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-rwxr-xr-xcode/q3_ui/ui_sparena.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/code/q3_ui/ui_sparena.c b/code/q3_ui/ui_sparena.c
index 44970f6..3ca1a97 100755
--- a/code/q3_ui/ui_sparena.c
+++ b/code/q3_ui/ui_sparena.c
@@ -1,50 +1,50 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-#include "ui_local.h"
-
-void UI_SPArena_Start( const char *arenaInfo ) {
- char *map;
- int level;
- int n;
- char *txt;
-
- n = (int)trap_Cvar_VariableValue( "sv_maxclients" );
- if ( n < 8 ) {
- trap_Cvar_SetValue( "sv_maxclients", 8 );
- }
-
- level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
- txt = Info_ValueForKey( arenaInfo, "special" );
- if( txt[0] ) {
- if( Q_stricmp( txt, "training" ) == 0 ) {
- level = -4;
- }
- else if( Q_stricmp( txt, "final" ) == 0 ) {
- level = UI_GetNumSPTiers() * ARENAS_PER_TIER;
- }
- }
- trap_Cvar_SetValue( "ui_spSelection", level );
-
- map = Info_ValueForKey( arenaInfo, "map" );
- trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s\n", map ) );
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+#include "ui_local.h"
+
+void UI_SPArena_Start( const char *arenaInfo ) {
+ char *map;
+ int level;
+ int n;
+ char *txt;
+
+ n = (int)trap_Cvar_VariableValue( "sv_maxclients" );
+ if ( n < 8 ) {
+ trap_Cvar_SetValue( "sv_maxclients", 8 );
+ }
+
+ level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
+ txt = Info_ValueForKey( arenaInfo, "special" );
+ if( txt[0] ) {
+ if( Q_stricmp( txt, "training" ) == 0 ) {
+ level = -4;
+ }
+ else if( Q_stricmp( txt, "final" ) == 0 ) {
+ level = UI_GetNumSPTiers() * ARENAS_PER_TIER;
+ }
+ }
+ trap_Cvar_SetValue( "ui_spSelection", level );
+
+ map = Info_ValueForKey( arenaInfo, "map" );
+ trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s\n", map ) );
+}