n], UI_CENTER|UI_SMALLFONT, color_orange ); + + if( levelMenuInfo.levelScores[n] == 1 ) { + UI_DrawHandlePic( x, y, 128, 96, levelMenuInfo.levelCompletePic[levelMenuInfo.levelScoresSkill[n] - 1] ); + } + + if ( n == selectedArena ) { + if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) { + trap_R_SetColor( color ); + } + UI_DrawHandlePic( x-1, y-1, 130, 130 - 14, levelMenuInfo.levelSelectedPic ); + trap_R_SetColor( NULL ); + } + else if( Menu_ItemAtCursor( &levelMenuInfo.menu ) == &levelMenuInfo.item_maps[n] ) { + trap_R_SetColor( color ); + UI_DrawHandlePic( x-31, y-30, 256, 256-27, levelMenuInfo.levelFocusPic); + trap_R_SetColor( NULL ); + } + } + + // show map name and long name of selected level + y = 192; + Q_strncpyz( buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "map" ), 20 ); + Q_strupr( buf ); + Com_sprintf( string, sizeof(string), "%s: %s", buf, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "longname" ) ); + UI_DrawProportionalString( 320, y, string, UI_CENTER|UI_SMALLFONT, color_orange ); + +// fraglimit = atoi( Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "fraglimit" ) ); +// UI_DrawString( 18, 212, va("Frags %i", fraglimit) , UI_LEFT|UI_SMALLFONT, color_orange ); + + // draw bot opponents + y += 24; + pad = (7 - levelMenuInfo.numBots) * (64 + 26) / 2; + for( n = 0; n < levelMenuInfo.numBots; n++ ) { + x = 18 + pad + (64 + 26) * n; + if( levelMenuInfo.botPics[n] ) { + UI_DrawHandlePic( x, y, 64, 64, levelMenuInfo.botPics[n]); + } + else { + UI_FillRect( x, y, 64, 64, color_black ); + UI_DrawProportionalString( x+22, y+18, "?", UI_BIGFONT, color_orange ); + } + UI_DrawString( x, y + 64, levelMenuInfo.botNames[n], UI_SMALLFONT|UI_LEFT, color_orange ); + } +} + + +/* +================= +UI_SPLevelMenu_Cache +================= +*/ +void UI_SPLevelMenu_Cache( void ) { + int n; + + trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS ); + trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED ); + trap_R_RegisterShaderNoMip( ART_ARROW ); + trap_R_RegisterShaderNoMip( ART_ARROW_FOCUS ); + trap_R_RegisterShaderNoMip( ART_MAP_UNKNOWN ); + trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 ); + trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 ); + trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 ); + trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 ); + trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 ); + trap_R_RegisterShaderNoMip( ART_BACK0 ); + trap_R_RegisterShaderNoMip( ART_BACK1 ); + trap_R_RegisterShaderNoMip( ART_FIGHT0 ); + trap_R_RegisterShaderNoMip( ART_FIGHT1 ); + trap_R_RegisterShaderNoMip( ART_RESET0 ); + trap_R_RegisterShaderNoMip( ART_RESET1 ); + trap_R_RegisterShaderNoMip( ART_CUSTOM0 ); + trap_R_RegisterShaderNoMip( ART_CUSTOM1 ); + + for( n = 0; n < 6; n++ ) { + trap_R_RegisterShaderNoMip( ui_medalPicNames[n] ); + levelMenuInfo.awardSounds[n] = trap_S_RegisterSound( ui_medalSounds[n], qfalse ); + } + + levelMenuInfo.levelSelectedPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_SELECTED ); + levelMenuInfo.levelFocusPic = trap_R_RegisterShaderNoMip( ART_LEVELFRAME_FOCUS ); + levelMenuInfo.levelCompletePic[0] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE1 ); + levelMenuInfo.levelCompletePic[1] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE2 ); + levelMenuInfo.levelCompletePic[2] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE3 ); + levelMenuInfo.levelCompletePic[3] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE4 ); + levelMenuInfo.levelCompletePic[4] = trap_R_RegisterShaderNoMip( ART_MAP_COMPLETE5 ); +} + + +/* +================= +UI_SPLevelMenu_Init +================= +*/ +static void UI_SPLevelMenu_Init( void ) { + int skill; + int n; + int x, y; + int count; + char buf[MAX_QPATH]; + + skill = (int)trap_Cvar_VariableValue( "g_spSkill" ); + if( skill < 1 || skill > 5 ) { + trap_Cvar_Set( "g_spSkill", "2" ); + skill = 2; + } + + memset( &levelMenuInfo, 0, sizeof(levelMenuInfo) ); + levelMenuInfo.menu.fullscreen = qtrue; + levelMenuInfo.menu.wrapAround = qtrue; + levelMenuInfo.menu.draw = UI_SPLevelMenu_MenuDraw; + + UI_SPLevelMenu_Cache(); + + levelMenuInfo.item_banner.generic.type = MTYPE_BTEXT; + levelMenuInfo.item_banner.generic.x = 320; + levelMenuInfo.item_banner.generic.y = 16; + levelMenuInfo.item_banner.string = "CHOOSE LEVEL"; + levelMenuInfo.item_banner.color = color_red; + levelMenuInfo.item_banner.style = UI_CENTER; + + levelMenuInfo.item_leftarrow.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_leftarrow.generic.name = ART_ARROW; + levelMenuInfo.item_leftarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + levelMenuInfo.item_leftarrow.generic.x = 18; + levelMenuInfo.item_leftarrow.generic.y = 64; + levelMenuInfo.item_leftarrow.generic.callback = UI_SPLevelMenu_LeftArrowEvent; + levelMenuInfo.item_leftarrow.generic.id = ID_LEFTARROW; + levelMenuInfo.item_leftarrow.width = 16; + levelMenuInfo.item_leftarrow.height = 114; + levelMenuInfo.item_leftarrow.focuspic = ART_ARROW_FOCUS; + + levelMenuInfo.item_maps[0].generic.type = MTYPE_BITMAP; + levelMenuInfo.item_maps[0].generic.name = levelMenuInfo.levelPicNames[0]; + levelMenuInfo.item_maps[0].generic.flags = QMF_LEFT_JUSTIFY; + levelMenuInfo.item_maps[0].generic.x = 46; + levelMenuInfo.item_maps[0].generic.y = 64; + levelMenuInfo.item_maps[0].generic.id = ID_PICTURE0; + levelMenuInfo.item_maps[0].generic.callback = UI_SPLevelMenu_LevelEvent; + levelMenuInfo.item_maps[0].width = 128; + levelMenuInfo.item_maps[0].height = 96; + + levelMenuInfo.item_maps[1].generic.type = MTYPE_BITMAP; + levelMenuInfo.item_maps[1].generic.name = levelMenuInfo.levelPicNames[1]; + levelMenuInfo.item_maps[1].generic.flags = QMF_LEFT_JUSTIFY; + levelMenuInfo.item_maps[1].generic.x = 186; + levelMenuInfo.item_maps[1].generic.y = 64; + levelMenuInfo.item_maps[1].generic.id = ID_PICTURE1; + levelMenuInfo.item_maps[1].generic.callback = UI_SPLevelMenu_LevelEvent; + levelMenuInfo.item_maps[1].width = 128; + levelMenuInfo.item_maps[1].height = 96; + + levelMenuInfo.item_maps[2].generic.type = MTYPE_BITMAP; + levelMenuInfo.item_maps[2].generic.name = levelMenuInfo.levelPicNames[2]; + levelMenuInfo.item_maps[2].generic.flags = QMF_LEFT_JUSTIFY; + levelMenuInfo.item_maps[2].generic.x = 326; + levelMenuInfo.item_maps[2].generic.y = 64; + levelMenuInfo.item_maps[2].generic.id = ID_PICTURE2; + levelMenuInfo.item_maps[2].generic.callback = UI_SPLevelMenu_LevelEvent; + levelMenuInfo.item_maps[2].width = 128; + levelMenuInfo.item_maps[2].height = 96; + + levelMenuInfo.item_maps[3].generic.type = MTYPE_BITMAP; + levelMenuInfo.item_maps[3].generic.name = levelMenuInfo.levelPicNames[3]; + levelMenuInfo.item_maps[3].generic.flags = QMF_LEFT_JUSTIFY; + levelMenuInfo.item_maps[3].generic.x = 466; + levelMenuInfo.item_maps[3].generic.y = 64; + levelMenuInfo.item_maps[3].generic.id = ID_PICTURE3; + levelMenuInfo.item_maps[3].generic.callback = UI_SPLevelMenu_LevelEvent; + levelMenuInfo.item_maps[3].width = 128; + levelMenuInfo.item_maps[3].height = 96; + + levelMenuInfo.item_rightarrow.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_rightarrow.generic.name = ART_ARROW; + levelMenuInfo.item_rightarrow.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + levelMenuInfo.item_rightarrow.generic.x = 606; + levelMenuInfo.item_rightarrow.generic.y = 64; + levelMenuInfo.item_rightarrow.generic.callback = UI_SPLevelMenu_RightArrowEvent; + levelMenuInfo.item_rightarrow.generic.id = ID_RIGHTARROW; + levelMenuInfo.item_rightarrow.width = -16; + levelMenuInfo.item_rightarrow.height = 114; + levelMenuInfo.item_rightarrow.focuspic = ART_ARROW_FOCUS; + + trap_Cvar_VariableStringBuffer( "model", levelMenuInfo.playerModel, sizeof(levelMenuInfo.playerModel) ); + PlayerIcon( levelMenuInfo.playerModel, levelMenuInfo.playerPicName, sizeof(levelMenuInfo.playerPicName) ); + levelMenuInfo.item_player.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_player.generic.name = levelMenuInfo.playerPicName; + levelMenuInfo.item_player.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY; + levelMenuInfo.item_player.generic.x = 288; + levelMenuInfo.item_player.generic.y = AWARDS_Y; + levelMenuInfo.item_player.generic.id = ID_PLAYERPIC; + levelMenuInfo.item_player.generic.callback = UI_SPLevelMenu_PlayerEvent; + levelMenuInfo.item_player.width = 64; + levelMenuInfo.item_player.height = 64; + + for( n = 0; n < 6; n++ ) { + levelMenuInfo.awardLevels[n] = UI_GetAwardLevel( n ); + } + levelMenuInfo.awardLevels[AWARD_FRAGS] = 100 * (levelMenuInfo.awardLevels[AWARD_FRAGS] / 100); + + y = AWARDS_Y; + count = 0; + for( n = 0; n < 6; n++ ) { + if( levelMenuInfo.awardLevels[n] ) { + if( count & 1 ) { + x = 224 - (count - 1 ) / 2 * (48 + 16); + } + else { + x = 368 + count / 2 * (48 + 16); + } + + levelMenuInfo.item_awards[count].generic.type = MTYPE_BITMAP; + levelMenuInfo.item_awards[count].generic.name = ui_medalPicNames[n]; + levelMenuInfo.item_awards[count].generic.flags = QMF_LEFT_JUSTIFY|QMF_SILENT|QMF_MOUSEONLY; + levelMenuInfo.item_awards[count].generic.x = x; + levelMenuInfo.item_awards[count].generic.y = y; + levelMenuInfo.item_awards[count].generic.id = ID_AWARD1 + n; + levelMenuInfo.item_awards[count].generic.callback = UI_SPLevelMenu_AwardEvent; + levelMenuInfo.item_awards[count].width = 48; + levelMenuInfo.item_awards[count].height = 48; + count++; + } + } + + levelMenuInfo.item_back.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_back.generic.name = ART_BACK0; + levelMenuInfo.item_back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + levelMenuInfo.item_back.generic.x = 0; + levelMenuInfo.item_back.generic.y = 480-64; + levelMenuInfo.item_back.generic.callback = UI_SPLevelMenu_BackEvent; + levelMenuInfo.item_back.generic.id = ID_BACK; + levelMenuInfo.item_back.width = 128; + levelMenuInfo.item_back.height = 64; + levelMenuInfo.item_back.focuspic = ART_BACK1; + + levelMenuInfo.item_reset.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_reset.generic.name = ART_RESET0; + levelMenuInfo.item_reset.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + levelMenuInfo.item_reset.generic.x = 170; + levelMenuInfo.item_reset.generic.y = 480-64; + levelMenuInfo.item_reset.generic.callback = UI_SPLevelMenu_ResetEvent; + levelMenuInfo.item_reset.generic.id = ID_RESET; + levelMenuInfo.item_reset.width = 128; + levelMenuInfo.item_reset.height = 64; + levelMenuInfo.item_reset.focuspic = ART_RESET1; + + levelMenuInfo.item_custom.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_custom.generic.name = ART_CUSTOM0; + levelMenuInfo.item_custom.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + levelMenuInfo.item_custom.generic.x = 342; + levelMenuInfo.item_custom.generic.y = 480-64; + levelMenuInfo.item_custom.generic.callback = UI_SPLevelMenu_CustomEvent; + levelMenuInfo.item_custom.generic.id = ID_CUSTOM; + levelMenuInfo.item_custom.width = 128; + levelMenuInfo.item_custom.height = 64; + levelMenuInfo.item_custom.focuspic = ART_CUSTOM1; + + levelMenuInfo.item_next.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_next.generic.name = ART_FIGHT0; + levelMenuInfo.item_next.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS; + levelMenuInfo.item_next.generic.x = 640; + levelMenuInfo.item_next.generic.y = 480-64; + levelMenuInfo.item_next.generic.callback = UI_SPLevelMenu_NextEvent; + levelMenuInfo.item_next.generic.id = ID_NEXT; + levelMenuInfo.item_next.width = 128; + levelMenuInfo.item_next.height = 64; + levelMenuInfo.item_next.focuspic = ART_FIGHT1; + + levelMenuInfo.item_null.generic.type = MTYPE_BITMAP; + levelMenuInfo.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT; + levelMenuInfo.item_null.generic.x = 0; + levelMenuInfo.item_null.generic.y = 0; + levelMenuInfo.item_null.width = 640; + levelMenuInfo.item_null.height = 480; + + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_banner ); + + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_leftarrow ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[0] ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[1] ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[2] ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_maps[3] ); + levelMenuInfo.item_maps[0].generic.bottom += 18; + levelMenuInfo.item_maps[1].generic.bottom += 18; + levelMenuInfo.item_maps[2].generic.bottom += 18; + levelMenuInfo.item_maps[3].generic.bottom += 18; + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_rightarrow ); + + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_player ); + + for( n = 0; n < count; n++ ) { + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_awards[n] ); + } + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_back ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_reset ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_custom ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_next ); + Menu_AddItem( &levelMenuInfo.menu, &levelMenuInfo.item_null ); + + trap_Cvar_VariableStringBuffer( "ui_spSelection", buf, sizeof(buf) ); + if( *buf ) { + n = atoi( buf ); + selectedArenaSet = n / ARENAS_PER_TIER; + selectedArena = n % ARENAS_PER_TIER; + } + else { + selectedArenaSet = currentSet; + selectedArena = currentGame; + } + + UI_SPLevelMenu_SetMenuItems(); +} + + +/* +================= +UI_SPLevelMenu +================= +*/ +void UI_SPLevelMenu( void ) { + int level; + int trainingLevel; + const char *arenaInfo; + + trainingTier = -1; + arenaInfo = UI_GetSpecialArenaInfo( "training" ); + if( arenaInfo ) { + minTier = trainingTier; + trainingLevel = atoi( Info_ValueForKey( arenaInfo, "num" ) ); + } + else { + minTier = 0; + trainingLevel = -2; + } + + finalTier = UI_GetNumSPTiers(); + arenaInfo = UI_GetSpecialArenaInfo( "final" ); + if( arenaInfo ) { + maxTier = finalTier; + } + else { + maxTier = finalTier - 1; + if( maxTier < minTier ) { + maxTier = minTier; + } + } + + level = UI_GetCurrentGame(); + if ( level == -1 ) { + level = UI_GetNumSPArenas() - 1; + if( maxTier == finalTier ) { + level++; + } + } + + if( level == trainingLevel ) { + currentSet = -1; + currentGame = 0; + } + else { + currentSet = level / ARENAS_PER_TIER; + currentGame = level % ARENAS_PER_TIER; + } + + UI_SPLevelMenu_Init(); + UI_PushMenu( &levelMenuInfo.menu ); + Menu_SetCursorToItem( &levelMenuInfo.menu, &levelMenuInfo.item_next ); +} + + +/* +================= +UI_SPLevelMenu_f +================= +*/ +void UI_SPLevelMenu_f( void ) { + trap_Key_SetCatcher( KEYCATCH_UI ); + uis.menusp = 0; + UI_SPLevelMenu(); +} + + +/* +================= +UI_SPLevelMenu_ReInit +================= +*/ +void UI_SPLevelMenu_ReInit( void ) { + levelMenuInfo.reinit = qtrue; +} |