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-rwxr-xr-xcode/q3_ui/ui_credits.c129
1 files changed, 129 insertions, 0 deletions
diff --git a/code/q3_ui/ui_credits.c b/code/q3_ui/ui_credits.c
new file mode 100755
index 0000000..266e00b
--- /dev/null
+++ b/code/q3_ui/ui_credits.c
@@ -0,0 +1,129 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*
+=======================================================================
+
+CREDITS
+
+=======================================================================
+*/
+
+
+#include "ui_local.h"
+
+
+typedef struct {
+ menuframework_s menu;
+} creditsmenu_t;
+
+static creditsmenu_t s_credits;
+
+
+/*
+=================
+UI_CreditMenu_Key
+=================
+*/
+static sfxHandle_t UI_CreditMenu_Key( int key ) {
+ if( key & K_CHAR_FLAG ) {
+ return 0;
+ }
+
+ trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
+ return 0;
+}
+
+
+/*
+===============
+UI_CreditMenu_Draw
+===============
+*/
+static void UI_CreditMenu_Draw( void ) {
+ int y;
+
+ y = 12;
+ UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "John Carmack, Robert A. Duffy, Jim Dose'", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Adrian Carmack, Kevin Cloud,", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Kenneth Scott, Seneca Menard, Fred Nilsson", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Tim Willits, Christian Antkow, Paul Jaquays", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Director of Business Development", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Biz Assist and id Mom", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.42 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Development Assistance", UI_CENTER|UI_SMALLFONT, color_white );
+ y += PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawProportionalString( 320, y, "Eric Webb", UI_CENTER|UI_SMALLFONT, color_white );
+
+ y += 1.35 * PROP_HEIGHT * PROP_SMALL_SIZE_SCALE;
+ UI_DrawString( 320, y, "To order: 1-800-idgames www.quake3arena.com www.idsoftware.com", UI_CENTER|UI_SMALLFONT, color_red );
+ y += SMALLCHAR_HEIGHT;
+ UI_DrawString( 320, y, "Quake III Arena(c) 1999-2000, Id Software, Inc. All Rights Reserved", UI_CENTER|UI_SMALLFONT, color_red );
+}
+
+
+/*
+===============
+UI_CreditMenu
+===============
+*/
+void UI_CreditMenu( void ) {
+ memset( &s_credits, 0 ,sizeof(s_credits) );
+
+ s_credits.menu.draw = UI_CreditMenu_Draw;
+ s_credits.menu.key = UI_CreditMenu_Key;
+ s_credits.menu.fullscreen = qtrue;
+ UI_PushMenu ( &s_credits.menu );
+}