diff options
Diffstat (limited to 'code/q3_ui/ui_ingame.c')
-rwxr-xr-x | code/q3_ui/ui_ingame.c | 698 |
1 files changed, 349 insertions, 349 deletions
diff --git a/code/q3_ui/ui_ingame.c b/code/q3_ui/ui_ingame.c index c5c6b06..9b58c11 100755 --- a/code/q3_ui/ui_ingame.c +++ b/code/q3_ui/ui_ingame.c @@ -1,349 +1,349 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*
-=======================================================================
-
-INGAME MENU
-
-=======================================================================
-*/
-
-
-#include "ui_local.h"
-
-
-#define INGAME_FRAME "menu/art/addbotframe"
-//#define INGAME_FRAME "menu/art/cut_frame"
-#define INGAME_MENU_VERTICAL_SPACING 28
-
-#define ID_TEAM 10
-#define ID_ADDBOTS 11
-#define ID_REMOVEBOTS 12
-#define ID_SETUP 13
-#define ID_SERVERINFO 14
-#define ID_LEAVEARENA 15
-#define ID_RESTART 16
-#define ID_QUIT 17
-#define ID_RESUME 18
-#define ID_TEAMORDERS 19
-
-
-typedef struct {
- menuframework_s menu;
-
- menubitmap_s frame;
- menutext_s team;
- menutext_s setup;
- menutext_s server;
- menutext_s leave;
- menutext_s restart;
- menutext_s addbots;
- menutext_s removebots;
- menutext_s teamorders;
- menutext_s quit;
- menutext_s resume;
-} ingamemenu_t;
-
-static ingamemenu_t s_ingame;
-
-
-/*
-=================
-InGame_RestartAction
-=================
-*/
-static void InGame_RestartAction( qboolean result ) {
- if( !result ) {
- return;
- }
-
- UI_PopMenu();
- trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" );
-}
-
-
-/*
-=================
-InGame_QuitAction
-=================
-*/
-static void InGame_QuitAction( qboolean result ) {
- if( !result ) {
- return;
- }
- UI_PopMenu();
- UI_CreditMenu();
-}
-
-
-/*
-=================
-InGame_Event
-=================
-*/
-void InGame_Event( void *ptr, int notification ) {
- if( notification != QM_ACTIVATED ) {
- return;
- }
-
- switch( ((menucommon_s*)ptr)->id ) {
- case ID_TEAM:
- UI_TeamMainMenu();
- break;
-
- case ID_SETUP:
- UI_SetupMenu();
- break;
-
- case ID_LEAVEARENA:
- trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" );
- break;
-
- case ID_RESTART:
- UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction );
- break;
-
- case ID_QUIT:
- UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction );
- break;
-
- case ID_SERVERINFO:
- UI_ServerInfoMenu();
- break;
-
- case ID_ADDBOTS:
- UI_AddBotsMenu();
- break;
-
- case ID_REMOVEBOTS:
- UI_RemoveBotsMenu();
- break;
-
- case ID_TEAMORDERS:
- UI_TeamOrdersMenu();
- break;
-
- case ID_RESUME:
- UI_PopMenu();
- break;
- }
-}
-
-
-/*
-=================
-InGame_MenuInit
-=================
-*/
-void InGame_MenuInit( void ) {
- int y;
- uiClientState_t cs;
- char info[MAX_INFO_STRING];
- int team;
-
- memset( &s_ingame, 0 ,sizeof(ingamemenu_t) );
-
- InGame_Cache();
-
- s_ingame.menu.wrapAround = qtrue;
- s_ingame.menu.fullscreen = qfalse;
-
- s_ingame.frame.generic.type = MTYPE_BITMAP;
- s_ingame.frame.generic.flags = QMF_INACTIVE;
- s_ingame.frame.generic.name = INGAME_FRAME;
- s_ingame.frame.generic.x = 320-233;//142;
- s_ingame.frame.generic.y = 240-166;//118;
- s_ingame.frame.width = 466;//359;
- s_ingame.frame.height = 332;//256;
-
- //y = 96;
- y = 88;
- s_ingame.team.generic.type = MTYPE_PTEXT;
- s_ingame.team.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.team.generic.x = 320;
- s_ingame.team.generic.y = y;
- s_ingame.team.generic.id = ID_TEAM;
- s_ingame.team.generic.callback = InGame_Event;
- s_ingame.team.string = "START";
- s_ingame.team.color = color_red;
- s_ingame.team.style = UI_CENTER|UI_SMALLFONT;
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.addbots.generic.type = MTYPE_PTEXT;
- s_ingame.addbots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.addbots.generic.x = 320;
- s_ingame.addbots.generic.y = y;
- s_ingame.addbots.generic.id = ID_ADDBOTS;
- s_ingame.addbots.generic.callback = InGame_Event;
- s_ingame.addbots.string = "ADD BOTS";
- s_ingame.addbots.color = color_red;
- s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT;
- if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) {
- s_ingame.addbots.generic.flags |= QMF_GRAYED;
- }
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.removebots.generic.type = MTYPE_PTEXT;
- s_ingame.removebots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.removebots.generic.x = 320;
- s_ingame.removebots.generic.y = y;
- s_ingame.removebots.generic.id = ID_REMOVEBOTS;
- s_ingame.removebots.generic.callback = InGame_Event;
- s_ingame.removebots.string = "REMOVE BOTS";
- s_ingame.removebots.color = color_red;
- s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT;
- if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) {
- s_ingame.removebots.generic.flags |= QMF_GRAYED;
- }
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.teamorders.generic.type = MTYPE_PTEXT;
- s_ingame.teamorders.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.teamorders.generic.x = 320;
- s_ingame.teamorders.generic.y = y;
- s_ingame.teamorders.generic.id = ID_TEAMORDERS;
- s_ingame.teamorders.generic.callback = InGame_Event;
- s_ingame.teamorders.string = "TEAM ORDERS";
- s_ingame.teamorders.color = color_red;
- s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT;
- if( !(trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM) ) {
- s_ingame.teamorders.generic.flags |= QMF_GRAYED;
- }
- else {
- trap_GetClientState( &cs );
- trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING );
- team = atoi( Info_ValueForKey( info, "t" ) );
- if( team == TEAM_SPECTATOR ) {
- s_ingame.teamorders.generic.flags |= QMF_GRAYED;
- }
- }
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.setup.generic.type = MTYPE_PTEXT;
- s_ingame.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.setup.generic.x = 320;
- s_ingame.setup.generic.y = y;
- s_ingame.setup.generic.id = ID_SETUP;
- s_ingame.setup.generic.callback = InGame_Event;
- s_ingame.setup.string = "SETUP";
- s_ingame.setup.color = color_red;
- s_ingame.setup.style = UI_CENTER|UI_SMALLFONT;
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.server.generic.type = MTYPE_PTEXT;
- s_ingame.server.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.server.generic.x = 320;
- s_ingame.server.generic.y = y;
- s_ingame.server.generic.id = ID_SERVERINFO;
- s_ingame.server.generic.callback = InGame_Event;
- s_ingame.server.string = "SERVER INFO";
- s_ingame.server.color = color_red;
- s_ingame.server.style = UI_CENTER|UI_SMALLFONT;
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.restart.generic.type = MTYPE_PTEXT;
- s_ingame.restart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.restart.generic.x = 320;
- s_ingame.restart.generic.y = y;
- s_ingame.restart.generic.id = ID_RESTART;
- s_ingame.restart.generic.callback = InGame_Event;
- s_ingame.restart.string = "RESTART ARENA";
- s_ingame.restart.color = color_red;
- s_ingame.restart.style = UI_CENTER|UI_SMALLFONT;
- if( !trap_Cvar_VariableValue( "sv_running" ) ) {
- s_ingame.restart.generic.flags |= QMF_GRAYED;
- }
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.resume.generic.type = MTYPE_PTEXT;
- s_ingame.resume.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.resume.generic.x = 320;
- s_ingame.resume.generic.y = y;
- s_ingame.resume.generic.id = ID_RESUME;
- s_ingame.resume.generic.callback = InGame_Event;
- s_ingame.resume.string = "RESUME GAME";
- s_ingame.resume.color = color_red;
- s_ingame.resume.style = UI_CENTER|UI_SMALLFONT;
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.leave.generic.type = MTYPE_PTEXT;
- s_ingame.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.leave.generic.x = 320;
- s_ingame.leave.generic.y = y;
- s_ingame.leave.generic.id = ID_LEAVEARENA;
- s_ingame.leave.generic.callback = InGame_Event;
- s_ingame.leave.string = "LEAVE ARENA";
- s_ingame.leave.color = color_red;
- s_ingame.leave.style = UI_CENTER|UI_SMALLFONT;
-
- y += INGAME_MENU_VERTICAL_SPACING;
- s_ingame.quit.generic.type = MTYPE_PTEXT;
- s_ingame.quit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS;
- s_ingame.quit.generic.x = 320;
- s_ingame.quit.generic.y = y;
- s_ingame.quit.generic.id = ID_QUIT;
- s_ingame.quit.generic.callback = InGame_Event;
- s_ingame.quit.string = "EXIT GAME";
- s_ingame.quit.color = color_red;
- s_ingame.quit.style = UI_CENTER|UI_SMALLFONT;
-
- Menu_AddItem( &s_ingame.menu, &s_ingame.frame );
- Menu_AddItem( &s_ingame.menu, &s_ingame.team );
- Menu_AddItem( &s_ingame.menu, &s_ingame.addbots );
- Menu_AddItem( &s_ingame.menu, &s_ingame.removebots );
- Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders );
- Menu_AddItem( &s_ingame.menu, &s_ingame.setup );
- Menu_AddItem( &s_ingame.menu, &s_ingame.server );
- Menu_AddItem( &s_ingame.menu, &s_ingame.restart );
- Menu_AddItem( &s_ingame.menu, &s_ingame.resume );
- Menu_AddItem( &s_ingame.menu, &s_ingame.leave );
- Menu_AddItem( &s_ingame.menu, &s_ingame.quit );
-}
-
-
-/*
-=================
-InGame_Cache
-=================
-*/
-void InGame_Cache( void ) {
- trap_R_RegisterShaderNoMip( INGAME_FRAME );
-}
-
-
-/*
-=================
-UI_InGameMenu
-=================
-*/
-void UI_InGameMenu( void ) {
- // force as top level menu
- uis.menusp = 0;
-
- // set menu cursor to a nice location
- uis.cursorx = 319;
- uis.cursory = 80;
-
- InGame_MenuInit();
- UI_PushMenu( &s_ingame.menu );
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +======================================================================= + +INGAME MENU + +======================================================================= +*/ + + +#include "ui_local.h" + + +#define INGAME_FRAME "menu/art/addbotframe" +//#define INGAME_FRAME "menu/art/cut_frame" +#define INGAME_MENU_VERTICAL_SPACING 28 + +#define ID_TEAM 10 +#define ID_ADDBOTS 11 +#define ID_REMOVEBOTS 12 +#define ID_SETUP 13 +#define ID_SERVERINFO 14 +#define ID_LEAVEARENA 15 +#define ID_RESTART 16 +#define ID_QUIT 17 +#define ID_RESUME 18 +#define ID_TEAMORDERS 19 + + +typedef struct { + menuframework_s menu; + + menubitmap_s frame; + menutext_s team; + menutext_s setup; + menutext_s server; + menutext_s leave; + menutext_s restart; + menutext_s addbots; + menutext_s removebots; + menutext_s teamorders; + menutext_s quit; + menutext_s resume; +} ingamemenu_t; + +static ingamemenu_t s_ingame; + + +/* +================= +InGame_RestartAction +================= +*/ +static void InGame_RestartAction( qboolean result ) { + if( !result ) { + return; + } + + UI_PopMenu(); + trap_Cmd_ExecuteText( EXEC_APPEND, "map_restart 0\n" ); +} + + +/* +================= +InGame_QuitAction +================= +*/ +static void InGame_QuitAction( qboolean result ) { + if( !result ) { + return; + } + UI_PopMenu(); + UI_CreditMenu(); +} + + +/* +================= +InGame_Event +================= +*/ +void InGame_Event( void *ptr, int notification ) { + if( notification != QM_ACTIVATED ) { + return; + } + + switch( ((menucommon_s*)ptr)->id ) { + case ID_TEAM: + UI_TeamMainMenu(); + break; + + case ID_SETUP: + UI_SetupMenu(); + break; + + case ID_LEAVEARENA: + trap_Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); + break; + + case ID_RESTART: + UI_ConfirmMenu( "RESTART ARENA?", (voidfunc_f)NULL, InGame_RestartAction ); + break; + + case ID_QUIT: + UI_ConfirmMenu( "EXIT GAME?", (voidfunc_f)NULL, InGame_QuitAction ); + break; + + case ID_SERVERINFO: + UI_ServerInfoMenu(); + break; + + case ID_ADDBOTS: + UI_AddBotsMenu(); + break; + + case ID_REMOVEBOTS: + UI_RemoveBotsMenu(); + break; + + case ID_TEAMORDERS: + UI_TeamOrdersMenu(); + break; + + case ID_RESUME: + UI_PopMenu(); + break; + } +} + + +/* +================= +InGame_MenuInit +================= +*/ +void InGame_MenuInit( void ) { + int y; + uiClientState_t cs; + char info[MAX_INFO_STRING]; + int team; + + memset( &s_ingame, 0 ,sizeof(ingamemenu_t) ); + + InGame_Cache(); + + s_ingame.menu.wrapAround = qtrue; + s_ingame.menu.fullscreen = qfalse; + + s_ingame.frame.generic.type = MTYPE_BITMAP; + s_ingame.frame.generic.flags = QMF_INACTIVE; + s_ingame.frame.generic.name = INGAME_FRAME; + s_ingame.frame.generic.x = 320-233;//142; + s_ingame.frame.generic.y = 240-166;//118; + s_ingame.frame.width = 466;//359; + s_ingame.frame.height = 332;//256; + + //y = 96; + y = 88; + s_ingame.team.generic.type = MTYPE_PTEXT; + s_ingame.team.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.team.generic.x = 320; + s_ingame.team.generic.y = y; + s_ingame.team.generic.id = ID_TEAM; + s_ingame.team.generic.callback = InGame_Event; + s_ingame.team.string = "START"; + s_ingame.team.color = color_red; + s_ingame.team.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.addbots.generic.type = MTYPE_PTEXT; + s_ingame.addbots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.addbots.generic.x = 320; + s_ingame.addbots.generic.y = y; + s_ingame.addbots.generic.id = ID_ADDBOTS; + s_ingame.addbots.generic.callback = InGame_Event; + s_ingame.addbots.string = "ADD BOTS"; + s_ingame.addbots.color = color_red; + s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; + if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) { + s_ingame.addbots.generic.flags |= QMF_GRAYED; + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.removebots.generic.type = MTYPE_PTEXT; + s_ingame.removebots.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.removebots.generic.x = 320; + s_ingame.removebots.generic.y = y; + s_ingame.removebots.generic.id = ID_REMOVEBOTS; + s_ingame.removebots.generic.callback = InGame_Event; + s_ingame.removebots.string = "REMOVE BOTS"; + s_ingame.removebots.color = color_red; + s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; + if( !trap_Cvar_VariableValue( "sv_running" ) || !trap_Cvar_VariableValue( "bot_enable" ) || (trap_Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER)) { + s_ingame.removebots.generic.flags |= QMF_GRAYED; + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.teamorders.generic.type = MTYPE_PTEXT; + s_ingame.teamorders.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.teamorders.generic.x = 320; + s_ingame.teamorders.generic.y = y; + s_ingame.teamorders.generic.id = ID_TEAMORDERS; + s_ingame.teamorders.generic.callback = InGame_Event; + s_ingame.teamorders.string = "TEAM ORDERS"; + s_ingame.teamorders.color = color_red; + s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; + if( !(trap_Cvar_VariableValue( "g_gametype" ) >= GT_TEAM) ) { + s_ingame.teamorders.generic.flags |= QMF_GRAYED; + } + else { + trap_GetClientState( &cs ); + trap_GetConfigString( CS_PLAYERS + cs.clientNum, info, MAX_INFO_STRING ); + team = atoi( Info_ValueForKey( info, "t" ) ); + if( team == TEAM_SPECTATOR ) { + s_ingame.teamorders.generic.flags |= QMF_GRAYED; + } + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.setup.generic.type = MTYPE_PTEXT; + s_ingame.setup.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.setup.generic.x = 320; + s_ingame.setup.generic.y = y; + s_ingame.setup.generic.id = ID_SETUP; + s_ingame.setup.generic.callback = InGame_Event; + s_ingame.setup.string = "SETUP"; + s_ingame.setup.color = color_red; + s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.server.generic.type = MTYPE_PTEXT; + s_ingame.server.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.server.generic.x = 320; + s_ingame.server.generic.y = y; + s_ingame.server.generic.id = ID_SERVERINFO; + s_ingame.server.generic.callback = InGame_Event; + s_ingame.server.string = "SERVER INFO"; + s_ingame.server.color = color_red; + s_ingame.server.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.restart.generic.type = MTYPE_PTEXT; + s_ingame.restart.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.restart.generic.x = 320; + s_ingame.restart.generic.y = y; + s_ingame.restart.generic.id = ID_RESTART; + s_ingame.restart.generic.callback = InGame_Event; + s_ingame.restart.string = "RESTART ARENA"; + s_ingame.restart.color = color_red; + s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; + if( !trap_Cvar_VariableValue( "sv_running" ) ) { + s_ingame.restart.generic.flags |= QMF_GRAYED; + } + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.resume.generic.type = MTYPE_PTEXT; + s_ingame.resume.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.resume.generic.x = 320; + s_ingame.resume.generic.y = y; + s_ingame.resume.generic.id = ID_RESUME; + s_ingame.resume.generic.callback = InGame_Event; + s_ingame.resume.string = "RESUME GAME"; + s_ingame.resume.color = color_red; + s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.leave.generic.type = MTYPE_PTEXT; + s_ingame.leave.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.leave.generic.x = 320; + s_ingame.leave.generic.y = y; + s_ingame.leave.generic.id = ID_LEAVEARENA; + s_ingame.leave.generic.callback = InGame_Event; + s_ingame.leave.string = "LEAVE ARENA"; + s_ingame.leave.color = color_red; + s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; + + y += INGAME_MENU_VERTICAL_SPACING; + s_ingame.quit.generic.type = MTYPE_PTEXT; + s_ingame.quit.generic.flags = QMF_CENTER_JUSTIFY|QMF_PULSEIFFOCUS; + s_ingame.quit.generic.x = 320; + s_ingame.quit.generic.y = y; + s_ingame.quit.generic.id = ID_QUIT; + s_ingame.quit.generic.callback = InGame_Event; + s_ingame.quit.string = "EXIT GAME"; + s_ingame.quit.color = color_red; + s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; + + Menu_AddItem( &s_ingame.menu, &s_ingame.frame ); + Menu_AddItem( &s_ingame.menu, &s_ingame.team ); + Menu_AddItem( &s_ingame.menu, &s_ingame.addbots ); + Menu_AddItem( &s_ingame.menu, &s_ingame.removebots ); + Menu_AddItem( &s_ingame.menu, &s_ingame.teamorders ); + Menu_AddItem( &s_ingame.menu, &s_ingame.setup ); + Menu_AddItem( &s_ingame.menu, &s_ingame.server ); + Menu_AddItem( &s_ingame.menu, &s_ingame.restart ); + Menu_AddItem( &s_ingame.menu, &s_ingame.resume ); + Menu_AddItem( &s_ingame.menu, &s_ingame.leave ); + Menu_AddItem( &s_ingame.menu, &s_ingame.quit ); +} + + +/* +================= +InGame_Cache +================= +*/ +void InGame_Cache( void ) { + trap_R_RegisterShaderNoMip( INGAME_FRAME ); +} + + +/* +================= +UI_InGameMenu +================= +*/ +void UI_InGameMenu( void ) { + // force as top level menu + uis.menusp = 0; + + // set menu cursor to a nice location + uis.cursorx = 319; + uis.cursory = 80; + + InGame_MenuInit(); + UI_PushMenu( &s_ingame.menu ); +} |