diff options
Diffstat (limited to 'code/q3_ui/ui_addbots.c')
-rwxr-xr-x | code/q3_ui/ui_addbots.c | 824 |
1 files changed, 412 insertions, 412 deletions
diff --git a/code/q3_ui/ui_addbots.c b/code/q3_ui/ui_addbots.c index ba906f3..c01bc58 100755 --- a/code/q3_ui/ui_addbots.c +++ b/code/q3_ui/ui_addbots.c @@ -1,412 +1,412 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*
-=======================================================================
-
-ADD BOTS MENU
-
-=======================================================================
-*/
-
-
-#include "ui_local.h"
-
-
-#define ART_BACK0 "menu/art/back_0"
-#define ART_BACK1 "menu/art/back_1"
-#define ART_FIGHT0 "menu/art/accept_0"
-#define ART_FIGHT1 "menu/art/accept_1"
-#define ART_BACKGROUND "menu/art/addbotframe"
-#define ART_ARROWS "menu/art/arrows_vert_0"
-#define ART_ARROWUP "menu/art/arrows_vert_top"
-#define ART_ARROWDOWN "menu/art/arrows_vert_bot"
-
-#define ID_BACK 10
-#define ID_GO 11
-#define ID_LIST 12
-#define ID_UP 13
-#define ID_DOWN 14
-#define ID_SKILL 15
-#define ID_TEAM 16
-#define ID_BOTNAME0 20
-#define ID_BOTNAME1 21
-#define ID_BOTNAME2 22
-#define ID_BOTNAME3 23
-#define ID_BOTNAME4 24
-#define ID_BOTNAME5 25
-#define ID_BOTNAME6 26
-
-
-typedef struct {
- menuframework_s menu;
- menubitmap_s arrows;
- menubitmap_s up;
- menubitmap_s down;
- menutext_s bots[7];
- menulist_s skill;
- menulist_s team;
- menubitmap_s go;
- menubitmap_s back;
-
- int numBots;
- int delay;
- int baseBotNum;
- int selectedBotNum;
- int sortedBotNums[MAX_BOTS];
- char botnames[7][32];
-} addBotsMenuInfo_t;
-
-static addBotsMenuInfo_t addBotsMenuInfo;
-
-
-/*
-=================
-UI_AddBotsMenu_FightEvent
-=================
-*/
-static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) {
- const char *team;
- int skill;
-
- if (event != QM_ACTIVATED) {
- return;
- }
-
- team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue];
- skill = addBotsMenuInfo.skill.curvalue + 1;
-
- trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n",
- addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) );
-
- addBotsMenuInfo.delay += 1500;
-}
-
-
-/*
-=================
-UI_AddBotsMenu_BotEvent
-=================
-*/
-static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) {
- if (event != QM_ACTIVATED) {
- return;
- }
-
- addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange;
- addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0;
- addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white;
-}
-
-
-/*
-=================
-UI_AddBotsMenu_BackEvent
-=================
-*/
-static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) {
- if (event != QM_ACTIVATED) {
- return;
- }
- UI_PopMenu();
-}
-
-
-/*
-=================
-UI_AddBotsMenu_SetBotNames
-=================
-*/
-static void UI_AddBotsMenu_SetBotNames( void ) {
- int n;
- const char *info;
-
- for ( n = 0; n < 7; n++ ) {
- info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
- Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
- }
-
-}
-
-
-/*
-=================
-UI_AddBotsMenu_UpEvent
-=================
-*/
-static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) {
- if (event != QM_ACTIVATED) {
- return;
- }
-
- if( addBotsMenuInfo.baseBotNum > 0 ) {
- addBotsMenuInfo.baseBotNum--;
- UI_AddBotsMenu_SetBotNames();
- }
-}
-
-
-/*
-=================
-UI_AddBotsMenu_DownEvent
-=================
-*/
-static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) {
- if (event != QM_ACTIVATED) {
- return;
- }
-
- if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) {
- addBotsMenuInfo.baseBotNum++;
- UI_AddBotsMenu_SetBotNames();
- }
-}
-
-
-/*
-=================
-UI_AddBotsMenu_GetSortedBotNums
-=================
-*/
-static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
- int num1, num2;
- const char *info1, *info2;
- const char *name1, *name2;
-
- num1 = *(int *)arg1;
- num2 = *(int *)arg2;
-
- info1 = UI_GetBotInfoByNumber( num1 );
- info2 = UI_GetBotInfoByNumber( num2 );
-
- name1 = Info_ValueForKey( info1, "name" );
- name2 = Info_ValueForKey( info2, "name" );
-
- return Q_stricmp( name1, name2 );
-}
-
-static void UI_AddBotsMenu_GetSortedBotNums( void ) {
- int n;
-
- // initialize the array
- for( n = 0; n < addBotsMenuInfo.numBots; n++ ) {
- addBotsMenuInfo.sortedBotNums[n] = n;
- }
-
- qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare );
-}
-
-
-/*
-=================
-UI_AddBotsMenu_Draw
-=================
-*/
-static void UI_AddBotsMenu_Draw( void ) {
- UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white );
- UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND );
-
- // standard menu drawing
- Menu_Draw( &addBotsMenuInfo.menu );
-}
-
-
-/*
-=================
-UI_AddBotsMenu_Init
-=================
-*/
-static const char *skillNames[] = {
- "I Can Win",
- "Bring It On",
- "Hurt Me Plenty",
- "Hardcore",
- "Nightmare!",
- 0
-};
-
-static const char *teamNames1[] = {
- "Free",
- 0
-};
-
-static const char *teamNames2[] = {
- "Red",
- "Blue",
- 0
-};
-
-static void UI_AddBotsMenu_Init( void ) {
- int n;
- int y;
- int gametype;
- int count;
- char info[MAX_INFO_STRING];
-
- trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING);
- gametype = atoi( Info_ValueForKey( info,"g_gametype" ) );
-
- memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) );
- addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw;
- addBotsMenuInfo.menu.fullscreen = qfalse;
- addBotsMenuInfo.menu.wrapAround = qtrue;
- addBotsMenuInfo.delay = 1000;
-
- UI_AddBots_Cache();
-
- addBotsMenuInfo.numBots = UI_GetNumBots();
- count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7;
-
- addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP;
- addBotsMenuInfo.arrows.generic.name = ART_ARROWS;
- addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE;
- addBotsMenuInfo.arrows.generic.x = 200;
- addBotsMenuInfo.arrows.generic.y = 128;
- addBotsMenuInfo.arrows.width = 64;
- addBotsMenuInfo.arrows.height = 128;
-
- addBotsMenuInfo.up.generic.type = MTYPE_BITMAP;
- addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- addBotsMenuInfo.up.generic.x = 200;
- addBotsMenuInfo.up.generic.y = 128;
- addBotsMenuInfo.up.generic.id = ID_UP;
- addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent;
- addBotsMenuInfo.up.width = 64;
- addBotsMenuInfo.up.height = 64;
- addBotsMenuInfo.up.focuspic = ART_ARROWUP;
-
- addBotsMenuInfo.down.generic.type = MTYPE_BITMAP;
- addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- addBotsMenuInfo.down.generic.x = 200;
- addBotsMenuInfo.down.generic.y = 128+64;
- addBotsMenuInfo.down.generic.id = ID_DOWN;
- addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent;
- addBotsMenuInfo.down.width = 64;
- addBotsMenuInfo.down.height = 64;
- addBotsMenuInfo.down.focuspic = ART_ARROWDOWN;
-
- for( n = 0, y = 120; n < count; n++, y += 20 ) {
- addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT;
- addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n;
- addBotsMenuInfo.bots[n].generic.x = 320 - 56;
- addBotsMenuInfo.bots[n].generic.y = y;
- addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent;
- addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n];
- addBotsMenuInfo.bots[n].color = color_orange;
- addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT;
- }
-
- y += 12;
- addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL;
- addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- addBotsMenuInfo.skill.generic.x = 320;
- addBotsMenuInfo.skill.generic.y = y;
- addBotsMenuInfo.skill.generic.name = "Skill:";
- addBotsMenuInfo.skill.generic.id = ID_SKILL;
- addBotsMenuInfo.skill.itemnames = skillNames;
- addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 );
-
- y += SMALLCHAR_HEIGHT;
- addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL;
- addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT;
- addBotsMenuInfo.team.generic.x = 320;
- addBotsMenuInfo.team.generic.y = y;
- addBotsMenuInfo.team.generic.name = "Team: ";
- addBotsMenuInfo.team.generic.id = ID_TEAM;
- if( gametype >= GT_TEAM ) {
- addBotsMenuInfo.team.itemnames = teamNames2;
- }
- else {
- addBotsMenuInfo.team.itemnames = teamNames1;
- addBotsMenuInfo.team.generic.flags = QMF_GRAYED;
- }
-
- addBotsMenuInfo.go.generic.type = MTYPE_BITMAP;
- addBotsMenuInfo.go.generic.name = ART_FIGHT0;
- addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- addBotsMenuInfo.go.generic.id = ID_GO;
- addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent;
- addBotsMenuInfo.go.generic.x = 320+128-128;
- addBotsMenuInfo.go.generic.y = 256+128-64;
- addBotsMenuInfo.go.width = 128;
- addBotsMenuInfo.go.height = 64;
- addBotsMenuInfo.go.focuspic = ART_FIGHT1;
-
- addBotsMenuInfo.back.generic.type = MTYPE_BITMAP;
- addBotsMenuInfo.back.generic.name = ART_BACK0;
- addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
- addBotsMenuInfo.back.generic.id = ID_BACK;
- addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent;
- addBotsMenuInfo.back.generic.x = 320-128;
- addBotsMenuInfo.back.generic.y = 256+128-64;
- addBotsMenuInfo.back.width = 128;
- addBotsMenuInfo.back.height = 64;
- addBotsMenuInfo.back.focuspic = ART_BACK1;
-
- addBotsMenuInfo.baseBotNum = 0;
- addBotsMenuInfo.selectedBotNum = 0;
- addBotsMenuInfo.bots[0].color = color_white;
-
- UI_AddBotsMenu_GetSortedBotNums();
- UI_AddBotsMenu_SetBotNames();
-
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows );
-
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up );
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down );
- for( n = 0; n < count; n++ ) {
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] );
- }
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill );
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team );
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go );
- Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back );
-}
-
-
-/*
-=================
-UI_AddBots_Cache
-=================
-*/
-void UI_AddBots_Cache( void ) {
- trap_R_RegisterShaderNoMip( ART_BACK0 );
- trap_R_RegisterShaderNoMip( ART_BACK1 );
- trap_R_RegisterShaderNoMip( ART_FIGHT0 );
- trap_R_RegisterShaderNoMip( ART_FIGHT1 );
- trap_R_RegisterShaderNoMip( ART_BACKGROUND );
- trap_R_RegisterShaderNoMip( ART_ARROWS );
- trap_R_RegisterShaderNoMip( ART_ARROWUP );
- trap_R_RegisterShaderNoMip( ART_ARROWDOWN );
-}
-
-
-/*
-=================
-UI_AddBotsMenu
-=================
-*/
-void UI_AddBotsMenu( void ) {
- UI_AddBotsMenu_Init();
- UI_PushMenu( &addBotsMenuInfo.menu );
-}
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/* +======================================================================= + +ADD BOTS MENU + +======================================================================= +*/ + + +#include "ui_local.h" + + +#define ART_BACK0 "menu/art/back_0" +#define ART_BACK1 "menu/art/back_1" +#define ART_FIGHT0 "menu/art/accept_0" +#define ART_FIGHT1 "menu/art/accept_1" +#define ART_BACKGROUND "menu/art/addbotframe" +#define ART_ARROWS "menu/art/arrows_vert_0" +#define ART_ARROWUP "menu/art/arrows_vert_top" +#define ART_ARROWDOWN "menu/art/arrows_vert_bot" + +#define ID_BACK 10 +#define ID_GO 11 +#define ID_LIST 12 +#define ID_UP 13 +#define ID_DOWN 14 +#define ID_SKILL 15 +#define ID_TEAM 16 +#define ID_BOTNAME0 20 +#define ID_BOTNAME1 21 +#define ID_BOTNAME2 22 +#define ID_BOTNAME3 23 +#define ID_BOTNAME4 24 +#define ID_BOTNAME5 25 +#define ID_BOTNAME6 26 + + +typedef struct { + menuframework_s menu; + menubitmap_s arrows; + menubitmap_s up; + menubitmap_s down; + menutext_s bots[7]; + menulist_s skill; + menulist_s team; + menubitmap_s go; + menubitmap_s back; + + int numBots; + int delay; + int baseBotNum; + int selectedBotNum; + int sortedBotNums[MAX_BOTS]; + char botnames[7][32]; +} addBotsMenuInfo_t; + +static addBotsMenuInfo_t addBotsMenuInfo; + + +/* +================= +UI_AddBotsMenu_FightEvent +================= +*/ +static void UI_AddBotsMenu_FightEvent( void* ptr, int event ) { + const char *team; + int skill; + + if (event != QM_ACTIVATED) { + return; + } + + team = addBotsMenuInfo.team.itemnames[addBotsMenuInfo.team.curvalue]; + skill = addBotsMenuInfo.skill.curvalue + 1; + + trap_Cmd_ExecuteText( EXEC_APPEND, va("addbot %s %i %s %i\n", + addBotsMenuInfo.botnames[addBotsMenuInfo.selectedBotNum], skill, team, addBotsMenuInfo.delay) ); + + addBotsMenuInfo.delay += 1500; +} + + +/* +================= +UI_AddBotsMenu_BotEvent +================= +*/ +static void UI_AddBotsMenu_BotEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + + addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_orange; + addBotsMenuInfo.selectedBotNum = ((menucommon_s*)ptr)->id - ID_BOTNAME0; + addBotsMenuInfo.bots[addBotsMenuInfo.selectedBotNum].color = color_white; +} + + +/* +================= +UI_AddBotsMenu_BackEvent +================= +*/ +static void UI_AddBotsMenu_BackEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + UI_PopMenu(); +} + + +/* +================= +UI_AddBotsMenu_SetBotNames +================= +*/ +static void UI_AddBotsMenu_SetBotNames( void ) { + int n; + const char *info; + + for ( n = 0; n < 7; n++ ) { + info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] ); + Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) ); + } + +} + + +/* +================= +UI_AddBotsMenu_UpEvent +================= +*/ +static void UI_AddBotsMenu_UpEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + + if( addBotsMenuInfo.baseBotNum > 0 ) { + addBotsMenuInfo.baseBotNum--; + UI_AddBotsMenu_SetBotNames(); + } +} + + +/* +================= +UI_AddBotsMenu_DownEvent +================= +*/ +static void UI_AddBotsMenu_DownEvent( void* ptr, int event ) { + if (event != QM_ACTIVATED) { + return; + } + + if( addBotsMenuInfo.baseBotNum + 7 < addBotsMenuInfo.numBots ) { + addBotsMenuInfo.baseBotNum++; + UI_AddBotsMenu_SetBotNames(); + } +} + + +/* +================= +UI_AddBotsMenu_GetSortedBotNums +================= +*/ +static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) { + int num1, num2; + const char *info1, *info2; + const char *name1, *name2; + + num1 = *(int *)arg1; + num2 = *(int *)arg2; + + info1 = UI_GetBotInfoByNumber( num1 ); + info2 = UI_GetBotInfoByNumber( num2 ); + + name1 = Info_ValueForKey( info1, "name" ); + name2 = Info_ValueForKey( info2, "name" ); + + return Q_stricmp( name1, name2 ); +} + +static void UI_AddBotsMenu_GetSortedBotNums( void ) { + int n; + + // initialize the array + for( n = 0; n < addBotsMenuInfo.numBots; n++ ) { + addBotsMenuInfo.sortedBotNums[n] = n; + } + + qsort( addBotsMenuInfo.sortedBotNums, addBotsMenuInfo.numBots, sizeof(addBotsMenuInfo.sortedBotNums[0]), UI_AddBotsMenu_SortCompare ); +} + + +/* +================= +UI_AddBotsMenu_Draw +================= +*/ +static void UI_AddBotsMenu_Draw( void ) { + UI_DrawBannerString( 320, 16, "ADD BOTS", UI_CENTER, color_white ); + UI_DrawNamedPic( 320-233, 240-166, 466, 332, ART_BACKGROUND ); + + // standard menu drawing + Menu_Draw( &addBotsMenuInfo.menu ); +} + + +/* +================= +UI_AddBotsMenu_Init +================= +*/ +static const char *skillNames[] = { + "I Can Win", + "Bring It On", + "Hurt Me Plenty", + "Hardcore", + "Nightmare!", + 0 +}; + +static const char *teamNames1[] = { + "Free", + 0 +}; + +static const char *teamNames2[] = { + "Red", + "Blue", + 0 +}; + +static void UI_AddBotsMenu_Init( void ) { + int n; + int y; + int gametype; + int count; + char info[MAX_INFO_STRING]; + + trap_GetConfigString(CS_SERVERINFO, info, MAX_INFO_STRING); + gametype = atoi( Info_ValueForKey( info,"g_gametype" ) ); + + memset( &addBotsMenuInfo, 0 ,sizeof(addBotsMenuInfo) ); + addBotsMenuInfo.menu.draw = UI_AddBotsMenu_Draw; + addBotsMenuInfo.menu.fullscreen = qfalse; + addBotsMenuInfo.menu.wrapAround = qtrue; + addBotsMenuInfo.delay = 1000; + + UI_AddBots_Cache(); + + addBotsMenuInfo.numBots = UI_GetNumBots(); + count = addBotsMenuInfo.numBots < 7 ? addBotsMenuInfo.numBots : 7; + + addBotsMenuInfo.arrows.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.arrows.generic.name = ART_ARROWS; + addBotsMenuInfo.arrows.generic.flags = QMF_INACTIVE; + addBotsMenuInfo.arrows.generic.x = 200; + addBotsMenuInfo.arrows.generic.y = 128; + addBotsMenuInfo.arrows.width = 64; + addBotsMenuInfo.arrows.height = 128; + + addBotsMenuInfo.up.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.up.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.up.generic.x = 200; + addBotsMenuInfo.up.generic.y = 128; + addBotsMenuInfo.up.generic.id = ID_UP; + addBotsMenuInfo.up.generic.callback = UI_AddBotsMenu_UpEvent; + addBotsMenuInfo.up.width = 64; + addBotsMenuInfo.up.height = 64; + addBotsMenuInfo.up.focuspic = ART_ARROWUP; + + addBotsMenuInfo.down.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.down.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.down.generic.x = 200; + addBotsMenuInfo.down.generic.y = 128+64; + addBotsMenuInfo.down.generic.id = ID_DOWN; + addBotsMenuInfo.down.generic.callback = UI_AddBotsMenu_DownEvent; + addBotsMenuInfo.down.width = 64; + addBotsMenuInfo.down.height = 64; + addBotsMenuInfo.down.focuspic = ART_ARROWDOWN; + + for( n = 0, y = 120; n < count; n++, y += 20 ) { + addBotsMenuInfo.bots[n].generic.type = MTYPE_PTEXT; + addBotsMenuInfo.bots[n].generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.bots[n].generic.id = ID_BOTNAME0 + n; + addBotsMenuInfo.bots[n].generic.x = 320 - 56; + addBotsMenuInfo.bots[n].generic.y = y; + addBotsMenuInfo.bots[n].generic.callback = UI_AddBotsMenu_BotEvent; + addBotsMenuInfo.bots[n].string = addBotsMenuInfo.botnames[n]; + addBotsMenuInfo.bots[n].color = color_orange; + addBotsMenuInfo.bots[n].style = UI_LEFT|UI_SMALLFONT; + } + + y += 12; + addBotsMenuInfo.skill.generic.type = MTYPE_SPINCONTROL; + addBotsMenuInfo.skill.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + addBotsMenuInfo.skill.generic.x = 320; + addBotsMenuInfo.skill.generic.y = y; + addBotsMenuInfo.skill.generic.name = "Skill:"; + addBotsMenuInfo.skill.generic.id = ID_SKILL; + addBotsMenuInfo.skill.itemnames = skillNames; + addBotsMenuInfo.skill.curvalue = Com_Clamp( 0, 4, (int)trap_Cvar_VariableValue( "g_spSkill" ) - 1 ); + + y += SMALLCHAR_HEIGHT; + addBotsMenuInfo.team.generic.type = MTYPE_SPINCONTROL; + addBotsMenuInfo.team.generic.flags = QMF_PULSEIFFOCUS|QMF_SMALLFONT; + addBotsMenuInfo.team.generic.x = 320; + addBotsMenuInfo.team.generic.y = y; + addBotsMenuInfo.team.generic.name = "Team: "; + addBotsMenuInfo.team.generic.id = ID_TEAM; + if( gametype >= GT_TEAM ) { + addBotsMenuInfo.team.itemnames = teamNames2; + } + else { + addBotsMenuInfo.team.itemnames = teamNames1; + addBotsMenuInfo.team.generic.flags = QMF_GRAYED; + } + + addBotsMenuInfo.go.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.go.generic.name = ART_FIGHT0; + addBotsMenuInfo.go.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.go.generic.id = ID_GO; + addBotsMenuInfo.go.generic.callback = UI_AddBotsMenu_FightEvent; + addBotsMenuInfo.go.generic.x = 320+128-128; + addBotsMenuInfo.go.generic.y = 256+128-64; + addBotsMenuInfo.go.width = 128; + addBotsMenuInfo.go.height = 64; + addBotsMenuInfo.go.focuspic = ART_FIGHT1; + + addBotsMenuInfo.back.generic.type = MTYPE_BITMAP; + addBotsMenuInfo.back.generic.name = ART_BACK0; + addBotsMenuInfo.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS; + addBotsMenuInfo.back.generic.id = ID_BACK; + addBotsMenuInfo.back.generic.callback = UI_AddBotsMenu_BackEvent; + addBotsMenuInfo.back.generic.x = 320-128; + addBotsMenuInfo.back.generic.y = 256+128-64; + addBotsMenuInfo.back.width = 128; + addBotsMenuInfo.back.height = 64; + addBotsMenuInfo.back.focuspic = ART_BACK1; + + addBotsMenuInfo.baseBotNum = 0; + addBotsMenuInfo.selectedBotNum = 0; + addBotsMenuInfo.bots[0].color = color_white; + + UI_AddBotsMenu_GetSortedBotNums(); + UI_AddBotsMenu_SetBotNames(); + + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.arrows ); + + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.up ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.down ); + for( n = 0; n < count; n++ ) { + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.bots[n] ); + } + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.skill ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.team ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.go ); + Menu_AddItem( &addBotsMenuInfo.menu, &addBotsMenuInfo.back ); +} + + +/* +================= +UI_AddBots_Cache +================= +*/ +void UI_AddBots_Cache( void ) { + trap_R_RegisterShaderNoMip( ART_BACK0 ); + trap_R_RegisterShaderNoMip( ART_BACK1 ); + trap_R_RegisterShaderNoMip( ART_FIGHT0 ); + trap_R_RegisterShaderNoMip( ART_FIGHT1 ); + trap_R_RegisterShaderNoMip( ART_BACKGROUND ); + trap_R_RegisterShaderNoMip( ART_ARROWS ); + trap_R_RegisterShaderNoMip( ART_ARROWUP ); + trap_R_RegisterShaderNoMip( ART_ARROWDOWN ); +} + + +/* +================= +UI_AddBotsMenu +================= +*/ +void UI_AddBotsMenu( void ) { + UI_AddBotsMenu_Init(); + UI_PushMenu( &addBotsMenuInfo.menu ); +} |