diff options
Diffstat (limited to 'code/q3_ui/ui_atoms.c')
-rwxr-xr-x | code/q3_ui/ui_atoms.c | 1267 |
1 files changed, 1267 insertions, 0 deletions
diff --git a/code/q3_ui/ui_atoms.c b/code/q3_ui/ui_atoms.c new file mode 100755 index 0000000..4a2177d --- /dev/null +++ b/code/q3_ui/ui_atoms.c @@ -0,0 +1,1267 @@ +/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/**********************************************************************
+ UI_ATOMS.C
+
+ User interface building blocks and support functions.
+**********************************************************************/
+#include "ui_local.h"
+
+uiStatic_t uis;
+qboolean m_entersound; // after a frame, so caching won't disrupt the sound
+
+// these are here so the functions in q_shared.c can link
+#ifndef UI_HARD_LINKED
+
+void QDECL Com_Error( int level, const char *error, ... ) {
+ va_list argptr;
+ char text[1024];
+
+ va_start (argptr, error);
+ vsprintf (text, error, argptr);
+ va_end (argptr);
+
+ trap_Error( va("%s", text) );
+}
+
+void QDECL Com_Printf( const char *msg, ... ) {
+ va_list argptr;
+ char text[1024];
+
+ va_start (argptr, msg);
+ vsprintf (text, msg, argptr);
+ va_end (argptr);
+
+ trap_Print( va("%s", text) );
+}
+
+#endif
+
+/*
+=================
+UI_ClampCvar
+=================
+*/
+float UI_ClampCvar( float min, float max, float value )
+{
+ if ( value < min ) return min;
+ if ( value > max ) return max;
+ return value;
+}
+
+/*
+=================
+UI_StartDemoLoop
+=================
+*/
+void UI_StartDemoLoop( void ) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
+}
+
+/*
+=================
+UI_PushMenu
+=================
+*/
+void UI_PushMenu( menuframework_s *menu )
+{
+ int i;
+ menucommon_s* item;
+
+ // avoid stacking menus invoked by hotkeys
+ for (i=0 ; i<uis.menusp ; i++)
+ {
+ if (uis.stack[i] == menu)
+ {
+ uis.menusp = i;
+ break;
+ }
+ }
+
+ if (i == uis.menusp)
+ {
+ if (uis.menusp >= MAX_MENUDEPTH)
+ trap_Error("UI_PushMenu: menu stack overflow");
+
+ uis.stack[uis.menusp++] = menu;
+ }
+
+ uis.activemenu = menu;
+
+ // default cursor position
+ menu->cursor = 0;
+ menu->cursor_prev = 0;
+
+ m_entersound = qtrue;
+
+ trap_Key_SetCatcher( KEYCATCH_UI );
+
+ // force first available item to have focus
+ for (i=0; i<menu->nitems; i++)
+ {
+ item = (menucommon_s *)menu->items[i];
+ if (!(item->flags & (QMF_GRAYED|QMF_MOUSEONLY|QMF_INACTIVE)))
+ {
+ menu->cursor_prev = -1;
+ Menu_SetCursor( menu, i );
+ break;
+ }
+ }
+
+ uis.firstdraw = qtrue;
+}
+
+/*
+=================
+UI_PopMenu
+=================
+*/
+void UI_PopMenu (void)
+{
+ trap_S_StartLocalSound( menu_out_sound, CHAN_LOCAL_SOUND );
+
+ uis.menusp--;
+
+ if (uis.menusp < 0)
+ trap_Error ("UI_PopMenu: menu stack underflow");
+
+ if (uis.menusp) {
+ uis.activemenu = uis.stack[uis.menusp-1];
+ uis.firstdraw = qtrue;
+ }
+ else {
+ UI_ForceMenuOff ();
+ }
+}
+
+void UI_ForceMenuOff (void)
+{
+ uis.menusp = 0;
+ uis.activemenu = NULL;
+
+ trap_Key_SetCatcher( trap_Key_GetCatcher() & ~KEYCATCH_UI );
+ trap_Key_ClearStates();
+ trap_Cvar_Set( "cl_paused", "0" );
+}
+
+/*
+=================
+UI_LerpColor
+=================
+*/
+void UI_LerpColor(vec4_t a, vec4_t b, vec4_t c, float t)
+{
+ int i;
+
+ // lerp and clamp each component
+ for (i=0; i<4; i++)
+ {
+ c[i] = a[i] + t*(b[i]-a[i]);
+ if (c[i] < 0)
+ c[i] = 0;
+ else if (c[i] > 1.0)
+ c[i] = 1.0;
+ }
+}
+
+/*
+=================
+UI_DrawProportionalString2
+=================
+*/
+static int propMap[128][3] = {
+{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
+{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
+
+{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
+{0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1}, {0, 0, -1},
+
+{0, 0, PROP_SPACE_WIDTH}, // SPACE
+{11, 122, 7}, // !
+{154, 181, 14}, // "
+{55, 122, 17}, // #
+{79, 122, 18}, // $
+{101, 122, 23}, // %
+{153, 122, 18}, // &
+{9, 93, 7}, // '
+{207, 122, 8}, // (
+{230, 122, 9}, // )
+{177, 122, 18}, // *
+{30, 152, 18}, // +
+{85, 181, 7}, // ,
+{34, 93, 11}, // -
+{110, 181, 6}, // .
+{130, 152, 14}, // /
+
+{22, 64, 17}, // 0
+{41, 64, 12}, // 1
+{58, 64, 17}, // 2
+{78, 64, 18}, // 3
+{98, 64, 19}, // 4
+{120, 64, 18}, // 5
+{141, 64, 18}, // 6
+{204, 64, 16}, // 7
+{162, 64, 17}, // 8
+{182, 64, 18}, // 9
+{59, 181, 7}, // :
+{35,181, 7}, // ;
+{203, 152, 14}, // <
+{56, 93, 14}, // =
+{228, 152, 14}, // >
+{177, 181, 18}, // ?
+
+{28, 122, 22}, // @
+{5, 4, 18}, // A
+{27, 4, 18}, // B
+{48, 4, 18}, // C
+{69, 4, 17}, // D
+{90, 4, 13}, // E
+{106, 4, 13}, // F
+{121, 4, 18}, // G
+{143, 4, 17}, // H
+{164, 4, 8}, // I
+{175, 4, 16}, // J
+{195, 4, 18}, // K
+{216, 4, 12}, // L
+{230, 4, 23}, // M
+{6, 34, 18}, // N
+{27, 34, 18}, // O
+
+{48, 34, 18}, // P
+{68, 34, 18}, // Q
+{90, 34, 17}, // R
+{110, 34, 18}, // S
+{130, 34, 14}, // T
+{146, 34, 18}, // U
+{166, 34, 19}, // V
+{185, 34, 29}, // W
+{215, 34, 18}, // X
+{234, 34, 18}, // Y
+{5, 64, 14}, // Z
+{60, 152, 7}, // [
+{106, 151, 13}, // '\'
+{83, 152, 7}, // ]
+{128, 122, 17}, // ^
+{4, 152, 21}, // _
+
+{134, 181, 5}, // '
+{5, 4, 18}, // A
+{27, 4, 18}, // B
+{48, 4, 18}, // C
+{69, 4, 17}, // D
+{90, 4, 13}, // E
+{106, 4, 13}, // F
+{121, 4, 18}, // G
+{143, 4, 17}, // H
+{164, 4, 8}, // I
+{175, 4, 16}, // J
+{195, 4, 18}, // K
+{216, 4, 12}, // L
+{230, 4, 23}, // M
+{6, 34, 18}, // N
+{27, 34, 18}, // O
+
+{48, 34, 18}, // P
+{68, 34, 18}, // Q
+{90, 34, 17}, // R
+{110, 34, 18}, // S
+{130, 34, 14}, // T
+{146, 34, 18}, // U
+{166, 34, 19}, // V
+{185, 34, 29}, // W
+{215, 34, 18}, // X
+{234, 34, 18}, // Y
+{5, 64, 14}, // Z
+{153, 152, 13}, // {
+{11, 181, 5}, // |
+{180, 152, 13}, // }
+{79, 93, 17}, // ~
+{0, 0, -1} // DEL
+};
+
+static int propMapB[26][3] = {
+{11, 12, 33},
+{49, 12, 31},
+{85, 12, 31},
+{120, 12, 30},
+{156, 12, 21},
+{183, 12, 21},
+{207, 12, 32},
+
+{13, 55, 30},
+{49, 55, 13},
+{66, 55, 29},
+{101, 55, 31},
+{135, 55, 21},
+{158, 55, 40},
+{204, 55, 32},
+
+{12, 97, 31},
+{48, 97, 31},
+{82, 97, 30},
+{118, 97, 30},
+{153, 97, 30},
+{185, 97, 25},
+{213, 97, 30},
+
+{11, 139, 32},
+{42, 139, 51},
+{93, 139, 32},
+{126, 139, 31},
+{158, 139, 25},
+};
+
+#define PROPB_GAP_WIDTH 4
+#define PROPB_SPACE_WIDTH 12
+#define PROPB_HEIGHT 36
+
+// bk001205 - code below duplicated in cgame/cg_drawtools.c
+// bk001205 - FIXME: does this belong in ui_shared.c?
+/*
+=================
+UI_DrawBannerString
+=================
+*/
+static void UI_DrawBannerString2( int x, int y, const char* str, vec4_t color )
+{
+ const char* s;
+ unsigned char ch; // bk001204 - unsigned
+ float ax;
+ float ay;
+ float aw;
+ float ah;
+ float frow;
+ float fcol;
+ float fwidth;
+ float fheight;
+
+ // draw the colored text
+ trap_R_SetColor( color );
+
+ ax = x * uis.scale + uis.bias;
+ ay = y * uis.scale;
+
+ s = str;
+ while ( *s )
+ {
+ ch = *s & 127;
+ if ( ch == ' ' ) {
+ ax += ((float)PROPB_SPACE_WIDTH + (float)PROPB_GAP_WIDTH)* uis.scale;
+ }
+ else if ( ch >= 'A' && ch <= 'Z' ) {
+ ch -= 'A';
+ fcol = (float)propMapB[ch][0] / 256.0f;
+ frow = (float)propMapB[ch][1] / 256.0f;
+ fwidth = (float)propMapB[ch][2] / 256.0f;
+ fheight = (float)PROPB_HEIGHT / 256.0f;
+ aw = (float)propMapB[ch][2] * uis.scale;
+ ah = (float)PROPB_HEIGHT * uis.scale;
+ trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, uis.charsetPropB );
+ ax += (aw + (float)PROPB_GAP_WIDTH * uis.scale);
+ }
+ s++;
+ }
+
+ trap_R_SetColor( NULL );
+}
+
+void UI_DrawBannerString( int x, int y, const char* str, int style, vec4_t color ) {
+ const char * s;
+ int ch;
+ int width;
+ vec4_t drawcolor;
+
+ // find the width of the drawn text
+ s = str;
+ width = 0;
+ while ( *s ) {
+ ch = *s;
+ if ( ch == ' ' ) {
+ width += PROPB_SPACE_WIDTH;
+ }
+ else if ( ch >= 'A' && ch <= 'Z' ) {
+ width += propMapB[ch - 'A'][2] + PROPB_GAP_WIDTH;
+ }
+ s++;
+ }
+ width -= PROPB_GAP_WIDTH;
+
+ switch( style & UI_FORMATMASK ) {
+ case UI_CENTER:
+ x -= width / 2;
+ break;
+
+ case UI_RIGHT:
+ x -= width;
+ break;
+
+ case UI_LEFT:
+ default:
+ break;
+ }
+
+ if ( style & UI_DROPSHADOW ) {
+ drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
+ drawcolor[3] = color[3];
+ UI_DrawBannerString2( x+2, y+2, str, drawcolor );
+ }
+
+ UI_DrawBannerString2( x, y, str, color );
+}
+
+
+int UI_ProportionalStringWidth( const char* str ) {
+ const char * s;
+ int ch;
+ int charWidth;
+ int width;
+
+ s = str;
+ width = 0;
+ while ( *s ) {
+ ch = *s & 127;
+ charWidth = propMap[ch][2];
+ if ( charWidth != -1 ) {
+ width += charWidth;
+ width += PROP_GAP_WIDTH;
+ }
+ s++;
+ }
+
+ width -= PROP_GAP_WIDTH;
+ return width;
+}
+
+static void UI_DrawProportionalString2( int x, int y, const char* str, vec4_t color, float sizeScale, qhandle_t charset )
+{
+ const char* s;
+ unsigned char ch; // bk001204 - unsigned
+ float ax;
+ float ay;
+ float aw = 0; // bk001204 - init
+ float ah;
+ float frow;
+ float fcol;
+ float fwidth;
+ float fheight;
+
+ // draw the colored text
+ trap_R_SetColor( color );
+
+ ax = x * uis.scale + uis.bias;
+ ay = y * uis.scale;
+
+ s = str;
+ while ( *s )
+ {
+ ch = *s & 127;
+ if ( ch == ' ' ) {
+ aw = (float)PROP_SPACE_WIDTH * uis.scale * sizeScale;
+ }
+ else if ( propMap[ch][2] != -1 ) {
+ fcol = (float)propMap[ch][0] / 256.0f;
+ frow = (float)propMap[ch][1] / 256.0f;
+ fwidth = (float)propMap[ch][2] / 256.0f;
+ fheight = (float)PROP_HEIGHT / 256.0f;
+ aw = (float)propMap[ch][2] * uis.scale * sizeScale;
+ ah = (float)PROP_HEIGHT * uis.scale * sizeScale;
+ trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol+fwidth, frow+fheight, charset );
+ }
+
+ ax += (aw + (float)PROP_GAP_WIDTH * uis.scale * sizeScale);
+ s++;
+ }
+
+ trap_R_SetColor( NULL );
+}
+
+/*
+=================
+UI_ProportionalSizeScale
+=================
+*/
+float UI_ProportionalSizeScale( int style ) {
+ if( style & UI_SMALLFONT ) {
+ return PROP_SMALL_SIZE_SCALE;
+ }
+
+ return 1.00;
+}
+
+
+/*
+=================
+UI_DrawProportionalString
+=================
+*/
+void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t color ) {
+ vec4_t drawcolor;
+ int width;
+ float sizeScale;
+
+ sizeScale = UI_ProportionalSizeScale( style );
+
+ switch( style & UI_FORMATMASK ) {
+ case UI_CENTER:
+ width = UI_ProportionalStringWidth( str ) * sizeScale;
+ x -= width / 2;
+ break;
+
+ case UI_RIGHT:
+ width = UI_ProportionalStringWidth( str ) * sizeScale;
+ x -= width;
+ break;
+
+ case UI_LEFT:
+ default:
+ break;
+ }
+
+ if ( style & UI_DROPSHADOW ) {
+ drawcolor[0] = drawcolor[1] = drawcolor[2] = 0;
+ drawcolor[3] = color[3];
+ UI_DrawProportionalString2( x+2, y+2, str, drawcolor, sizeScale, uis.charsetProp );
+ }
+
+ if ( style & UI_INVERSE ) {
+ drawcolor[0] = color[0] * 0.7;
+ drawcolor[1] = color[1] * 0.7;
+ drawcolor[2] = color[2] * 0.7;
+ drawcolor[3] = color[3];
+ UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetProp );
+ return;
+ }
+
+ if ( style & UI_PULSE ) {
+ drawcolor[0] = color[0] * 0.7;
+ drawcolor[1] = color[1] * 0.7;
+ drawcolor[2] = color[2] * 0.7;
+ drawcolor[3] = color[3];
+ UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
+
+ drawcolor[0] = color[0];
+ drawcolor[1] = color[1];
+ drawcolor[2] = color[2];
+ drawcolor[3] = 0.5 + 0.5 * sin( uis.realtime / PULSE_DIVISOR );
+ UI_DrawProportionalString2( x, y, str, drawcolor, sizeScale, uis.charsetPropGlow );
+ return;
+ }
+
+ UI_DrawProportionalString2( x, y, str, color, sizeScale, uis.charsetProp );
+}
+
+/*
+=================
+UI_DrawProportionalString_Wrapped
+=================
+*/
+void UI_DrawProportionalString_AutoWrapped( int x, int y, int xmax, int ystep, const char* str, int style, vec4_t color ) {
+ int width;
+ char *s1,*s2,*s3;
+ char c_bcp;
+ char buf[1024];
+ float sizeScale;
+
+ if (!str || str[0]=='\0')
+ return;
+
+ sizeScale = UI_ProportionalSizeScale( style );
+
+ Q_strncpyz(buf, str, sizeof(buf));
+ s1 = s2 = s3 = buf;
+
+ while (1) {
+ do {
+ s3++;
+ } while (*s3!=' ' && *s3!='\0');
+ c_bcp = *s3;
+ *s3 = '\0';
+ width = UI_ProportionalStringWidth(s1) * sizeScale;
+ *s3 = c_bcp;
+ if (width > xmax) {
+ if (s1==s2)
+ {
+ // fuck, don't have a clean cut, we'll overflow
+ s2 = s3;
+ }
+ *s2 = '\0';
+ UI_DrawProportionalString(x, y, s1, style, color);
+ y += ystep;
+ if (c_bcp == '\0')
+ {
+ // that was the last word
+ // we could start a new loop, but that wouldn't be much use
+ // even if the word is too long, we would overflow it (see above)
+ // so just print it now if needed
+ s2++;
+ if (*s2 != '\0') // if we are printing an overflowing line we have s2 == s3
+ UI_DrawProportionalString(x, y, s2, style, color);
+ break;
+ }
+ s2++;
+ s1 = s2;
+ s3 = s2;
+ }
+ else
+ {
+ s2 = s3;
+ if (c_bcp == '\0') // we reached the end
+ {
+ UI_DrawProportionalString(x, y, s1, style, color);
+ break;
+ }
+ }
+ }
+}
+
+/*
+=================
+UI_DrawString2
+=================
+*/
+static void UI_DrawString2( int x, int y, const char* str, vec4_t color, int charw, int charh )
+{
+ const char* s;
+ char ch;
+ int forceColor = qfalse; //APSFIXME;
+ vec4_t tempcolor;
+ float ax;
+ float ay;
+ float aw;
+ float ah;
+ float frow;
+ float fcol;
+
+ if (y < -charh)
+ // offscreen
+ return;
+
+ // draw the colored text
+ trap_R_SetColor( color );
+
+ ax = x * uis.scale + uis.bias;
+ ay = y * uis.scale;
+ aw = charw * uis.scale;
+ ah = charh * uis.scale;
+
+ s = str;
+ while ( *s )
+ {
+ if ( Q_IsColorString( s ) )
+ {
+ if ( !forceColor )
+ {
+ memcpy( tempcolor, g_color_table[ColorIndex(s[1])], sizeof( tempcolor ) );
+ tempcolor[3] = color[3];
+ trap_R_SetColor( tempcolor );
+ }
+ s += 2;
+ continue;
+ }
+
+ ch = *s & 255;
+ if (ch != ' ')
+ {
+ frow = (ch>>4)*0.0625;
+ fcol = (ch&15)*0.0625;
+ trap_R_DrawStretchPic( ax, ay, aw, ah, fcol, frow, fcol + 0.0625, frow + 0.0625, uis.charset );
+ }
+
+ ax += aw;
+ s++;
+ }
+
+ trap_R_SetColor( NULL );
+}
+
+/*
+=================
+UI_DrawString
+=================
+*/
+void UI_DrawString( int x, int y, const char* str, int style, vec4_t color )
+{
+ int len;
+ int charw;
+ int charh;
+ vec4_t newcolor;
+ vec4_t lowlight;
+ float *drawcolor;
+ vec4_t dropcolor;
+
+ if( !str ) {
+ return;
+ }
+
+ if ((style & UI_BLINK) && ((uis.realtime/BLINK_DIVISOR) & 1))
+ return;
+
+ if (style & UI_SMALLFONT)
+ {
+ charw = SMALLCHAR_WIDTH;
+ charh = SMALLCHAR_HEIGHT;
+ }
+ else if (style & UI_GIANTFONT)
+ {
+ charw = GIANTCHAR_WIDTH;
+ charh = GIANTCHAR_HEIGHT;
+ }
+ else
+ {
+ charw = BIGCHAR_WIDTH;
+ charh = BIGCHAR_HEIGHT;
+ }
+
+ if (style & UI_PULSE)
+ {
+ lowlight[0] = 0.8*color[0];
+ lowlight[1] = 0.8*color[1];
+ lowlight[2] = 0.8*color[2];
+ lowlight[3] = 0.8*color[3];
+ UI_LerpColor(color,lowlight,newcolor,0.5+0.5*sin(uis.realtime/PULSE_DIVISOR));
+ drawcolor = newcolor;
+ }
+ else
+ drawcolor = color;
+
+ switch (style & UI_FORMATMASK)
+ {
+ case UI_CENTER:
+ // center justify at x
+ len = strlen(str);
+ x = x - len*charw/2;
+ break;
+
+ case UI_RIGHT:
+ // right justify at x
+ len = strlen(str);
+ x = x - len*charw;
+ break;
+
+ default:
+ // left justify at x
+ break;
+ }
+
+ if ( style & UI_DROPSHADOW )
+ {
+ dropcolor[0] = dropcolor[1] = dropcolor[2] = 0;
+ dropcolor[3] = drawcolor[3];
+ UI_DrawString2(x+2,y+2,str,dropcolor,charw,charh);
+ }
+
+ UI_DrawString2(x,y,str,drawcolor,charw,charh);
+}
+
+/*
+=================
+UI_DrawChar
+=================
+*/
+void UI_DrawChar( int x, int y, int ch, int style, vec4_t color )
+{
+ char buff[2];
+
+ buff[0] = ch;
+ buff[1] = '\0';
+
+ UI_DrawString( x, y, buff, style, color );
+}
+
+qboolean UI_IsFullscreen( void ) {
+ if ( uis.activemenu && ( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
+ return uis.activemenu->fullscreen;
+ }
+
+ return qfalse;
+}
+
+static void NeedCDAction( qboolean result ) {
+ if ( !result ) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
+ }
+}
+
+static void NeedCDKeyAction( qboolean result ) {
+ if ( !result ) {
+ trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
+ }
+}
+
+void UI_SetActiveMenu( uiMenuCommand_t menu ) {
+ // this should be the ONLY way the menu system is brought up
+ // enusure minumum menu data is cached
+ Menu_Cache();
+
+ switch ( menu ) {
+ case UIMENU_NONE:
+ UI_ForceMenuOff();
+ return;
+ case UIMENU_MAIN:
+ UI_MainMenu();
+ return;
+ case UIMENU_NEED_CD:
+ UI_ConfirmMenu( "Insert the CD", (voidfunc_f)NULL, NeedCDAction );
+ return;
+ case UIMENU_BAD_CD_KEY:
+ UI_ConfirmMenu( "Bad CD Key", (voidfunc_f)NULL, NeedCDKeyAction );
+ return;
+ case UIMENU_INGAME:
+ /*
+ //GRank
+ UI_RankingsMenu();
+ return;
+ */
+ trap_Cvar_Set( "cl_paused", "1" );
+ UI_InGameMenu();
+ return;
+
+ // bk001204
+ case UIMENU_TEAM:
+ case UIMENU_POSTGAME:
+ default:
+#ifndef NDEBUG
+ Com_Printf("UI_SetActiveMenu: bad enum %d\n", menu );
+#endif
+ break;
+ }
+}
+
+/*
+=================
+UI_KeyEvent
+=================
+*/
+void UI_KeyEvent( int key, int down ) {
+ sfxHandle_t s;
+
+ if (!uis.activemenu) {
+ return;
+ }
+
+ if (!down) {
+ return;
+ }
+
+ if (uis.activemenu->key)
+ s = uis.activemenu->key( key );
+ else
+ s = Menu_DefaultKey( uis.activemenu, key );
+
+ if ((s > 0) && (s != menu_null_sound))
+ trap_S_StartLocalSound( s, CHAN_LOCAL_SOUND );
+}
+
+/*
+=================
+UI_MouseEvent
+=================
+*/
+void UI_MouseEvent( int dx, int dy )
+{
+ int i;
+ menucommon_s* m;
+
+ if (!uis.activemenu)
+ return;
+
+ // update mouse screen position
+ uis.cursorx += dx;
+ if (uis.cursorx < 0)
+ uis.cursorx = 0;
+ else if (uis.cursorx > SCREEN_WIDTH)
+ uis.cursorx = SCREEN_WIDTH;
+
+ uis.cursory += dy;
+ if (uis.cursory < 0)
+ uis.cursory = 0;
+ else if (uis.cursory > SCREEN_HEIGHT)
+ uis.cursory = SCREEN_HEIGHT;
+
+ // region test the active menu items
+ for (i=0; i<uis.activemenu->nitems; i++)
+ {
+ m = (menucommon_s*)uis.activemenu->items[i];
+
+ if (m->flags & (QMF_GRAYED|QMF_INACTIVE))
+ continue;
+
+ if ((uis.cursorx < m->left) ||
+ (uis.cursorx > m->right) ||
+ (uis.cursory < m->top) ||
+ (uis.cursory > m->bottom))
+ {
+ // cursor out of item bounds
+ continue;
+ }
+
+ // set focus to item at cursor
+ if (uis.activemenu->cursor != i)
+ {
+ Menu_SetCursor( uis.activemenu, i );
+ ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS;
+
+ if ( !(((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags & QMF_SILENT ) ) {
+ trap_S_StartLocalSound( menu_move_sound, CHAN_LOCAL_SOUND );
+ }
+ }
+
+ ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS;
+ return;
+ }
+
+ if (uis.activemenu->nitems > 0) {
+ // out of any region
+ ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS;
+ }
+}
+
+char *UI_Argv( int arg ) {
+ static char buffer[MAX_STRING_CHARS];
+
+ trap_Argv( arg, buffer, sizeof( buffer ) );
+
+ return buffer;
+}
+
+
+char *UI_Cvar_VariableString( const char *var_name ) {
+ static char buffer[MAX_STRING_CHARS];
+
+ trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
+
+ return buffer;
+}
+
+
+/*
+=================
+UI_Cache
+=================
+*/
+void UI_Cache_f( void ) {
+ MainMenu_Cache();
+ InGame_Cache();
+ ConfirmMenu_Cache();
+ PlayerModel_Cache();
+ PlayerSettings_Cache();
+ Controls_Cache();
+ Demos_Cache();
+ UI_CinematicsMenu_Cache();
+ Preferences_Cache();
+ ServerInfo_Cache();
+ SpecifyServer_Cache();
+ ArenaServers_Cache();
+ StartServer_Cache();
+ ServerOptions_Cache();
+ DriverInfo_Cache();
+ GraphicsOptions_Cache();
+ UI_DisplayOptionsMenu_Cache();
+ UI_SoundOptionsMenu_Cache();
+ UI_NetworkOptionsMenu_Cache();
+ UI_SPLevelMenu_Cache();
+ UI_SPSkillMenu_Cache();
+ UI_SPPostgameMenu_Cache();
+ TeamMain_Cache();
+ UI_AddBots_Cache();
+ UI_RemoveBots_Cache();
+ UI_SetupMenu_Cache();
+// UI_LoadConfig_Cache();
+// UI_SaveConfigMenu_Cache();
+ UI_BotSelectMenu_Cache();
+ UI_CDKeyMenu_Cache();
+ UI_ModsMenu_Cache();
+
+}
+
+
+/*
+=================
+UI_ConsoleCommand
+=================
+*/
+qboolean UI_ConsoleCommand( int realTime ) {
+ char *cmd;
+
+ cmd = UI_Argv( 0 );
+
+ // ensure minimum menu data is available
+ Menu_Cache();
+
+ if ( Q_stricmp (cmd, "levelselect") == 0 ) {
+ UI_SPLevelMenu_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "postgame") == 0 ) {
+ UI_SPPostgameMenu_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
+ UI_Cache_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_cinematics") == 0 ) {
+ UI_CinematicsMenu_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
+ UI_TeamOrdersMenu_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "iamacheater") == 0 ) {
+ UI_SPUnlock_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "iamamonkey") == 0 ) {
+ UI_SPUnlockMedals_f();
+ return qtrue;
+ }
+
+ if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
+ UI_CDKeyMenu_f();
+ return qtrue;
+ }
+
+ return qfalse;
+}
+
+/*
+=================
+UI_Shutdown
+=================
+*/
+void UI_Shutdown( void ) {
+}
+
+/*
+=================
+UI_Init
+=================
+*/
+void UI_Init( void ) {
+ UI_RegisterCvars();
+
+ UI_InitGameinfo();
+
+ // cache redundant calulations
+ trap_GetGlconfig( &uis.glconfig );
+
+ // for 640x480 virtualized screen
+ uis.scale = uis.glconfig.vidHeight * (1.0/480.0);
+ if ( uis.glconfig.vidWidth * 480 > uis.glconfig.vidHeight * 640 ) {
+ // wide screen
+ uis.bias = 0.5 * ( uis.glconfig.vidWidth - ( uis.glconfig.vidHeight * (640.0/480.0) ) );
+ }
+ else {
+ // no wide screen
+ uis.bias = 0;
+ }
+
+ // initialize the menu system
+ Menu_Cache();
+
+ uis.activemenu = NULL;
+ uis.menusp = 0;
+}
+
+/*
+================
+UI_AdjustFrom640
+
+Adjusted for resolution and screen aspect ratio
+================
+*/
+void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
+ // expect valid pointers
+ *x = *x * uis.scale + uis.bias;
+ *y *= uis.scale;
+ *w *= uis.scale;
+ *h *= uis.scale;
+}
+
+void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
+ qhandle_t hShader;
+
+ hShader = trap_R_RegisterShaderNoMip( picname );
+ UI_AdjustFrom640( &x, &y, &width, &height );
+ trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
+}
+
+void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
+ float s0;
+ float s1;
+ float t0;
+ float t1;
+
+ if( w < 0 ) { // flip about vertical
+ w = -w;
+ s0 = 1;
+ s1 = 0;
+ }
+ else {
+ s0 = 0;
+ s1 = 1;
+ }
+
+ if( h < 0 ) { // flip about horizontal
+ h = -h;
+ t0 = 1;
+ t1 = 0;
+ }
+ else {
+ t0 = 0;
+ t1 = 1;
+ }
+
+ UI_AdjustFrom640( &x, &y, &w, &h );
+ trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
+}
+
+/*
+================
+UI_FillRect
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void UI_FillRect( float x, float y, float width, float height, const float *color ) {
+ trap_R_SetColor( color );
+
+ UI_AdjustFrom640( &x, &y, &width, &height );
+ trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uis.whiteShader );
+
+ trap_R_SetColor( NULL );
+}
+
+/*
+================
+UI_DrawRect
+
+Coordinates are 640*480 virtual values
+=================
+*/
+void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
+ trap_R_SetColor( color );
+
+ UI_AdjustFrom640( &x, &y, &width, &height );
+
+ trap_R_DrawStretchPic( x, y, width, 1, 0, 0, 0, 0, uis.whiteShader );
+ trap_R_DrawStretchPic( x, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
+ trap_R_DrawStretchPic( x, y + height - 1, width, 1, 0, 0, 0, 0, uis.whiteShader );
+ trap_R_DrawStretchPic( x + width - 1, y, 1, height, 0, 0, 0, 0, uis.whiteShader );
+
+ trap_R_SetColor( NULL );
+}
+
+void UI_SetColor( const float *rgba ) {
+ trap_R_SetColor( rgba );
+}
+
+void UI_UpdateScreen( void ) {
+ trap_UpdateScreen();
+}
+
+/*
+=================
+UI_Refresh
+=================
+*/
+void UI_Refresh( int realtime )
+{
+ uis.frametime = realtime - uis.realtime;
+ uis.realtime = realtime;
+
+ if ( !( trap_Key_GetCatcher() & KEYCATCH_UI ) ) {
+ return;
+ }
+
+ UI_UpdateCvars();
+
+ if ( uis.activemenu )
+ {
+ if (uis.activemenu->fullscreen)
+ {
+ // draw the background
+ if( uis.activemenu->showlogo ) {
+ UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader );
+ }
+ else {
+ UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackNoLogoShader );
+ }
+ }
+
+ if (uis.activemenu->draw)
+ uis.activemenu->draw();
+ else
+ Menu_Draw( uis.activemenu );
+
+ if( uis.firstdraw ) {
+ UI_MouseEvent( 0, 0 );
+ uis.firstdraw = qfalse;
+ }
+ }
+
+ // draw cursor
+ UI_SetColor( NULL );
+ UI_DrawHandlePic( uis.cursorx-16, uis.cursory-16, 32, 32, uis.cursor);
+
+#ifndef NDEBUG
+ if (uis.debug)
+ {
+ // cursor coordinates
+ UI_DrawString( 0, 0, va("(%d,%d)",uis.cursorx,uis.cursory), UI_LEFT|UI_SMALLFONT, colorRed );
+ }
+#endif
+
+ // delay playing the enter sound until after the
+ // menu has been drawn, to avoid delay while
+ // caching images
+ if (m_entersound)
+ {
+ trap_S_StartLocalSound( menu_in_sound, CHAN_LOCAL_SOUND );
+ m_entersound = qfalse;
+ }
+}
+
+void UI_DrawTextBox (int x, int y, int width, int lines)
+{
+ UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
+ UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
+}
+
+qboolean UI_CursorInRect (int x, int y, int width, int height)
+{
+ if (uis.cursorx < x ||
+ uis.cursory < y ||
+ uis.cursorx > x+width ||
+ uis.cursory > y+height)
+ return qfalse;
+
+ return qtrue;
+}
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